mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-11-22 21:52:31 +03:00
289 lines
11 KiB
Markdown
289 lines
11 KiB
Markdown
---
|
||
language: BQN
|
||
filename: learnbqn.bqn
|
||
contributors:
|
||
- ["Raghu Ranganathan", "https://github.com/razetime"]
|
||
---
|
||
|
||
BQN is a modern array language (similar to APL) that aims to eliminate burdensome aspects of the APL tradition.
|
||
|
||
It is recommended to try these code examples out in a REPL. The [online REPL](https://mlochbaum.github.io/BQN/try.html) is
|
||
recommended for quick start, since it comes with keyboard and easy to access help. You can try building
|
||
[CBQN](https://github.com/dzaima/CBQN) for a local install, but it will need keyboard setup.
|
||
|
||
```bqn
|
||
# This is a comment.
|
||
# The characters ',' and `⋄` are statement separators.
|
||
|
||
##################
|
||
# Main datatypes #
|
||
##################
|
||
|
||
# Numbers
|
||
1,2,3,4
|
||
¯1,¯2,¯3 # Negative numbers are written with a high minus
|
||
π,∞,¯π,¯∞ # Pi and Infinity are defined constants
|
||
1_234_456 # You can add underscores in between numbers
|
||
# This does not change their value
|
||
1.3E4 # Scientific notation is supported
|
||
|
||
# Characters
|
||
'a','⥊'
|
||
'
|
||
' # Yes, you can put *any* character in a character literal
|
||
@ # Null character ('\0' in C)
|
||
# Arrays
|
||
1‿2‿3 # Stranding, good for simple lists
|
||
⟨1,2,3⟩ # General list notation
|
||
⟨1‿2,2‿3⟩ # Both can be mixed
|
||
[1‿2,2‿3] # Array notation
|
||
# An array is multidimensional, as opposed to containing sublists.
|
||
# It must be rectangular in shape (a grid structure rather than a tree structure)
|
||
[1‿2‿3,4‿5] # This is hence invalid
|
||
# May be familiar coming from Numpy, MATLAB and similar languages.
|
||
"asdf" # Character array (String)
|
||
"newline
|
||
separated" # Allows newlines
|
||
"quo""tes" # Escape a double quote by typing it twice
|
||
# Functions
|
||
1{𝕨+𝕩}3 # All functions are infix
|
||
# 𝕨 is left argument, 𝕩 is right argument
|
||
{-𝕩}5 # 𝕨 can be omitted
|
||
1+3 # Same as the above
|
||
{𝕊𝕩} # 𝕊 is a recursive call
|
||
# (this function will loop forever)
|
||
{𝕨 𝕊 𝕩: 𝕨+𝕩} # Functions can have headers (too many cases to discuss here)
|
||
# Headers can define arity
|
||
{𝕊 a‿b: a}1‿2 # and also do basic pattern matching
|
||
# (returns 1)
|
||
|
||
# Modifiers (higher order functions)
|
||
{𝕗,𝔽,𝕘,𝔾} # 𝔽 and 𝔾 are the operands as callable functions
|
||
# 𝕗 and 𝕘 are the operands as values
|
||
{𝔽𝕩} # 1-modifiers use 𝔽/𝕗 ONLY
|
||
˜,˘,¨,⁼,⌜ # primitive 1-modifiers are superscripts
|
||
{𝕨𝔽𝔾𝕩} # 2-modifiers MUST use both 𝔽/𝕗 and 𝔾/𝕘 in body or header
|
||
⊸,∘,○,⟜ # primitive 2-modifiers all have circles
|
||
+{⟨𝕗⟩} # returns ⟨ + ⟩
|
||
1-{𝔽 𝕨 𝔾 𝕩 }×2 # returns ¯2 (operators are *also* infix)
|
||
# (same as 1 -○× 2)
|
||
|
||
# Trains (Special form of function composition)
|
||
(+´÷≠) # Average (but how?)
