mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-11-25 20:14:30 +03:00
80063a34ed
I have changed the color definition because 255, 255, 255 was not yellow.
470 lines
15 KiB
Markdown
470 lines
15 KiB
Markdown
---
|
|
language: processing
|
|
filename: learnprocessing.pde
|
|
contributors:
|
|
- ["Phone Thant Ko", "http://github.com/phonethantko"]
|
|
- ["Divay Prakash", "https://github.com/divayprakash"]
|
|
---
|
|
|
|
## Introduction
|
|
|
|
Processing is a programming language for creation of digital arts and
|
|
multimedia content, allowing non-programmers to learn fundamentals of computer
|
|
programming in a visual context.
|
|
|
|
While the language is based on Java language, its syntax has been largely
|
|
influenced by both Java and Javascript syntaxes. [See more here](https://processing.org/reference/)
|
|
|
|
The language is statically typed, and also comes with its official IDE to
|
|
compile and run the scripts.
|
|
|
|
```
|
|
/* ---------
|
|
Comments
|
|
---------
|
|
*/
|
|
|
|
// Single-line comment starts with //
|
|
|
|
/*
|
|
Since Processing is based on Java,
|
|
the syntax for its comments are the same as Java (as you may have noticed above)!
|
|
Multi-line comments are wrapped as seen here.
|
|
*/
|
|
|
|
/* ---------------------------------------
|
|
Writing and Running Processing Programs
|
|
---------------------------------------
|
|
*/
|
|
|
|
// In Processing, the program entry point is a function named setup() with a
|
|
// void return type.
|
|
// Note! The syntax looks strikingly similar to that of C++.
|
|
void setup() {
|
|
// This prints out the classic output "Hello World!" to the console when run.
|
|
println("Hello World!"); // Another language with a semi-column trap, aint it?
|
|
}
|
|
|
|
// Normally, we put all the static codes inside the setup() method as the name
|
|
// suggest since it only runs once.
|
|
// It can range from setting the background colours, setting the canvas size.
|
|
background(color); // setting the background colour
|
|
size(width,height,[renderer]); // setting the canvas size with optional
|
|
// parameter defining renderer
|
|
// You will see more of them throughout this document.
|
|
|
|
// If you want to run the codes indefinitely, it has to be placed in draw()
|
|
// method.
|
|
// draw() must exist if you want the code to run continuously and obviously,
|
|
// there can only be one draw() method.
|
|
int i = 0;
|
|
void draw() {
|
|
// This block of code loops forever until stopped
|
|
print(i);
|
|
i++; // Increment Operator!
|
|
}
|
|
|
|
// Now that we know how to write the working script and how to run it,
|
|
// we will proceed to explore what data types and collections are supported in
|
|
// Processing.
|
|
|
|
/* ------------------------
|
|
Datatypes & collections
|
|
------------------------
|
|
*/
|
|
|
|
// According to Processing References, Processing supports 8 primitive
|
|
// datatypes as follows.
|
|
|
|
boolean booleanValue = true; // Boolean
|
|
byte byteValueOfA = 23; // Byte
|
|
char charValueOfA = 'A'; // Char
|
|
color colourValueOfWhiteM = color(255, 255, 255); // Colour (Specified using
|
|
// color() method)
|
|
color colourValueOfWhiteH = #FFFFFF; // Colour (Specified using hash value)
|
|
int intValue = 5; // Integer (Number without decimals)
|
|
long longValue = 2147483648L; // "L" is added to number to mark it as a long
|
|
float floatValue = 1.12345; // Float (32-bit floating-point numbers)
|
|
double doubleValue = 1.12345D; // Double (64-bit floating-point numbers)
|
|
|
|
// NOTE!
|
|
// Although datatypes "long" and "double" work in the language,
|
|
// processing functions do not use these datatypes, therefore
|
|
// they need to be converted into "int" and "float" datatypes respectively,
|
|
// using (int) and (float) syntax before passing into a function.
|
|
|
|
// There is a whole bunch of default composite datatypes available for use in
|
|
// Processing.
|
|
// Primarily, I will brief through the most commonly used ones to save time.
|
|
|
|
// String
|
|
// While char datatype uses '', String datatype uses "" - double quotes.
|
|
String sampleString = "Hello, Processing!";
|
|
// String can be constructed from an array of char datatypes as well. We will
|
|
// discuss array very soon.
|
|
char source = {'H', 'E', 'L', 'L', 'O'};
|
|
String stringFromSource = new String(source); // HELLO
|
|
// As in Java, strings can be concatenated using the "+" operator.
|
|
print("Hello " + "World!"); // Hello World!
|
|
|
|
// Array
|
|
// Arrays in Processing can hold any datatypes including Objects themselves.
