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---
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language: python
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contributors:
- ["Louie Dinh", "http://ldinh.ca"]
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- ["Amin Bandali", "http://aminbandali.com"]
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- ["Andre Polykanine", "https://github.com/Oire"]
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- ["evuez", "http://github.com/evuez"]
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filename: learnpython.py
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---
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Python was created by Guido Van Rossum in the early 90s. It is now one of the most popular
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languages in existence. I fell in love with Python for its syntactic clarity. It's basically
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executable pseudocode.
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Feedback would be highly appreciated! You can reach me at [@louiedinh ](http://twitter.com/louiedinh ) or louiedinh [at] [google's email service]
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Note: This article applies to Python 2.7 specifically, but should be applicable
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to Python 2.x. Python 2.7 is reaching end of life and will stop being maintained in 2020,
it is though recommended to start learning Python with Python 3.
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For Python 3.x, take a look at the [Python 3 tutorial ](http://learnxinyminutes.com/docs/python3/ ).
It is also possible to write Python code which is compatible with Python 2.7 and 3.x at the same time,
using Python [`__future__` imports ](https://docs.python.org/2/library/__future__.html ). `__future__` imports
allow you to write Python 3 code that will run on Python 2, so check out the Python 3 tutorial.
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```python
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# Single line comments start with a number symbol.
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""" Multiline strings can be written
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using three "s, and are often used
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as comments
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"""
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####################################################
## 1. Primitive Datatypes and Operators
####################################################
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# You have numbers
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3 # => 3
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# Math is what you would expect
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1 + 1 # => 2
8 - 1 # => 7
10 * 2 # => 20
35 / 5 # => 7
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# Division is a bit tricky. It is integer division and floors the results
# automatically.
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5 / 2 # => 2
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# To fix division we need to learn about floats.
2.0 # This is a float
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11.0 / 4.0 # => 2.75 ahhh...much better
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# Result of integer division truncated down both for positive and negative.
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5 // 3 # => 1
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5.0 // 3.0 # => 1.0 # works on floats too
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-5 // 3 # => -2
-5.0 // 3.0 # => -2.0
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# Note that we can also import division module(Section 6 Modules)
# to carry out normal division with just one '/'.
from __future__ import division
11/4 # => 2.75 ...normal division
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11//4 # => 2 ...floored division
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# Modulo operation
7 % 3 # => 1
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# Exponentiation (x to the yth power)
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2**4 # => 16
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# Enforce precedence with parentheses
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(1 + 3) * 2 # => 8
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# Boolean Operators
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# Note "and" and "or" are case-sensitive
True and False #=> False
False or True #=> True
# Note using Bool operators with ints
0 and 2 #=> 0
-5 or 0 #=> -5
0 == False #=> True
2 == True #=> False
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1 == True #=> True
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# negate with not
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not True # => False
not False # => True
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# Equality is ==
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1 == 1 # => True
2 == 1 # => False
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# Inequality is !=
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1 != 1 # => False
2 != 1 # => True
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# More comparisons
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1 < 10 # = > True
1 > 10 # => False
2 < = 2 # => True
2 >= 2 # => True
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# Comparisons can be chained!
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1 < 2 < 3 # = > True
2 < 3 < 2 # = > False
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# Strings are created with " or '
"This is a string."
'This is also a string.'
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# Strings can be added too!
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"Hello " + "world!" # => "Hello world!"
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# Strings can be added without using '+'
"Hello " "world!" # => "Hello world!"
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# ... or multiplied
"Hello" * 3 # => "HelloHelloHello"
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# A string can be treated like a list of characters
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"This is a string"[0] # => 'T'
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#String formatting with %
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#Even though the % string operator will be deprecated on Python 3.1 and removed
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#later at some time, it may still be good to know how it works.
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x = 'apple'
y = 'lemon'
z = "The items in the basket are %s and %s" % (x,y)
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# A newer way to format strings is the format method.
# This method is the preferred way
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"{} is a {}".format("This", "placeholder")
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"{0} can be {1}".format("strings", "formatted")
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# You can use keywords if you don't want to count.
"{name} wants to eat {food}".format(name="Bob", food="lasagna")
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# None is an object
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None # => None
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# Don't use the equality "==" symbol to compare objects to None
# Use "is" instead
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"etc" is None # => False
None is None # => True
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# The 'is' operator tests for object identity. This isn't
# very useful when dealing with primitive values, but is
# very useful when dealing with objects.
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# Any object can be used in a Boolean context.
# The following values are considered falsey:
# - None
# - zero of any numeric type (e.g., 0, 0L, 0.0, 0j)
# - empty sequences (e.g., '', (), [])
# - empty containers (e.g., {}, set())
# - instances of user-defined classes meeting certain conditions
# see: https://docs.python.org/2/reference/datamodel.html#object.__nonzero__
#
# All other values are truthy (using the bool() function on them returns True).
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bool(0) # => False
bool("") # => False
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####################################################
## 2. Variables and Collections
####################################################
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# Python has a print statement
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print "I'm Python. Nice to meet you!" # => I'm Python. Nice to meet you!
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# Simple way to get input data from console
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input_string_var = raw_input("Enter some data: ") # Returns the data as a string
input_var = input("Enter some data: ") # Evaluates the data as python code
# Warning: Caution is recommended for input() method usage
# Note: In python 3, input() is deprecated and raw_input() is renamed to input()
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# No need to declare variables before assigning to them.
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some_var = 5 # Convention is to use lower_case_with_underscores
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some_var # => 5
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# Accessing a previously unassigned variable is an exception.
# See Control Flow to learn more about exception handling.
some_other_var # Raises a name error
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# if can be used as an expression
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# Equivalent of C's '?:' ternary operator
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"yahoo!" if 3 > 2 else 2 # => "yahoo!"
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# Lists store sequences
li = []
# You can start with a prefilled list
other_li = [4, 5, 6]
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# Add stuff to the end of a list with append
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li.append(1) # li is now [1]
li.append(2) # li is now [1, 2]
li.append(4) # li is now [1, 2, 4]
li.append(3) # li is now [1, 2, 4, 3]
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# Remove from the end with pop
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li.pop() # => 3 and li is now [1, 2, 4]
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# Let's put it back
li.append(3) # li is now [1, 2, 4, 3] again.
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# Access a list like you would any array
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li[0] # => 1
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# Assign new values to indexes that have already been initialized with =
li[0] = 42
li[0] # => 42
li[0] = 1 # Note: setting it back to the original value
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# Look at the last element
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li[-1] # => 3
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# Looking out of bounds is an IndexError
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li[4] # Raises an IndexError
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# You can look at ranges with slice syntax.
# (It's a closed/open range for you mathy types.)
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li[1:3] # => [2, 4]
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# Omit the beginning
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li[2:] # => [4, 3]
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# Omit the end
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li[:3] # => [1, 2, 4]
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# Select every second entry
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li[::2] # =>[1, 4]
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# Reverse a copy of the list
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li[::-1] # => [3, 4, 2, 1]
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# Use any combination of these to make advanced slices
# li[start:end:step]
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# Remove arbitrary elements from a list with "del"
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del li[2] # li is now [1, 2, 3]
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# You can add lists
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li + other_li # => [1, 2, 3, 4, 5, 6]
# Note: values for li and for other_li are not modified.
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# Concatenate lists with "extend()"
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li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6]
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# Remove first occurrence of a value
li.remove(2) # li is now [1, 3, 4, 5, 6]
li.remove(2) # Raises a ValueError as 2 is not in the list
# Insert an element at a specific index
li.insert(1, 2) # li is now [1, 2, 3, 4, 5, 6] again
# Get the index of the first item found
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li.index(2) # => 1
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li.index(7) # Raises a ValueError as 7 is not in the list
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# Check for existence in a list with "in"
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1 in li # => True
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# Examine the length with "len()"
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len(li) # => 6
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# Tuples are like lists but are immutable.
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tup = (1, 2, 3)
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tup[0] # => 1
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tup[0] = 3 # Raises a TypeError
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# You can do all those list thingies on tuples too
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len(tup) # => 3
tup + (4, 5, 6) # => (1, 2, 3, 4, 5, 6)
tup[:2] # => (1, 2)
2 in tup # => True
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# You can unpack tuples (or lists) into variables
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a, b, c = (1, 2, 3) # a is now 1, b is now 2 and c is now 3
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d, e, f = 4, 5, 6 # you can leave out the parentheses
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# Tuples are created by default if you leave out the parentheses
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g = 4, 5, 6 # => (4, 5, 6)
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# Now look how easy it is to swap two values
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e, d = d, e # d is now 5 and e is now 4
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# Dictionaries store mappings
empty_dict = {}
# Here is a prefilled dictionary
filled_dict = {"one": 1, "two": 2, "three": 3}
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# Look up values with []
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filled_dict["one"] # => 1
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# Get all keys as a list with "keys()"
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filled_dict.keys() # => ["three", "two", "one"]
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# Note - Dictionary key ordering is not guaranteed.
# Your results might not match this exactly.
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# Get all values as a list with "values()"
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filled_dict.values() # => [3, 2, 1]
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# Note - Same as above regarding key ordering.
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# Check for existence of keys in a dictionary with "in"
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"one" in filled_dict # => True
1 in filled_dict # => False
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# Looking up a non-existing key is a KeyError
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filled_dict["four"] # KeyError
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# Use "get()" method to avoid the KeyError
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filled_dict.get("one") # => 1
filled_dict.get("four") # => None
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# The get method supports a default argument when the value is missing
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filled_dict.get("one", 4) # => 1
filled_dict.get("four", 4) # => 4
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# note that filled_dict.get("four") is still => None
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# (get doesn't set the value in the dictionary)
# set the value of a key with a syntax similar to lists
filled_dict["four"] = 4 # now, filled_dict["four"] => 4
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# "setdefault()" inserts into a dictionary only if the given key isn't present
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filled_dict.setdefault("five", 5) # filled_dict["five"] is set to 5
filled_dict.setdefault("five", 6) # filled_dict["five"] is still 5
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# Sets store ... well sets (which are like lists but can contain no duplicates)
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empty_set = set()
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# Initialize a "set()" with a bunch of values
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some_set = set([1, 2, 2, 3, 4]) # some_set is now set([1, 2, 3, 4])
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# order is not guaranteed, even though it may sometimes look sorted
another_set = set([4, 3, 2, 2, 1]) # another_set is now set([1, 2, 3, 4])
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# Since Python 2.7, {} can be used to declare a set
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filled_set = {1, 2, 2, 3, 4} # => {1, 2, 3, 4}
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# Add more items to a set
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filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5}
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# Do set intersection with &
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other_set = {3, 4, 5, 6}
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filled_set & other_set # => {3, 4, 5}
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# Do set union with |
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filled_set | other_set # => {1, 2, 3, 4, 5, 6}
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# Do set difference with -
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{1, 2, 3, 4} - {2, 3, 5} # => {1, 4}
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# Do set symmetric difference with ^
{1, 2, 3, 4} ^ {2, 3, 5} # => {1, 4, 5}
# Check if set on the left is a superset of set on the right
{1, 2} >= {1, 2, 3} # => False
# Check if set on the left is a subset of set on the right
{1, 2} < = {1, 2, 3} # => True
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# Check for existence in a set with in
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2 in filled_set # => True
10 in filled_set # => False
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####################################################
## 3. Control Flow
####################################################
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# Let's just make a variable
some_var = 5
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# Here is an if statement. Indentation is significant in python!
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# prints "some_var is smaller than 10"
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if some_var > 10:
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print "some_var is totally bigger than 10."
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elif some_var < 10: # This elif clause is optional .
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print "some_var is smaller than 10."
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else: # This is optional too.
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print "some_var is indeed 10."
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"""
For loops iterate over lists
prints:
dog is a mammal
cat is a mammal
mouse is a mammal
"""
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for animal in ["dog", "cat", "mouse"]:
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# You can use {0} to interpolate formatted strings. (See above.)
print "{0} is a mammal".format(animal)
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"""
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"range(number)" returns a list of numbers
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from zero to the given number
prints:
0
1
2
3
"""
for i in range(4):
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print i
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"""
"range(lower, upper)" returns a list of numbers
from the lower number to the upper number
prints:
4
5
6
7
"""
for i in range(4, 8):
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print i
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"""
While loops go until a condition is no longer met.
prints:
0
1
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2
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3
"""
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x = 0
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while x < 4:
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print x
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x += 1 # Shorthand for x = x + 1
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# Handle exceptions with a try/except block
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# Works on Python 2.6 and up:
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try:
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# Use "raise" to raise an error
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raise IndexError("This is an index error")
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except IndexError as e:
pass # Pass is just a no-op. Usually you would do recovery here.
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except (TypeError, NameError):
pass # Multiple exceptions can be handled together, if required.
else: # Optional clause to the try/except block. Must follow all except blocks
print "All good!" # Runs only if the code in try raises no exceptions
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finally: # Execute under all circumstances
print "We can clean up resources here"
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# Instead of try/finally to cleanup resources you can use a with statement
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with open("myfile.txt") as f:
for line in f:
print line
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####################################################
## 4. Functions
####################################################
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# Use "def" to create new functions
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def add(x, y):
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print "x is {0} and y is {1}".format(x, y)
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return x + y # Return values with a return statement
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# Calling functions with parameters
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add(5, 6) # => prints out "x is 5 and y is 6" and returns 11
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# Another way to call functions is with keyword arguments
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add(y=6, x=5) # Keyword arguments can arrive in any order.
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# You can define functions that take a variable number of
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# positional args, which will be interpreted as a tuple by using *
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def varargs(*args):
return args
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varargs(1, 2, 3) # => (1, 2, 3)
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# You can define functions that take a variable number of
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# keyword args, as well, which will be interpreted as a dict by using **
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def keyword_args(**kwargs):
return kwargs
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# Let's call it to see what happens
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keyword_args(big="foot", loch="ness") # => {"big": "foot", "loch": "ness"}
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# You can do both at once, if you like
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def all_the_args(*args, **kwargs):
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print args
print kwargs
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"""
all_the_args(1, 2, a=3, b=4) prints:
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(1, 2)
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{"a": 3, "b": 4}
"""
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# When calling functions, you can do the opposite of args/kwargs!
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# Use * to expand positional args and use ** to expand keyword args.
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args = (1, 2, 3, 4)
kwargs = {"a": 3, "b": 4}
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all_the_args(*args) # equivalent to foo(1, 2, 3, 4)
all_the_args(**kwargs) # equivalent to foo(a=3, b=4)
all_the_args(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4)
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# you can pass args and kwargs along to other functions that take args/kwargs
# by expanding them with * and ** respectively
def pass_all_the_args(*args, **kwargs):
all_the_args(*args, **kwargs)
print varargs(*args)
print keyword_args(**kwargs)
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# Function Scope
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x = 5
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def set_x(num):
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# Local var x not the same as global variable x
x = num # => 43
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print x # => 43
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def set_global_x(num):
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global x
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print x # => 5
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x = num # global var x is now set to 6
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print x # => 6
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set_x(43)
set_global_x(6)
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# Python has first class functions
def create_adder(x):
def adder(y):
return x + y
return adder
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add_10 = create_adder(10)
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add_10(3) # => 13
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# There are also anonymous functions
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(lambda x: x > 2)(3) # => True
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(lambda x, y: x ** 2 + y ** 2)(2, 1) # => 5
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# There are built-in higher order functions
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map(add_10, [1, 2, 3]) # => [11, 12, 13]
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map(max, [1, 2, 3], [4, 2, 1]) # => [4, 2, 3]
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filter(lambda x: x > 5, [3, 4, 5, 6, 7]) # => [6, 7]
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# We can use list comprehensions for nice maps and filters
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[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13]
[x for x in [3, 4, 5, 6, 7] if x > 5] # => [6, 7]
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####################################################
## 5. Classes
####################################################
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# We subclass from object to get a class.
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class Human(object):
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# A class attribute. It is shared by all instances of this class
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species = "H. sapiens"
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# Basic initializer, this is called when this class is instantiated.
# Note that the double leading and trailing underscores denote objects
# or attributes that are used by python but that live in user-controlled
# namespaces. You should not invent such names on your own.
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def __init__ (self, name):
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# Assign the argument to the instance's name attribute
self.name = name
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# Initialize property
self.age = 0
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# An instance method. All methods take "self" as the first argument
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def say(self, msg):
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return "{0}: {1}".format(self.name, msg)
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# A class method is shared among all instances
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# They are called with the calling class as the first argument
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@classmethod
def get_species(cls):
return cls.species
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# A static method is called without a class or instance reference
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@staticmethod
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def grunt():
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return "*grunt*"
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# A property is just like a getter.
