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604 lines
18 KiB
Haskell
604 lines
18 KiB
Haskell
---
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language: Haskell
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filename: learnhaskell.hs
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contributors:
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- ["Adit Bhargava", "http://adit.io"]
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---
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Haskell was designed as a practical, purely functional programming
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language. It's famous for its monads and its type system, but I keep coming back
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to it because of its elegance. Haskell makes coding a real joy for me.
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```haskell
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-- Single line comments start with two dashes.
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{- Multiline comments can be enclosed
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in a block like this.
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-}
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----------------------------------------------------
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-- 1. Primitive Datatypes and Operators
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----------------------------------------------------
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-- You have numbers
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3 -- 3
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-- Math is what you would expect
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1 + 1 -- 2
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8 - 1 -- 7
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10 * 2 -- 20
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35 / 5 -- 7.0
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-- Division is not integer division by default
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35 / 4 -- 8.75
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-- integer division
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35 `div` 4 -- 8
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-- Boolean values are primitives
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True
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False
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-- Boolean operations
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not True -- False
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not False -- True
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1 == 1 -- True
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1 /= 1 -- False
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1 < 10 -- True
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-- In the above examples, `not` is a function that takes one value.
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-- Haskell doesn't need parentheses for function calls...all the arguments
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-- are just listed after the function. So the general pattern is:
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-- func arg1 arg2 arg3...
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-- See the section on functions for information on how to write your own.
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-- Strings and characters
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"This is a string."
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'a' -- character
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'You cant use single quotes for strings.' -- error!
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-- Strings can be concatenated
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"Hello " ++ "world!" -- "Hello world!"
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-- A string is a list of characters
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['H', 'e', 'l', 'l', 'o'] -- "Hello"
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"This is a string" !! 0 -- 'T'
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----------------------------------------------------
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-- 2. Lists and Tuples
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----------------------------------------------------
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-- Every element in a list must have the same type.
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-- These two lists are equal:
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[1, 2, 3, 4, 5]
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[1..5]
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-- Ranges are versatile.
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['A'..'F'] -- "ABCDEF"
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-- You can create a step in a range.
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[0,2..10] -- [0, 2, 4, 6, 8, 10]
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[5..1] -- [] (Haskell defaults to incrementing)
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[5,4..1] -- [5, 4, 3, 2, 1]
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-- indexing into a list
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[1..10] !! 3 -- 4 (zero-based indexing)
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-- You can also have infinite lists in Haskell!
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[1..] -- a list of all the natural numbers
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-- Infinite lists work because Haskell has "lazy evaluation". This means
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-- that Haskell only evaluates things when it needs to. So you can ask for
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-- the 1000th element of your list and Haskell will give it to you:
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[1..] !! 999 -- 1000
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-- And now Haskell has evaluated elements 1 - 1000 of this list...but the
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-- rest of the elements of this "infinite" list don't exist yet! Haskell won't
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-- actually evaluate them until it needs to.
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-- joining two lists
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[1..5] ++ [6..10]
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-- adding to the head of a list
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0:[1..5] -- [0, 1, 2, 3, 4, 5]
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-- more list operations
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head [1..5] -- 1
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tail [1..5] -- [2, 3, 4, 5]
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init [1..5] -- [1, 2, 3, 4]
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last [1..5] -- 5
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-- list comprehensions
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[x*2 | x <- [1..5]] -- [2, 4, 6, 8, 10]
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-- with a conditional
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[x*2 | x <- [1..5], x*2 > 4] -- [6, 8, 10]
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-- Every element in a tuple can be a different type, but a tuple has a
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-- fixed length.
