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b738126423
* Updated code according Swift v.3 * [swift] Removed "where" in conditional statements
677 lines
18 KiB
Markdown
677 lines
18 KiB
Markdown
---
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language: swift
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contributors:
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- ["Grant Timmerman", "http://github.com/grant"]
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- ["Christopher Bess", "http://github.com/cbess"]
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- ["Joey Huang", "http://github.com/kamidox"]
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- ["Anthony Nguyen", "http://github.com/anthonyn60"]
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- ["Clayton Walker", "https://github.com/cwalk"]
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- ["Fernando Valverde", "http://visualcosita.xyz"]
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- ["Alexey Nazaroff", "https://github.com/rogaven"]
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filename: learnswift.swift
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---
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Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6+.
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The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks.
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See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/DevelopiOSAppsSwift/), which has a complete tutorial on Swift.
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```swift
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// import a module
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import UIKit
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//
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// MARK: Basics
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//
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// Xcode supports landmarks to annotate your code and lists them in the jump bar
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// MARK: Section mark
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// MARK: - Section mark with a separator line
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// TODO: Do something soon
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// FIXME: Fix this code
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// In Swift 2, println and print were combined into one print method. Print automatically appends a new line.
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print("Hello, world") // println is now print
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print("Hello, world", terminator: "") // printing without appending a newline
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// variables (var) value can change after being set
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// constants (let) value can NOT be changed after being set
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var myVariable = 42
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let øπΩ = "value" // unicode variable names
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let π = 3.1415926
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let convenience = "keyword" // contextual variable name
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let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
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let `class` = "keyword" // backticks allow keywords to be used as variable names
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let explicitDouble: Double = 70
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let intValue = 0007 // 7
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let largeIntValue = 77_000 // 77000
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let label = "some text " + String(myVariable) // String construction
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let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation
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// Build Specific values
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// uses -D build configuration
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#if false
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print("Not printed")
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let buildValue = 3
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#else
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let buildValue = 7
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#endif
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print("Build value: \(buildValue)") // Build value: 7
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/*
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Optionals are a Swift language feature that either contains a value,
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or contains nil (no value) to indicate that a value is missing.
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A question mark (?) after the type marks the value as optional.
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Because Swift requires every property to have a value, even nil must be
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explicitly stored as an Optional value.
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Optional<T> is an enum.
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*/
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var someOptionalString: String? = "optional" // Can be nil
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// same as above, but ? is a postfix operator (syntax candy)
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var someOptionalString2: Optional<String> = "optional"
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if someOptionalString != nil {
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// I am not nil
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if someOptionalString!.hasPrefix("opt") {
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print("has the prefix")
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}
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let empty = someOptionalString?.isEmpty
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}
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someOptionalString = nil
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/*
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Trying to use ! to access a non-existent optional value triggers a runtime
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error. Always make sure that an optional contains a non-nil value before
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using ! to force-unwrap its value.
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*/
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// implicitly unwrapped optional
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var unwrappedString: String! = "Value is expected."
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// same as above, but ! is a postfix operator (more syntax candy)
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var unwrappedString2: ImplicitlyUnwrappedOptional<String> = "Value is expected."
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// If let structure -
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// If let is a special structure in Swift that allows you to check if an Optional rhs holds a value, and in case it does - unwraps and assigns it to the lhs.
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if let someOptionalStringConstant = someOptionalString {
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// has `Some` value, non-nil
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if !someOptionalStringConstant.hasPrefix("ok") {
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// does not have the prefix
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}
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}
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// Swift has support for storing a value of any type.
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// For that purposes there is two keywords: `Any` and `AnyObject`
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// `AnyObject` == `id` from Objective-C
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// `Any` – also works with any scalar values (Class, Int, struct, etc.)
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var anyVar: Any = 7
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anyVar = "Changed value to a string, not good practice, but possible."
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let anyObjectVar: AnyObject = Int(1) as NSNumber
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/*
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Comment here
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/*
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Nested comments are also supported
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*/
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*/
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//
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// MARK: Collections
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//
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/*
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Array and Dictionary types are structs. So `let` and `var` also indicate
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that they are mutable (var) or immutable (let) when declaring these types.
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*/
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// Array
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var shoppingList = ["catfish", "water", "lemons"]
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shoppingList[1] = "bottle of water"
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let emptyArray = [String]() // let == immutable
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let emptyArray2 = Array<String>() // same as above
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var emptyMutableArray = [String]() // var == mutable
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var explicitEmptyMutableStringArray: [String] = [] // same as above
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// Dictionary
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var occupations = [
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"Malcolm": "Captain",
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"kaylee": "Mechanic"
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]
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occupations["Jayne"] = "Public Relations"
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let emptyDictionary = [String: Float]() // let == immutable
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let emptyDictionary2 = Dictionary<String, Float>() // same as above
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var emptyMutableDictionary = [String: Float]() // var == mutable
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var explicitEmptyMutableDictionary: [String: Float] = [:] // same as above
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//
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// MARK: Control Flow
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//
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// Condition statements support "," (comma) clauses, which can be used
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// to help provide conditions on optional values.
