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11 Commits

Author SHA1 Message Date
Vishakha Tak
c69f660734
Merge 234f4f52bb into bc3598b1cd 2024-11-19 11:04:21 +05:30
Alex Hansen
bc3598b1cd
[qsharp/en] update (#5177) 2024-11-14 14:20:21 -07:00
Boris Verkhovskiy
3c1b4e752d [wolfram/es] fix filename 2024-11-13 09:38:11 -07:00
Boris Verkhovskiy
be43ada53d [wikitext/en] render markdown tables 2024-11-13 09:28:16 -07:00
David Shaked
33e459864c
[java/en] Fix typo (#5182)
This commit fixes a very minor typo in the `java` (English) tutorial.
2024-11-13 09:19:07 -07:00
FireIsGood
54fbf0a948
[ruby/en] Reflow comments (#5180) 2024-11-13 09:18:32 -07:00
Boris Verkhovskiy
fa95b37b6f Fix filename in frontmatter 2024-11-13 08:04:47 -07:00
Boris Verkhovskiy
572827b39f Fix angular download filename 2024-11-11 09:49:14 -07:00
Beliavsky
5d0fe40db8
[fortran/en] declare pi without extraneous digits (#5175) 2024-11-10 07:05:32 -07:00
Vishakha Tak
234f4f52bb
Update typescript.html.markdown with appropriate example names 2024-10-29 18:21:41 +05:30
Vishakha Tak
6c2f1c7132
Added unknown type in typescript.html.markdown 2024-10-29 18:08:55 +05:30
37 changed files with 168 additions and 154 deletions

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@ -3,7 +3,7 @@ category: framework
framework: AngularJS
contributors:
- ["Walter Cordero", "http://waltercordero.com"]
filename: learnangular.html
filename: learnangular.txt
---
## AngularJS Tutorial.

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@ -1,7 +1,7 @@
---
language: HTML
lang: ar-ar
filename: learnhtml-tf.html
filename: learnhtml-tf.txt
contributors:
- ["Christophe THOMAS", "https://github.com/WinChris"]
translators:

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@ -1,6 +1,6 @@
---
language: HTML
filename: html-ca.md
filename: html-ca.txt
contributors:
- ["Christophe THOMAS", "https://github.com/WinChris"]
translators:

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@ -1,6 +1,6 @@
---
language: HQ9+
filename: hq9+-de.html
filename: hq9+-de.txt
contributors:
- ["Alexey Nazaroff", "https://github.com/rogaven"]
translators:

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@ -4,7 +4,7 @@ contributors:
- ["Christophe THOMAS", "https://github.com/WinChris"]
translators:
- ["Dennis Keller", "https://github.com/denniskeller"]
filename: learnhtml-de.html
filename: learnhtml-de.txt
lang: de-de
---

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@ -6,7 +6,6 @@ contributors:
- ["Divay Prakash", "https://github.com/divayprakash"]
translators:
- ["caminsha", "https://github.com/caminsha"]
filename: processing-de.md
lang: de-de
---

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@ -1,6 +1,6 @@
---
category: framework
filename: learnshutit-de.html
filename: learnshutit-de.py
framework: ShutIt
contributors:
- ["Ian Miell", "http://ian.meirionconsulting.tk"]

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@ -2,7 +2,7 @@
language: CSS
contributors:
- ["Kostas Bariotis", "http://kostasbariotis.com"]
filename: css-gr.html.markdown
filename: css-gr.css
lang: el-gr
---

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@ -1,6 +1,6 @@
---
language: HTML
filename: learnhtml-gr.html
filename: learnhtml-gr.txt
contributors:
- ["Dimitri Kokkonis", "https://github.com/kokkonisd"]
lang: el-gr

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@ -1,6 +1,6 @@
---
language: JSON
filename: json-gr.html.markdown
filename: json-gr.json
contributors:
- ["Anna Harren", "https://github.com/iirelu"]
- ["Marco Scannadinari", "https://github.com/marcoms"]

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@ -4,7 +4,7 @@ contributors:
- ["Joao Pedrosa", "https://github.com/jpedrosa/"]
translators:
- ["Jorge Antonio Atempa", "http://www.twitter.com/atempa09"]
filename: dart-es.md
filename: dart-es.dart
lang: es-es
---

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@ -5,7 +5,7 @@ contributors:
translators:
- ["Jhoon Saravia", "https://github.com/jhoon"]
lang: es-es
filename: groovy-es.html
filename: groovy-es.groovy
---
Groovy - Un lenguaje dinámico para la plataforma Java. [Leer más aquí](http://www.groovy-lang.org/).

