mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-12-29 18:23:08 +03:00
370 lines
12 KiB
Elm
370 lines
12 KiB
Elm
---
|
|
language: Elm
|
|
contributors:
|
|
- ["Max Goldstein", "http://maxgoldste.in/"]
|
|
filename: learnelm.elm
|
|
---
|
|
|
|
Elm is a functional reactive programming language that compiles to (client-side)
|
|
JavaScript. Elm is statically typed, meaning that the compiler catches most
|
|
errors immediately and provides a clear and understandable error message. Elm is
|
|
great for designing user interfaces and games for the web.
|
|
|
|
|
|
```haskell
|
|
-- Single line comments start with two dashes.
|
|
{- Multiline comments can be enclosed in a block like this.
|
|
{- They can be nested. -}
|
|
-}
|
|
|
|
{-- The Basics --}
|
|
|
|
-- Arithmetic
|
|
1 + 1 -- 2
|
|
8 - 1 -- 7
|
|
10 * 2 -- 20
|
|
|
|
-- Every number literal without a decimal point can be either an Int or a Float.
|
|
33 / 2 -- 16.5 with floating point division
|
|
33 // 2 -- 16 with integer division
|
|
|
|
-- Exponents
|
|
5 ^ 2 -- 25
|
|
|
|
-- Booleans
|
|
not True -- False
|
|
not False -- True
|
|
1 == 1 -- True
|
|
1 /= 1 -- False
|
|
1 < 10 -- True
|
|
|
|
-- Strings and characters
|
|
"This is a string because it uses double quotes."
|
|
'a' -- characters in single quotes
|
|
|
|
-- Strings can be appended.
|
|
"Hello " ++ "world!" -- "Hello world!"
|
|
|
|
{-- Lists, Tuples, and Records --}
|
|
|
|
-- Every element in a list must have the same type.
|
|
["the", "quick", "brown", "fox"]
|
|
[1, 2, 3, 4, 5]
|
|
-- The second example can also be written with two dots.
|
|
List.range 1 5
|
|
|
|
-- Append lists just like strings.
|
|
List.range 1 5 ++ List.range 6 10 == List.range 1 10 -- True
|
|
|
|
-- To add one item, use "cons".
|
|
0 :: List.range 1 5 -- [0, 1, 2, 3, 4, 5]
|
|
|
|
-- The head and tail of a list are returned as a Maybe. Instead of checking
|
|
-- every value to see if it's null, you deal with missing values explicitly.
|
|
List.head (List.range 1 5) -- Just 1
|
|
List.tail (List.range 1 5) -- Just [2, 3, 4, 5]
|
|
List.head [] -- Nothing
|
|
-- List.functionName means the function lives in the List module.
|
|
|
|
-- Every element in a tuple can be a different type, but a tuple has a
|
|
-- fixed length.
|
|
("elm", 42)
|
|
|
|
-- Access the elements of a pair with the first and second functions.
|
|
-- (This is a shortcut; we'll come to the "real way" in a bit.)
|
|
Tuple.first ("elm", 42) -- "elm"
|
|
Tuple.second ("elm", 42) -- 42
|
|
|
|
-- The empty tuple, or "unit", is sometimes used as a placeholder.
|
|
-- It is the only value of its type, also called "Unit".
|
|
()
|
|
|
|
-- Records are like tuples but the fields have names. The order of fields
|
|
-- doesn't matter. Notice that record values use equals signs, not colons.
|
|
{ x = 3, y = 7 }
|
|
|
|
-- Access a field with a dot and the field name.
|
|
{ x = 3, y = 7 }.x -- 3
|
|
|
|
-- Or with an accessor function, which is a dot and the field name on its own.
|
|
.y { x = 3, y = 7 } -- 7
|
|
|
|
-- Update the fields of a record. (It must have the fields already.)
|
|
{ person |
|
|
name = "George" }
|
|
|
|
-- Update multiple fields at once, using the current values.
|
|
{ particle |
|
|
position = particle.position + particle.velocity,
|
|
velocity = particle.velocity + particle.acceleration }
|
|
|
|
{-- Control Flow --}
|
|
|
|
-- If statements always have an else, and the branches must be the same type.
