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355 lines
10 KiB
Markdown
355 lines
10 KiB
Markdown
---
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language: elisp
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contributors:
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- ["Bastien Guerry", "http://bzg.fr"]
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- ["Saurabh Sandav", "http://github.com/SaurabhSandav"]
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filename: learn-emacs-lisp.el
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---
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```scheme
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;; This gives an introduction to Emacs Lisp in 15 minutes (v0.2d)
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;;
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;; Author: Bastien / @bzg2 / http://bzg.fr
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;;
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;; First make sure you read this text by Peter Norvig:
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;; http://norvig.com/21-days.html
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;;
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;; Then install GNU Emacs 24.3:
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;;
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;; Debian: apt-get install emacs (or see your distro instructions)
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;; OSX: http://emacsformacosx.com/emacs-builds/Emacs-24.3-universal-10.6.8.dmg
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;; Windows: http://ftp.gnu.org/gnu/windows/emacs/emacs-24.3-bin-i386.zip
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;;
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;; More general information can be found at:
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;; http://www.gnu.org/software/emacs/#Obtaining
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;; Important warning:
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;;
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;; Going through this tutorial won't damage your computer unless
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;; you get so angry that you throw it on the floor. In that case,
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;; I hereby decline any responsibility. Have fun!
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;
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;; Fire up Emacs.
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;;
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;; Hit the `q' key to dismiss the welcome message.
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;;
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;; Now look at the gray line at the bottom of the window:
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;;
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;; "*scratch*" is the name of the editing space you are now in.
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;; This editing space is called a "buffer".
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;;
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;; The scratch buffer is the default buffer when opening Emacs.
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;; You are never editing files: you are editing buffers that you
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;; can save to a file.
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;;
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;; "Lisp interaction" refers to a set of commands available here.
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;;
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;; Emacs has a built-in set of commands available in every buffer,
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;; and several subsets of commands available when you activate a
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;; specific mode. Here we use the `lisp-interaction-mode', which
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;; comes with commands to evaluate and navigate within Elisp code.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;
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;; Semi-colons start comments anywhere on a line.
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;;
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;; Elisp programs are made of symbolic expressions ("sexps"):
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(+ 2 2)
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;; This symbolic expression reads as "Add 2 to 2".
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;; Sexps are enclosed into parentheses, possibly nested:
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(+ 2 (+ 1 1))
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;; A symbolic expression contains atoms or other symbolic
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;; expressions. In the above examples, 1 and 2 are atoms,
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;; (+ 2 (+ 1 1)) and (+ 1 1) are symbolic expressions.
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;; From `lisp-interaction-mode' you can evaluate sexps.
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;; Put the cursor right after the closing parenthesis then
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;; hold down the control and hit the j keys ("C-j" for short).
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(+ 3 (+ 1 2))
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;; ^ cursor here
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;; `C-j' => 6
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;; `C-j' inserts the result of the evaluation in the buffer.
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;; `C-xC-e' displays the same result in Emacs bottom line,
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;; called the "minibuffer". We will generally use `C-xC-e',
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;; as we don't want to clutter the buffer with useless text.
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;; `setq' stores a value into a variable:
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(setq my-name "Bastien")
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;; `C-xC-e' => "Bastien" (displayed in the mini-buffer)
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;; `insert' will insert "Hello!" where the cursor is:
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(insert "Hello!")
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;; `C-xC-e' => "Hello!"
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;; We used `insert' with only one argument "Hello!", but
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;; we can pass more arguments -- here we use two:
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(insert "Hello" " world!")
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;; `C-xC-e' => "Hello world!"