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// Both the assignment and the "," clause must pass.
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let someNumber = Optional<Int>(7)
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if let num = someNumber, num > 3 {
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print("num is greater than 3")
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}
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// for loop (array)
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let myArray = [1, 1, 2, 3, 5]
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for value in myArray {
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if value == 1 {
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print("One!")
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} else {
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print("Not one!")
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}
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}
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// for loop (dictionary)
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var dict = ["one": 1, "two": 2]
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for (key, value) in dict {
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print("\(key): \(value)")
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}
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// for loop (range)
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for i in -1...shoppingList.count {
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print(i)
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}
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shoppingList[1...2] = ["steak", "peacons"]
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// use ..< to exclude the last number
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// while loop
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var i = 1
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while i < 1000 {
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i *= 2
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}
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// repeat-while loop
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repeat {
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print("hello")
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} while 1 == 2
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// Switch
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// Very powerful, think `if` statements with syntax candy
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// They support String, object instances, and primitives (Int, Double, etc)
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let vegetable = "red pepper"
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switch vegetable {
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case "celery":
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let vegetableComment = "Add some raisins and make ants on a log."
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case "cucumber", "watercress":
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let vegetableComment = "That would make a good tea sandwich."
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case let localScopeValue where localScopeValue.hasSuffix("pepper"):
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let vegetableComment = "Is it a spicy \(localScopeValue)?"
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default: // required (in order to cover all possible input)
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let vegetableComment = "Everything tastes good in soup."
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}
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//
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// MARK: Functions
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//
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// Functions are a first-class type, meaning they can be nested
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// in functions and can be passed around
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// Function with Swift header docs (format as Swift-modified Markdown syntax)
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/**
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A greet operation
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- A bullet in docs
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- Another bullet in the docs
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- Parameter name : A name
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- Parameter day : A day
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- Returns : A string containing the name and day value.
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*/
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func greet(name: String, day: String) -> String {
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return "Hello \(name), today is \(day)."
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}
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greet(name: "Bob", day: "Tuesday")
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// similar to above except for the function parameter behaviors
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func greet2(name: String, externalParamName localParamName: String) -> String {
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return "Hello \(name), the day is \(localParamName)"
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}
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greet2(name: "John", externalParamName: "Sunday")
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// Function that returns multiple items in a tuple
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func getGasPrices() -> (Double, Double, Double) {
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return (3.59, 3.69, 3.79)
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}
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let pricesTuple = getGasPrices()
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let price = pricesTuple.2 // 3.79
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// Ignore Tuple (or other) values by using _ (underscore)
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let (_, price1, _) = pricesTuple // price1 == 3.69
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print(price1 == pricesTuple.1) // true
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print("Gas price: \(price)")
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// Labeled/named tuple params
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func getGasPrices2() -> (lowestPrice: Double, highestPrice: Double, midPrice: Double) {
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return (1.77, 37.70, 7.37)
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}
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let pricesTuple2 = getGasPrices2()
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let price2 = pricesTuple2.lowestPrice
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let (_, price3, _) = pricesTuple2
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print(pricesTuple2.highestPrice == pricesTuple2.1) // true
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print("Highest gas price: \(pricesTuple2.highestPrice)")
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// guard statements
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func testGuard() {
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// guards provide early exits or breaks, placing the error handler code near the conditions.
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// it places variables it declares in the same scope as the guard statement.
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guard let aNumber = Optional<Int>(7) else {
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return
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}
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print("number is \(aNumber)")
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}
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testGuard()
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// Variadic Args
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func setup(numbers: Int...) {
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// its an array
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let _ = numbers[0]
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let _ = numbers.count
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}
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// Passing and returning functions
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func makeIncrementer() -> ((Int) -> Int) {
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func addOne(number: Int) -> Int {
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return 1 + number
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}
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return addOne
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}
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var increment = makeIncrementer()
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increment(7)
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// pass by ref
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func swapTwoInts(a: inout Int, b: inout Int) {
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let tempA = a
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a = b
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b = tempA
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}
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var someIntA = 7
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var someIntB = 3
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swapTwoInts(a: &someIntA, b: &someIntB)
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print(someIntB) // 7
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//
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// MARK: Closures
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//
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var numbers = [1, 2, 6]
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// Functions are special case closures ({})
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// Closure example.