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-- A tuple:
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("haskell", 1)
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-- accessing elements of a pair (i.e. a tuple of length 2)
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fst ("haskell", 1) -- "haskell"
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snd ("haskell", 1) -- 1
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-- pair element accessing does not work on n-tuples (i.e. triple, quadruple, etc)
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snd ("snd", "can't touch this", "da na na na") -- error! see function below
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----------------------------------------------------
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-- 3. Functions
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----------------------------------------------------
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-- A simple function that takes two variables
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add a b = a + b
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-- Note that if you are using ghci (the Haskell interpreter)
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-- You'll need to use `let`, i.e.
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-- let add a b = a + b
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-- Using the function
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add 1 2 -- 3
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-- You can also put the function name between the two arguments
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-- with backticks:
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1 `add` 2 -- 3
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-- You can also define functions that have no letters! This lets
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-- you define your own operators! Here's an operator that does
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-- integer division
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(//) a b = a `div` b
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35 // 4 -- 8
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-- Guards: an easy way to do branching in functions
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fib x
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| x < 2 = 1
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| otherwise = fib (x - 1) + fib (x - 2)
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-- Pattern matching is similar. Here we have given three different
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-- equations that define fib. Haskell will automatically use the first
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-- equation whose left hand side pattern matches the value.
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fib 1 = 1
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fib 2 = 2
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fib x = fib (x - 1) + fib (x - 2)
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-- Pattern matching on tuples
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sndOfTriple (_, y, _) = y -- use a wild card (_) to bypass naming unused value
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-- Pattern matching on lists. Here `x` is the first element
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-- in the list, and `xs` is the rest of the list. We can write
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-- our own map function:
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myMap func [] = []
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myMap func (x:xs) = func x:(myMap func xs)
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-- Anonymous functions are created with a backslash followed by
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-- all the arguments.
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myMap (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7]
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-- using fold (called `inject` in some languages) with an anonymous
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-- function. foldl1 means fold left, and use the first value in the
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-- list as the initial value for the accumulator.
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foldl1 (\acc x -> acc + x) [1..5] -- 15
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----------------------------------------------------
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-- 4. More functions
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----------------------------------------------------
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-- partial application: if you don't pass in all the arguments to a function,
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-- it gets "partially applied". That means it returns a function that takes the
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-- rest of the arguments.
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add a b = a + b
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foo = add 10 -- foo is now a function that takes a number and adds 10 to it
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foo 5 -- 15
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-- Another way to write the same thing
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foo = (10+)
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foo 5 -- 15
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-- function composition
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-- the operator `.` chains functions together.
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-- For example, here foo is a function that takes a value. It adds 10 to it,
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-- multiplies the result of that by 4, and then returns the final value.
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foo = (4*) . (10+)
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-- 4*(10+5) = 60
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foo 5 -- 60
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-- fixing precedence
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-- Haskell has an operator called `$`. This operator applies a function
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-- to a given parameter. In contrast to standard function application, which
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-- has highest possible priority of 10 and is left-associative, the `$` operator
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-- has priority of 0 and is right-associative. Such a low priority means that
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-- the expression on its right is applied as a parameter to the function on its left.
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-- before
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even (fib 7) -- false
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-- equivalently
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even $ fib 7 -- false
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-- composing functions
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even . fib $ 7 -- false
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----------------------------------------------------
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-- 5. Type signatures
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----------------------------------------------------
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-- Haskell has a very strong type system, and every valid expression has a type.
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-- Some basic types:
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5 :: Integer
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"hello" :: String
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True :: Bool
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-- Functions have types too.
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-- `not` takes a boolean and returns a boolean:
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-- not :: Bool -> Bool
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-- Here's a function that takes two arguments:
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-- add :: Integer -> Integer -> Integer
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-- When you define a value, it's good practice to write its type above it:
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double :: Integer -> Integer
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double x = x * 2
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----------------------------------------------------
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-- 6. Control Flow and If Expressions
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----------------------------------------------------
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-- if-expressions
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haskell = if 1 == 1 then "awesome" else "awful" -- haskell = "awesome"
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-- if-expressions can be on multiple lines too, indentation is important
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haskell = if 1 == 1
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then "awesome"
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else "awful"
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-- case expressions: Here's how you could parse command line arguments
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case args of
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"help" -> printHelp
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"start" -> startProgram
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_ -> putStrLn "bad args"
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-- Haskell doesn't have loops; it uses recursion instead.