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;; You can use variables instead of strings:
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(insert "Hello, I am " my-name)
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;; `C-xC-e' => "Hello, I am Bastien"
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;; You can combine sexps into functions:
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(defun hello () (insert "Hello, I am " my-name))
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;; `C-xC-e' => hello
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;; You can evaluate functions:
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(hello)
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;; `C-xC-e' => Hello, I am Bastien
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;; The empty parentheses in the function's definition means that
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;; it does not accept arguments. But always using `my-name' is
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;; boring, let's tell the function to accept one argument (here
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;; the argument is called "name"):
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(defun hello (name) (insert "Hello " name))
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;; `C-xC-e' => hello
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;; Now let's call the function with the string "you" as the value
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;; for its unique argument:
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(hello "you")
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;; `C-xC-e' => "Hello you"
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;; Yeah!
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;; Take a breath.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;
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;; Now switch to a new buffer named "*test*" in another window:
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(switch-to-buffer-other-window "*test*")
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;; `C-xC-e'
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;; => [screen has two windows and cursor is in the *test* buffer]
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;; Mouse over the top window and left-click to go back. Or you can
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;; use `C-xo' (i.e. hold down control-x and hit o) to go to the other
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;; window interactively.
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;; You can combine several sexps with `progn':
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(progn
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(switch-to-buffer-other-window "*test*")
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(hello "you"))
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;; `C-xC-e'
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;; => [The screen has two windows and cursor is in the *test* buffer]
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;; Now if you don't mind, I'll stop asking you to hit `C-xC-e': do it
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;; for every sexp that follows.
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;; Always go back to the *scratch* buffer with the mouse or `C-xo'.
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;; It's often useful to erase the buffer:
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(progn
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(switch-to-buffer-other-window "*test*")
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(erase-buffer)
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(hello "there"))
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;; Or to go back to the other window:
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(progn
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(switch-to-buffer-other-window "*test*")
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(erase-buffer)
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(hello "you")
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(other-window 1))
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;; You can bind a value to a local variable with `let':
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(let ((local-name "you"))
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(switch-to-buffer-other-window "*test*")
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(erase-buffer)
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(hello local-name)
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(other-window 1))
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;; No need to use `progn' in that case, since `let' also combines
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;; several sexps.
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;; Let's format a string:
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(format "Hello %s!\n" "visitor")
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;; %s is a place-holder for a string, replaced by "visitor".
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;; \n is the newline character.
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;; Let's refine our function by using format:
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(defun hello (name)
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(insert (format "Hello %s!\n" name)))
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(hello "you")
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;; Let's create another function which uses `let':
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(defun greeting (name)
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(let ((your-name "Bastien"))
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(insert (format "Hello %s!\n\nI am %s."
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name ; the argument of the function
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your-name ; the let-bound variable "Bastien"
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))))
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;; And evaluate it:
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(greeting "you")
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;; Some functions are interactive:
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(read-from-minibuffer "Enter your name: ")
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;; Evaluating this function returns what you entered at the prompt.
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;; Let's make our `greeting' function prompt for your name:
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(defun greeting (from-name)
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(let ((your-name (read-from-minibuffer "Enter your name: ")))
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(insert (format "Hello!\n\nI am %s and you are %s."
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from-name ; the argument of the function
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your-name ; the let-bound var, entered at prompt
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))))
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(greeting "Bastien")
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;; Let's complete it by displaying the results in the other window:
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(defun greeting (from-name)
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(let ((your-name (read-from-minibuffer "Enter your name: ")))
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(switch-to-buffer-other-window "*test*")
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(erase-buffer)
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(insert (format "Hello %s!\n\nI am %s." your-name from-name))
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(other-window 1)))
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;; Now test it:
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(greeting "Bastien")
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;; Take a breath.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;
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;; Let's store a list of names:
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(setq list-of-names '("Sarah" "Chloe" "Mathilde"))
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;; Get the first element of this list with `car':
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(car list-of-names)
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;; Get a list of all but the first element with `cdr':
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(cdr list-of-names)
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;; Add an element to the beginning of a list with `push':
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(push "Stephanie" list-of-names)
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;; NOTE: `car' and `cdr' don't modify the list, but `push' does.