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// `->` separates the arguments and return type
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// `in` separates the closure header from the closure body
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numbers.map({
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(number: Int) -> Int in
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let result = 3 * number
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return result
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})
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// When the type is known, like above, we can do this
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numbers = numbers.map({ number in 3 * number })
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// Or even this
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//numbers = numbers.map({ $0 * 3 })
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print(numbers) // [3, 6, 18]
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// Trailing closure
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numbers = numbers.sorted { $0 > $1 }
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print(numbers) // [18, 6, 3]
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//
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// MARK: Structures
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//
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// Structures and classes have very similar capabilities
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struct NamesTable {
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let names: [String]
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// Custom subscript
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subscript(index: Int) -> String {
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return names[index]
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}
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}
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// Structures have an auto-generated (implicit) designated initializer
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let namesTable = NamesTable(names: ["Me", "Them"])
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let name = namesTable[1]
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print("Name is \(name)") // Name is Them
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//
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// MARK: Error Handling
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//
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// The `Error` protocol is used when throwing errors to catch
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enum MyError: Error {
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case BadValue(msg: String)
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case ReallyBadValue(msg: String)
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}
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// functions marked with `throws` must be called using `try`
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func fakeFetch(value: Int) throws -> String {
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guard 7 == value else {
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throw MyError.ReallyBadValue(msg: "Some really bad value")
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}
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return "test"
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}
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func testTryStuff() {
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// assumes there will be no error thrown, otherwise a runtime exception is raised
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let _ = try! fakeFetch(value: 7)
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// if an error is thrown, then it proceeds, but if the value is nil
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// it also wraps every return value in an optional, even if its already optional
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let _ = try? fakeFetch(value: 7)
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do {
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// normal try operation that provides error handling via `catch` block
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try fakeFetch(value: 1)
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} catch MyError.BadValue(let msg) {
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print("Error message: \(msg)")
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} catch {
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// must be exhaustive
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}
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}
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testTryStuff()
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//
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// MARK: Classes
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//
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// Classes, structures and its members have three levels of access control
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// They are: internal (default), public, private
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public class Shape {
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public func getArea() -> Int {
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return 0
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}
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}
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// All methods and properties of a class are public.
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// If you just need to store data in a
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// structured object, you should use a `struct`
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internal class Rect: Shape {
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var sideLength: Int = 1
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// Custom getter and setter property
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private var perimeter: Int {
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get {
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return 4 * sideLength
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}
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set {
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// `newValue` is an implicit variable available to setters
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sideLength = newValue / 4
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}
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}
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// Computed properties must be declared as `var`, you know, cause' they can change
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var smallestSideLength: Int {
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return self.sideLength - 1
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}
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// Lazily load a property
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// subShape remains nil (uninitialized) until getter called
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lazy var subShape = Rect(sideLength: 4)
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// If you don't need a custom getter and setter,
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// but still want to run code before and after getting or setting
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// a property, you can use `willSet` and `didSet`
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var identifier: String = "defaultID" {
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// the `willSet` arg will be the variable name for the new value
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willSet(someIdentifier) {
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print(someIdentifier)
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}
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}
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init(sideLength: Int) {
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self.sideLength = sideLength
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// always super.init last when init custom properties
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super.init()
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}
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func shrink() {
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if sideLength > 0 {
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sideLength -= 1
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}
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}
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override func getArea() -> Int {
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return sideLength * sideLength
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}
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}
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// A simple class `Square` extends `Rect`
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class Square: Rect {
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convenience init() {
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self.init(sideLength: 5)
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}
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}
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var mySquare = Square()
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print(mySquare.getArea()) // 25
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mySquare.shrink()
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print(mySquare.sideLength) // 4
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// cast instance
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let aShape = mySquare as Shape
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// compare instances, not the same as == which compares objects (equal to)
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if mySquare === mySquare {
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print("Yep, it's mySquare")
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}
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// Optional init
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class Circle: Shape {
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var radius: Int
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override func getArea() -> Int {
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return 3 * radius * radius
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}
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// Place a question mark postfix after `init` is an optional init
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// which can return nil
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init?(radius: Int) {
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self.radius = radius
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super.init()
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if radius <= 0 {
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return nil
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}
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}
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}
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var myCircle = Circle(radius: 1)
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print(myCircle?.getArea()) // Optional(3)
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print(myCircle!.getArea()) // 3
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var myEmptyCircle = Circle(radius: -1)
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print(myEmptyCircle?.getArea()) // "nil"
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if let circle = myEmptyCircle {
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// will not execute since myEmptyCircle is nil
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print("circle is not nil")
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}
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//
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// MARK: Enums
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//
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// Enums can optionally be of a specific type or on their own.
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// They can contain methods like classes.