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@ -4,7 +4,7 @@ contributors:
- ["Adit Bhargava", "http://adit.io"]
translators:
- ["Jorge Antonio Atempa", "http://www.twitter.com/atempa09"]
filename: haskell-es.md
filename: haskell-es.hs
lang: es-es
---

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@ -1,6 +1,6 @@
---
language: HQ9+
filename: hq9+-es.html
filename: hq9+-es.txt
contributors:
- ["Alexey Nazaroff", "https://github.com/rogaven"]
translators:

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@ -1,6 +1,6 @@
---
language: HTML
filename: learnhtml-es.html
filename: learnhtml-es.txt
contributors:
- ["Christophe THOMAS", "https://github.com/WinChris"]
translators:

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@ -3,7 +3,7 @@ language: Wolfram
lang: es-es
contributors:
- ["Daniel Caballero", "http://github.com/danielcaballero796/"]
filename: learnwolfram-es.md
filename: learnwolfram-es.nb
---
Wolfram es un lenguaje subyacente originalmente utilizado en Mathematica, pero ahora esta disponible para su uso en múltiples contextos.

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@ -41,7 +41,7 @@ program example ! declare a program called example.
real :: v, x ! WARNING: default initial values are compiler dependent!
real :: a = 3, b = 2E12, c = 0.01
integer :: i, j, k = 1, m
real, parameter :: PI = 3.1415926535897931 ! declare a constant.
real, parameter :: PI = 3.14159265 ! declare a constant.
logical :: y = .TRUE., n = .FALSE. ! boolean type.
complex :: w = (0, 1) ! sqrt(-1)
character(len=3) :: month ! string of 3 characters.

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@ -1,6 +1,6 @@
---
language: HTML
filename: learnhtml-fr.html
filename: learnhtml-fr.txt
contributors:
- ["Christophe THOMAS", "https://github.com/WinChris"]
lang: fr-fr

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@ -1,6 +1,6 @@
---
language: HTML
filename: learnhtml-he.html
filename: learnhtml-he.txt
contributors:
- ['Christophe THOMAS', 'https://github.com/WinChris']
translators:

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@ -1,6 +1,6 @@
---
language: HQ9+
filename: hq9+.html
filename: hq9+.txt
contributors:
- ["Alexey Nazaroff", "https://github.com/rogaven"]
---

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@ -1,6 +1,6 @@
---
language: HQ9+
filename: hq9+-id.html
filename: hq9+-id.txt
contributors:
- ["Alexey Nazaroff", "https://github.com/rogaven"]
translators:

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@ -1,6 +1,6 @@
---
language: reStructuredText (RST)
filename: rst-id.html
filename: rst-id.rst
contributors:
- ["DamienVGN", "https://github.com/martin-damien"]
- ["Andre Polykanine", "https://github.com/Oire"]

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@ -3,7 +3,7 @@ language: Rust
contributors:
- ["Carlo Milanesi", "http://github.com/carlomilanesi"]
lang: it-it
filename: rust-it.html.markdown
filename: rust-it.rs
---
Rust è un linguaggio di programmazione sviluppato da Mozilla Research.

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@ -225,7 +225,7 @@ public class LearnJava {
String fooString = "My String Is Here!";
// Text blocks
vat textBlock = """
var textBlock = """
This is a <Text Block> in Java
""";

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@ -1,6 +1,6 @@
---
language: HTML
filename: learnhtml-nl.html
filename: learnhtml-nl.txt
contributors:
- ["Christophe THOMAS", "https://github.com/WinChris"]
translators:

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@ -4,6 +4,7 @@ contributors:
- ["Vincent van Wingerden", "https://github.com/vivanwin"]
- ["Mariia Mykhailova", "https://github.com/tcNickolas"]
- ["Andrew Ryan Davis", "https://github.com/AndrewDavis1191"]
- ["Alex Hansen", "https://github.com/sezna"]
filename: LearnQSharp.qs
---
@ -16,35 +17,36 @@ Q# is a high-level domain-specific language which enables developers to write qu
/////////////////////////////////////
// 1. Quantum data types and operators
// The most important part of quantum programs is qubits.
// The most important part of quantum programs is qubits.
// In Q# type Qubit represents the qubits which can be used.
// This will allocate an array of two new qubits as the variable qs.
using (qs = Qubit[2]) {
operation QuantumDataTypes() : Unit {
use qs = Qubit[2];
// The qubits have internal state that you cannot access to read or modify directly.
// You can inspect the current state of your quantum program
// You can inspect the current state of your quantum program
// if you're running it on a classical simulator.
// Note that this will not work on actual quantum hardware!
DumpMachine();
Std.Diagnostics.DumpMachine();
// If you want to change the state of a qubit
// you have to do this by applying quantum gates to the qubit.
H(qs[0]); // This changes the state of the first qubit
// from |0⟩ (the initial state of allocated qubits)
// to (|0⟩ + |1⟩) / sqrt(2).
H(qs[0]); // This changes the state of the first qubit
// from |0⟩ (the initial state of allocated qubits)
// to (|0⟩ + |1⟩) / sqrt(2).
// qs[1] = |1⟩; - this does NOT work, you have to manipulate a qubit by using gates.
// You can apply multi-qubit gates to several qubits.
CNOT(qs[0], qs[1]);
// You can also apply a controlled version of a gate:
// You can also apply a controlled version of a gate:
// a gate that is applied if all control qubits are in |1⟩ state.
// The first argument is an array of control qubits,
// The first argument is an array of control qubits,
// the second argument is the target qubit.
Controlled Y([qs[0]], qs[1]);
Controlled Y([qs[0]], qs[1]);
// If you want to apply an anti-controlled gate
// (a gate that is applied if all control qubits are in |0⟩ state),
// If you want to apply an anti-controlled gate
// (a gate that is applied if all control qubits are in |0⟩ state),
// you can use a library function.
ApplyControlledOnInt(0, X, [qs[0]], qs[1]);
@ -58,96 +60,101 @@ using (qs = Qubit[2]) {
/////////////////////////////////////
// 2. Classical data types and operators
// Numbers in Q# can be stored in Int, BigInt or Double.
let i = 1; // This defines an Int variable i equal to 1
let bi = 1L; // This defines a BigInt variable bi equal to 1
let d = 1.0; // This defines a Double variable d equal to 1
function ClassicalDataTypes() : Unit {
// Numbers in Q# can be stored in Int, BigInt or Double.
let i = 1; // This defines an Int variable i equal to 1
let bi = 1L; // This defines a BigInt variable bi equal to 1
let d = 1.0; // This defines a Double variable d equal to 1
// Arithmetic is done as expected, as long as the types are the same
let n = 2 * 10; // = 20
// Q# does not have implicit type cast,
// so to perform arithmetic on values of different types,
// you need to cast type explicitly
let nd = IntAsDouble(2) * 1.0; // = 20.0
// Arithmetic is done as expected, as long as the types are the same
let n = 2 * 10; // = 20
// Q# does not have implicit type cast,
// so to perform arithmetic on values of different types,
// you need to cast type explicitly
let nd = Std.Convert.IntAsDouble(2) * 1.0; // = 20.0
// Boolean type is called Bool
let trueBool = true;
let falseBool = false;
// Boolean type is called Bool
let trueBool = true;
let falseBool = false;
// Logic operators work as expected
let andBool = true and false;
let orBool = true or false;
let notBool = not false;
// Logic operators work as expected
let andBool = true and false;
let orBool = true or false;
let notBool = not false;
// Strings
let str = "Hello World!";
// Strings
let str = "Hello World!";
// Equality is ==
let x = 10 == 15; // is false
// Equality is ==
let x = 10 == 15; // is false
// Range is a sequence of integers and can be defined like: start..step..stop
let xi = 1..2..7; // Gives the sequence 1,3,5,7
// Range is a sequence of integers and can be defined like: start..step..stop
let xi = 1..2..7; // Gives the sequence 1,3,5,7
// Assigning new value to a variable:
// by default all Q# variables are immutable;
// if the variable was defined using let, you cannot reassign its value.
// Assigning new value to a variable:
// by default all Q# variables are immutable;
// if the variable was defined using let, you cannot reassign its value.
// When you want to make a variable mutable, you have to declare it as such,
// and use the set word to update value
mutable xii = true;
set xii = false;
// When you want to make a variable mutable, you have to declare it as such,
// and use the set word to update value
mutable xii = true;
set xii = false;
