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631 lines
30 KiB
Markdown
631 lines
30 KiB
Markdown
---
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language: GolfScript
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filename: golfscript.gs
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contributors:
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- ["Nicholas S Georgescu", "http://github.com/ngeorgescu"]
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---
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GolfScript is an esoteric language that was developed in 2007 by Darren
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Smith. It is a scripting language with an interpreter written in Ruby. It lets
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you write very dense code in very few characters. The main goal of the language
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is, as the name suggests, to solve problems in as few keystrokes as possible.
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The examples page on the GolfScript website even has an entire Sudoku solver
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written in just 77 characters.
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If you get really good at GolfScript you can easily find yourself using it as a
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go-to language for solving some (even somewhat hard) coding problems. It's never
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going to be faster than Ruby, but it can be very fast to write, since a single
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character of GolfScript can replace an entire line of code in some other languages.
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GolfScript is based on the use of the stack. This tutorial therefore will
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read as a sequence of stack operations on an actual stack, as opposed to some
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standalone code and individual results. The stack starts as an empty list, and
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everything either adds to the stack, or it pops some items off, transforms them,
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and puts them back onto the stack.
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To get started running GolfScript, you can get the golfscript.rb file from the
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[GitHub repo](https://github.com/darrenks/golfscript). Copy it into your `$PATH`,
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(dropping the .rb and chmodding as necessary). You can run GolfScript from either
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the interactive interpreter (which mirrors the tutorial below). Once you get the hang
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of GolfScript, you can start running from "stdin". If you see a script starting with `~`,
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it was probably designed to be dropped in a file and run with `golfscript file.gs`. You
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can pipe in or enter in your input at runtime.
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```
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> anything undefined technically evaluates to nothing and so is also a comment
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# but commenting it out explicitly anyway is probably a good idea because if
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# you use a reserved keyword or any punctuation you'll run into trouble.
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[]
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> ######################################################################
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# datatypes
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########################################################################
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> 1 # Here we add 1 to the stack. Any object entry adds things to the stack
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[1]
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> 'abc' # here we are adding a string. The only difference between single and
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# double quotes is that double lets you escape more things other than \' and \n
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# it won't matter for the sake of this tutorial.
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[1 "abc"]
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> {+} # the third type of object you can put on the stack is a block
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[1 "abc" {+}]
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> ] # this takes everything prior and puts it into an array, the fourth type
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# of object. (besides bug exploits like [2-1?] those are the only four types)
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[[1 "abc" {+}]]
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> ; # let's clear the stack by executing the discard function on this array.
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# if you type the characters ]; it always clears the stack.
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[]
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> 1"abc"{+}]; # newlines are whitespaces. Everything we did up to this point
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# can be put into one line and it all works the exact same.
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########################################################################
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# operators and math
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########################################################################
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[]
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> 1 1 # we add two 1s to the stack. We could also duplicate the first with .
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[1 1]
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> + # math is done by executing an operation on the top of the stack. This
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# can be a standalone character. The way to read this is that we put a 1 on
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# the stack, another one one the stack, and then executed a + operation which
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# takes the top two elements off of the stack, sums them up, and returns them
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# to the stack. This is typically referred to as postfix notation. It can be
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# a bit jarring, but this is the way to think about things. You're adding to
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# the stack with objects and modifying the top of the stack with operators.
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[2]
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> 8 1- # minus works the same way. N.B. that we still have that 2 on the stack
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# from earlier
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[2 7]
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> 10 2* # multiplication works the same way. The product is added to the stack
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[2 7 20]
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> 35 4/ # all division is integer division
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[2 7 20 8]
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> 35 4% # modulo operation
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[2 7 20 8 3]
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> 2 3? # exponentiation
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[2 7 20 8 3 8]
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> 8~ # bitwise "not" function on signed integers
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[2 7 20 8 3 8 -9]
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> -1~ # this yields 0, which is useful to know for the ? operator
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[2 7 20 8 3 8 -9 0]
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> 5 3| # or: yields 7, since [1 0 1] | [0 1 1] => [1 1 1]
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[2 7 20 8 3 8 -9 0 7]
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> 5 3^ # xor: yields 6, since the parity differs at [1 1 0]
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[2 7 20 8 3 8 -9 0 7 6]
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> 5 3& # and: yields 1, since it's the only bit active in both: [0 0 1]
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[2 7 20 8 3 8 -9 0 7 6 1]
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> ]; ###################################################################
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# booleans
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########################################################################
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[]
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> 5 3
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[5 3]
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> < #add two numbers to the stack, and then perform a lessthan operation
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# booleans are False if 0, [], {}, '', and true if anything else.