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enum Suit {
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case Spades, Hearts, Diamonds, Clubs
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func getIcon() -> String {
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switch self {
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case .Spades: return "♤"
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case .Hearts: return "♡"
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case .Diamonds: return "♢"
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case .Clubs: return "♧"
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}
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}
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}
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// Enum values allow short hand syntax, no need to type the enum type
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// when the variable is explicitly declared
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var suitValue: Suit = .Hearts
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// String enums can have direct raw value assignments
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// or their raw values will be derived from the Enum field
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enum BookName: String {
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case John
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case Luke = "Luke"
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}
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print("Name: \(BookName.John.rawValue)")
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// Enum with associated Values
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enum Furniture {
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// Associate with Int
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case Desk(height: Int)
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// Associate with String and Int
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case Chair(String, Int)
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func description() -> String {
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switch self {
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case .Desk(let height):
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return "Desk with \(height) cm"
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case .Chair(let brand, let height):
|
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return "Chair of \(brand) with \(height) cm"
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}
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}
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}
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var desk: Furniture = .Desk(height: 80)
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print(desk.description()) // "Desk with 80 cm"
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var chair = Furniture.Chair("Foo", 40)
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print(chair.description()) // "Chair of Foo with 40 cm"
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//
|
||
// MARK: Protocols
|
||
//
|
||
|
||
// `protocol`s can require that conforming types have specific
|
||
// instance properties, instance methods, type methods,
|
||
// operators, and subscripts.
|
||
|
||
protocol ShapeGenerator {
|
||
var enabled: Bool { get set }
|
||
func buildShape() -> Shape
|
||
}
|
||
|
||
// Protocols declared with @objc allow optional functions,
|
||
// which allow you to check for conformance. These functions must be
|
||
// marked with @objc also.
|
||
@objc protocol TransformShape {
|
||
@objc optional func reshape()
|
||
@objc optional func canReshape() -> Bool
|
||
}
|
||
|
||
class MyShape: Rect {
|
||
var delegate: TransformShape?
|
||
|
||
func grow() {
|
||
sideLength += 2
|
||
|
||
// Place a question mark after an optional property, method, or
|
||
// subscript to gracefully ignore a nil value and return nil
|
||
// instead of throwing a runtime error ("optional chaining").
|
||
if let reshape = self.delegate?.canReshape?(), reshape {
|
||
// test for delegate then for method
|
||
self.delegate?.reshape?()
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
// MARK: Other
|
||
//
|
||
|
||
// `extension`s: Add extra functionality to an already existing type
|
||
|
||
// Square now "conforms" to the `CustomStringConvertible` protocol
|
||
extension Square: CustomStringConvertible {
|
||
var description: String {
|
||
return "Area: \(self.getArea()) - ID: \(self.identifier)"
|
||
}
|
||
}
|
||
|
||
print("Square: \(mySquare)")
|
||
|
||
// You can also extend built-in types
|
||
extension Int {
|
||
var customProperty: String {
|
||
return "This is \(self)"
|
||
}
|
||
|
||
func multiplyBy(num: Int) -> Int {
|
||
return num * self
|
||
}
|
||
}
|
||
|
||
print(7.customProperty) // "This is 7"
|
||
print(14.multiplyBy(num: 3)) // 42
|
||
|
||
// Generics: Similar to Java and C#. Use the `where` keyword to specify the
|
||
// requirements of the generics.
|
||
|
||
func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? {
|
||
for (index, value) in array.enumerated() {
|
||
if value == valueToFind {
|
||
return index
|
||
}
|
||
}
|
||
return nil
|
||
}
|
||
let foundAtIndex = findIndex(array: [1, 2, 3, 4], valueToFind: 3)
|
||
print(foundAtIndex == 2) // true
|
||
|
||
// Operators:
|
||
// Custom operators can start with the characters:
|
||
// / = - + * % < > ! & | ^ . ~
|
||
// or
|
||
// Unicode math, symbol, arrow, dingbat, and line/box drawing characters.
|
||
prefix operator !!!
|
||
|
||
// A prefix operator that triples the side length when used
|
||
prefix func !!! (shape: inout Square) -> Square {
|
||
shape.sideLength *= 3
|
||
return shape
|
||
}
|
||
|
||
// current value
|
||
print(mySquare.sideLength) // 4
|
||
|
||
// change side length using custom !!! operator, increases size by 3
|
||
!!!mySquare
|
||
print(mySquare.sideLength) // 12
|
||
|
||
// Operators can also be generics
|
||
infix operator <->
|
||
func <-><T: Equatable> (a: inout T, b: inout T) {
|
||
let c = a
|
||
a = b
|
||
b = c
|
||
}
|
||
|
||
var foo: Float = 10
|
||
var bar: Float = 20
|
||
|
||
foo <-> bar
|
||
print("foo is \(foo), bar is \(bar)") // "foo is 20.0, bar is 10.0"
|
||
```
|