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e9bb96aaa1
We could think we always had to use = with ?:
898 lines
32 KiB
Java
898 lines
32 KiB
Java
---
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language: java
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contributors:
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- ["Jake Prather", "https://github.com/JakeHP"]
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- ["Jakukyo Friel", "https://weakish.github.io"]
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- ["Madison Dickson", "https://github.com/mix3d"]
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- ["Simon Morgan", "https://sjm.io/"]
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- ["Zachary Ferguson", "https://github.com/zfergus2"]
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- ["Cameron Schermerhorn", "https://github.com/cschermerhorn"]
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- ["Rachel Stiyer", "https://github.com/rstiyer"]
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- ["Michael Dähnert", "https://github.com/JaXt0r"]
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- ["Rob Rose", "https://github.com/RobRoseKnows"]
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- ["Sean Nam", "https://github.com/seannam"]
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filename: LearnJava.java
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---
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Java is a general-purpose, concurrent, class-based, object-oriented computer
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programming language.
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[Read more here.](https://docs.oracle.com/javase/tutorial/java/)
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```java
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// Single-line comments start with //
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/*
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Multi-line comments look like this.
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*/
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/**
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* JavaDoc comments look like this. Used to describe the Class or various
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* attributes of a Class.
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* Main attributes:
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*
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* @author Name (and contact information such as email) of author(s).
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* @version Current version of the program.
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* @since When this part of the program was first added.
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* @param For describing the different parameters for a method.
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* @return For describing what the method returns.
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* @deprecated For showing the code is outdated or shouldn't be used.
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* @see Links to another part of documentation.
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*/
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// Import ArrayList class inside of the java.util package
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import java.util.ArrayList;
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// Import all classes inside of java.security package
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import java.security.*;
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// Each .java file contains one outer-level public class, with the same name
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// as the file.
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public class LearnJava {
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// In order to run a java program, it must have a main method as an entry
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// point.
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public static void main(String[] args) {
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///////////////////////////////////////
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// Input/Output
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///////////////////////////////////////
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/*
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* Ouput
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*/
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// Use System.out.println() to print lines.
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System.out.println("Hello World!");
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System.out.println(
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"Integer: " + 10 +
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" Double: " + 3.14 +
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" Boolean: " + true);
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// To print without a newline, use System.out.print().
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System.out.print("Hello ");
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System.out.print("World");
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// Use System.out.printf() for easy formatted printing.
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System.out.printf("pi = %.5f", Math.PI); // => pi = 3.14159
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/*
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* Input
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*/
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// use Scanner to read input
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// must import java.util.Scanner;
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Scanner scanner = new Scanner(System.in);
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// read string input
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String name = scanner.next();
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// read byte input
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byte numByte = scanner.nextByte();
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// read int input
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int numInt = scanner.nextInt();
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// read long input
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float numFloat = scanner.nextFloat();
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// read double input
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double numDouble = scanner.nextDouble();
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// read boolean input
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boolean bool = scanner.nextBoolean();
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///////////////////////////////////////
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// Variables
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///////////////////////////////////////
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/*
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* Variable Declaration
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*/
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// Declare a variable using <type> <name>
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int fooInt;
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// Declare multiple variables of the same
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// type <type> <name1>, <name2>, <name3>
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int fooInt1, fooInt2, fooInt3;
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/*
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* Variable Initialization
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*/
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// Initialize a variable using <type> <name> = <val>
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int barInt = 1;
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// Initialize multiple variables of same type with same
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// value <type> <name1>, <name2>, <name3>
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// <name1> = <name2> = <name3> = <val>
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int barInt1, barInt2, barInt3;
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barInt1 = barInt2 = barInt3 = 1;
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/*
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* Variable types
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*/
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// Byte - 8-bit signed two's complement integer
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// (-128 <= byte <= 127)
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byte fooByte = 100;
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// If you would like to interpret a byte as an unsigned integer
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// then this simple operation can help
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int unsignedIntLessThan256 = 0xff & fooByte;
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// this contrasts a cast which can be negative.