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-- map applies a function over every element in a list
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map (*2) [1..5] -- [2, 4, 6, 8, 10]
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-- you can make a for function using map
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for array func = map func array
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-- and then use it
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for [0..5] $ \i -> show i
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-- we could've written that like this too:
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for [0..5] show
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-- You can use foldl or foldr to reduce a list
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-- foldl <fn> <initial value> <list>
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foldl (\x y -> 2*x + y) 4 [1,2,3] -- 43
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-- This is the same as
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(2 * (2 * (2 * 4 + 1) + 2) + 3)
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-- foldl is left-handed, foldr is right-handed
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foldr (\x y -> 2*x + y) 4 [1,2,3] -- 16
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-- This is now the same as
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(2 * 1 + (2 * 2 + (2 * 3 + 4)))
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----------------------------------------------------
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-- 7. Data Types
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----------------------------------------------------
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-- A data type is declared with a 'type constructor' on the left
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-- and one or more 'data constructors' on the right, separated by
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-- the pipe | symbol. This is a sum/union type. Each data constructor
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-- is a (possibly nullary) function that creates an object of the type
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-- named by the type constructor.
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-- This is essentially an enum
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data Color = Red | Blue | Green
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-- Now you can use it in a function:
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say :: Color -> String
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say Red = "You are Red!"
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say Blue = "You are Blue!"
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say Green = "You are Green!"
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-- Note that the type constructor is used in the type signature
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-- and the data constructors are used in the body of the function
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-- Data constructors are primarily pattern-matched against
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-- This next one is a traditional container type holding two fields
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-- In a type declaration, data constructors take types as parameters
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-- Data constructors can have the same name as type constructors
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-- This is common where the type only has a single data constructor
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data Point = Point Float Float
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-- This can be used in a function like:
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distance :: Point -> Point -> Float
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distance (Point x y) (Point x' y') = sqrt $ dx + dy
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where dx = (x - x') ** 2
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dy = (y - y') ** 2
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-- Types can have multiple data constructors with arguments, too
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data Name = Mononym String
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| FirstLastName String String
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| FullName String String String
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-- To make things clearer we can use record syntax
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data Point2D = CartesianPoint2D { x :: Float, y :: Float }
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| PolarPoint2D { r :: Float, theta :: Float }
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myPoint = CartesianPoint2D { x = 7.0, y = 10.0 }
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-- Using record syntax automatically creates accessor functions
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-- (the name of the field)
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xOfMyPoint = x myPoint
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-- xOfMyPoint is equal to 7.0
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-- Record syntax also allows a simple form of update
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myPoint' = myPoint { x = 9.0 }
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-- myPoint' is CartesianPoint2D { x = 9.0, y = 10.0 }
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-- Even if a type is defined with record syntax, it can be declared like
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-- a simple data constructor. This is fine:
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myPoint'2 = CartesianPoint2D 3.3 4.0
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-- It's also useful to pattern match data constructors in `case` expressions
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distanceFromOrigin x =
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case x of (CartesianPoint2D x y) -> sqrt $ x ** 2 + y ** 2
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(PolarPoint2D r _) -> r
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-- Your data types can have type parameters too:
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data Maybe a = Nothing | Just a
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-- These are all of type Maybe
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Just "hello" -- of type `Maybe String`
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Just 1 -- of type `Maybe Int`
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Nothing -- of type `Maybe a` for any `a`
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-- For convenience we can also create type synonyms with the 'type' keyword
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type String = [Char]
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-- Unlike `data` types, type synonyms need no constructor, and can be used
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-- anywhere a synonymous data type could be used. Say we have the
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-- following type synonyms and items with the following type signatures
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type Weight = Float
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type Height = Float
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type Point = (Float, Float)
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getMyHeightAndWeight :: Person -> (Height, Weight)
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findCenter :: Circle -> Point
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somePerson :: Person
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someCircle :: Circle
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distance :: Point -> Point -> Float
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-- The following would compile and run without issue,
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-- even though it does not make sense semantically,
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-- because the type synonyms reduce to the same base types
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distance (getMyHeightAndWeight somePerson) (findCenter someCircle)
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----------------------------------------------------
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-- 8. Typeclasses
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----------------------------------------------------
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-- Typeclasses are one way Haskell does polymorphism
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-- They are similar to interfaces in other languages
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-- A typeclass defines a set of functions that must
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-- work on any type that is in that typeclass.