|
|
if powerLevel > 9000 then
|
|
"WHOA!"
|
|
else
|
|
"meh"
|
|
|
|
-- If statements can be chained.
|
|
if n < 0 then
|
|
"n is negative"
|
|
else if n > 0 then
|
|
"n is positive"
|
|
else
|
|
"n is zero"
|
|
|
|
-- Use case statements to pattern match on different possibilities.
|
|
case aList of
|
|
[] -> "matches the empty list"
|
|
[x]-> "matches a list of exactly one item, " ++ toString x
|
|
x::xs -> "matches a list of at least one item whose head is " ++ toString x
|
|
-- Pattern matches go in order. If we put [x] last, it would never match because
|
|
-- x::xs also matches (xs would be the empty list). Matches do not "fall through".
|
|
-- The compiler will alert you to missing or extra cases.
|
|
|
|
-- Pattern match on a Maybe.
|
|
case List.head aList of
|
|
Just x -> "The head is " ++ toString x
|
|
Nothing -> "The list was empty."
|
|
|
|
{-- Functions --}
|
|
|
|
-- Elm's syntax for functions is very minimal, relying mostly on whitespace
|
|
-- rather than parentheses and curly brackets. There is no "return" keyword.
|
|
|
|
-- Define a function with its name, arguments, an equals sign, and the body.
|
|
multiply a b =
|
|
a * b
|
|
|
|
-- Apply (call) a function by passing it arguments (no commas necessary).
|
|
multiply 7 6 -- 42
|
|
|
|
-- Partially apply a function by passing only some of its arguments.
|
|
-- Then give that function a new name.
|
|
double =
|
|
multiply 2
|
|
|
|
-- Constants are similar, except there are no arguments.
|
|
answer =
|
|
42
|
|
|
|
-- Pass functions as arguments to other functions.
|
|
List.map double (List.range 1 4) -- [2, 4, 6, 8]
|
|
|
|
-- Or write an anonymous function.
|
|
List.map (\a -> a * 2) (List.range 1 4) -- [2, 4, 6, 8]
|
|
|
|
-- You can pattern match in function definitions when there's only one case.
|
|
-- This function takes one tuple rather than two arguments.
|
|
-- This is the way you'll usually unpack/extract values from tuples.
|
|
area (width, height) =
|
|
width * height
|
|
|
|
area (6, 7) -- 42
|
|
|
|
-- Use curly brackets to pattern match record field names.
|
|
-- Use let to define intermediate values.
|
|
volume {width, height, depth} =
|
|
let
|
|
area = width * height
|
|
in
|
|
area * depth
|
|
|
|
volume { width = 3, height = 2, depth = 7 } -- 42
|
|
|
|
-- Functions can be recursive.
|
|
fib n =
|
|
if n < 2 then
|
|
1
|
|
else
|
|
fib (n - 1) + fib (n - 2)
|
|
|
|
List.map fib (List.range 0 8) -- [1, 1, 2, 3, 5, 8, 13, 21, 34]
|
|
|
|
-- Another recursive function (use List.length in real code).
|
|
listLength aList =
|
|
case aList of
|
|
[] -> 0
|
|
x::xs -> 1 + listLength xs
|
|
|
|
-- Function calls happen before any infix operator. Parens indicate precedence.
|
|
cos (degrees 30) ^ 2 + sin (degrees 30) ^ 2 -- 1
|
|
-- First degrees is applied to 30, then the result is passed to the trig
|
|
-- functions, which is then squared, and the addition happens last.
|
|
|
|
{-- Types and Type Annotations --}
|
|
|
|
-- The compiler will infer the type of every value in your program.
|
|
-- Types are always uppercase. Read x : T as "x has type T".
|
|
-- Some common types, which you might see in Elm's REPL.
|
|
5 : Int
|
|
6.7 : Float
|
|
"hello" : String
|
|
True : Bool
|
|
|
|
-- Functions have types too. Read -> as "goes to". Think of the rightmost type
|
|
-- as the type of the return value, and the others as arguments.