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[0]
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> 5 3> # greater than operation.
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[0 1]
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> 5 3= #single equal is the operator. Again, before the equals is executed,
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# the stack reads [0 1 5 3], and then the equals operator checks the top 2
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# values and yields:
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[0 1 0]
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> ! #not, returns 1 if 0 else 0.
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[0 1 1]
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> ) #increments the last number
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[0 1 2]
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> ( #decrements the last number
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[0 1 1]
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> ]; ###################################################################
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# stack control
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########################################################################
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[]
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> 1 # put a number on the stack
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[1]
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> . # duplicate the number
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[1 1]
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> ) # increment
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[1 2]
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> \ # flip the top two items
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[2 1]
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> 1$ # $ copies the nth-to-last item on the stack at the index preceding.
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# Here we get the 1-indexed item.
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[2 1 2]
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> 0$ # to copy the 0-indexed item we use the appropriate index.
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# This is identical to . operation
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[2 1 2 2]
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> ) # increment
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[2 1 2 3]
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> @ # pulls the third item up to the top
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[2 2 3 1]
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> [@] # use this trick to flip the top 3 items and put them into an array
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# if you wrap any operation in brackets it flips the results into an array.
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# even math operations like, [+] and [-]
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[2 [3 1 2]]
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> ]; # also, using at most two strokes you can orient the top three items
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# in any permutation. Below are shown the results on 3,~
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# => 0 1 2 (i.e. doing nothing)
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# \ => 0 2 1
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# @\ => 1 0 2
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# @ => 1 2 0
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# @@ => 2 0 1
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# \@ => 2 1 0
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[]
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> ######################################################################
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# using arrays
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########################################################################
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[]
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> 2, # comma is the range() function
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[[0 1]]
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> , # and also the length() function
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[2]
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> ;4, # let's get an array of four items together
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[[0 1 2 3]]
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> ) # we can pop off the last value
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[[0 1 2] 3]
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> + # and put it back
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[[0 1 2 3]]
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> ( # we can pop off the first value
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[[1 2 3] 0]
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> \+ # and put it back
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[[0 1 2 3]]
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> 2- # we can subtract a particular value
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[[0 1 3]]
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> [1 3] # or a list of values
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[[0 1 3] [1 3]]
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> -
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[[0]]
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> ! # boolean operations also work on lists, strings, and blocks. If it's
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# empty it's a 1, otherwise 0. Here, the list has a zero, but it's not zero-
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# length, so the array as a whole is still True... and hence "not" is False
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[0]
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> ;4,(+ # let's make a range, pop the first value, and tack it on the end
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[[1 2 3 0]]
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> $ # we can also restore order by sorting the array
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[[0 1 2 3]]
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> 1 > # we can also use < > and = to get the indeces that match. Note this
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# is not a filter! This is an index match. Filtering items greater than one
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# is done with {1>},
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[[1 2 3]]
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> 2 < # remember it's zero-indexed, so everything in this array is at an index
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# less than 2, the indeces are 0 and 1.
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[[1 2]]
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> 1= # < and > return an array, even if it's one item. Equals always drops
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# it out of the array
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[2]
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> ;6,2% # the modulo operator works on lists as the step.
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[[0 2 4]]
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> ;4,2,-:a 3,2+:b # booleans also work on lists. lets define two lists
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[[2 3] [0 1 2 2]]
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> | # "or" - returns set of items that appear in either list i.e. "union set"
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[[2 3 0 1]]
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> ;a b& # returns set of items that appear in 1 AND 2, e.g. "intersection set"
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[[2]]
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> ;a b^ # returns the symmetric difference set between two lists,
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[[3 0 1]]
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> ~ # tilde unpacks the items from a list
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[3 0 1]
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> ]; a
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[2 3]
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> 2? # finds the index of an item
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[0]
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> ;3a?