|
||
# The above train is an F G H train, where
|
||
# (F G H) 𝕩 → (F 𝕩) G (H 𝕩)
|
||
# F ← +´, G ← ÷, H ← ≠
|
||
# In explicit form, this is
|
||
{(+´𝕩)÷≠𝕩}
|
||
# The second pattern is (f g) 𝕩 → f g 𝕩.
|
||
# longer trains are complex arrangements of these patterns, involving constants and Nothing (·).
|
||
# Read more about trains at https://mlochbaum.github.io/BQN/doc/train.html
|
||
|
||
# Evaluation order:
|
||
# BQN evaluates functions right to left with no precedence rules governing *functions*. Functions are what
|
||
# one would call operators in a mainstream language.
|
||
1÷2+3 # 1÷(2+3) = 0.2
|
||
(1÷2)+3 # ((1÷2)+3) = 1.5
|
||
|
||
# Modifiers:
|
||
# Modifiers are higher order functions, and bind tighter than functions. Modifiers execute left to right.
|
||
# Modifiers can take non-function arguments e.g. Constant (`˙`)
|
||
+
|
||
1+˜2+○-∘×3 # 1(+˜)(2((+○-)∘×)3)
|
||
|
||
# Variables
|
||
# Since the case of a variable matters to determine what it means, BQN variables are *case insensitive*
|
||
# The case that a variable is written in can change the way it is interpreted by BQN.
|
||
# Eg. `F` refers to a value as a callable function, whereas `f` refers to the same variable as just a value.
|
||
# Variable assignment is done with `←`. Variables have naming conventions based on their value:
|
||
subject ← 1‿2‿3 # Arrays, single values, namespaces come under this
|
||
# name must start with with a lowercase letter
|
||
Function ← {𝕨+𝕩} # Primitive and user defined functions come under this, both monadic and dyadic
|
||
# Starts with an uppercase letter
|
||
_1modifier ← {𝕨𝔽𝕩} # Starts with an underscore
|
||
_2modifier_ ← {𝔽𝕨𝔾𝕩} # Starts and ends with an underscore
|
||
# Variable modification is done with `↩`. An existing name cannot be reassigned with `←`.
|
||
Func ↩ {"Hello"∾𝕩}
|
||
array_or_atom +↩ 2 # You can use a dyadic function for modification
|
||
#≡ 3‿4‿5
|
||
array_or_atom -↩ # Or a monadic function.
|
||
#≡ ¯3‿¯4‿¯5
|
||
# Due to all functions being infix, you can use your own functions for modification as well:
|
||
array_or_atom {2⋆𝕩}↩ #≡ ⟨ 0.125, 0.0625, 0.03125 ⟩
|
||
|
||
##################
|
||
# BQN Primitives #
|
||
##################
|
||
# All of BQN's base primitives are a single character long. Refer to https://mlochbaum.github.io/BQN/help/index.html for
|
||
# examples.
|
||
# Here we will look at a few primitives from each section. You will want to consult the docs for detailed explanations.
|
||
|
||
# Primitive Functions
|
||
# All BQN functions are variadic, and can take one or two arguments. The base functions have both monadic and dyadic overloads.
|
||
# Usually the two overloads for a function are related.
|
||
|
||
## Arithmetic Functions
|
||
+, -, ×, ÷ # Add, Subtract, Signum/Multiply, Reciprocal/Divide , '*' does NOT do multiplication
|
||
# ⌊∘÷ does floor division
|
||
√, ⋆ # Square root/Nth root, e^x/Power
|
||
# All Arithmetic functions vectorize:
|
||
1 + 2‿3‿4 #≡ 3‿4‿5
|
||
1‿2‿3 + 2‿3‿4 #≡ 3‿5‿7
|
||
# Character arithmetic(+ and - only):
|
||
"abc"+3 #≡ "def"
|
||
'a'-'d' #≡ ¯3
|
||
|
||
## Logic Functions
|
||
∧, ∨, ¬ # For Booleans, retrun 1 or 0
|
||
≤, <, >, ≥, = # Vectorizing comparisons
|
||
≡, ≢ # Nonvectorizing comparisons
|
||
|
||
## Array manipulation Functions
|
||
↕ # Make a range
|
||
∾, ≍, ⋈ # Joining arrays together
|
||
a←1‿2‿3,b←4‿5 # Let us take a and b.