|
|
not : Bool -> Bool
|
|
round : Float -> Int
|
|
|
|
-- When you define a value, it's good practice to write its type above it.
|
|
-- The annotation is a form of documentation, which is verified by the compiler.
|
|
double : Int -> Int
|
|
double x = x * 2
|
|
|
|
-- Function arguments are passed in parentheses.
|
|
-- Lowercase types are type variables: they can be any type, as long as each
|
|
-- call is consistent.
|
|
List.map : (a -> b) -> List a -> List b
|
|
-- "List dot map has type a-goes-to-b, goes to list of a, goes to list of b."
|
|
|
|
-- There are three special lowercase types: number, comparable, and appendable.
|
|
-- Numbers allow you to use arithmetic on Ints and Floats.
|
|
-- Comparable allows you to order numbers and strings, like a < b.
|
|
-- Appendable things can be combined with a ++ b.
|
|
|
|
{-- Type Aliases and Union Types --}
|
|
|
|
-- When you write a record or tuple, its type already exists.
|
|
-- (Notice that record types use colon and record values use equals.)
|
|
origin : { x : Float, y : Float, z : Float }
|
|
origin =
|
|
{ x = 0, y = 0, z = 0 }
|
|
|
|
-- You can give existing types a nice name with a type alias.
|
|
type alias Point3D =
|
|
{ x : Float, y : Float, z : Float }
|
|
|
|
-- If you alias a record, you can use the name as a constructor function.
|
|
otherOrigin : Point3D
|
|
otherOrigin =
|
|
Point3D 0 0 0
|
|
|
|
-- But it's still the same type, so you can equate them.
|
|
origin == otherOrigin -- True
|
|
|
|
-- By contrast, defining a union type creates a type that didn't exist before.
|
|
-- A union type is so called because it can be one of many possibilities.
|
|
-- Each of the possibilities is represented as a "tag".
|
|
type Direction =
|
|
North | South | East | West
|
|
|
|
-- Tags can carry other values of known type. This can work recursively.
|
|
type IntTree =
|
|
Leaf | Node Int IntTree IntTree
|
|
-- "Leaf" and "Node" are the tags. Everything following a tag is a type.
|
|
|
|
-- Tags can be used as values or functions.
|
|
root : IntTree
|
|
root =
|
|
Node 7 Leaf Leaf
|
|
|
|
-- Union types (and type aliases) can use type variables.
|
|
type Tree a =
|
|
Leaf | Node a (Tree a) (Tree a)
|
|
-- "The type tree-of-a is a leaf, or a node of a, tree-of-a, and tree-of-a."
|
|
|
|
-- Pattern match union tags. The uppercase tags will be matched exactly. The
|
|
-- lowercase variables will match anything. Underscore also matches anything,
|
|
-- but signifies that you aren't using it.
|
|
leftmostElement : Tree a -> Maybe a
|
|
leftmostElement tree =
|
|
case tree of
|
|
Leaf -> Nothing
|
|
Node x Leaf _ -> Just x
|
|
Node _ subtree _ -> leftmostElement subtree
|
|
|
|
-- That's pretty much it for the language itself. Now let's see how to organize
|
|
-- and run your code.
|
|
|
|
{-- Modules and Imports --}
|
|
|
|
-- The core libraries are organized into modules, as are any third-party
|
|
-- libraries you may use. For large projects, you can define your own modules.
|
|
|
|
-- Put this at the top of the file. If omitted, you're in Main.
|
|
module Name where
|
|
|
|
-- By default, everything is exported. You can specify exports explicitly.
|
|
module Name (MyType, myValue) where
|
|
|
|
-- One common pattern is to export a union type but not its tags. This is known
|
|
-- as an "opaque type", and is frequently used in libraries.
|
|
|
|
-- Import code from other modules to use it in this one.
|
|
-- Places Dict in scope, so you can call Dict.insert.
|
|
import Dict
|
|
|
|
-- Imports the Dict module and the Dict type, so your annotations don't have to
|
|
-- say Dict.Dict. You can still use Dict.insert.
