learnxinyminutes-docs/javascript.html.markdown
2013-06-30 17:33:10 +09:30

6.6 KiB

language author author_url
javascript Adam Brenecki http://adam.brenecki.id.au

Javascript was created by Netscape's Brendan Eich in 1995. It was originally intended as a simpler scripting language for websites, complimenting the use of Java for more complex web applications, but its tight integration with Web pages and built-in support in browsers has caused it to become far more common than Java in web frontends.

Feedback would be highly appreciated! You can reach me at @adambrenecki, or adam@brenecki.id.au.

// Comments are like C. Single-line comments start with two slashes,
/* and multiline comments start with slash-star
   and end with star-slash */

// Statements can be terminated by ;
doStuff();

// ... but they don't have to be, as semicolons are automatically inserted
// wherever there's a newline, except in certain cases.
doStuff()

// Semicolons are a heated topic in the JavaScript world, but they're really a
// matter of personal or style-guide preference. We'll leave them off here.

/***********
 * 1. Primitive Datatypes and Operators
 ***********/

// Javascript has one number type that covers ints and floats.
3 // = 3
1.5 // = 1.5

// which support all the operations you'd expect.
1 + 1 // = 2
8 - 1 // = 7
10 * 2 // = 20
35 / 5 // = 7

// Uneven division works how you'd expect, too.
5 / 2 // = 2.5

// Enforce precedence with parentheses
(1 + 3) * 2 // = 8

// There's also a boolean type.
true
false

// Strings are created with ' or ".
'abc'
"Hello, world"

// Negation uses the ! symbol
!true // = false
!false // = true

// Equality is ==
1 == 1 // = true
2 == 1 // = false

// Inequality is !=
1 != 1 // = false
2 != 1 // = true

// More comparisons
1 < 10 // => True
1 > 10 // => False
2 <= 2 // => True
2 >= 2 // => True

// Strings are concatenated with +
"Hello " + "world!" // = "Hello world!"

// and are compared with < and >
"a" < "b" // = true

// You can also compare strings with numbers
"5" == 5 // = true

// but this is almost always not what you want, so use === to stop this
"5" === 5 // = false

// You can access characters in a string with charAt
"This is a string".charAt(0)

// There's also a null keyword
null // = null

/***********
 * 2. Variables, Arrays and Objects
 ***********/

// Variables are declared with the var keyword. Javascript is dynamically typed,
// so you don't need to specify type. Assignment uses a single = character.
var some_var = 5

// if you leave the var keyword off, you won't get an error...
some_other_var = 10

// but your variable will always end up with the global scope, even if it wasn't
// defined there, so don't do it.

// Arrays are ordered lists of values, of any type.
["Hello", 45, true]

// JavaScript's objects are equivalent to 'dictionaries' or 'maps' in other
// languages: an unordered collection of key-value pairs.
{key1: "Hello", key2: "World"}

// Keys are strings, but quotes aren't required if they're a valid
// JavaScript identifier. Values can be any type.
var myObj = {myKey: "myValue", "my other key": 4}

// Object attributes can be accessed using the 'subscript' syntax,
myObj["my other key"] // = 4

// ... or using the dot syntax, provided the key is a valid identifier.
myObj.myKey // = "myValue"

// Objects are mutable, values can be changed and new keys added.
myObj.myThirdKey = true

/***********
 * 3. Control Structures
 ***********/

/***********
 * 5. Functions, Scope and Closures
 ***********/

/***********
 * 6. More about Objects; Constructors and Prototypes
 ***********/

// Objects can contain functions, which can be called using the dot syntax.
myObj = {
    myFunc: function(){
        return "Hello world!"
    }
}
myObj.myFunc() // = "Hello world!"

// When functions are called like this, they can access the object they're
// attached to using the this keyword.
myObj = {
    myString: "Hello world!",
    myFunc: function(){
        return this.myString
    }
}
myObj.myFunc() // = "Hello world!"

// The value of this has to do with how the function is called, not where it's
// defined. So, that doesn't work if the function isn't called in the context of
// the object.
var myFunc = myObj.myFunc
myFunc() // = undefined

// Inversely, a function can be assigned to the object and gain access to it
// through this, even if it wasn't defined as such.
var myOtherFunc = function(){
    return this.myString.toUpperCase()
}
myObj.myOtherFunc = myOtherFunc
myObj.myOtherFunc() // = "HELLO WORLD!"

// When you call a function with the new keyword, a new object is created, and
// made available to the function via this. Functions designed to be called
// like this are called constructors.

var MyConstructor = function(){
    this.myNumber = 5
}
myNewObj = new MyConstructor() // = {myNumber: 5}
myNewObj.myNumber // = 5

// JavaScript objects aren't defined in terms of classes like other languages,
// but you can use prototypes to do many of the same things. When you try to
// access a property of an object that isn't present, its prototype is searched.
var myObj = {}
var myPrototype = {
    meaningOfLife: 42,
    myThirdFunc: function(){
        return this.myString.toLowerCase()
    }
}
myObj.__proto__ = myPrototype
myObj.myThirdFunc() // = "hello world!"

// Of course, if your property isn't on your prototype, the prototype's
// prototype is searched, and so on.
myPrototype.__proto__ = {
    myBoolean: true
}
myObj.myBoolean // = true

// There's no copying involved here; each object stores a reference to its
// prototype. This means we can alter the prototype and our changes will be
// reflected everywhere.
myObj.

// The __proto__ magic property we've used to access prototypes isn't standard,
// and shouldn't be used in real-world code. There is a way to create a new
// object with another given object as its prototype, though:
var myObj = Object.create(myPrototype)
myObj.meaningOfLife // = 42

// Unfortunately, Object.create is quite recent and isn't available in many
// browsers, so you often can't use that, either. The most reliable way to set
// prototypes involves constructors.

// TODO: write about the .prototype property on constructors

// Built-in types' prototypes work like this too, so you can actually change
// the prototype of a string, for instance (although whether you should is
// another matter).
String.prototype.firstCharacter = function(){
    return this.charAt(0)
}
"abc".firstCharacter() // = "a"

Further Reading

The Mozilla Developer Network provides excellent documentation for JavaScript as it's used in browsers. Plus, it's a wiki, so as you learn more you can help others out by sharing your own knowledge.