Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-04-17 16:48:38 -07:00
abstutil avoid crash in make_shared_sidewalk_corner 2019-04-12 13:32:41 -07:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
benchmark_pathfinding upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
convert_osm recalculate bounds after clipping and removing stuff. neighborhoods break otherwise. 2019-04-15 11:28:02 -07:00
data woops, screencap everything cut off the bottom and right 2019-04-15 11:42:38 -07:00
debug_initialmap call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
docs fill out more of the main article 2019-04-17 16:48:38 -07:00
editor also spawn peds around an intersection 2019-04-16 13:37:30 -07:00
ezgui woops, screencap everything cut off the bottom and right 2019-04-15 11:42:38 -07:00
geom removing old code for area clipping 2019-04-13 15:54:13 -07:00
gtfs upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
halloween a round of clippy 2019-04-15 18:54:19 -07:00
headless fixing edits_name in map paths and also supporting Windows backslashes in paths 2019-04-10 11:22:36 -07:00
kml upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
map_model a round of clippy 2019-04-15 18:54:19 -07:00
playground_gui using Warn in all of geom 2019-02-20 10:36:58 -08:00
precompute completely remove most traces of MapEdits. quietly disconnect some 2019-03-18 15:37:02 -07:00
release actually, just make this be an article overviewing features of a/b st. 2019-04-17 14:17:50 -07:00
sim also spawn peds around an intersection 2019-04-16 13:37:30 -07:00
synthetic upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
tests rip out parcels entirely; unused for long time and no anticipated uses 2019-04-11 11:40:37 -07:00
tmp_gfx upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
viewer be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml making a small crate just to benchmark pathfinding 2019-03-02 10:23:12 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
format_md.sh script to format all markdown so far. nested lists are sort of weird, 2019-03-13 14:11:52 -07:00
import.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
quick_reconvert.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
README.md actually, just make this be an article overviewing features of a/b st. 2019-04-17 14:17:50 -07:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is currently an experimental project. Please contact Dustin Carlino at dabreegster@gmail.com if you're interested in this game.

TODO: main gif from the features page