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int signedInt = (int) fooByte;
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// Short - 16-bit signed two's complement integer
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// (-32,768 <= short <= 32,767)
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short fooShort = 10000;
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// Integer - 32-bit signed two's complement integer
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// (-2,147,483,648 <= int <= 2,147,483,647)
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int bazInt = 1;
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// Long - 64-bit signed two's complement integer
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// (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807)
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long fooLong = 100000L;
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// L is used to denote that this variable value is of type Long;
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// anything without is treated as integer by default.
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// Note: byte, short, int and long are signed. They can have positive and negative values.
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// There are no unsigned variants.
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// char, however, is 16-bit unsigned.
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// Float - Single-precision 32-bit IEEE 754 Floating Point
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// 2^-149 <= float <= (2-2^-23) * 2^127
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float fooFloat = 234.5f;
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// f or F is used to denote that this variable value is of type float;
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// otherwise it is treated as double.
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// Double - Double-precision 64-bit IEEE 754 Floating Point
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// 2^-1074 <= x <= (2-2^-52) * 2^1023
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double fooDouble = 123.4;
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// Boolean - true & false
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boolean fooBoolean = true;
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boolean barBoolean = false;
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// Char - A single 16-bit Unicode character
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char fooChar = 'A';
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// final variables can't be reassigned to another object,
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final int HOURS_I_WORK_PER_WEEK = 9001;
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// but they can be initialized later.
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final double E;
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E = 2.71828;
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// BigInteger - Immutable arbitrary-precision integers
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//
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// BigInteger is a data type that allows programmers to manipulate
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// integers longer than 64-bits. Integers are stored as an array of
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// of bytes and are manipulated using functions built into BigInteger
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//
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// BigInteger can be initialized using an array of bytes or a string.
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BigInteger fooBigInteger = new BigInteger(fooByteArray);
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// BigDecimal - Immutable, arbitrary-precision signed decimal number
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//
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// A BigDecimal takes two parts: an arbitrary precision integer
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// unscaled value and a 32-bit integer scale
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//
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// BigDecimal allows the programmer complete control over decimal
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// rounding. It is recommended to use BigDecimal with currency values
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// and where exact decimal precision is required.
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//
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// BigDecimal can be initialized with an int, long, double or String
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// or by initializing the unscaled value (BigInteger) and scale (int).
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BigDecimal fooBigDecimal = new BigDecimal(fooBigInteger, fooInt);
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// Be wary of the constructor that takes a float or double as
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// the inaccuracy of the float/double will be copied in BigDecimal.
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// Prefer the String constructor when you need an exact value.
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BigDecimal tenCents = new BigDecimal("0.1");
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// Strings
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String fooString = "My String Is Here!";
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// \n is an escaped character that starts a new line
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String barString = "Printing on a new line?\nNo Problem!";
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// \t is an escaped character that adds a tab character
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String bazString = "Do you want to add a tab?\tNo Problem!";
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System.out.println(fooString);
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System.out.println(barString);
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System.out.println(bazString);
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// String Building
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// #1 - with plus operator
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// That's the basic way to do it (optimized under the hood)
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String plusConcatenated = "Strings can " + "be concatenated " + "via + operator.";
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System.out.println(plusConcatenated);
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// Output: Strings can be concatenated via + operator.
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// #2 - with StringBuilder
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// This way doesn't create any intermediate strings. It just stores the string pieces, and ties them together
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// when toString() is called.
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// Hint: This class is not thread safe. A thread-safe alternative (with some impact on performance) is StringBuffer.
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StringBuilder builderConcatenated = new StringBuilder();
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builderConcatenated.append("You ");
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builderConcatenated.append("can use ");
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builderConcatenated.append("the StringBuilder class.");
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System.out.println(builderConcatenated.toString()); // only now is the string built
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// Output: You can use the StringBuilder class.