|
|
// Since arrays are similar to objects, they must be created with the keyword
|
|
// "new".
|
|
int[] intArray = new int[5];
|
|
int[] intArrayWithValues = {1, 2, 3}; // You can also populate with data.
|
|
|
|
// ArrayList
|
|
// Functions are similar to those of array; arraylists can hold any datatypes.
|
|
// The only difference is arraylists resize dynamically, as it is a form of
|
|
// resizable-array implementation of the Java "List" interface.
|
|
ArrayList<Integer> intArrayList = new ArrayList<Integer>();
|
|
|
|
// Object
|
|
// Since it is based on Java, Processing supports object-oriented programming.
|
|
// That means you can basically define any datatypes of your own and manipulate
|
|
// them to your needs.
|
|
// Of course, a class has to be defined before for the object you want.
|
|
// Format --> ClassName InstanceName
|
|
SomeRandomClass myObject // then instantiate later
|
|
//or
|
|
SomeRandomClass myObjectInstantiated = new SomeRandomClass();
|
|
|
|
// Processing comes up with more collections (eg. - Dictionaries and Lists) by
|
|
// default, for the simplicity sake, I will leave them out of discussion here.
|
|
|
|
/* ------------
|
|
Maths
|
|
------------
|
|
*/
|
|
|
|
// Arithmetic
|
|
1 + 1 // 2
|
|
2 - 1 // 1
|
|
2 * 3 // 6
|
|
3 / 2 // 1
|
|
3.0 / 2 // 1.5
|
|
3.0 % 2 // 1.0
|
|
|
|
// Processing also comes with a set of functions that simplify mathematical
|
|
// operations.
|
|
float f = sq(3); // f = 9.0
|
|
float p = pow(3, 3); // p = 27.0
|
|
int a = abs(-13); // a = 13
|
|
int r1 = round(3.1); // r1 = 3
|
|
int r2 = round(3.7); // r2 = 4
|
|
float sr = sqrt(25); // sr = 5.0
|
|
|
|
// Vectors
|
|
// Processing provides an easy way to implement vectors in its environment
|
|
// using PVector class. It can describe a two or three dimensional vector and
|
|
// comes with a set of methods which are useful for matrices operations.
|
|
// You can find more information on PVector class and its functions here.
|
|
// (https://processing.org/reference/PVector.html)
|
|
|
|
// Trigonometry
|
|
// Processing also supports trigonometric operations by supplying a set of
|
|
// functions. sin(), cos(), tan(), asin(), acos(), atan() and also degrees()
|
|
// and radians() for convenient conversion.
|
|
// However, those functions take angle in radians as the parameter so it has
|
|
// to be converted beforehand.
|
|
float one = sin(PI/2); // one = 1.0
|
|
// As you may have noticed, there exists a set of constants for trigonometric
|
|
// uses;
|
|
// PI, HALF_PI, QUARTER_PI and so on...
|
|
|
|
/* -------------
|
|
Control Flow
|
|
-------------
|
|
*/
|
|
|
|
// Conditional Statements
|
|
// If Statements - The same syntax as if statements in Java.
|
|
if (author.getAppearance().equals("hot")) {
|
|
print("Narcissism at its best!");
|
|
} else {
|
|
// You can check for other conditions here.
|
|
print("Something is really wrong here!");
|
|
}
|
|
// A shortcut for if-else statements can also be used.
|
|
int i = 3;
|
|
String value = (i > 5) ? "Big" : "Small"; // "Small"
|
|
|
|
// Switch-case structure can be used to check multiple conditions concisely.
|
|
// It is important to use the break statement. If the `break`-statement does
|
|
// not exist the program executes all the following cases after a case was true.
|
|
int value = 2;
|
|
switch(value) {
|
|
case 0:
|
|
print("Nought!"); // This does not get executed.
|
|
break; // Jumps to the next statement
|
|
case 1:
|
|
print("Getting there..."); // This again does not get executed.
|
|
break;
|
|
case 2:
|
|
print("Bravo!"); // This line gets executed.
|
|
break;
|
|
default:
|
|
print("Not found!"); // This line gets executed if our value was some other value.
|
|
break;
|
|
}
|
|
|
|
// Iterative statements
|
|
// For Statements - Again, the same syntax as in Java
|
|
for(int i = 0; i < 5; i++){
|
|
print(i); // prints from 0 to 4
|
|
}
|
|
|
|
// While Statements - Again, nothing new if you are familiar with Java syntax.
|
|
int j = 3;
|
|
while(j > 0) {
|
|
print(j);
|
|
j--; // This is important to prevent from the code running indefinitely.
|
|
}
|
|
|
|
// loop()| noLoop() | redraw() | exit()
|
|
// These are more of Processing-specific functions to configure program flow.
