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38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown
# Importing a new city into A/B Street
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My current priority is to make Seattle work very well, but if you want to try
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out A/B Street in another place, you can follow this guide. Please file a Github
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issue or email <dabreegster@gmail.com> if you hit any problems.
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First obtain a `.osm` with your desired area. You can use a tool like Osmosis to
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clip a specific area from a large file. Put the `.osm` in `data/input/osm`.
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Then you'll run some tools to import the map. Make sure you can compile
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everything [from source](INSTRUCTIONS.md).
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```
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cd convert_osm
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cargo run --release -- \
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--osm=../data/input/osm/your_city.osm \
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--output=../data/input/raw_maps/your_city.bin
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cd ../precompute
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cargo run --release -- ../data/input/raw_maps/your_city.bin
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```
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You should now be able to load the map using the option from the main game menu,
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or by running `cd game; cargo run --release ../data/system/maps/your_city.bin`.
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## Future work
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There are Seattleisms baked into the code.
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- `import.sh` should be generalized.
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- The driving side of the road is hard-coded to the right. Look for "driving on
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the left" in `map_model/src/make/half_map.rs`.
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- On-street parking is mostly not mapped in Seattle. Ideally you should fill out
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https://wiki.openstreetmap.org/wiki/Key:parking:lane for your city. I'm
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inferring these tags for most roads based on a King County GIS-specific
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dataset.
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- Demand data to generate a realistic set of trips comes from an agency specific
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to the Puget Sound, but again, importing this from other sources isn't hard.
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