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-- The Eq typeclass is for types whose instances can
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-- be tested for equality with one another.
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class Eq a where
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(==) :: a -> a -> Bool
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(/=) :: a -> a -> Bool
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x == y = not (x /= y)
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x /= y = not (x == y)
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-- This defines a typeclass that requires two functions, (==) and (/=)
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-- It also declares that one function can be declared in terms of another
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-- So it is enough that *either* the (==) function or the (/=) is defined
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-- And the other will be 'filled in' based on the typeclass definition
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-- To make a type a member of a type class, the instance keyword is used
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instance Eq TrafficLight where
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Red == Red = True
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Green == Green = True
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Yellow == Yellow = True
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_ == _ = False
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-- Now we can use (==) and (/=) with TrafficLight objects
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canProceedThrough :: TrafficLight -> Bool
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canProceedThrough t = t /= Red
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-- You can NOT create an instance definition for a type synonym
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-- Functions can be written to take typeclasses with type parameters,
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-- rather than types, assuming that the function only relies on
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-- features of the typeclass
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isEqual (Eq a) => a -> a -> Bool
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isEqual x y = x == y
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-- Note that x and y MUST be the same type, as they are both defined
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-- as being of type parameter 'a'.
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-- A typeclass does not state that different types in the typeclass can
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-- be mixed together.
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-- So `isEqual Red 2` is invalid, even though 2 is an Int which is an
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-- instance of Eq, and Red is a TrafficLight which is also an instance of Eq
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-- Other common typeclasses are:
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-- Ord for types that can be ordered, allowing you to use >, <=, etc.
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-- Read for types that can be created from a string representation
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-- Show for types that can be converted to a string for display
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-- Num, Real, Integral, Fractional for types that can do math
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-- Enum for types that can be stepped through
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-- Bounded for types with a maximum and minimum
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-- Haskell can automatically make types part of Eq, Ord, Read, Show, Enum,
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-- and Bounded with the `deriving` keyword at the end of the type declaration
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data Point = Point Float Float deriving (Eq, Read, Show)
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-- In this case it is NOT necessary to create an 'instance' definition
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----------------------------------------------------
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-- 9. Haskell IO
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----------------------------------------------------
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-- While IO can't be explained fully without explaining monads,
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-- it is not hard to explain enough to get going.
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-- When a Haskell program is executed, `main` is
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-- called. It must return a value of type `IO a` for some type `a`. For example:
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main :: IO ()
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main = putStrLn $ "Hello, sky! " ++ (say Blue)
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-- putStrLn has type String -> IO ()
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-- It is easiest to do IO if you can implement your program as
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-- a function from String to String. The function
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-- interact :: (String -> String) -> IO ()
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-- inputs some text, runs a function on it, and prints out the
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-- output.
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countLines :: String -> String
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countLines = show . length . lines
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main' = interact countLines
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-- You can think of a value of type `IO ()` as representing a
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-- sequence of actions for the computer to do, much like a
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-- computer program written in an imperative language. We can use
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-- the `do` notation to chain actions together. For example:
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sayHello :: IO ()
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sayHello = do
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putStrLn "What is your name?"