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[1]
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> 4a? # returns -1 if the item doesn't exist. Note: Order of element and array
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# doesn't matter for searching. it can be [item list?] or [list item?].
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[1 -1]
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> ]; # clear
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[]
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> 3,[4]* # join or intersperse: puts items in between the items
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[[0 4 1 4 2]]
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> ; 3,4* # multiplication of lists
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[[0 1 2 0 1 2 0 1 2 0 1 2]]
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> ;[1 2 3 2 3 5][2 3]/ # "split at"
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[[[1] [] [5]]]
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> ;[1 2 3 2 3 5][2 3]% # modulo is "split at... and drop empty"
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[[[1] [5]]]
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> ];####################################################################
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# strings
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########################################################################
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# strings work just like arrays
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[]
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> "use arch, am vegan, drive a stick" ', '/ # split
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[["use arch" "am vegan" "drive a stick"]]
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> {'I '\+', BTW.'+}% # map
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[["I use arch, BTW." "I am vegan, BTW." "I drive a stick, BTW."]]
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> n* # join. Note the variable n is defined as a newline char by default
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["I use arch, BTW.\nI am vegan, BTW.\nI drive a stick, BTW."]
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> n/ # to replace, use split, and join with the replacement string.
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[n "Also, not sure if I mentioned this, but" n]{+}* # fold sum 3-item array
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* # and use join to get the result
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n+ print # and then pop/print the results prettily
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I use arch, BTW.
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Also, not sure if I mentioned this, but
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I am vegan, BTW.
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Also, not sure if I mentioned this, but
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I drive a stick, BTW.
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[]
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> '22222'{+}* # note that if you fold-sum a string not in an array, you'll
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# get the sum of the ascii values. '2' is 50, so five times that is:
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[250]
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> ]; # this actually is a clever trick to get ascii values into an array.
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[]
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> "aabc" [{""+~}*] # if you fold over addition and drop it into a string:
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[[97 97 98 99]]
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> {[.]""^}%""+ # which can be returned to a string as such using a ""^ map.
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# and an empty string join.
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["aabc"]
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> {32-}% # note that most mapping operations work on the ascii values as
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# you would expect, for instance with the difference between A and a being
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# 32, you can just subtract that from the ascii value to get:
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["AABC"]
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> ]; ###################################################################
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# blocks
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########################################################################
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[]
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> 3,~ # start with an unpacked array
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[0 1 2]
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> {+-} # brackets define a block which can comprise multiple functions
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[0 1 2 {+-}]
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> ~ # blocks are functions waiting for execution. tilde does a single
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# execution of the block in this case, we added the top two values, 1 and 2,
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# and subtracted from 0
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[-3]
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> ;10,~{+}5* # multiplication works on executing blocks multiple times
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# in this case we added the last 6 values together by running "add" 5 times
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[0 1 2 3 39]
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> ];10,4> # we can achieve the same result by just grabbing the last 6 items
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[[4 5 6 7 8 9]]
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> {+}* # and using the "fold" function for addition.
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[39]
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> # "fold" sequentially applies the operation pairwise from the left
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# and then dumps the results. Watch what happens when we use the duplicate
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# operator to fold. it's clear what happens when we duplicate and then negate
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# the duplicated item:
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> ;4,{.-1*}*
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[0 1 -1 2 -2 3 -3]
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> ]{3%}, # we can filter a list based on applying the block to each element
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# in this case we get the numbers that do NOT give 0 mod 3
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[[1 -1 2 -2]]
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> ;10,{3%0}, # note that only the last element matters for retaining in the
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# array. Here we take 0..9, calculate x mod 3, and then return a 0. The
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# intermediate generated values are dumped out sequentially.