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// StringBuilder is efficient when the fully constructed String is not required until the end of some processing.
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StringBuilder stringBuilder = new StringBuilder();
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String inefficientString = "";
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for (int i = 0 ; i < 10; i++) {
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stringBuilder.append(i).append(" ");
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inefficientString += i + " ";
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}
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System.out.println(inefficientString);
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System.out.println(stringBuilder.toString());
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// inefficientString requires a lot more work to produce, as it generates a String on every loop iteration.
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// Simple concatenation with + is compiled to a StringBuilder and toString()
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// Avoid string concatenation in loops.
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// #3 - with String formatter
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// Another alternative way to create strings. Fast and readable.
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String.format("%s may prefer %s.", "Or you", "String.format()");
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// Output: Or you may prefer String.format().
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// Arrays
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// The array size must be decided upon instantiation
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// The following formats work for declaring an array
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// <datatype>[] <var name> = new <datatype>[<array size>];
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// <datatype> <var name>[] = new <datatype>[<array size>];
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int[] intArray = new int[10];
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String[] stringArray = new String[1];
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boolean boolArray[] = new boolean[100];
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// Another way to declare & initialize an array
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int[] y = {9000, 1000, 1337};
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String names[] = {"Bob", "John", "Fred", "Juan Pedro"};
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boolean bools[] = {true, false, false};
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// Indexing an array - Accessing an element
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System.out.println("intArray @ 0: " + intArray[0]);
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// Arrays are zero-indexed and mutable.
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intArray[1] = 1;
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System.out.println("intArray @ 1: " + intArray[1]); // => 1
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// Other data types worth checking out
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// ArrayLists - Like arrays except more functionality is offered, and
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// the size is mutable.
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// LinkedLists - Implementation of doubly-linked list. All of the
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// operations perform as could be expected for a
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// doubly-linked list.
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// Maps - A set of objects that map keys to values. Map is
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// an interface and therefore cannot be instantiated.
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// The type of keys and values contained in a Map must
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// be specified upon instantiation of the implementing
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// class. Each key may map to only one corresponding value,
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// and each key may appear only once (no duplicates).
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// HashMaps - This class uses a hashtable to implement the Map
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// interface. This allows the execution time of basic
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// operations, such as get and insert element, to remain
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// constant even for large sets.
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// TreeMap - This class is a sorted tree structure. It implements a red
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// black tree and sorts the entries based on the key value or
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// the comparator provided while creating the object
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///////////////////////////////////////
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// Operators
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///////////////////////////////////////
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System.out.println("\n->Operators");
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int i1 = 1, i2 = 2; // Shorthand for multiple declarations
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// Arithmetic is straightforward
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System.out.println("1+2 = " + (i1 + i2)); // => 3
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System.out.println("2-1 = " + (i2 - i1)); // => 1
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System.out.println("2*1 = " + (i2 * i1)); // => 2
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System.out.println("1/2 = " + (i1 / i2)); // => 0 (int/int returns int)
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System.out.println("1/2 = " + (i1 / (double)i2)); // => 0.5
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// Modulo
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System.out.println("11%3 = "+(11 % 3)); // => 2
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// Comparison operators
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System.out.println("3 == 2? " + (3 == 2)); // => false
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System.out.println("3 != 2? " + (3 != 2)); // => true
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System.out.println("3 > 2? " + (3 > 2)); // => true
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System.out.println("3 < 2? " + (3 < 2)); // => false
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System.out.println("2 <= 2? " + (2 <= 2)); // => true
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System.out.println("2 >= 2? " + (2 >= 2)); // => true
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// Boolean operators
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System.out.println("3 > 2 && 2 > 3? " + ((3 > 2) && (2 > 3))); // => false
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System.out.println("3 > 2 || 2 > 3? " + ((3 > 2) || (2 > 3))); // => true
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System.out.println("!(3 == 2)? " + (!(3 == 2))); // => true
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// Bitwise operators!
