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78 lines
3.8 KiB
Markdown
78 lines
3.8 KiB
Markdown
# A/B Street
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Ever been stuck in traffic on a bus, wondering why is there legal street parking
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instead of a dedicated bus lane? A/B Street is a project to plan, simulate, and
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communicate visions for making cities friendlier to people walking, biking, and
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taking public transit. We create software to
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[simulate traffic, edit streets and intersections](https://a-b-street.github.io/docs/software/abstreet.html),
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[plan bike networks](https://a-b-street.github.io/docs/software/ungap_the_map/index.html),
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create
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[low-traffic neighborhoods](https://a-b-street.github.io/docs/software/ltn/index.html),
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and educate the public about
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[15-minute neighborhoods through games](https://a-b-street.github.io/docs/software/santa.html).
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The project works anywhere in the world, thanks to
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[OpenStreetMap](https://www.openstreetmap.org/about).
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- Run it on [your web browser](http://play.abstreet.org/0.3.11/abstreet.html),
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[Windows](https://github.com/a-b-street/abstreet/releases/download/v0.3.11/abstreet_windows_v0_3_11.zip),
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[Mac](https://github.com/a-b-street/abstreet/releases/download/v0.3.11/abstreet_mac_v0_3_11.zip),
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[Linux](https://github.com/a-b-street/abstreet/releases/download/v0.3.11/abstreet_linux_v0_3_11.zip),
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[FreeBSD](https://www.freshports.org/games/abstreet/), or
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[read all instructions](https://a-b-street.github.io/docs/user/index.html)
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- [build from source](https://a-b-street.github.io/docs/tech/dev/index.html)
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## Videos
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- [Alpha release trailer](https://www.youtube.com/watch?v=LxPD4n_1-LU)
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- [Presentations](https://a-b-street.github.io/docs/project/presentations.html)
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![](https://a-b-street.github.io/docs/project/history/retrospective/traffic_sim.gif)
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## Documentation
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- [User guide](https://a-b-street.github.io/docs/user/index.html)
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- Technical
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- [Developer guide](https://a-b-street.github.io/docs/tech/dev/index.html)
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- [How the traffic simulation works](https://a-b-street.github.io/docs/tech/trafficsim/discrete_event/index.html)
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- [Intersection geometry](https://a-b-street.github.io/docs/tech/map/geometry/index.html)
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- Project
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- [Roadmap](https://a-b-street.github.io/docs/software/ungap_the_map/plan.html#future-directions)
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- [Getting involved](https://a-b-street.github.io/docs/project/contributing.html)
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- [Accomplishments & challenges](https://a-b-street.github.io/docs/project/history/retrospective/index.html)
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## Project mission
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We amplify the efforts of individuals and advocacy groups who campaign to
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transition cities away from private motor vehicles. We believe in transparent
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and reproducible analysis, so all of our work is open source and based on public
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data. We believe everybody should have a voice in shaping their city, so our
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software aims to be easy to use.
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Why not leave city planning to professionals? People are local experts on the
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small slice of the city they interact with daily -- the one left turn lane that
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always backs up or a certain set of poorly timed walk signals.
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[Laura Adler](http://www.govtech.com/data/SimCities-Can-City-Planning-Mistakes-Be-Avoided-Through-Data-Driven-Simulations.html)
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writes:
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> "Only with simple, accessible simulation programs can citizens become active
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> generators of their own urban visions, not just passive recipients of options
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> laid out by government officials."
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Existing urban planning software is either proprietary or hard to use. A/B
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Street strives to be highly accessible, by being a fun, engaging game. See
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[here](https://a-b-street.github.io/docs/project/motivations.html) for more
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guiding principles.
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## Credits
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Core team:
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- Dustin Carlino (<dabreegster@gmail.com>)
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- [Yuwen Li](https://www.yuwen-li.com/) (UX)
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- [Michael Kirk](https://github.com/michaelkirk)
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[See full credits](https://a-b-street.github.io/docs/project/team.html)
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Contact <dabreegster@gmail.com> or follow
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[@CarlinoDustin](https://twitter.com/CarlinoDustin) for updates.
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