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[0 1 2 0 1 2 0 1 2 0 []]
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> ]; # clear
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[]
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> 5,{5*}% # map performs each operation on the array and returns the result
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# to an array
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[[0 5 10 15 20]]
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> {.}% # watch what happens when you map duplicate on each item
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[[0 0 5 5 10 10 15 15 20 20]]
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> ]; ###################################################################
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# Control Flow!
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########################################################################
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# This is the most important part of scripting. Most languages have
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# two main types of loops, for loops and while loops. Even though golfscript
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# has many possible loops, only a few are generally useful and terse. For loops
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# are implemented using mapping, filtering, folding, and sorting over lists.
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# For instance, we can take the factorial of 6 by:
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6, # get 0..5
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{)}% # increment the list, i.e. "i++ for i in list" to get 1..6
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{*}* # fold by multiplication , 9 characters for the operator itself.
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[720]
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> 6),(;{*}* # but can we get shorter? We can save some space by incrementing
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# the 6, dropping the zero, and folding. 8 characters.
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> # we can also use fold to do the same thing with unfold
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1 6 # accumlator and multiplicand, we'll call A and M
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{}{ # while M
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. # copy M, so now the stack is A M M
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@ # bring A to the top, so now M M A
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* # apply M to the accumulator, so M A
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\( # flip the order, so it's A M, and M--
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}/; # "end", drop the list of multiplicands
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# this is effectively a while-loop factorial
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[720 720]
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> 1.{6>!}{.@*\)}/; # we can also do the same thing with M++ while M not > 6
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> 1 6{.@*\(.}do; # works the same way as the decrementing fold.
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[720 720 720]
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> ]; #obviously a for loop is ideal for factorials, since it naturally lends
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# itself to running over a finite set of items.
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########################################################################
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# Writing code
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########################################################################
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# Let's go through the process for writing a script. There are some tricks and
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# ways to think about things. Let's take a simple example: a prime sieve.
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# There are a few strategies for sieving. First, there's a strategy that
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# uses two lists, candidates and primes. We pop a value from candidates,
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# remove all the candidates divisible by it, and then add it to the primes.
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# Second, there's just a filtering operation on numbers. I think it's
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# probably shorter to write a program that just checks if a number has no
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# numbers mod zero besides 0, 1, and itself. Slower, but shorter is king.
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# Let's try this second strategy first.
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[]
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> 10 # we're probably going to filter a list using this strategy. It's easiest
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# to start working with one element of the list. So let's take some example
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# where we know the answer that we want to get.
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[10]
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> .,2> # let's duplicate it and take a list of values, and drop the first two
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[10 [2 3 4 5 6 7 8 9]]
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> {1$\%!}, # duplicate the ten, and scoot it behind the element, and then run
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# 10 element %, and then ! the answer, so we are left with even multiples
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[10 [2 5]]
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> \; # we want to get rid of the intermediate so it doesn't show up in our
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# solution.
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[[2 5]]
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> 10.,2,-{1$\%!},\; # Okay, let's put our little function together on one line
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[[2 5] [2 5]]
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> ;; # now we just filter the list using this strategy. We need to negate the
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# result with ! so when we get a number with a factor, ! evaluates to 0, and
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# the number is filtered out.
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[]
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> 10,{.,2,-{1$\%!},\;!}, # let's try filtering on the first 10 numbers
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[[0 1 2 3 5 7]]
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> 2> # now we can just drop 0 and 1.
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[[2 3 5 7]]
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> 4.?,{.,2,-{1$\%!},\;!},2> # trick: an easy way to generate large numbers in
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# a few bytes is duplicate and exponentiate. 4.? is 256, and 9.? is 387420489
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[[2 3 5 7] [2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89
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97 101 103 107 109 113 127 131 137 139 149 151 157 163 167 173 179 181 191 193
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197 199 211 223 227 229 233 239 241 251]]
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> ];'4.?,{.,2,-{1$\%!},\;!},2>', # how long is our code for p<256 ?
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[25]
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> ; # this is 25 characters. Can we do better?!