// You can create an array for any data type like this
let xiii = new Double[10];
// You can create an array for any data type like this
let xiii = [0.0, size = 10];
// Getting an element from an array
let xiv = xiii[8];
// Getting an element from an array
let xiv = xiii[8];
// Assigning a new value to an array element
mutable xv = new Double[10];
set xv w/= 5 <- 1;
// Assigning a new value to an array element
mutable xv = [0.0, size = 10];
set xv w/= 5 <- 1.0;
}
/////////////////////////////////////
// 3. Control flow
// If structures work a little different than most languages
if (a == 1) {
// ...
} elif (a == 2) {
// ...
} else {
// ...
}
operation ControlFlow() : Unit {
let a = 1;
// If expressions support a true branch, elif, and else.
if (a == 1) {
// ...
} elif (a == 2) {
// ...
} else {
// ...
}
use qubits = Qubit[2];
// Foreach loops can be used to iterate over an array
for (qubit in qubits) {
X(qubit);
}
// For loops can be used to iterate over an array
for qubit in qubits {
X(qubit);
}
// Regular for loops can be used to iterate over a range of numbers
for (index in 0 .. Length(qubits) - 1) {
X(qubits[index]);
}
// Regular for loops can be used to iterate over a range of numbers
for index in 0..Length(qubits) - 1 {
X(qubits[index]);
}
// While loops are restricted for use in classical context only
mutable index = 0;
while (index < 10) {
set index += 1;
}
// While loops are restricted for use in classical context only
mutable index = 0;
while (index < 10) {
set index += 1;
}
// Quantum equivalent of a while loop is a repeat-until-success loop.
// Because of the probabilistic nature of quantum computing sometimes
// you want to repeat a certain sequence of operations
// until a specific condition is achieved; you can use this loop to express this.
repeat {
// Your operation here
let success_criteria = true;
// Quantum equivalent of a while loop is a repeat-until-success loop.
// Because of the probabilistic nature of quantum computing sometimes
// you want to repeat a certain sequence of operations
// until a specific condition is achieved; you can use this loop to express this.
repeat {
// Your operation here
} until (success_criteria) // This could be a measurement to check if the state is reached
fixup {
// Resetting to the initial conditions, if required
}
}
until (success criteria) // This could be a measurement to check if the state is reached
fixup {
// Resetting to the initial conditions, if required
}
/////////////////////////////////////
// 4. Putting it all together
@ -157,11 +164,11 @@ operation ApplyXGate(source : Qubit) : Unit {
X(source);
}
// If the operation implements a unitary transformation, you can define
// adjoint and controlled variants of it.
// The easiest way to do that is to add "is Adj + Ctl" after Unit.
// If the operation implements a unitary transformation, you can define
// adjoint and controlled variants of it.
// The easiest way to do that is to add "is Adj + Ctl" after Unit.
// This will tell the compiler to generate the variants automatically.
operation ApplyXGateCA (source : Qubit) : Unit is Adj + Ctl {
operation ApplyXGateCA(source : Qubit) : Unit is Adj + Ctl {
X(source);
}
@ -169,20 +176,21 @@ operation ApplyXGateCA (source : Qubit) : Unit is Adj + Ctl {
// To run Q# code, you can put @EntryPoint() before the operation you want to run first
@EntryPoint()
operation XGateDemo() : Unit {
using (q = Qubit()) {
ApplyXGate(q);
}
use q = Qubit();
ApplyXGate(q);
}
// Here is a simple example: a quantum random number generator.
// Here is a simple example: a quantum random number generator.
// We will generate a classical array of random bits using quantum code.
@EntryPoint()
operation QRNGDemo() : Unit {
mutable bits = new Int[5]; // Array we'll use to store bits
using (q = Qubit()) { // Allocate a qubit
for (i in 0 .. 4) { // Generate each bit independently
// Callables (functions or operations) named `Main` are used as entry points.
operation Main() : Unit {
mutable bits = [0, size = 5]; // Array we'll use to store bits
use q = Qubit();
{
// Allocate a qubit
for i in 0..4 {
// Generate each bit independently
H(q); // Hadamard gate sets equal superposition
let result = M(q); // Measure qubit gets 0|1 with 50/50 prob
let bit = result == Zero ? 0 | 1; // Convert measurement result to integer
@ -196,9 +204,6 @@ operation QRNGDemo() : Unit {
## Further Reading
The [Quantum Katas][1] offer great self-paced tutorials and programming exercises to learn quantum computing and Q#.
The Quantum Katas ([repo](https://github.com/microsoft/qsharp/tree/main/katas) [hosted tutorials](https://quantum.microsoft.com/en-us/tools/quantum-katas) offer great self-paced tutorials and programming exercises to learn quantum computing and Q#.
[Q# Documentation][2] is official Q# documentation, including language reference and user guides.
[1]: https://github.com/microsoft/QuantumKatas
[2]: https://docs.microsoft.com/quantum/
[Q# Documentation](https://docs.microsoft.com/quantum/) is official Q# documentation, including language reference and user guides.