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/*
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~ Unary bitwise complement
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<< Signed left shift
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>> Signed/Arithmetic right shift
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>>> Unsigned/Logical right shift
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& Bitwise AND
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^ Bitwise exclusive OR
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| Bitwise inclusive OR
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*/
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// Increment operators
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int i = 0;
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System.out.println("\n->Inc/Dec-rementation");
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// The ++ and -- operators increment and decrement by 1 respectively.
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// If they are placed before the variable, they increment then return;
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// after the variable they return then increment.
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System.out.println(i++); // i = 1, prints 0 (post-increment)
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System.out.println(++i); // i = 2, prints 2 (pre-increment)
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System.out.println(i--); // i = 1, prints 2 (post-decrement)
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System.out.println(--i); // i = 0, prints 0 (pre-decrement)
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///////////////////////////////////////
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// Control Structures
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///////////////////////////////////////
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System.out.println("\n->Control Structures");
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// If statements are c-like
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int j = 10;
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if (j == 10) {
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System.out.println("I get printed");
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} else if (j > 10) {
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System.out.println("I don't");
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} else {
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System.out.println("I also don't");
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}
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// While loop
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int fooWhile = 0;
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while(fooWhile < 100) {
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System.out.println(fooWhile);
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// Increment the counter
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// Iterated 100 times, fooWhile 0,1,2...99
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fooWhile++;
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}
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System.out.println("fooWhile Value: " + fooWhile);
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// Do While Loop
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int fooDoWhile = 0;
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do {
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System.out.println(fooDoWhile);
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// Increment the counter
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// Iterated 99 times, fooDoWhile 0->99
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fooDoWhile++;
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} while(fooDoWhile < 100);
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System.out.println("fooDoWhile Value: " + fooDoWhile);
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// For Loop
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// for loop structure => for(<start_statement>; <conditional>; <step>)
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for (int fooFor = 0; fooFor < 10; fooFor++) {
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System.out.println(fooFor);
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// Iterated 10 times, fooFor 0->9
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}
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System.out.println("fooFor Value: " + fooFor);
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// Nested For Loop Exit with Label
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outer:
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for (int i = 0; i < 10; i++) {
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for (int j = 0; j < 10; j++) {
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if (i == 5 && j ==5) {
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break outer;
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// breaks out of outer loop instead of only the inner one
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}
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}
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}
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// For Each Loop
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// The for loop is also able to iterate over arrays as well as objects
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// that implement the Iterable interface.
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int[] fooList = {1, 2, 3, 4, 5, 6, 7, 8, 9};
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// for each loop structure => for (<object> : <iterable>)
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// reads as: for each element in the iterable
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// note: the object type must match the element type of the iterable.
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for (int bar : fooList) {
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System.out.println(bar);
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//Iterates 9 times and prints 1-9 on new lines
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}
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// Switch Case
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// A switch works with the byte, short, char, and int data types.
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// It also works with enumerated types (discussed in Enum Types), the
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// String class, and a few special classes that wrap primitive types:
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// Character, Byte, Short, and Integer.
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// Starting in Java 7 and above, we can also use the String type.
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int month = 3;
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String monthString;
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switch (month) {
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case 1: monthString = "January";
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break;
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case 2: monthString = "February";
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break;
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case 3: monthString = "March";
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break;
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default: monthString = "Some other month";
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break;
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}
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System.out.println("Switch Case Result: " + monthString);
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// Try-with-resources (Java 7+)
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// Try-catch-finally statements work as expected in Java but in Java 7+
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// the try-with-resources statement is also available. Try-with-resources
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// simplifies try-catch-finally statements by closing resources
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// automatically.
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// In order to use a try-with-resources, include an instance of a class
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// in the try statement. The class must implement java.lang.AutoCloseable.
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try (BufferedReader br = new BufferedReader(new FileReader("foo.txt"))) {
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// You can attempt to do something that could throw an exception.
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System.out.println(br.readLine());
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// In Java 7, the resource will always be closed, even if it throws
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// an Exception.