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[]
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> []99,2> # let's go with the first strategy. We'll start with an empty list
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# of primes and a list of candidates
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[[] [2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
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29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
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55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
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81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98]]
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> (\ # pop left and leave left, we're going to copy this value with the filter
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[[] 2 [3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
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29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
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55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
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81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98]]
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> {1$%}, # filter out anything that is 0 mod by the popped item one back on the
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# stack
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[[] 2 [3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51
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53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97]]
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> @@+ # great, all the 2-divisible values are off the list! now we need to add
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# it to the running list of primes
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[[3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55
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57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97] [2]]
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> \ # swap back. Now it seems pretty clear when our candidates list is empty
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# we're done. So let's try it with a do loop. Remember we need to duplicate
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# the final value for the pop check. So we add a dot
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[[2] [3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53
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55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97]]
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> {(\{1$%},@@+\.}do;
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[[2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97]]
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> ; # ok that worked. So let's start with our initialization as well.
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[]4.?,2>{(\{1$%},@@+\.}do; # and let's check our work
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[[2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 101
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103 107 109 113 127 131 137 139 149 151 157 163 167 173 179 181 191 193 197 199
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211 223 227 229 233 239 241 251]]
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> ,'[]99,2>{(\{1$%},@@+\.}do;', # how long is this?
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[26]
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> ]; # wow this solution is only 26 long, and much more effective. I don't see
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# a way to get any smaller here. I wonder if with unfold we can do better? The
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# strategy here is to use unfold and then at the end grab the first value from
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# each table.
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[]
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> 99,2> # start with the candidates list
|
|
[[2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
|
|
30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
|
|
56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
|
|
82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98]]
|
|
> (\{1$%}, # pop left and filter
|
|
[2 [3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53
|
|
55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97]]
|
|
> (\{1$%}, # again
|
|
[2 3 [5 7 11 13 17 19 23 25 29 31 35 37 41 43 47 49 53 55 59 61 65 67 71 73 77
|
|
79 83 85 89 91 95 97]]
|
|
89 91 95 97]]
|
|
> {}{(\{1$%},}/ # ok I think it'll work. let's try to put it into an unfold.
|
|
[2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 [[5 7
|
|
11 13 17 19 23 25 29 31 35 37 41 43 47 49 53 55 59 61 65 67 71 73 77 79 83 85
|
|
89 91 95 97] [7 11 13 17 19 23 29 31 37 41 43 47 49 53 59 61 67 71 73 77 79 83
|
|
89 91 97] [11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97] [13
|
|
17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97] [17 19 23 29 31 37 41
|
|
43 47 53 59 61 67 71 73 79 83 89 97] [19 23 29 31 37 41 43 47 53 59 61 67 71 73
|
|
79 83 89 97] [23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97] [29 31 37 41
|
|
43 47 53 59 61 67 71 73 79 83 89 97] [31 37 41 43 47 53 59 61 67 71 73 79 83 89
|
|
97] [37 41 43 47 53 59 61 67 71 73 79 83 89 97] [41 43 47 53 59 61 67 71 73 79
|
|
83 89 97] [43 47 53 59 61 67 71 73 79 83 89 97] [47 53 59 61 67 71 73 79 83 89
|
|
97] [53 59 61 67 71 73 79 83 89 97] [59 61 67 71 73 79 83 89 97] [61 67 71 73
|
|
79 83 89 97] [67 71 73 79 83 89 97] [71 73 79 83 89 97] [73 79 83 89 97] [79 83
|
|
89 97] [83 89 97] [89 97] [97]]]
|
|
> ;] # drop that list of candidates generated at each step and put the items
|
|
# left behind by the unfold at each step (which is the primes) into a list
|
|
[[2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97]]
|
|
> ]; # clear and let's try with larger numbers
|
|
[]
|
|
> 4.?,2>{}{(\{1$%},}/;]
|
|
[[2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 101
|
|
103 107 109 113 127 131 137 139 149 151 157 163 167 173 179 181 191 193 197 199
|
|
211 223 227 229 233 239 241 251]]
|
|
>;'4.?,2>{}{(\{1$%},}/;]', # find the length of our solution.
