Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino c97c189975 about screen
2019-04-21 14:08:45 -07:00
abstutil compile on mac 2019-04-19 09:23:36 -07:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
benchmark_pathfinding upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
convert_osm recalculate bounds after clipping and removing stuff. neighborhoods break otherwise. 2019-04-15 11:28:02 -07:00
data handle arrow-making for short last lines 2019-04-20 21:59:17 -07:00
debug_initialmap dont plumb last_data through ezgui layer. apps can just... store that themselves. removes unnecessary plumbing. 2019-04-21 13:20:40 -07:00
docs actually start with a menu. just play and quit right now. 2019-04-21 13:32:28 -07:00
editor about screen 2019-04-21 14:08:45 -07:00
ezgui actually start with a menu. just play and quit right now. 2019-04-21 13:32:28 -07:00
geom handle arrow-making for short last lines 2019-04-20 21:59:17 -07:00
gtfs upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
halloween dont plumb last_data through ezgui layer. apps can just... store that themselves. removes unnecessary plumbing. 2019-04-21 13:20:40 -07:00
headless fixing edits_name in map paths and also supporting Windows backslashes in paths 2019-04-10 11:22:36 -07:00
kml upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
map_model clean up ezgui runner API 2019-04-20 15:10:03 -07:00
playground_gui dont plumb last_data through ezgui layer. apps can just... store that themselves. removes unnecessary plumbing. 2019-04-21 13:20:40 -07:00
precompute completely remove most traces of MapEdits. quietly disconnect some 2019-03-18 15:37:02 -07:00
release actually, just make this be an article overviewing features of a/b st. 2019-04-17 14:17:50 -07:00
sim pedestrian turn arrows 2019-04-19 15:35:51 -07:00
synthetic dont plumb last_data through ezgui layer. apps can just... store that themselves. removes unnecessary plumbing. 2019-04-21 13:20:40 -07:00
tests rip out parcels entirely; unused for long time and no anticipated uses 2019-04-11 11:40:37 -07:00
tmp_gfx upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
viewer be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml making a small crate just to benchmark pathfinding 2019-03-02 10:23:12 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
format_md.sh script to format all markdown so far. nested lists are sort of weird, 2019-03-13 14:11:52 -07:00
import.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
quick_reconvert.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
README.md link to binary releases and patreon and slightly rearrange main article 2019-04-19 13:25:32 -07:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

demo

Contributing

If you're skilled in user experience design, traffic simulation, data visualization, or government outreach, please contact Dustin Carlino at dabreegster@gmail.com. I also welcome any contributions on Patreon.