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} catch (Exception ex) {
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//The resource will be closed before the catch statement executes.
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System.out.println("readLine() failed.");
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}
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// No need for a finally statement in this case, the BufferedReader is
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// already closed. This can be used to avoid certain edge cases where
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// a finally statement might not be called.
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// To learn more:
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// https://docs.oracle.com/javase/tutorial/essential/exceptions/tryResourceClose.html
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// Conditional Shorthand
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// You can use the '?' operator for quick assignments or logic forks.
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// Reads as "If (statement) is true, use <first value>, otherwise, use
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// <second value>"
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int foo = 5;
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String bar = (foo < 10) ? "A" : "B";
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System.out.println("bar : " + bar); // Prints "bar : A", because the
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// statement is true.
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// Or simply
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System.out.println("bar : " + (foo < 10 ? "A" : "B"));
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////////////////////////////////////////
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// Converting Data Types
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////////////////////////////////////////
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// Converting data
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// Convert String To Integer
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Integer.parseInt("123");//returns an integer version of "123"
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// Convert Integer To String
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Integer.toString(123);//returns a string version of 123
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// For other conversions check out the following classes:
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// Double
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// Long
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// String
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///////////////////////////////////////
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// Classes And Functions
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///////////////////////////////////////
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System.out.println("\n->Classes & Functions");
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// (definition of the Bicycle class follows)
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// Use new to instantiate a class
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Bicycle trek = new Bicycle();
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// Call object methods
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|
trek.speedUp(3); // You should always use setter and getter methods
|
|
trek.setCadence(100);
|
|
|
|
// toString returns this Object's string representation.
|
|
System.out.println("trek info: " + trek.toString());
|
|
|
|
// Double Brace Initialization
|
|
// The Java Language has no syntax for how to create static Collections
|
|
// in an easy way. Usually you end up in the following way:
|
|
private static final Set<String> COUNTRIES = new HashSet<String>();
|
|
static {
|
|
COUNTRIES.add("DENMARK");
|
|
COUNTRIES.add("SWEDEN");
|
|
COUNTRIES.add("FINLAND");
|
|
}
|
|
|
|
// But there's a nifty way to achieve the same thing in an
|
|
// easier way, by using something that is called Double Brace
|
|
// Initialization.
|
|
private static final Set<String> COUNTRIES = new HashSet<String>() {{
|
|
add("DENMARK");
|
|
add("SWEDEN");
|
|
add("FINLAND");
|
|
}}
|
|
|
|
// The first brace is creating a new AnonymousInnerClass and the
|
|
// second one declares an instance initializer block. This block
|
|
// is called when the anonymous inner class is created.
|
|
// This does not only work for Collections, it works for all
|
|
// non-final classes.
|
|
|
|
} // End main method
|
|
} // End LearnJava class
|
|
|
|
// You can include other, non-public outer-level classes in a .java file,
|
|
// but it is not good practice. Instead split classes into separate files.
|
|
|
|
// Class Declaration Syntax:
|
|
// <public/private/protected> class <class name> {
|
|
// // data fields, constructors, functions all inside.
|
|
// // functions are called as methods in Java.
|
|
// }
|
|
|
|
class Bicycle {
|
|
|
|
// Bicycle's Fields/Variables
|
|
public int cadence; // Public: Can be accessed from anywhere
|
|
private int speed; // Private: Only accessible from within the class
|
|
protected int gear; // Protected: Accessible from the class and subclasses
|
|
String name; // default: Only accessible from within this package
|
|
static String className; // Static class variable
|
|
|
|
// Static block
|
|
// Java has no implementation of static constructors, but
|
|
// has a static block that can be used to initialize class variables
|
|
// (static variables).
|
|
// This block will be called when the class is loaded.