|
|
[21]
|
|
> ]; # only 21 characters for the primes! Let's see if we actually can use this
|
|
# strategy of leaving items behind, now using the do loop to get even shorter!
|
|
> 3.?,2> # candidates
|
|
[[2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26]]
|
|
> (\{1$%}, # pop and filter
|
|
[2 [3 5 7 9 11 13 15 17 19 21 23 25]]
|
|
> (\{1$%}, # again!
|
|
[2 3 [5 7 11 13 17 19 23 25]]
|
|
> {(\{1$%},.}do;] # try in a do loop and drop the empty list of candidates at
|
|
# the end of the do loop. Don't forget the dot before the closing brace!
|
|
[[2 3 5 7 11 13 17 19 23]]
|
|
> ;4.?,2>{(\{1$%},.}do;] # check our work
|
|
[[2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 101
|
|
103 107 109 113 127 131 137 139 149 151 157 163 167 173 179 181 191 193 197 199
|
|
211 223 227 229 233 239 241 251]]
|
|
> ;'4.?,2>{(\{1$%},.}do;]',
|
|
[21]
|
|
>]; # Still 21 characters. there's one other thing to try, which is the prime
|
|
# test known as Wilson's theorem. We can try filtering the items down using
|
|
# this test.
|
|
[]
|
|
> '4.?,2>{.,(;{*}*.*\%},'.~\, # let's run it and take the length
|
|
[[2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 101
|
|
103 107 109 113 127 131 137 139 149 151 157 163 167 173 179 181 191 193 197 199
|
|
211 223 227 229 233 239 241 251] 21]
|
|
> ; # Still 21 characters! I think this number is quite good and it's not
|
|
# obvious how to beat it. The problem with GolfScript is there's always someone
|
|
# out there who thinks of some trick you didn't. For instance, you might think
|
|
# you're doing well with a Collatz seq generator of {(}{.2%{3*)}{2/}if}/ until
|
|
# you find that someone figured out {(}{3*).2%6\?/}/ which is so much shorter
|
|
# and cleaner - the unfold operation is nearly half the length!
|
|
########################################################################
|
|
# How to read GolfScript
|
|
########################################################################
|
|
# let's take the gcd from the GolfScript banner. It starts with:
|
|
[]
|
|
> '2706 410'~ # so that's pretty straightforward, that it just evals the list
|
|
# and dumps the results on the stack. It's common to read from stdin which
|
|
# necessitates unpacking with ~
|
|
[2706 410]
|
|
> . # we want to know what that do loop does. the best way to do that is to
|
|
# drop the braces and run the loop one command at a time. We duplicate
|
|
[2706 410 410]
|
|
> @\ # We rearrange
|
|
[410 2706 410]
|
|
> % # we take the modulo
|
|
[410 246]
|
|
> .@\% # repeat. Note we don't need to run the final dot before the closing
|
|
# brace since this is just a value that is popped to check the loop condition
|
|
# you can also replicate the loop end with a semicolon to pop it yourself.
|
|
[246 164]
|
|
> .@\% # again!
|
|
[164 82]
|
|
> .@\% # and finally we hit zero. The loop would exit and ; would pop the zero,
|
|
# leaving you with the gcd of 82.
|
|
[82 0]
|
|
> ;; 2706 410{1$1$%.}do # Clearly this involves knowing about Euclid's method.
|
|
# you can also try a more obvious method like this one here which shows the
|
|
# numbers in sequence.
|
|
[2706 410 246 164 82 0]
|
|
>]; # so sometimes it pays dividends to know the math and you can write short
|
|
# algorithms that rely on easy tricks that aren't immediately obvious.
|
|
[]
