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Previously were using other languages with similar syntax, but now we have Pygments.
261 lines
6.8 KiB
D
261 lines
6.8 KiB
D
---
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language: D
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filename: learnd.d
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contributors:
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- ["Nick Papanastasiou", "www.nickpapanastasiou.github.io"]
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lang: en
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---
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```d
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// You know what's coming...
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module hello;
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import std.stdio;
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// args is optional
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void main(string[] args) {
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writeln("Hello, World!");
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}
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```
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If you're like me and spend way too much time on the internet, odds are you've heard
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about [D](http://dlang.org/). The D programming language is a modern, general-purpose,
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multi-paradigm language with support for everything from low-level features to
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expressive high-level abstractions.
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D is actively developed by a large group of super-smart people and is spearheaded by
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[Walter Bright](https://en.wikipedia.org/wiki/Walter_Bright) and
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[Andrei Alexandrescu](https://en.wikipedia.org/wiki/Andrei_Alexandrescu).
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With all that out of the way, let's look at some examples!
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```d
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import std.stdio;
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void main() {
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// Conditionals and loops work as expected.
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for(int i = 0; i < 10000; i++) {
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writeln(i);
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}
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// 'auto' can be used for inferring types.
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auto n = 1;
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// Numeric literals can use '_' as a digit separator for clarity.
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while(n < 10_000) {
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n += n;
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}
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do {
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n -= (n / 2);
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} while(n > 0);
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// For and while are nice, but in D-land we prefer 'foreach' loops.
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// The '..' creates a continuous range, including the first value
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// but excluding the last.
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foreach(n; 1..1_000_000) {
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if(n % 2 == 0)
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writeln(n);
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}
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// There's also 'foreach_reverse' when you want to loop backwards.
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foreach_reverse(n; 1..int.max) {
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if(n % 2 == 1) {
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writeln(n);
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} else {
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writeln("No!");
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}
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}
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}
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```
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We can define new types with `struct`, `class`, `union`, and `enum`. Structs and unions
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are passed to functions by value (i.e. copied) and classes are passed by reference. Furthermore,
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we can use templates to parameterize all of these on both types and values!
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```d
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// Here, 'T' is a type parameter. Think '<T>' from C++/C#/Java.
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struct LinkedList(T) {
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T data = null;
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// Use '!' to instantiate a parameterized type. Again, think '<T>'.
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LinkedList!(T)* next;
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}
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class BinTree(T) {
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T data = null;
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// If there is only one template parameter, we can omit the parentheses.
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BinTree!T left;
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BinTree!T right;
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}
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enum Day {
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Sunday,
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Monday,
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Tuesday,
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Wednesday,
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Thursday,
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Friday,
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Saturday,
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}
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// Use alias to create abbreviations for types.
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alias IntList = LinkedList!int;
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alias NumTree = BinTree!double;
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// We can create function templates as well!
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T max(T)(T a, T b) {
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if(a < b)
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return b;
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return a;
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}
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// Use the ref keyword to ensure pass by reference. That is, even if 'a' and 'b'
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// are value types, they will always be passed by reference to 'swap()'.
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void swap(T)(ref T a, ref T b) {
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auto temp = a;
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a = b;
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b = temp;
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}
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// With templates, we can also parameterize on values, not just types.
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class Matrix(uint m, uint n, T = int) {
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T[m] rows;
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T[n] columns;
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}
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auto mat = new Matrix!(3, 3); // We've defaulted type 'T' to 'int'.
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```
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Speaking of classes, let's talk about properties for a second. A property
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is roughly a function that may act like an lvalue, so we can
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have the syntax of POD structures (`structure.x = 7`) with the semantics of
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getter and setter methods (`object.setX(7)`)!
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```d
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// Consider a class parameterized on types 'T' & 'U'.
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class MyClass(T, U) {
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T _data;
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U _other;
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}
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// And "getter" and "setter" methods like so:
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class MyClass(T, U) {
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T _data;
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U _other;
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// Constructors are always named 'this'.
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this(T t, U u) {
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// This will call the setter methods below.
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data = t;
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other = u;
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}
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// getters
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@property T data() {
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return _data;
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}
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@property U other() {
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return _other;
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}
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// setters
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@property void data(T t) {
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_data = t;
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}
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@property void other(U u) {
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_other = u;
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}
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}
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// And we use them in this manner:
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void main() {
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auto mc = new MyClass!(int, string)(7, "seven");
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// Import the 'stdio' module from the standard library for writing to
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// console (imports can be local to a scope).
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import std.stdio;
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// Call the getters to fetch the values.
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writefln("Earlier: data = %d, str = %s", mc.data, mc.other);
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// Call the setters to assign new values.
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mc.data = 8;
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mc.other = "eight";
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// Call the getters again to fetch the new values.
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writefln("Later: data = %d, str = %s", mc.data, mc.other);
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}
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```
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With properties, we can add any amount of logic to
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our getter and setter methods, and keep the clean syntax of
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accessing members directly!
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Other object-oriented goodies at our disposal
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include interfaces, abstract classes,
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and overriding methods. D does inheritance just like Java:
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Extend one class, implement as many interfaces as you please.
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We've seen D's OOP facilities, but let's switch gears. D offers
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functional programming with first-class functions, `pure`
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functions, and immutable data. In addition, all of your favorite
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functional algorithms (map, filter, reduce and friends) can be
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found in the wonderful `std.algorithm` module!
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```d
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import std.algorithm : map, filter, reduce;
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import std.range : iota; // builds an end-exclusive range
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void main() {
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// We want to print the sum of a list of squares of even ints
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// from 1 to 100. Easy!
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// Just pass lambda expressions as template parameters!
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// You can pass any function you like, but lambdas are convenient here.
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auto num = iota(1, 101).filter!(x => x % 2 == 0)
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.map!(y => y ^^ 2)
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.reduce!((a, b) => a + b);
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writeln(num);
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}
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```
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Notice how we got to build a nice Haskellian pipeline to compute num?
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That's thanks to a D innovation know as Uniform Function Call Syntax (UFCS).
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With UFCS, we can choose whether to write a function call as a method
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or free function call! Walter wrote a nice article on this
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[here.](http://www.drdobbs.com/cpp/uniform-function-call-syntax/232700394)
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In short, you can call functions whose first parameter
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is of some type A on any expression of type A as a method.
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I like parallelism. Anyone else like parallelism? Sure you do. Let's do some!
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```d
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// Let's say we want to populate a large array with the square root of all
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// consecutive integers starting from 1 (up until the size of the array), and we
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// want to do this concurrently taking advantage of as many cores as we have
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// available.
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import std.stdio;
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import std.parallelism : parallel;
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import std.math : sqrt;
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void main() {
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// Create your large array
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auto arr = new double[1_000_000];
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// Use an index, access every array element by reference (because we're
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// going to change each element) and just call parallel on the array!
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foreach(i, ref elem; parallel(arr)) {
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elem = sqrt(i + 1.0);
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}
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}
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```
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