|
|
static {
|
|
className = "Bicycle";
|
|
}
|
|
|
|
// Constructors are a way of creating classes
|
|
// This is a constructor
|
|
public Bicycle() {
|
|
// You can also call another constructor:
|
|
// this(1, 50, 5, "Bontrager");
|
|
gear = 1;
|
|
cadence = 50;
|
|
speed = 5;
|
|
name = "Bontrager";
|
|
}
|
|
// This is a constructor that takes arguments
|
|
public Bicycle(int startCadence, int startSpeed, int startGear,
|
|
String name) {
|
|
this.gear = startGear;
|
|
this.cadence = startCadence;
|
|
this.speed = startSpeed;
|
|
this.name = name;
|
|
}
|
|
|
|
// Method Syntax:
|
|
// <public/private/protected> <return type> <function name>(<args>)
|
|
|
|
// Java classes often implement getters and setters for their fields
|
|
|
|
// Method declaration syntax:
|
|
// <access modifier> <return type> <method name>(<args>)
|
|
public int getCadence() {
|
|
return cadence;
|
|
}
|
|
|
|
// void methods require no return statement
|
|
public void setCadence(int newValue) {
|
|
cadence = newValue;
|
|
}
|
|
public void setGear(int newValue) {
|
|
gear = newValue;
|
|
}
|
|
public void speedUp(int increment) {
|
|
speed += increment;
|
|
}
|
|
public void slowDown(int decrement) {
|
|
speed -= decrement;
|
|
}
|
|
public void setName(String newName) {
|
|
name = newName;
|
|
}
|
|
public String getName() {
|
|
return name;
|
|
}
|
|
|
|
//Method to display the attribute values of this Object.
|
|
@Override // Inherited from the Object class.
|
|
public String toString() {
|
|
return "gear: " + gear + " cadence: " + cadence + " speed: " + speed +
|
|
" name: " + name;
|
|
}
|
|
} // end class Bicycle
|
|
|
|
// PennyFarthing is a subclass of Bicycle
|
|
class PennyFarthing extends Bicycle {
|
|
// (Penny Farthings are those bicycles with the big front wheel.
|
|
// They have no gears.)
|
|
|
|
public PennyFarthing(int startCadence, int startSpeed) {
|
|
// Call the parent constructor with super
|
|
super(startCadence, startSpeed, 0, "PennyFarthing");
|
|
}
|
|
|
|
// You should mark a method you're overriding with an @annotation.
|
|
// To learn more about what annotations are and their purpose check this
|
|
// out: http://docs.oracle.com/javase/tutorial/java/annotations/
|
|
@Override
|
|
public void setGear(int gear) {
|
|
this.gear = 0;
|
|
}
|
|
}
|
|
|
|
// Object casting
|
|
// Since the PennyFarthing class is extending the Bicycle class, we can say
|
|
// a PennyFarthing is a Bicycle and write :
|
|
// Bicycle bicycle = new PennyFarthing();
|
|
// This is called object casting where an object is taken for another one. There
|
|
// are lots of details and deals with some more intermediate concepts here:
|
|
// https://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
|
|
|
|
// Interfaces
|
|
// Interface declaration syntax
|
|
// <access-level> interface <interface-name> extends <super-interfaces> {
|
|
// // Constants
|
|
// // Method declarations
|
|
// }
|
|
|
|
// Example - Food:
|
|
public interface Edible {
|
|
public void eat(); // Any class that implements this interface, must
|
|
// implement this method.
|
|
}
|
|
|
|
public interface Digestible {
|
|
public void digest();
|
|
// Since Java 8, interfaces can have default method.
|
|
public void defaultMethod() {
|
|
System.out.println("Hi from default method ...");
|
|
}
|
|
}
|
|
|
|
// We can now create a class that implements both of these interfaces.
|
|
public class Fruit implements Edible, Digestible {
|
|
@Override
|
|
public void eat() {
|
|
// ...
|
|
}
|
|
|
|
@Override
|
|
public void digest() {
|
|
// ...
