Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-09-06 16:48:28 -07:00
abstutil test to make sure savestating stays deterministic 2018-08-01 13:37:26 -07:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control fixing warping peds and preventing it from happening again 2018-09-05 14:22:47 -07:00
convert_osm using a quadtree to prune parcel intersections 2018-08-06 13:34:17 -07:00
docs simpler gtfs parsing 2018-09-06 16:48:28 -07:00
editor draw front paths below buildings to avoid overlap 2018-09-05 11:26:44 -07:00
ezgui simplify toggleable layer; dont need to repeat key names 2018-08-14 14:06:32 -07:00
geom (slightly) smarter stop sign assignment 2018-08-24 12:46:09 -07:00
gtfs simpler gtfs parsing 2018-09-06 16:48:28 -07:00
headless record stack traces 2018-09-06 13:32:35 -07:00
kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
map_model fixing warping peds and preventing it from happening again 2018-09-05 14:22:47 -07:00
sim simpler gtfs parsing 2018-09-06 16:48:28 -07:00
.gitignore writing savestates in a consistent place 2018-08-27 11:10:02 -07:00
Cargo.toml WIP load gtfs 2018-09-06 14:59:02 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh WIP load gtfs 2018-09-06 14:59:02 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00
test_all.sh WIP load gtfs 2018-09-06 14:59:02 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.