|
|
loop(); // allows the draw() method to run forever while
|
|
noLoop(); // only allows it to run once.
|
|
redraw(); // runs the draw() method once more.
|
|
exit(); // This stops the program. It is useful for programs with draw()
|
|
// running continuously.
|
|
```
|
|
|
|
## Drawing with Processing
|
|
|
|
Since you will have understood the basics of the language by now, we will now
|
|
look into the best part of Processing - DRAWING.
|
|
|
|
```
|
|
/* ------
|
|
Shapes
|
|
------
|
|
*/
|
|
|
|
// 2D Shapes
|
|
|
|
// Point
|
|
point(x, y); // In 2D space
|
|
point(x, y, z); // In 3D space
|
|
// Draws a point in the coordinate space.
|
|
|
|
// Line
|
|
line(x1, y1, x2, y2); // In 2D space
|
|
line(x1, y1, z1, x2, y2, z2); // In 3D space
|
|
// Draws a line connecting two points defined by (x1, y1) and (x2, y2).
|
|
|
|
// Triangle
|
|
triangle(x1, y1, x2, y2, x3, y3);
|
|
// Draws a triangle connecting three points defined by coordinate paramters.
|
|
|
|
// Rectangle
|
|
rect(a, b, c, d, [r]); // With optional parameter defining the radius of all corners
|
|
rect(a, b, c, d, [tl, tr, br, bl]); // With optional set of parameters defining
|
|
// radius of each corner
|
|
// Draws a rectangle with {a, b} as a top left coordinate and c and d as width
|
|
// and height respectively.
|
|
|
|
// Quad
|
|
quad(x, y, x2, y2, x3, y3, x4, y4);
|
|
// Draws a quadrilateral with parameters defining coordinates of each corner
|
|
// point.
|
|
|
|
// Ellipse
|
|
ellipse(x, y, width, height);
|
|
// Draws an eclipse at point {x, y} with width and height specified.
|
|
|
|
// Arc
|
|
arc(x, y, width, height, start, stop, [mode]);
|
|
// While the first four parameters are self-explanatory,
|
|
// start and end defined the angles the arc starts and ends (in radians).
|
|
// Optional parameter [mode] defines the filling;
|
|
// PIE gives pie-like outline, CHORD gives the chord-like outline and OPEN is
|
|
// CHORD without strokes
|
|
|
|
// Curves
|
|
// Processing provides two implementation of curves; using curve() and bezier().
|
|
// Since I plan to keep this simple I wont be discussing any further details.
|
|
// However, if you want to implement it in your sketch, here are the references:
|
|
// (https://processing.org/reference/curve_.html)
|
|
// (https://processing.org/reference/bezier_.html)
|
|
|
|
// 3D Shapes
|
|
|
|
// 3D space can be configured by setting "P3D" to the renderer parameter in
|
|
// size() method.
|
|
size(width, height, P3D);
|
|
// In 3D space, you will have to translate to the particular coordinate to
|
|
// render the 3D shapes.
|
|
|
|
// Box
|
|
box(size); // Cube with same length defined by size
|
|
box(w, h, d); // Box with width, height and depth separately defined
|
|
|
|
// Sphere
|
|
sphere(radius); // Its size is defined using the radius parameter
|
|
// Mechanism behind rendering spheres is implemented by tessellating triangles.
|
|
// That said, how much detail being rendered is controlled by function
|
|
// sphereDetail(res)
|
|
// More information here: (https://processing.org/reference/sphereDetail_.html)
|
|
|
|
// Irregular Shapes
|
|
// What if you wanted to draw something thats not made available by Processing
|
|
// functions?
|
|
// You can use beginShape(), endShape(), vertex(x,y) to define shapes by
|
|
// specifying each point. More information here:
|
|
// (https://processing.org/reference/beginShape_.html)
|
|
// You can also use custom made shapes using PShape class:
|
|
// (https://processing.org/reference/PShape.html)
|
|
|
|
/* ---------------
|
|
Transformations
|
|
---------------
|
|
*/
|
|
|
|
// Transformations are particularly useful to keep track of the coordinate
|
|
// space and the vertices of the shapes you have drawn. Particularly;
|
|
// matrix stack methods; pushMatrix(), popMatrix() and translate(x,y)
|
|
pushMatrix(); // Saves the current coordinate system to the stack
|
|
// ... apply all the transformations here ...
|
|
popMatrix(); // Restores the saved coordinate system
|
|
// Using them, the coordinate system can be preserved and visualized without
|
|
// causing any conflicts.
