Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino eab0988bd8 hello light rail! just import the tracks, represent as a new lane type.
make clipping handle starts and ends separately
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.github/workflows figure out why some dropbox links are stale [rebuild] 2020-06-20 14:04:48 -07:00
abstutil tiny tweaks from final testing: 2020-06-21 11:38:34 -07:00
convert_osm hello light rail! just import the tracks, represent as a new lane type. 2020-06-26 16:47:18 -07:00
data hello light rail! just import the tracks, represent as a new lane type. 2020-06-26 16:47:18 -07:00
docs switch to upstream usvg, now with support for a loaded-once fontdb that 2020-06-26 11:22:22 -07:00
ezgui use underlining to refer to edits, not quotes. only in some places. :\ 2020-06-26 14:13:12 -07:00
game hello light rail! just import the tracks, represent as a new lane type. 2020-06-26 16:47:18 -07:00
geom hello light rail! just import the tracks, represent as a new lane type. 2020-06-26 16:47:18 -07:00
gtfs add random nicknames to people 2020-05-29 11:37:21 -07:00
headless workaround repeated scenario running out of parking 2020-04-28 10:12:08 -07:00
importer try adjusting the offstreet spots in downtown to be a fraction of the 2020-06-13 15:38:04 -07:00
kml stop dependending directly on serde_derive 2020-05-19 15:06:32 -07:00
map_editor mac keyboards maybe dont have right ctrl, use left ctrl instead [rebuild] 2020-06-23 10:38:41 -07:00
map_model hello light rail! just import the tracks, represent as a new lane type. 2020-06-26 16:47:18 -07:00
release ready the alpha launch... 2020-06-21 17:49:52 -07:00
sim clean up old trip positions from Sim. implement the all-route debugger 2020-06-25 09:20:54 -07:00
updater remove mt_baker map and replace it with a much wider south_seattle map, 2020-06-23 16:41:36 -07:00
_config.yml Set theme jekyll-theme-slate 2020-05-06 18:24:56 -07:00
.gitignore starting a city region picker 2020-05-28 14:11:34 -07:00
Cargo.lock switch to upstream usvg, now with support for a loaded-once fontdb that 2020-06-26 11:22:22 -07:00
Cargo.toml update glutin, winit, glium now that a fix for linux startup time is upstreamed in glutin. and a few other packages too. ditch geo-offset dependency, since it uses old versions and isn't being used yet 2020-06-01 09:18:17 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh adding a new hint for extra turn restrictions 2019-08-06 14:02:34 -07:00
import.sh try again to bundle importer in release for oneshot. disable gdal. 2020-05-17 09:25:44 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md switch to upstream usvg, now with support for a loaded-once fontdb that 2020-06-26 11:22:22 -07:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: