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Miscellaneous edits to JavaScript
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@ -33,7 +33,7 @@ doStuff()
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* 1. Numbers, Strings and Operators
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***********/
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// Javascript has one number type that covers ints and floats.
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// Javascript has one number type, which is a 64-bit IEEE 754 double.
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3 // = 3
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1.5 // = 1.5
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@ -46,6 +46,10 @@ doStuff()
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// Including uneven division.
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5 / 2 // = 2.5
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// Bitwise operations also work; when you perform a bitwise operation your float
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// is converted to a signed int *up to* 32 bits.
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1 << 2 // = 4
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// Enforce precedence with parentheses
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(1 + 3) * 2 // = 8
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@ -165,7 +169,7 @@ if (count == 3){
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} else if (count == 4) {
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// evaluated if count is 4
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} else {
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// evaluated if it's not either
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// evaluated if it's not either 3 or 4
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}
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// As does while.
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@ -179,7 +183,8 @@ do {
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input = getInput()
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} while (!isValid(input))
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// the for loop is the same as C and Java: initialisation; test; iteration.
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// the for loop is the same as C and Java:
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// initialisation; continue condition; iteration.
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for (var i = 0; i < 5; i++){
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// will run 5 times
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}
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@ -192,8 +197,8 @@ if (colour == "red" || colour == "blue"){
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// colour is either red or blue
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}
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// && and || "short circuit", which is useful for setting default values...
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var name = otherName || "default";
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// && and || "short circuit", which is useful for setting default values.
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var name = otherName || "default"
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/***********
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* 5. Functions, Scope and Closures
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@ -280,41 +285,63 @@ myObj.myBoolean // = true
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myPrototype.meaningOfLife = 43
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myObj.meaningOfLife // = 43
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// While the __proto__ magic property we've seen so far is useful for
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// explaining prototypes, it's non-standard. There's no standard way to change
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// an existing object's prototype, but there's two ways to set the prototype of
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// a new object when you first create it.
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// We mentioned that __proto__ was non-standard, and there's no standard way to
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// change the prototype of an existing object. However, there's two ways to
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// create a new object with a given prototype.
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// The first is Object.create, which is a recent addition to JS, and therefore
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// not available in all implementations yet.
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var myObj = Object.create(myPrototype)
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myObj.meaningOfLife // = 43
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// Unfortunately, Object.create is quite recent and isn't available in many
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// browsers, so you often can't use that, either. The most reliable way to set
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// prototypes involves constructors.
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// The second way, which works anywhere, has to do with constructors.
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// Constructors have a property called prototype. This is *not* the prototype of
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// the constructor function itself; instead, it's the prototype that new objects
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// are given when they're created with that constructor and the new keyword.
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myConstructor.prototype = {
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getMyNumber: function(){
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return self.myNumber
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}
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}
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var myNewObj2 = new myConstructor()
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myNewObj2.getMyNumber() // = 5
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// TODO: write about the .prototype property on constructors
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// Built-in types like strings and numbers also have constructors that create
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// equivalent wrapper objects.
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var myNumber = 12
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var myNumberObj = new Number(12)
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myNumber == myNumberObj // = true
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// Built-in types' prototypes work like this too, so you can actually change
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// the prototype of a string, for instance.
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// Except, they aren't exactly equivalent.
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typeof(myNumber) // = 'number'
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typeof(myNumberObj) // = 'object'
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myNumber === myNumberObj // = false
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if (0){
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// This code won't execute, because 0 is falsy.
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}
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if (Number(0)){
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// This code *will* execute, because Number(0) is truthy.
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}
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// However, the wrapper objects and the regular builtins share a prototype, so
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// you can actually add functionality to a string, for instance.
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String.prototype.firstCharacter = function(){
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return this.charAt(0)
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}
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"abc".firstCharacter() // = "a"
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// There are several implementations of JavaScript, which all gain new features
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// at different times. Sometimes, however, it's possible to replicate new
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// features by altering built in types or prototypes, which is called
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// "polyfilling".
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// This fact is often used in "polyfilling", which is implementing newer
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// features of JavaScript in an older subset of JavaScript, so that they can be
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// used in older environments such as outdated browsers.
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// For instance, we mentioned that Object.create isn't yet available in all
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// implementations, but we can still use it if we do this:
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if (Object.create === undefined){
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// implementations, but we can still use it with this polyfill:
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if (Object.create === undefined){ // don't overwrite it if it exists
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Object.create = function(proto){
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// make a temporary constructor with the right prototype
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var Constructor = function(){}
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Constructor.prototype = proto
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// then use it to create a new, appropriately-prototyped object
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return new Constructor()
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}
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}
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