|
|
|
|
// Translate
|
|
translate(x, y); // Translates to point{x, y} i.e. - setting origin to that point
|
|
translate(x, y, z); // 3D counterpart of the function
|
|
|
|
// Rotate
|
|
rotate(angle); // Rotate the amount specified by the angle parameter
|
|
// It has 3 3D counterparts to perform rotation, each for every dimension,
|
|
// namely: rotateX(angle), rotateY(angle), rotateZ(angle)
|
|
|
|
// Scale
|
|
scale(s); // Scale the coordinate system by either expanding or contracting it.
|
|
|
|
/* --------------------
|
|
Styling and Textures
|
|
--------------------
|
|
*/
|
|
|
|
// Colours
|
|
// As I have discussed earlier, the background colour can be configured using
|
|
// background() function. You can define a color object beforehand and then
|
|
// pass it to the function as an argument.
|
|
color c = color(255, 255, 255); // WHITE!
|
|
// By default, Processing uses RGB colour scheme but it can be configured to
|
|
// HSB using colorMode(). Read more here:
|
|
// (https://processing.org/reference/colorMode_.html)
|
|
background(c); // By now, the background colour should be white.
|
|
// You can use fill() function to select the colour for filling the shapes.
|
|
// It has to be configured before you start drawing shapes so the colours gets
|
|
// applied.
|
|
fill(color(0, 0, 0));
|
|
// If you just want to colour the outlines of the shapes then you can use
|
|
// stroke() function.
|
|
stroke(255, 255, 0, 200); // stroke colour set to yellow with transparency
|
|
// set to a lower value.
|
|
|
|
// Images
|
|
// Processing can render images and use them in several ways. Mostly stored as
|
|
// PImage datatype.
|
|
filter(shader); // Processing supports several filter functions for image manipulation.
|
|
texture(image); // PImage can be passed into arguments for texture-mapping the shapes.
|
|
```
|
|
|
|
If you want to take things further, there are more things Processing is powered
|
|
for. Rendering models, shaders and whatnot. There's too much to cover in a
|
|
short documentation, so I will leave them out here. Shoud you be interested,
|
|
please check out the references.
|
|
|
|
```
|
|
// Before we move on, I will touch a little bit more on how to import libraries
|
|
// so you can extend Processing functionality to another horizon.
|
|
|
|
/* -------
|
|
Imports
|
|
-------
|
|
*/
|
|
|
|
// The power of Processing can be further visualized when we import libraries
|
|
// and packages into our sketches.
|
|
// Import statement can be written as below at the top of the source code.
|
|
import processing.something.*;
|
|
```
|
|
|
|
## DTC?
|
|
|
|
Down To Code? Let's get our hands dirty!
|
|
|
|
Let us see an example from openprocessing to visualize how much Processing is
|
|
capable of within few lines of code.
|
|
|
|
Copy the code below into your Processing IDE and see the magic.
|
|
|
|
```
|
|
// Disclaimer: I did not write this program since I currently am occupied with
|
|
// internship and this sketch is adapted from openprocessing since it shows
|
|
// something cool with simple codes.
|
|
// Retrieved from: (https://www.openprocessing.org/sketch/559769)
|
|
|
|
float theta;
|
|
float a;
|
|
float col;
|
|
float num;
|
|
|
|
void setup() {
|
|
size(600,600);
|
|
}
|
|
|
|
void draw() {
|
|
background(#F2F2F2);
|
|
translate(width/2, height/2);
|
|
theta = map(sin(millis()/1000.0), -1, 1, 0, PI/6);
|
|
|
|
float num=6;
|
|
for (int i=0; i<num; i++) {
|
|
a =350;
|
|
rotate(TWO_PI/num);
|
|
branch(a);
|
|
}
|
|
|
|
}
|
|
|
|
void branch(float len) {
|
|
col=map(len, 0, 90, 150, 255);
|
|
fill(col, 0, 74);
|
|
stroke (col, 0, 74);
|
|
line(0, 0, 0, -len);
|
|
ellipse(0, -len, 3, 3);
|
|
len *= 0.7;
|
|
|
|
if (len>30) {
|
|
pushMatrix();
|
|
translate(0, -30);
|
|
rotate(theta);
|
|
branch(len);
|
|
popMatrix();
|
|
|
|
pushMatrix();
|
|
translate(0, -30);
|
|
rotate(-theta);
|
|
branch(len);
|
|
popMatrix();
|
|
|
|
}
|
|
}
|
|
```
|
|
|
|
Processing is easy to learn and is particularly useful to create multimedia
|
|
contents (even in 3D) without having to type a lot of codes. It is so simple
|
|
that you can read through the code and get a rough idea of the program flow.
|
|
|
|
However, that does not apply when you introduce external libraries, packages
|
|
and even your own classes. (Trust me! Processing projects can get real humongous...)
|
|
|
|
## Some useful resources
|
|
|
|
- [Processing Website](http://processing.org)
|
|
- [Processing Sketches](http://openprocessing.org)
|