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;; This is an important difference: some functions don't have any
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;; side-effects (like `car') while others have (like `push').
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;; Let's call `hello' for each element in `list-of-names':
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(mapcar 'hello list-of-names)
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;; Refine `greeting' to say hello to everyone in `list-of-names':
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(defun greeting ()
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(switch-to-buffer-other-window "*test*")
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(erase-buffer)
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(mapcar 'hello list-of-names)
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(other-window 1))
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(greeting)
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;; Remember the `hello' function we defined above? It takes one
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;; argument, a name. `mapcar' calls `hello', successively using each
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;; element of `list-of-names' as the argument for `hello'.
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;; Now let's arrange a bit what we have in the displayed buffer:
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(defun replace-hello-by-bonjour ()
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(switch-to-buffer-other-window "*test*")
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(goto-char (point-min))
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(while (search-forward "Hello")
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(replace-match "Bonjour"))
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(other-window 1))
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;; (goto-char (point-min)) goes to the beginning of the buffer.
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;; (search-forward "Hello") searches for the string "Hello".
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;; (while x y) evaluates the y sexp(s) while x returns something.
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;; If x returns `nil' (nothing), we exit the while loop.
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(replace-hello-by-bonjour)
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;; You should see all occurrences of "Hello" in the *test* buffer
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;; replaced by "Bonjour".
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;; You should also get an error: "Search failed: Hello".
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;;
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;; To avoid this error, you need to tell `search-forward' whether it
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;; should stop searching at some point in the buffer, and whether it
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;; should silently fail when nothing is found:
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;; (search-forward "Hello" nil 't) does the trick:
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;; The `nil' argument says: the search is not bound to a position.
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;; The `'t' argument says: silently fail when nothing is found.
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;; We use this sexp in the function below, which doesn't throw an error:
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(defun hello-to-bonjour ()
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(switch-to-buffer-other-window "*test*")
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(erase-buffer)
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;; Say hello to names in `list-of-names'
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(mapcar 'hello list-of-names)
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(goto-char (point-min))
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;; Replace "Hello" by "Bonjour"
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(while (search-forward "Hello" nil 't)
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(replace-match "Bonjour"))
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(other-window 1))
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(hello-to-bonjour)
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;; Let's colorize the names:
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(defun boldify-names ()
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(switch-to-buffer-other-window "*test*")
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(goto-char (point-min))
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(while (re-search-forward "Bonjour \\(.+\\)!" nil 't)
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(add-text-properties (match-beginning 1)
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(match-end 1)
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(list 'face 'bold)))
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(other-window 1))
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;; This functions introduces `re-search-forward': instead of
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;; searching for the string "Bonjour", you search for a pattern,
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;; using a "regular expression" (abbreviated in the prefix "re-").
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;; The regular expression is "Bonjour \\(.+\\)!" and it reads:
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;; the string "Bonjour ", and
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;; a group of | this is the \\( ... \\) construct
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;; any character | this is the .
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;; possibly repeated | this is the +
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;; and the "!" string.
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;; Ready? Test it!
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(boldify-names)
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;; `add-text-properties' adds... text properties, like a face.
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;; OK, we are done. Happy hacking!
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;; If you want to know more about a variable or a function:
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;;
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;; C-h v a-variable RET
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;; C-h f a-function RET
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;;
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;; To read the Emacs Lisp manual with Emacs:
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;;
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;; C-h i m elisp RET
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;;
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;; To read an online introduction to Emacs Lisp:
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;; https://www.gnu.org/software/emacs/manual/html_node/eintr/index.html
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;; Thanks to these people for their feedback and suggestions:
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;; - Wes Hardaker
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;; - notbob
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;; - Kevin Montuori
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;; - Arne Babenhauserheide
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;; - Alan Schmitt
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;; - LinXitoW
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;; - Aaron Meurer
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```
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