|
|
}
|
|
}
|
|
|
|
// In Java, you can extend only one class, but you can implement many
|
|
// interfaces. For example:
|
|
public class ExampleClass extends ExampleClassParent implements InterfaceOne,
|
|
InterfaceTwo {
|
|
@Override
|
|
public void InterfaceOneMethod() {
|
|
}
|
|
|
|
@Override
|
|
public void InterfaceTwoMethod() {
|
|
}
|
|
|
|
}
|
|
|
|
// Abstract Classes
|
|
|
|
// Abstract Class declaration syntax
|
|
// <access-level> abstract class <abstract-class-name> extends
|
|
// <super-abstract-classes> {
|
|
// // Constants and variables
|
|
// // Method declarations
|
|
// }
|
|
|
|
// Marking a class as abstract means that it contains at least one abstract
|
|
// method that must be defined in a child class. Similar to interfaces, abstract
|
|
// classes cannot be instantiated, but instead must be extended and the abstract
|
|
// methods defined. Different from interfaces, abstract classes can contain a
|
|
// mixture of concrete and abstract methods. Methods in an interface cannot
|
|
// have a body, unless the method is static, and variables are final by default,
|
|
// unlike an abstract class. Also abstract classes CAN have the "main" method.
|
|
public abstract class Animal
|
|
{
|
|
public abstract void makeSound();
|
|
|
|
// Method can have a body
|
|
public void eat()
|
|
{
|
|
System.out.println("I am an animal and I am Eating.");
|
|
// Note: We can access private variable here.
|
|
age = 30;
|
|
}
|
|
|
|
// No need to initialize, however in an interface
|
|
// a variable is implicitly final and hence has
|
|
// to be initialized.
|
|
private int age;
|
|
|
|
public void printAge()
|
|
{
|
|
System.out.println(age);
|
|
}
|
|
|
|
// Abstract classes can have main function.
|
|
public static void main(String[] args)
|
|
{
|
|
System.out.println("I am abstract");
|
|
}
|
|
}
|
|
|
|
class Dog extends Animal
|
|
{
|
|
// Note still have to override the abstract methods in the
|
|
// abstract class.
|
|
@Override
|
|
public void makeSound()
|
|
{
|
|
System.out.println("Bark");
|
|
// age = 30; ==> ERROR! age is private to Animal
|
|
}
|
|
|
|
// NOTE: You will get an error if you used the
|
|
// @Override annotation here, since java doesn't allow
|
|
// overriding of static methods.
|
|
// What is happening here is called METHOD HIDING.
|
|
// Check out this SO post: http://stackoverflow.com/questions/16313649/
|
|
public static void main(String[] args)
|
|
{
|
|
Dog pluto = new Dog();
|
|
pluto.makeSound();
|
|
pluto.eat();
|
|
pluto.printAge();
|
|
}
|
|
}
|
|
|
|
// Final Classes
|
|
|
|
// Final Class declaration syntax
|
|
// <access-level> final <final-class-name> {
|
|
// // Constants and variables
|
|
// // Method declarations
|
|
// }
|
|
|
|
// Final classes are classes that cannot be inherited from and are therefore a
|
|
// final child. In a way, final classes are the opposite of abstract classes
|
|
// because abstract classes must be extended, but final classes cannot be
|
|
// extended.
|
|
public final class SaberToothedCat extends Animal
|
|
{
|
|
// Note still have to override the abstract methods in the
|
|
// abstract class.
|
|
@Override
|
|
public void makeSound()
|
|
{
|
|
System.out.println("Roar");
|
|
}
|
|
}
|
|
|
|
// Final Methods
|
|
public abstract class Mammal()
|
|
{
|
|
// Final Method Syntax:
|
|
// <access modifier> final <return type> <function name>(<args>)
|
|
|
|
// Final methods, like, final classes cannot be overridden by a child
|
|
// class, and are therefore the final implementation of the method.