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@ -5,7 +5,7 @@ contributors:
- ["Mathias Bynens", "http://mathiasbynens.be/"]
translators:
- ["Petru Dimitriu", "http://petru-dimitriu.github.io"]
filename: bf-ro.html
filename: bf-ro.bf
lang: ro-ro
---

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@ -5,7 +5,7 @@ contributors:
translators:
- ["Petru Dimitriu", "http://petru-dimitriu.github.io"]
lang: ro-ro
filename: haskell-ro.html
filename: haskell-ro.hs
---
Haskell este un limbaj de programare practic, pur funcțional.

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@ -1,6 +1,6 @@
---
language: HTML
filename: learnhtml-ru.html
filename: learnhtml-ru.txt
contributors:
- ["Christophe THOMAS", "https://github.com/WinChris"]
translators:

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@ -91,7 +91,7 @@ false.class #=> FalseClass
2 <= 2 #=> true
2 >= 2 #=> true
# Combined comparison operator (returns `1` when the first argument is greater,
# Combined comparison operator (returns `1` when the first argument is greater,
# `-1` when the second argument is greater, and `0` otherwise)
1 <=> 10 #=> -1 (1 < 10)
10 <=> 1 #=> 1 (10 > 1)
@ -259,8 +259,8 @@ else
'else, also optional'
end
# If a condition controls invocation of a single statement rather than a block of code
# you can use postfix-if notation
# If a condition controls invocation of a single statement rather than a block
# of code you can use postfix-if notation
warnings = ['Patronimic is missing', 'Address too short']
puts("Some warnings occurred:\n" + warnings.join("\n")) if !warnings.empty?
@ -268,7 +268,7 @@ puts("Some warnings occurred:\n" + warnings.join("\n")) if !warnings.empty?
puts("Some warnings occurred:\n" + warnings.join("\n")) unless warnings.empty?
# Loops
# In Ruby, traditional `for` loops aren't very common. Instead, these
# In Ruby, traditional `for` loops aren't very common. Instead, these
# basic loops are implemented using enumerable, which hinges on `each`.
(1..5).each do |counter|
puts "iteration #{counter}"
@ -279,9 +279,10 @@ for counter in 1..5
puts "iteration #{counter}"
end
# The `do |variable| ... end` construct above is called a 'block'. Blocks are similar
# to lambdas, anonymous functions or closures in other programming languages. They can
# be passed around as objects, called, or attached as methods.
# The `do |variable| ... end` construct above is called a 'block'. Blocks are
# similar to lambdas, anonymous functions or closures in other programming
# languages. They can be passed around as objects, called, or attached as
# methods.
#
# The 'each' method of a range runs the block once for each element of the range.
# The block is passed a counter as a parameter.
@ -415,19 +416,20 @@ surround { puts 'hello world' }
#=> hello world
#=> }
# Blocks can be converted into a 'proc' object, which wraps the block
# and allows it to be passed to another method, bound to a different scope,
# or manipulated otherwise. This is most common in method parameter lists,
# where you frequently see a trailing '&block' parameter that will accept
# the block, if one is given, and convert it to a 'Proc'. The naming here is
# convention; it would work just as well with '&pineapple'.
# Blocks can be converted into a 'proc' object, which wraps the block and allows
# it to be passed to another method, bound to a different scope, or manipulated
# otherwise. This is most common in method parameter lists, where you frequently
# see a trailing '&block' parameter that will accept the block, if one is given,
# and convert it to a 'Proc'. The naming here is convention; it would work just
# as well with '&pineapple'.
def guests(&block)
block.class #=> Proc
block.call(4)
end
# The 'call' method on the Proc is similar to calling 'yield' when a block is
# present. The arguments passed to 'call' will be forwarded to the block as arguments.
# The 'call' method on the Proc is similar to calling 'yield' when a block is
# present. The arguments passed to 'call' will be forwarded to the block as
# arguments.
guests { |n| "You have #{n} guests." }
# => "You have 4 guests."
@ -443,7 +445,7 @@ end
upcased = ['Watch', 'these', 'words', 'get', 'upcased'].map(&:upcase)
puts upcased
#=> ["WATCH", "THESE", "WORDS", "GET", "UPCASED"]
sum = [1, 2, 3, 4, 5].reduce(&:+)
puts sum
#=> 15
@ -472,7 +474,7 @@ def best(first, second, third, *others)
puts "There were #{others.count} other participants."
end
best *ranked_competitors
best *ranked_competitors
#=> Winners are John, Sally, and Dingus.
#=> There were 2 other participants.
@ -480,9 +482,9 @@ best *ranked_competitors
5.even? #=> false
5.odd? #=> true
# By convention, if a method name ends with an exclamation mark, it does something destructive
# like mutate the receiver. Many methods have a ! version to make a change, and
# a non-! version to just return a new changed version.
# By convention, if a method name ends with an exclamation mark, it does
# something destructive like mutate the receiver. Many methods have a ! version
# to make a change, and a non-! version to just return a new changed version.
company_name = "Dunder Mifflin"
company_name.upcase #=> "DUNDER MIFFLIN"
company_name #=> "Dunder Mifflin"
@ -516,7 +518,8 @@ class Human
@name
end
# The above functionality can be encapsulated using the attr_accessor method as follows.
# The above functionality can be encapsulated using the attr_accessor method
# as follows.
attr_accessor :name
# Getter/setter methods can also be created individually like this.