|
|
> # let's try looking at the sudoku solver that is on the examples page. I'll
|
|
# skip the unpack step.
|
|
[2 8 4 3 7 5 1 6 9 0 0 9 2 0 0 0 0 7 0 0 1 0 0 4 0 0 2 0 5 0 0 0 0 8 0 0 0 0 8
|
|
0 0 0 9 0 0 0 0 6 0 0 0 0 4 0 9 0 0 1 0 0 5 0 0 8 0 0 0 0 7 6 0 4 4 2 5 6 8 9 7
|
|
3 1]:a 0?:b # again the grid is put into an array. Now, the next step
|
|
# is to define the "@" symbol as the working grid. This is because "@9" is
|
|
# interpreted as two symbols, whereas if you used something like "a" as the
|
|
# variable "a9" is interpreted as a single symbol, and this is not defined,
|
|
# so it will not get run at execution time. You would need a space which is an
|
|
# additional char. On the other hand, redefining built-ins is confusing so I
|
|
# will use "a" and "b" for the "@" and "^" definitions respectively. So the
|
|
# grid is "a" and the zero-index location of the first zero is "b", at index 9.
|
|
[9]
|
|
> ~! # this makes sure that the value is not -1 for find, i.e. -1~ evaluates to
|
|
# 0 so a ! makes it nonzero. ?~! is a great trick for "isn't in the list"
|
|
[0]
|
|
> {@p}* # this prints out the grid the number of times as the previous value,
|
|
# which is how this thing "finishes". So if 0 isn't in the grid, it prints.
|
|
> 10, # let's get the digits 0-9. Zero will be eliminated because our original
|
|
# value is zero so when we look in any row or column, zero is guaranteed to be
|
|
# there.
|
|
[[0 1 2 3 4 5 6 7 8 9]]
|
|
> a 9/ # split the original grid row-wise
|
|
b 9/ # get the row of our checked value, in this case the second row
|
|
= # and we get that row and
|
|
- # take those numbers off the candidates
|
|
[[1 3 4 5 6 8]]
|
|
> a # put the grid on the stack
|
|
b 9% # get the column of the zero
|
|
> # drop the first x values of the grid
|
|
9% # take every ninth digit. We now have the column the zero is in
|
|
> - # pull those items off the candidates list
|
|
[[1 3 5 6]]
|
|
> a 3/ # split the grid into three-long arrays
|
|
b 9% # get the column of the zero
|
|
3/ # is the column in the left (0), middle (1), or right (2) triad?
|
|
> # pull that many three-groups off
|
|
3% # get every third. Now we have 9 groups - the left side of the grid
|
|
3/ # divide those 9 groups it into thirds
|
|
b 27/ # was the zero on top (0), middle (1), or bottom (2) third of the grid?
|
|
= # since it's the top, grab the top group of triads. You now have the
|
|
# 1/9th of The sudoku grid where the zero sits
|
|
[[1 3 5 6] [[2 8 4] [0 0 9] [0 0 1]]]
|
|
> {+}*- # flatten those lists and remove those items from the candidates
|
|
# We now have the possible values for the position in question that work given
|
|
# the current state of the grid! if this list is empty then we've hit a
|
|
# contradiction given our previous values.
|
|
[[3 5 6]]
|
|
> 0= # {a b<\+a 1 b+>+}/ # now we've hit this unfold operation. If you run it
|
|
# you'll find we get the grids back. How does that work?! Let's take the first
|
|
# value in the "each" []{}/ operation. This is the best way to figure out what
|
|
# is happening in a mapping situation.
|
|
[3]
|
|
> a # get the grid
|
|
b< # get the grid up to the zero
|
|
\+ # and tack on our value of 3.
|
|
[[2 8 4 3 7 5 1 6 9 3]]
|
|
> a 1b+>+ # and we add on the rest of the grid. Note: we could do 1 char better
|
|
# because 1b+ is equivalent to but, longer than, just b)
|
|
[[2 8 4 3 7 5 1 6 9 3 0 9 2 0 0 0 0 7 0 0 1 0 0 4 0 0 2 0 5 0 0 0 0 8 0 0 0 0 8
|
|
0 0 0 9 0 0 0 0 6 0 0 0 0 4 0 9 0 0 1 0 0 5 0 0 8 0 0 0 0 7 6 0 4 4 2 5 6 8 9 7
|
|
3 1]]
|
|
> 1;; # and the do block runs again no matter what. So it's now clear why this
|
|
# thing exists with an error: if you solve the last digit, then this loop just
|
|
# keeps on rolling! You could add some bytes for some control flow but if it
|
|
# works it works and short is king.
|
|
[]
|
|
|
|
# Closing Tips for getting to the next level:
|
|
# 0. using lookback might be more effective than swapping around the values.
|
|
# for instance, 1$1$ and \.@.@.\ do the same thing: duplicate last two items
|
|
# but the former is more obvious and shorter.
|
|
# 1. golfscript can be fun to use for messing around with integer sequences or
|
|
# do other cool math. So, don't be afraid to define your own functions to
|
|
# make your life easier, like
|
|
> {$0=}:min; {$-1=}:max; {.,(;{*}*.*\%}:isprime; {.|}:set; # etc.