|
|
public final boolean isWarmBlooded()
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Enum Type
|
|
//
|
|
// An enum type is a special data type that enables for a variable to be a set
|
|
// of predefined constants. The variable must be equal to one of the values
|
|
// that have been predefined for it. Because they are constants, the names of
|
|
// an enum type's fields are in uppercase letters. In the Java programming
|
|
// language, you define an enum type by using the enum keyword. For example,
|
|
// you would specify a days-of-the-week enum type as:
|
|
public enum Day {
|
|
SUNDAY, MONDAY, TUESDAY, WEDNESDAY,
|
|
THURSDAY, FRIDAY, SATURDAY
|
|
}
|
|
|
|
// We can use our enum Day like that:
|
|
public class EnumTest {
|
|
// Variable Enum
|
|
Day day;
|
|
|
|
public EnumTest(Day day) {
|
|
this.day = day;
|
|
}
|
|
|
|
public void tellItLikeItIs() {
|
|
switch (day) {
|
|
case MONDAY:
|
|
System.out.println("Mondays are bad.");
|
|
break;
|
|
case FRIDAY:
|
|
System.out.println("Fridays are better.");
|
|
break;
|
|
case SATURDAY:
|
|
case SUNDAY:
|
|
System.out.println("Weekends are best.");
|
|
break;
|
|
default:
|
|
System.out.println("Midweek days are so-so.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static void main(String[] args) {
|
|
EnumTest firstDay = new EnumTest(Day.MONDAY);
|
|
firstDay.tellItLikeItIs(); // => Mondays are bad.
|
|
EnumTest thirdDay = new EnumTest(Day.WEDNESDAY);
|
|
thirdDay.tellItLikeItIs(); // => Midweek days are so-so.
|
|
}
|
|
}
|
|
|
|
// Enum types are much more powerful than we show above.
|
|
// The enum body can include methods and other fields.
|
|
// You can see more at https://docs.oracle.com/javase/tutorial/java/javaOO/enum.html
|
|
|
|
```
|
|
|
|
## Further Reading
|
|
|
|
The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples.
|
|
|
|
**Official Oracle Guides**:
|
|
|
|
* [Java Tutorial Trail from Sun / Oracle](https://docs.oracle.com/javase/tutorial/index.html)
|
|
|
|
* [Java Access level modifiers](https://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html)
|
|
|
|
* [Object-Oriented Programming Concepts](https://docs.oracle.com/javase/tutorial/java/concepts/index.html):
|
|
* [Inheritance](https://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html)
|
|
* [Polymorphism](https://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html)
|
|
* [Abstraction](https://docs.oracle.com/javase/tutorial/java/IandI/abstract.html)
|
|
|
|
* [Exceptions](https://docs.oracle.com/javase/tutorial/essential/exceptions/index.html)
|
|
|
|
* [Interfaces](https://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html)
|
|
|
|
* [Generics](https://docs.oracle.com/javase/tutorial/java/generics/index.html)
|
|
|
|
* [Java Code Conventions](https://www.oracle.com/technetwork/java/codeconvtoc-136057.html)
|
|
|
|
* New features in Java 8:
|
|
* [Lambda expressions (functional programming)](https://docs.oracle.com/javase/tutorial/java/javaOO/lambdaexpressions.html)
|
|
* [Date and time API (java.time package)](http://www.oracle.com/technetwork/articles/java/jf14-date-time-2125367.html)
|
|
|
|
**Online Practice and Tutorials**
|
|
|
|
* [Learneroo.com - Learn Java](http://www.learneroo.com)
|
|
|
|
* [Codingbat.com](http://codingbat.com/java)
|
|
|
|
**Books**:
|
|
|
|
* [Head First Java](http://www.headfirstlabs.com/books/hfjava/)
|
|
|
|
* [Thinking in Java](http://www.mindview.net/Books/TIJ/)
|
|
|
|
* [Objects First with Java](https://www.amazon.com/Objects-First-Java-Practical-Introduction/dp/0132492660)
|
|
|
|
* [Java The Complete Reference](https://www.amazon.com/gp/product/0071606300)
|