|
|
import Dict exposing (Dict)
|
|
|
|
-- Rename an import.
|
|
import Graphics.Collage as C
|
|
|
|
{-- Ports --}
|
|
|
|
-- A port indicates that you will be communicating with the outside world.
|
|
-- Ports are only allowed in the Main module.
|
|
|
|
-- An incoming port is just a type signature.
|
|
port clientID : Int
|
|
|
|
-- An outgoing port has a definition.
|
|
port clientOrders : List String
|
|
port clientOrders = ["Books", "Groceries", "Furniture"]
|
|
|
|
-- We won't go into the details, but you set up callbacks in JavaScript to send
|
|
-- on incoming ports and receive on outgoing ports.
|
|
|
|
{-- Command Line Tools --}
|
|
|
|
-- Compile a file.
|
|
$ elm make MyFile.elm
|
|
|
|
-- The first time you do this, Elm will install the core libraries and create
|
|
-- elm-package.json, where information about your project is kept.
|
|
|
|
-- The reactor is a server that compiles and runs your files.
|
|
-- Click the wrench next to file names to enter the time-travelling debugger!
|
|
$ elm reactor
|
|
|
|
-- Experiment with simple expressions in a Read-Eval-Print Loop.
|
|
$ elm repl
|
|
|
|
-- Packages are identified by GitHub username and repo name.
|
|
-- Install a new package, and record it in elm-package.json.
|
|
$ elm package install elm-lang/html
|
|
|
|
-- See what changed between versions of a package.
|
|
$ elm package diff elm-lang/html 1.1.0 2.0.0
|
|
-- Elm's package manager enforces semantic versioning, so minor version bumps
|
|
-- will never break your build!
|
|
```
|
|
|
|
The Elm language is surprisingly small. You can now look through almost any Elm
|
|
source code and have a rough idea of what is going on. However, the possibilities
|
|
for error-resistant and easy-to-refactor code are endless!
|
|
|
|
Here are some useful resources.
|
|
|
|
* The [Elm website](http://elm-lang.org/). Includes:
|
|
* Links to the [installers](http://elm-lang.org/install)
|
|
* [Documentation guides](http://elm-lang.org/docs), including the [syntax reference](http://elm-lang.org/docs/syntax)
|
|
* Lots of helpful [examples](http://elm-lang.org/examples)
|
|
|
|
* Documentation for [Elm's core libraries](http://package.elm-lang.org/packages/elm-lang/core/latest/). Take note of:
|
|
* [Basics](http://package.elm-lang.org/packages/elm-lang/core/latest/Basics), which is imported by default
|
|
* [Maybe](http://package.elm-lang.org/packages/elm-lang/core/latest/Maybe) and its cousin [Result](http://package.elm-lang.org/packages/elm-lang/core/latest/Result), commonly used for missing values or error handling
|
|
* Data structures like [List](http://package.elm-lang.org/packages/elm-lang/core/latest/List), [Array](http://package.elm-lang.org/packages/elm-lang/core/latest/Array), [Dict](http://package.elm-lang.org/packages/elm-lang/core/latest/Dict), and [Set](http://package.elm-lang.org/packages/elm-lang/core/latest/Set)
|
|
* JSON [encoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Encode) and [decoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Decode)
|
|
|
|
* [The Elm Architecture](https://github.com/evancz/elm-architecture-tutorial#the-elm-architecture). An essay by Elm's creator with examples on how to organize code into components.
|
|
|
|
* The [Elm mailing list](https://groups.google.com/forum/#!forum/elm-discuss). Everyone is friendly and helpful.
|
|
|
|
* [Scope in Elm](https://github.com/elm-guides/elm-for-js/blob/master/Scope.md#scope-in-elm) and [How to Read a Type Annotation](https://github.com/elm-guides/elm-for-js/blob/master/How%20to%20Read%20a%20Type%20Annotation.md#how-to-read-a-type-annotation). More community guides on the basics of Elm, written for JavaScript developers.
|
|
|
|
Go out and write some Elm!
|