|
||
a∾b #≡ 1‿2‿3‿4‿5
|
||
a≍b # Same as previous, since a and b are not multidimensional
|
||
# Adds an extra dimension, similar to a ⋈ for multidimensional arrays.
|
||
a⋈b #≡ ⟨1‿2‿3, 4‿5⟩
|
||
⊑, ⊏ # Indexing
|
||
1⊑1‿2‿3 #≡ 2 (BQN is 0-indexed)
|
||
1‿2⊏1‿2‿3 #≡ 2‿3 (for multiple indices)
|
||
↑, ↓ # Getting a prefix, suffix of an array.
|
||
# together they can be used for slicing
|
||
⥊ # Reshape/repeat items to create a new array
|
||
|
||
# Primitive 1-Modifiers
|
||
## Looping combinators
|
||
¨, ˘, ⌜ # Mapping/Zipping
|
||
´, ˝ # Fold from right
|
||
` # Scan from left
|
||
|
||
## General combinators
|
||
˜ # duplicate argument/swap args - Very useful!
|
||
˙ # Create constant function
|
||
1 -˜ 2 #≡ 2 - 1
|
||
+˜ 2 #≡ 2 + 2
|
||
|
||
# Primitive 2-modifiers
|
||
## Control Flow
|
||
◶ # Choose from a list of funcs
|
||
⍟ # Repeat n times
|
||
|
||
## General Combinators
|
||
⊸, ⟜ # hook, hookf
|
||
∘, ○ # simple function composition
|
||
|
||
##########
|
||
# Blocks #
|
||
##########
|
||
# Code delimited by {}
|
||
# Lexically scoped
|
||
# For more info: https://mlochbaum.github.io/BQN/doc/block.html
|
||
# Can have headers, which are ways to explicitly define what a block should be.
|
||
# A block without headers is automatically inferred from its special variables (𝕨, 𝕩, ...).
|
||
|
||
# Function blocks
|
||
# Implicit variables(Capitals are functions):
|
||
# - 𝕨, 𝕎 left argument
|
||
# - 𝕩, 𝕏 right argument
|
||
# - 𝕤, 𝕊 represent the block itself
|
||
# Optional: one or more headers that trigger based on
|
||
# - pattern match (':') o
|
||
# - condition ('?') (similar to if-then-else)
|
||
|
||
{ # A factorial using headers:
|
||
𝕊 0: 1;
|
||
𝕊 𝕩: 𝕩×𝕊 𝕩-1
|
||
}
|
||
{ # Factorial with predicates
|
||
𝕩<2 ? 1; # Similar to an if-else pattern.
|
||
𝕩×𝕊 𝕩-1
|
||
}
|
||
|
||
# Modifier blocks
|
||
# create 1-modifiers and 2-modifiers, which have separate types
|
||
# Implicit variables(Capitals are functions):
|
||
# - has 𝕨 and 𝕩 if needed
|
||
# - 𝕗, 𝔽 left operand
|
||
# - 𝕘, 𝔾 right operand (only in 2-modifiers)
|
||
# - 𝕣 represents the block itself* (requires underscores as per convention)
|
||
# Same header rules as functions.
|
||
{ 𝕨=0 ? 𝔽 𝕩; 𝔾 𝕩 } # execute 𝔽 or 𝔾 based on whether left argument is 0.