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@ -3,7 +3,7 @@ category: framework
framework: ShutIt
contributors:
- ["Ian Miell", "http://ian.meirionconsulting.tk"]
filename: learnshutit.html
filename: learnshutit.py
---
## ShutIt

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@ -37,6 +37,11 @@ let notSure: any = 4;
notSure = "maybe a string instead";
notSure = false; // okay, definitely a boolean
// When we are not sure about the type, and don't want to use "any", we can use "unknown" type
let unknownVariable: unknown = 'Some string'; // we don't fully know yet the type
unknownVariable = 2; // possible
const someVariable: string = unknownVariable; // Invalid; we can't assign unknownVariable to any other type (without an explicit assertion), unlike any
// Use const keyword for constants
const numLivesForCat = 9;
numLivesForCat = 1; // Error

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@ -1,6 +1,6 @@
---
language: HTML
filename: learnhtml-vi.html
filename: learnhtml-vi.txt
contributors:
- ["Christophe THOMAS", "https://github.com/WinChris"]
translators:

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@ -58,6 +58,7 @@ The syntax for tables is [very complicated](https://en.wikipedia.org/wiki/Help:T
```
which renders to
| **column title A** | **column title B** |
|---|---|
| cell A1 | cell B1 |
@ -120,6 +121,7 @@ If a word is interrupted by a link, it is "blended" into the link. For example,
To suppress this behavior, use `<nowiki>`. For example, `[[micro-]]<nowiki />second` renders to [micro-](https://en.wikipedia.org/wiki/micro-)second.
There are three kinds of external linking. The third kind is preferred:
| wikitext | renders to |
|----|----|
| `https://www.wikipedia.org` | [https://www.wikipedia.org](https://www.wikipedia.org) |

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@ -3,7 +3,7 @@ category: framework
framework: AngularJS
contributors:
- ["Walter Cordero", "http://waltercordero.com"]
filename: learnangular-cn.html
filename: learnangular-cn.txt
translators:
- ["Jiang Haiyun", "http://www.atjiang.com"]
lang: zh-cn

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@ -1,6 +1,6 @@
---
language: HTML
filename: learnhtml-cn.html
filename: learnhtml-cn.txt
contributors:
- ["Christophe THOMAS", "https://github.com/WinChris"]
translators:

View File

@ -5,7 +5,7 @@ contributors:
- ["David Pedersen", "http://lonelyproton.com/"]
- ["James Baker", "http://www.jbaker.io/"]
- ["Leo Zovic", "http://langnostic.inaimathi.ca/"]
filename: standard-ml-cn.html
filename: standard-ml-cn.sml
translators:
- ["Buqian Zheng", "https://github.com/zhengbuqian"]
lang: zh-cn