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79 lines
3.3 KiB
Markdown
79 lines
3.3 KiB
Markdown
# A/B Street Instructions
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General disclaimer: This is a very rough demo. The user interface is clunky, and
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gameplay is not cohesively tied together yet. Please email
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<dabreegster@gmail.com> or file a Github issue if you hit problems.
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## Installing the game from pre-built binaries
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- Windows:
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https://github.com/dabreegster/abstreet/releases/download/v0.1.14/abstreet_windows.zip
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- Mac:
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https://github.com/dabreegster/abstreet/releases/download/v0.1.14/abstreet_mac.zip
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- Linux:
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https://github.com/dabreegster/abstreet/releases/download/v0.1.14/abstreet_linux.zip
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Unzip the folder, then run `play_abstreet.sh` or `play_abstreet.bat`. On
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Windows, you'll probably get a warning about running software from an unknown
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publisher.
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## Playing the game
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General controls:
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- Click and drag to move
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- Scroll wheel or touchpad to zoom
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- Menus should work as expected. Most actions have a keybinding.
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- You can hover over an object and right-click to see more actions.
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Things to try:
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- In sandbox mode, hover over an intersection, right click, and spawn agents.
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Then you can start the simulation by pressing **space** or clicking the icon.
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- To run a realistic, full day's worth of traffic, go to sandbox mode, then
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"start a scenario" (hotkey **s**) and choose the "weekday_typical_traffic"
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entry. Time (shown in the top-right corner) starts at midnight. Things tend to
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get interesting around 6am -- use the speed controls in the top-left. Try
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zooming in for details, and zooming out to see an overview.
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- Go to edit mode (note this will reset the simulation). Pick a lane, right
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click, and change it to another type. You can also change which roads see a
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stop sign by right clicking the intersection, choosing to edit, hovering over
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a stop sign, and pressing **space** to toggle it. You can do the same for
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intersections with traffic signals.
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- Go back to the main menu and pick a challenge. Should be self-explanatory from
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there -- leave me feedbck if not.
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## For developers: Compiling from source
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To build, you need a Linux-like environment with `bash`, `wget`, `unzip`, etc.
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You also `osmconvert` for the import script. At runtime if you want to use the
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screen-capture plugin, you need `scrot`.
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1. Install Rust, at least 1.38. https://www.rust-lang.org/tools/install
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2. Download the repository:
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`git clone https://github.com/dabreegster/abstreet.git`
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3. Download all input data and build maps. Compilation times will be very slow
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the first time. `cd abstreet; ./import.sh && ./precompute.sh --release`
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4. Then run the game: `cd game; cargo run --release`
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## Data source licensing
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A/B Street binary releases contain pre-built maps that combine data from:
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- OpenStreetMap (https://www.openstreetmap.org/copyright)
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- King County metro
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(https://www.kingcounty.gov/depts/transportation/metro/travel-options/bus/app-center/terms-of-use.aspx)
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- City of Seattle GIS program
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(https://www.opendatacommons.org/licenses/pddl/1.0/)
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- https://github.com/seattleio/seattle-boundaries-data
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(https://creativecommons.org/publicdomain/zero/1.0/)
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- DejaVuSans.ttf (https://dejavu-fonts.github.io/License.html)
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- Puget Sound Regional Council
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(https://www.psrc.org/activity-based-travel-model-soundcast)
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- http://www.textures4photoshop.com for textures
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- Icons from https://thenounproject.com/aiga-icons/,
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https://thenounproject.com/sakchai.ruankam, https://thenounproject.com/wilmax
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