|
||
|
||
# Namespace blocks
|
||
# Create immutable namespaces with fields
|
||
# Require exports (`⇐`) for accessible fields.
|
||
# Use '.' for field access
|
||
n←{
|
||
A←+
|
||
b⇐4
|
||
}
|
||
n.b #≡ 4
|
||
n.a # ERROR
|
||
|
||
# Immediate Blocks
|
||
# No arguments taken
|
||
# Run the code inside and return the last statement
|
||
# Often responsible for strange errors.
|
||
# Can be mistaken for other blocks easily
|
||
# Good for avoiding scoping issues
|
||
{
|
||
1‿2‿3
|
||
}
|
||
{+} # Trick for returning a function as a value
|
||
####################
|
||
# Basic constructs #
|
||
####################
|
||
# Functional programming
|
||
# `¨` is used for mapping, as discussed before:
|
||
{𝕩∾2}¨1‿2‿3 #≡ ⟨1‿2,2‿2,3‿2⟩
|
||
# ⋈¨ is a plain zip, which produces pairs.
|
||
# `¨` acts as a zipWith when used with two arguments:
|
||
1‿2‿3 {⟨𝕩+2,2⥊𝕨⟩} 4‿5‿6 #≡ ⟨⟨6,1‿1⟩,⟨7,2‿2⟩,⟨8,3‿3⟩⟩
|
||
# `/` is replicate, which serves several purposes *including* filtering.
|
||
# elements in 𝕩 are repeated by the corresponding number in 𝕨.
|
||
1‿2‿3‿0/4‿5‿6‿7 #≡ 4‿5‿5‿6‿6‿6
|
||
# a simple filter idiom is F⊸/:
|
||
{2|𝕩}⊸/67‿42‿83 # keep the odd elements
|
||
#≡ 67‿83
|
||
|
||
# Conditionals
|
||
# There are two main ways to define a conditional.
|
||
## Predicate headers
|
||
{
|
||
𝕩 > 2: "greater than 2";
|
||
𝕩 < 2: "lesser than 2";
|
||
"equal to 2"
|
||
}
|
||
|
||
## Choose (function-based)
|
||
# - 2-modifier
|
||
# - 𝔾: list of functions that serve as bodies
|
||
# - 𝔽: condition function that specifies which function from 𝔾 to select
|
||
# The same conditional as above would be:
|
||
{⊑/⟨𝕩>2, 𝕩<2, 𝕩=2⟩}◶⟨
|
||
{𝕊: "greater than 2"}
|
||
{𝕊: "lesser than 2"}
|
||
{𝕊: "equal to 2"}
|
||
⟩
|
||
|
||
## Some helpers for conditionals
|
||
If ← {𝕏⍟𝕎@}´ # Used as If ⟨Condition, Block⟩
|
||
IfElse ← {c‿T‿F: c◶F‿T@} # Used as IfElse ⟨Condition, Block, ElseBlock⟩
|
||
|
||
# Looping
|
||
# The primary form of unbounded looping is recursion (performed with 𝕊).
|
||
# BQN does not eliminate tail calls, but the while idiom can be used to work around this:
|
||
While ← {𝕩{𝔽⍟𝔾∘𝔽_𝕣_𝔾∘𝔽⍟𝔾𝕩}𝕨@}´ # While 1‿{... to run forever
|
||
DoWhile ← {𝕏@ ⋄ While 𝕨‿𝕩}´
|
||
# A For loop can be done with ¨, functions need not be pure.
|
||
```
|
||
|
||
## Ready for more?
|
||
|
||
- [Quickstart guide](https://mlochbaum.github.io/BQN/doc/quick.html)
|
||
- [Full length, explained documentation](https://mlochbaum.github.io/BQN/doc/index.html)
|
||
- [Short docs](https://mlochbaum.github.io/BQN/help/index.html)
|
||
- [BQN community!](https://mlochbaum.github.io/BQN/community/index.html)
|