Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-08-28 14:44:11 -07:00
abstutil test to make sure savestating stays deterministic 2018-08-01 13:37:26 -07:00
control (slightly) smarter stop sign assignment 2018-08-24 12:46:09 -07:00
convert_osm using a quadtree to prune parcel intersections 2018-08-06 13:34:17 -07:00
docs extracting out router for cars. along the way, kinda rearranging how 2018-08-28 12:02:52 -07:00
editor modeling and rendering bus stops 2018-08-27 15:06:13 -07:00
ezgui simplify toggleable layer; dont need to repeat key names 2018-08-14 14:06:32 -07:00
geom (slightly) smarter stop sign assignment 2018-08-24 12:46:09 -07:00
headless use run_until_done in more places 2018-08-27 14:05:05 -07:00
kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
map_model spawning a bus that follows a route 2018-08-28 14:44:11 -07:00
sim spawning a bus that follows a route 2018-08-28 14:44:11 -07:00
.gitignore writing savestates in a consistent place 2018-08-27 11:10:02 -07:00
Cargo.toml moving stuff to geom crate 2018-06-28 20:35:00 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh parsing shapefiles again for traffic signals 2018-07-20 11:27:57 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.