abstreet/docs/INSTRUCTIONS.md
Dustin Carlino bafd5069f1 new release
2019-11-17 19:03:31 -08:00

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# A/B Street Instructions
General disclaimer: This is a very rough demo. The user interface is clunky, and
gameplay is not cohesively tied together yet. Please email
<dabreegster@gmail.com> or file a Github issue if you hit problems.
## Installing the game from pre-built binaries
- Windows:
https://github.com/dabreegster/abstreet/releases/download/v0.1.14/abstreet_windows.zip
- Mac:
https://github.com/dabreegster/abstreet/releases/download/v0.1.14/abstreet_mac.zip
- Linux:
https://github.com/dabreegster/abstreet/releases/download/v0.1.14/abstreet_linux.zip
Unzip the folder, then run `play_abstreet.sh` or `play_abstreet.bat`. On
Windows, you'll probably get a warning about running software from an unknown
publisher.
## Playing the game
General controls:
- Click and drag to move
- Scroll wheel or touchpad to zoom
- Menus should work as expected. Most actions have a keybinding.
- You can hover over an object and right-click to see more actions.
Things to try:
- In sandbox mode, hover over an intersection, right click, and spawn agents.
Then you can start the simulation by pressing **space** or clicking the icon.
- To run a realistic, full day's worth of traffic, go to sandbox mode, then
"start a scenario" (hotkey **s**) and choose the "weekday_typical_traffic"
entry. Time (shown in the top-right corner) starts at midnight. Things tend to
get interesting around 6am -- use the speed controls in the top-left. Try
zooming in for details, and zooming out to see an overview.
- Go to edit mode (note this will reset the simulation). Pick a lane, right
click, and change it to another type. You can also change which roads see a
stop sign by right clicking the intersection, choosing to edit, hovering over
a stop sign, and pressing **space** to toggle it. You can do the same for
intersections with traffic signals.
- Go back to the main menu and pick a challenge. Should be self-explanatory from
there -- leave me feedbck if not.
## For developers: Compiling from source
To build, you need a Linux-like environment with `bash`, `wget`, `unzip`, etc.
You also `osmconvert` for the import script. At runtime if you want to use the
screen-capture plugin, you need `scrot`.
1. Install Rust, at least 1.38. https://www.rust-lang.org/tools/install
2. Download the repository:
`git clone https://github.com/dabreegster/abstreet.git`
3. Download all input data and build maps. Compilation times will be very slow
the first time. `cd abstreet; ./import.sh && ./precompute.sh --release`
4. Then run the game: `cd game; cargo run --release`
## Data source licensing
A/B Street binary releases contain pre-built maps that combine data from:
- OpenStreetMap (https://www.openstreetmap.org/copyright)
- King County metro
(https://www.kingcounty.gov/depts/transportation/metro/travel-options/bus/app-center/terms-of-use.aspx)
- City of Seattle GIS program
(https://www.opendatacommons.org/licenses/pddl/1.0/)
- https://github.com/seattleio/seattle-boundaries-data
(https://creativecommons.org/publicdomain/zero/1.0/)
- DejaVuSans.ttf (https://dejavu-fonts.github.io/License.html)
- Puget Sound Regional Council
(https://www.psrc.org/activity-based-travel-model-soundcast)
- http://www.textures4photoshop.com for textures
- Icons from https://thenounproject.com/aiga-icons/,
https://thenounproject.com/sakchai.ruankam, https://thenounproject.com/wilmax