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204 lines
6.5 KiB
Markdown
204 lines
6.5 KiB
Markdown
---
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category: tool
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tool: linker
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contributors:
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- ["Alexander Kovalchuk", "https://github.com/Zamuhrishka"]
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translators:
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- ["Anuj Shah", "https://github.com/ShahAnuj2610"]
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---
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## Basic concepts and definitions
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**Position counter** - the linker has a special variable
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"." (dot) always contains the current output position.
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## Functions
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**ADDR (section)** - returns the absolute address of the specified section. However
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this section must be defined before using the ADDR function.
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**ALIGN (exp)** - returns the value of the position counter aligned to the border
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following the exp expression.
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**SIZEOF (section)** - returns the size of the section in bytes.
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**FILL (param)** - defines the fill pattern for the current section. All
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other unspecified regions within the section are filled with the value indicated
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in function argument.
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**KEEP (param)** - used to mark param as fatal.
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**ENTRY (func)** - defines the function that will be the entry point
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into the program.
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```bash
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# Determine the entry point to the program
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ENTRY(Reset_Handler)
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# Define a variable that contains the address of the top of the stack
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_estack = 0x20020000;
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# Define a variable that contains a heap size value
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_Min_Heap_Size = 0x200;
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# Define a variable that contains the value of the stack size
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_Min_Stack_Size = 0x400;
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# Description of the memory card available for this processor
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# MEMORY
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# {
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#MEMORY_DOMAIN_NAME (access rights): ORIGIN = START_ADDRESS, LENGTH = SIZE
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# }
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# In our example, the controller contains three memory areas:
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# RAM - starts with the address 0x20000000 and takes 128 KB;
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# CCMRAM - starts with the address 0x10000000 and occupies 64 KB;
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# FLASH - starts with the address 0x8000000; takes 1024 Kb;
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# Moreover, RAM memory access for reading, writing and execution.
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# CCMRAM memory is read-write only.
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# FLASH memory is available for reading and execution.
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MEMORY
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{
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RAM (xrw) : ORIGIN = 0x20000000, LENGTH = 128K
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CCMRAM (rw) : ORIGIN = 0x10000000, LENGTH = 64K
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FLASH (rx) : ORIGIN = 0x8000000, LENGTH = 1024K
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}
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# We describe output sections
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SECTIONS
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{
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# The first section contains a table of interrupt vectors
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.isr_vector :
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{
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# Align the current position to the border of 4 bytes.
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. = ALIGN(4);
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# There is an option --gc-sections, which allows you to collect garbage from unused
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# input sections. And if there are sections that the garbage collector should not touch,
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# you need to specify them as an argument to the KEEP () function (analogue of the keyword
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# volatile).
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# The entry (* (. Isr_vector)) means the .isr_vector sections in all object files. Because
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# appeal to the section in general terms looks like this: (FILE_NAME (SECTION_NAME))
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KEEP(*(.isr_vector))
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# Align the current position to the border of 4 bytes.
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. = ALIGN(4);
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# The expression "> MEMORY AREA" indicates which area of memory will be placed
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# this section. In our section, the .isr_vector section will be located in FLASH memory.
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} >FLASH
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# TOTAL: The .isr_vector section that contains the table of interrupt vectors is aligned
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# on the border of 4 bytes, marked as inaccessible to the garbage collector and placed at the beginning
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# FLASH microcontroller memory.
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# The second section contains the program code.
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.text :
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{
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# Align the current position to the border of 4 bytes.
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. = ALIGN(4);
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# We indicate that in this section the .text areas of all
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# object files
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*(.text)
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*(.text*)
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# Protect the .init and .fini sections from the garbage collector
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KEEP (*(.init))
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KEEP (*(.fini))
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# Align the current position to the border of 4 bytes.
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. = ALIGN(4);
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# The variable _etext is defined, which stores the address of the end of the .text section and which
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# may be available in the source code of the program through the announcement
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# volaile unsigned int extern _etext;
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_etext = .;
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} >FLASH
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# TOTAL: The .text section that contains the program code is aligned on the border of 4 bytes,
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# includes: all sections with program code in all object files and protected
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# from the garbage collector of the .init and .fini sections in all object files, located in FLASH
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# microcontroller memory immediately after the table of vectors.
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# The text, .init, and .fini sections. are located in memory in the order in which they
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# declared in the script.
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# The third section contains constant data.
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.rodata :
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{
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# Align the current position to the border of 4 bytes.
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. = ALIGN(4);
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# We indicate that in this section areas .rodata will be stored
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# object files
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*(.rodata)
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*(.rodata*)
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# Align the current position to the border of 4 bytes.
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. = ALIGN(4);
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} >FLASH
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# Save the absolute address of the .data section in the _sidata variable
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_sidata = LOADADDR(.data);
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# The fourth section contains initialized variables.
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.data :
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{
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# Align the current position to the border of 4 bytes.
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. = ALIGN(4);
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# Save the address of the current position (beginning of the section) in the variable _sdata
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_sdata = .;
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# We indicate that in this section the .data areas of all
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# object files
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*(.data)
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*(.data*)
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# Align the current position to the border of 4 bytes.
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. = ALIGN(4);
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# Save the address of the current position (end of section) in the variable _sdata
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_edata = .;
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# AT function indicates that this sector is stored in one memory area
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# (in our case, FLASH), and it will be executed from another area of memory (in our case, RAM).
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# There are two types of addresses:
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# * VMA (Virtual memory address) - this is the run-time address at which the compiler expects
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# see data.
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# * LMA (Load memory address) is the address at which the linker stores data.
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#Startup must code to copy the .data section from the LMA addresses to the VMA addresses.
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} >RAM AT> FLASH
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# The fifth section contains zero-initialized variables.
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.bss :
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{
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# Save the address of the current position (beginning of the section) in the variable _sbss and __bss_start__
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_sbss = .;
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__bss_start__ = _sbss;
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# We indicate that in this section the .bss areas of all
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# object files
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*(.bss)
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*(.bss*)
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# Align the current position to the border of 4 bytes.
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. = ALIGN(4);
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# Save the address of the current position (beginning of the section) in the variable _ebss and __bss_end__
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_ebss = .;
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__bss_end__ = _ebss;
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} >RAM
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# The sixth section contains a bunch and a stack. It is located at the very end of RAM.
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._user_heap_stack :
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{
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. = ALIGN(4);
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PROVIDE ( end = . );
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PROVIDE ( _end = . );
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. = . + _Min_Heap_Size;
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. = . + _Min_Stack_Size;
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. = ALIGN(4);
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} >RAM
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}
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```
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