|
|
# 2. write pseudocode in another language or port a script over to figure out
|
|
# what's going on. Especially useful when you combine this strategy with
|
|
# algebra engines. For instance, you can port the examples-page 1000 digits
|
|
# of pi to python and get:
|
|
# import sympy as sp
|
|
# a, k = sp.var('a'), list(range(20))[1::2]
|
|
# for _ in range(len(k)-1):
|
|
# m = k.pop()
|
|
# l = k.pop()
|
|
# k.append(((l+1)//2*m)//(l+2)+2*a)
|
|
# print(str(k[0]))
|
|
# which gives "2*a + floor(2*a/3 + floor(4*a/5 + 2*floor(6*a/7 + 3*floor(
|
|
# 8*a/9 + 4*floor(10*a/11 + 5*floor(12*a/13 + 6*floor(14*a/15 + 7*floor(16*
|
|
# a/17 + 72/17)/15)/13)/11)/9)/7)/5)/3)"... which makes it much more obvious
|
|
# what's going on than 10.3??:a;20,-2%{2+.2/@*\/a 2*+}* especially when
|
|
# you're new to the language
|
|
# 3. a little math goes a long way. The above prime test uses Wilson's theorem
|
|
# a comparable program testing for factors {:i,(;{i\%!},(;!}:isprime is
|
|
# longer and slower. Also, as discussed above, Collatz is much shorter if
|
|
# you recognize that you can do (3x+1) and then divide by 6 to the power
|
|
# ((3x+1) mod 2). (If x was even, (3x+1) is now odd, so 3x+1 div 6 is x/2.)
|
|
# avoiding conditionals and redundancy can sometimes require such insight.
|
|
# And of course, unless you know this continued fraction of pi it's hard to
|
|
# calculate it in a terse block of code.
|
|
# 4. don't be afraid to define variables and use arrays! particularly if you
|
|
# have 4 or more items to shuffle.
|
|
# 5. don't be afraid to use [some_long_script] to pack a bunch of items in an
|
|
# array after the fact, rather than gathering or adding them later or
|
|
# forcing yourself to use a datastructure that keeps the items in an array
|
|
# 6. sometimes you might get in a jam with - followed by an int that can be
|
|
# solved with ^ to do a symmetric set difference without adding a space
|
|
# 7. "#{require 'net/http';Net::HTTP.get_response(URI.parse(address)).body}"
|
|
# can get any page source from the internet, substituting 'address' for your
|
|
# URL. Try it with an OEIS b-file or wordlists, etc. You can also use the
|
|
# shorter "#{File.open('filename.txt').read}" to read in a file. GolfScript
|
|
# can run "#{any_ruby_code_here}" and add the results to the stack.
|
|
# 8. you can set anything to mean anything, which can be useful for golf:
|
|
# 3:^;^2? => 9 because this set ^ to 3, and 3 2 ? => 9
|
|
# 3:a;a2? => Warning: pop on empty stack - because a2 doesn't exist
|
|
# 3:a;a 2? => 9 - it works again, but takes an extra character over ^2
|
|
# usually you will only want to do this once you're trying to squeeze the
|
|
# last few chars out of your code because it ruins your environment.
|
|
```
|
|
|
|
* [Run GolfScript online](https://tio.run/#golfscript)
|
|
* [GolfScript's documentation](http://www.golfscript.com/golfscript/builtin.html)
|
|
* [Useful StackExchange thread](https://codegolf.stackexchange.com/questions/5264/tips-for-golfing-in-golfscript)
|
|
* [GolfScript on GitHub](https://github.com/darrenks/golfscript)
|