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https://github.com/adambard/learnxinyminutes-docs.git
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369 lines
11 KiB
Markdown
369 lines
11 KiB
Markdown
---
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language: QML
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contributors:
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- ["Furkan Uzumcu", "https://zmc.space/"]
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filename: learnqml.qml
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lang: en-us
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---
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```qml
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// This is a completely valid QML file that you can run using `qmlscene` if you copy the contents
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// into a *.qml file.
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// Comments start with double forward slashes.
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/* Or you
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can have
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multi line
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comments
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*/
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// Import statement syntax is
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// import ${MODULE_NAME} [${VERSION_NUMBER}] [as ${QUALIFIER}]
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import QtQuick 2.15
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import QtQuick.Window 2.15
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import QtQuick.Controls 2.15 as QQC
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import QtQuick.Layouts 1.15
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import Qt.labs.platform 1.1
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// Each QML document can contain only one top level type
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Window {
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// Each object has a special and optional `id` attribute that can be used to refer to the
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// declared objects. An `id` has to be unique in the same document.
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id: root
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width: 400
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height: 600
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title: "Learn QML in Y Minutes"
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Item {
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// Every object that can be declared inherits from QObject and contains at
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// least one property, which is `objectName`. All the other properties are
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// added by extending `QObject` type. This is an `Item` type and it contains
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// the additional `width` and `height` properties and more.
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objectName: "My Item"
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// `id`s in the same document can be used anywhere in the same file.
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// You cannot access an `id` from a different file.
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width: root.width
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}
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// Signals are used to communicate that a certain event happened.
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// Some types have built-in signals
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Timer {
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id: timer
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interval: 500
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onTriggered: {
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console.log("Timer triggered!")
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}
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}
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QtObject {
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id: objSignals
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// You can also declare your own signals.
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signal clicked()
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// Signals can also have arguments.
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signal mousePositionChanged(int x, int y)
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// The way to react to a signal emission is by adding signal handlers to
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// the immediate object that the signal belongs to.
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onClicked: () => {
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// Do stuff here.
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console.log("objSignals.clicked() signal is emitted.")
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}
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// Signal handlers must explicitly declare the arguments.
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onMousePositionChanged: (x, y) => {
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// Do stuff here.
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console.log("objSignals.mousePositionChanged() signal is emitted. x=", x, "y=", y)
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}
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}
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// If you want to declare signal handlers for other objects, you can use
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// `Connections`.
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Connections {
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target: objSignals
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// You can then declare functions with the same name as the signal
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// handler.
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function onClicked() {
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console.log("objSignals.clicked() signal is handled from Connections.")
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}
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}
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Item {
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visible: false
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// An object can support having child objects. You can add child objects
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// by declaring types as follows:
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Rectangle {
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width: 16
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height: 16
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color: "red"
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}
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}
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Item {
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id: objProperties
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// You can also declare your own properties.
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// Syntax for declaring is
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// [default] [required] [readonly] property ${TYPE} ${NAME}
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property color nextColor
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// Read only properties have to be initialized when declared.
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readonly property color defaultColor: "red"
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// Required properties have to be initialized where the reusable type is
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// used.
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required property color initialColor
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// NOTE: Although the initial assignment can be done in the same file,
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// it is not often the use case.
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initialColor: "green"
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// Properties are type safe and a property can only be assigned a value
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// that matches the property type.
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// property int volume: "four" // ERROR!
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Item {
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// You can create alias properties that hold a reference to another
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// property.
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property alias parentNextColor: objProperties.nextColor
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// Assignments to alias properties alter the property that it holds
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// a reference to.
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parentNextColor: "blue" // Changes objProperties.nextColor
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// Since `parentNextColor` is an alias to `nextColor`, any changes
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// to `nextColor` will also be reflected to `parentNextColor`.
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}
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}
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Item {
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// Property assignment values can either be static or binding
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// expressions.
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// Static value
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property int radius: 32
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// Binding expressions describe a property's relationship to other
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// properties. When the value of `radius` changes, the expression here
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// will be re-evaluated.
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property int diameter: radius * 2
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onDiameterChanged: {
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console.log("onDiameterChanged:", diameter)
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}
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}
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ListView {
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// Attached properties and signal handlers provide a way to extend an
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// existing object and provide more information that is otherwise not
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// immediately available.
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width: 100
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height: 30
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model: 3
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delegate: Rectangle {
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// ListView provides an attached property for its children that can
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// be used to access more information.