# It turns the method age() into an read-only attribute
# of the same name.
@property
def age(self):
return self._age
# This allows the property to be set
@age .setter
def age(self, age):
self._age = age
# This allows the property to be deleted
@age .deleter
def age(self):
del self._age
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# Instantiate a class
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i = Human(name="Ian")
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print i.say("hi") # prints out "Ian: hi"
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j = Human("Joel")
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print j.say("hello") # prints out "Joel: hello"
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# Call our class method
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i.get_species() # => "H. sapiens"
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# Change the shared attribute
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Human.species = "H. neanderthalensis"
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i.get_species() # => "H. neanderthalensis"
j.get_species() # => "H. neanderthalensis"
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# Call the static method
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Human.grunt() # => "*grunt*"
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# Update the property
i.age = 42
# Get the property
i.age # => 42
# Delete the property
del i.age
i.age # => raises an AttributeError
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####################################################
## 6. Modules
####################################################
# You can import modules
import math
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print math.sqrt(16) # => 4
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# You can get specific functions from a module
from math import ceil, floor
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print ceil(3.7) # => 4.0
print floor(3.7) # => 3.0
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# You can import all functions from a module.
# Warning: this is not recommended
from math import *
# You can shorten module names
import math as m
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math.sqrt(16) == m.sqrt(16) # => True
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# you can also test that the functions are equivalent
from math import sqrt
math.sqrt == m.sqrt == sqrt # => True
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# Python modules are just ordinary python files. You
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# can write your own, and import them. The name of the
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# module is the same as the name of the file.
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# You can find out which functions and attributes
# defines a module.
import math
dir(math)
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####################################################
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## 7. Advanced
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####################################################
# Generators help you make lazy code
def double_numbers(iterable):
for i in iterable:
yield i + i
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# A generator creates values on the fly.
# Instead of generating and returning all values at once it creates one in each
# iteration. This means values bigger than 15 wont be processed in
# double_numbers.
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# Note xrange is a generator that does the same thing range does.
# Creating a list 1-900000000 would take lot of time and space to be made.
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# xrange creates an xrange generator object instead of creating the entire list
# like range does.
# We use a trailing underscore in variable names when we want to use a name that
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# would normally collide with a python keyword
xrange_ = xrange(1, 900000000)
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# will double all numbers until a result >=30 found
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for i in double_numbers(xrange_):
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print i
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if i >= 30:
break
# Decorators
# in this example beg wraps say
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# Beg will call say. If say_please is True then it will change the returned
# message
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from functools import wraps
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def beg(target_function):
@wraps (target_function)
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def wrapper(*args, **kwargs):
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msg, say_please = target_function(*args, **kwargs)
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if say_please:
return "{} {}".format(msg, "Please! I am poor :(")
return msg
return wrapper
@beg
def say(say_please=False):
msg = "Can you buy me a beer?"
return msg, say_please
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print say() # Can you buy me a beer?
print say(say_please=True) # Can you buy me a beer? Please! I am poor :(
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```
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## Ready For More?
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### Free Online
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* [Automate the Boring Stuff with Python ](https://automatetheboringstuff.com )
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* [Learn Python The Hard Way ](http://learnpythonthehardway.org/book/ )
* [Dive Into Python ](http://www.diveintopython.net/ )
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* [The Official Docs ](http://docs.python.org/2/ )
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* [Hitchhiker's Guide to Python ](http://docs.python-guide.org/en/latest/ )
2013-07-01 21:32:42 +04:00
* [Python Module of the Week ](http://pymotw.com/2/ )
2013-11-19 20:17:28 +04:00
* [A Crash Course in Python for Scientists ](http://nbviewer.ipython.org/5920182 )
2015-07-05 17:35:31 +03:00
* [First Steps With Python ](https://realpython.com/learn/python-first-steps/ )
2015-10-26 05:19:40 +03:00
* [Fullstack Python ](https://www.fullstackpython.com/ )
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### Dead Tree
* [Programming Python ](http://www.amazon.com/gp/product/0596158106/ref=as_li_qf_sp_asin_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596158106&linkCode=as2&tag=homebits04-20 )
* [Dive Into Python ](http://www.amazon.com/gp/product/1441413022/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1441413022&linkCode=as2&tag=homebits04-20 )
* [Python Essential Reference ](http://www.amazon.com/gp/product/0672329786/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0672329786&linkCode=as2&tag=homebits04-20 )