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name <- getLine -- this gets a line and gives it the name "name"
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putStrLn $ "Hello, " ++ name
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-- Exercise: write your own version of `interact` that only reads
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-- one line of input.
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-- The code in `sayHello` will never be executed, however. The only
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-- action that ever gets executed is the value of `main`.
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-- To run `sayHello` comment out the above definition of `main`
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-- and replace it with:
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-- main = sayHello
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-- Let's understand better how the function `getLine` we just
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-- used works. Its type is:
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-- getLine :: IO String
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-- You can think of a value of type `IO a` as representing a
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-- computer program that will generate a value of type `a`
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-- when executed (in addition to anything else it does). We can
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-- name and reuse this value using `<-`. We can also
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-- make our own action of type `IO String`:
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action :: IO String
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action = do
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putStrLn "This is a line. Duh"
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input1 <- getLine
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input2 <- getLine
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-- The type of the `do` statement is that of its last line.
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-- `return` is not a keyword, but merely a function
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return (input1 ++ "\n" ++ input2) -- return :: String -> IO String
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-- We can use this just like we used `getLine`:
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main'' = do
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putStrLn "I will echo two lines!"
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result <- action
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putStrLn result
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putStrLn "This was all, folks!"
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-- The type `IO` is an example of a "monad". The way Haskell uses a monad to
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-- do IO allows it to be a purely functional language. Any function that
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-- interacts with the outside world (i.e. does IO) gets marked as `IO` in its
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-- type signature. This lets us reason about which functions are "pure" (don't
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-- interact with the outside world or modify state) and which functions aren't.
|
||
|
||
-- This is a powerful feature, because it's easy to run pure functions
|
||
-- concurrently; so, concurrency in Haskell is very easy.
|
||
|
||
|
||
----------------------------------------------------
|
||
-- 10. The Haskell REPL
|
||
----------------------------------------------------
|
||
|
||
-- Start the repl by typing `ghci`.
|
||
-- Now you can type in Haskell code. Any new values
|
||
-- need to be created with `let`:
|
||
|
||
let foo = 5
|
||
|
||
-- You can see the type of any value or expression with `:t`:
|
||
|
||
> :t foo
|
||
foo :: Integer
|
||
|
||
-- Operators, such as `+`, `:` and `$`, are functions.
|
||
-- Their type can be inspected by putting the operator in parentheses:
|
||
|
||
> :t (:)
|
||
(:) :: a -> [a] -> [a]
|
||
|
||
-- You can get additional information on any `name` using `:i`:
|
||
|
||
> :i (+)
|
||
class Num a where
|
||
(+) :: a -> a -> a
|
||
...
|
||
-- Defined in ‘GHC.Num’
|
||
infixl 6 +
|
||
|
||
-- You can also run any action of type `IO ()`
|
||
|
||
> sayHello
|
||
What is your name?
|
||
Friend!
|
||
Hello, Friend!
|
||
|
||
```
|
||
|
||
There's a lot more to Haskell, including typeclasses and monads. These are the
|
||
big ideas that make Haskell such fun to code in. I'll leave you with one final
|
||
Haskell example: an implementation of a quicksort variant in Haskell:
|
||
|
||
```haskell
|
||
qsort [] = []
|
||
qsort (p:xs) = qsort lesser ++ [p] ++ qsort greater
|
||
where lesser = filter (< p) xs
|
||
greater = filter (>= p) xs
|
||
```
|
||
|
||
There are two popular ways to install Haskell: The traditional [Cabal-based installation](http://www.haskell.org/platform/), and the newer [Stack-based process](https://www.stackage.org/install).
|
||
|
||
You can find a much gentler introduction from the excellent
|
||
[Learn you a Haskell](http://learnyouahaskell.com/),
|
||
[Happy Learn Haskell Tutorial](http://www.happylearnhaskelltutorial.com/) or
|
||
[Real World Haskell](http://book.realworldhaskell.org/).
|