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color: ListView.isCurrentItem ? "green" : "red"
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}
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// Attached types can also have signal handlers.
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// `Component` is attached to every type that's available in QML.
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Component.onCompleted: {
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console.log("This signal handler is called after object is created.")
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}
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}
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Rectangle {
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// Since this rectangle is not created by the ListView, the attached
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// type is not avaiable.
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color: ListView.isCurrentItem ? "green" : "red"
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}
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QtObject {
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id: calculator
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// Objects can also declare methods. Function declarations can annotate
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// the arguments, or have no arguments at all.
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function add(a: int, b: int): int {
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// Semicolon at the end of a line is optional.
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return a + b
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}
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function multiply(a: real, b: real): real {
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return a * b;
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}
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}
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MouseArea {
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anchors.fill: parent
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onClicked: (mouse) => {
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console.log("2 + 2 =", calculator.add(2, 2))
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}
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}
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Item {
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width: 100
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// Methods can also be used as binding expressions. When `width`
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// changes, the binding expression will evaluate and call `multiply`.
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height: calculator.multiply(width, 0.5)
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opacity: calculateOpacity()
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function calculateOpacity() {
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// If the function declaration contains references to other
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// properties, changes to those properties also trigger a binding
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// evaluation.
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return height < 50 ? 0.5 : 1
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}
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}
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// Each QML file that starts with an upper case name declares a re-usable
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// component, e.g "RedRectangle.qml".
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// In addition, reusable components can be declared in-line.
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component RedRectangle: Rectangle {
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color: "red"
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}
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// This inline component can then be used in the same file, or in other
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// files by prefixing the type name with the file name that it belongs to.
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//
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// ${FILE_NAME}.RedRectangle { }
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// or
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RedRectangle {
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}
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// QML also supports enumeration declarations.
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component MyText: Text {
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enum TextType {
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Normal,
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Heading
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}
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// Enum types are assigned to integer properties.
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property int textType: MyText.TextType.Normal
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font.bold: textType == MyText.TextType.Heading
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font.pixelSize: textType == MyText.TextType.Heading ? 24 : 12
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}
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// ----- Interactive Area
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QQC.ScrollView {
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anchors.fill: parent
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contentWidth: container.implicitWidth
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contentHeight: container.implicitHeight
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Column {
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id: container
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spacing: 6
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Row {
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spacing: 2
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QQC.Label {
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width: 200
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anchors.verticalCenter: parent.verticalCenter
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text: "Click to start the timer.\nCheck the logs!"
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wrapMode: QQC.Label.WordWrap
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}
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QQC.Button {
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text: timer.running ? "Timer Running" : "Start Timer"
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onClicked: {
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timer.start()
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}
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}
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}
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Row {
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spacing: 2
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QQC.Label {
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width: 200
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anchors.verticalCenter: parent.verticalCenter
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text: "Click to emit objSignals.clicked() signal"
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wrapMode: QQC.Label.WordWrap
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}
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QQC.Button {
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property int emissionCount: 0
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text: "Emitted " + emissionCount + " times."
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onClicked: {
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objSignals.clicked()
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emissionCount++
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}
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}
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}
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Row {
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spacing: 2
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QQC.Label {
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width: 200
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anchors.verticalCenter: parent.verticalCenter
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text: "Click to emit objSignals.mousePositionChanged() signal"
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wrapMode: QQC.Label.WordWrap
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}
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QQC.Button {
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property int emissionCount: 0
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text: "Emitted " + emissionCount + " times."
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onClicked: {
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objSignals.mousePositionChanged(32, 32)
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emissionCount++
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}
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}
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}
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Rectangle {
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width: 200
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height: 80
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color: objProperties.nextColor
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QQC.Label {
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width: 200
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anchors.verticalCenter: parent.verticalCenter
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text: "Click to change nextColor property."
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wrapMode: QQC.Label.WordWrap
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}
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TapHandler {
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onTapped: {
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colorDialog.open()
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}
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}
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ColorDialog {
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id: colorDialog
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currentColor: objProperties.initialColor
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onColorChanged: {
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objProperties.nextColor = color
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}
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}
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}
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Row {
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spacing: 2
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Rectangle {
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width: 200
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height: 80
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color: "red"
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radius: radiusSlider.value
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QQC.Label {
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width: parent.width
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anchors.centerIn: parent
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text: "Use slider to change radius"
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wrapMode: QQC.Label.WordWrap
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horizontalAlignment: Qt.AlignHCenter
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}
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}
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QQC.Slider {
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id: radiusSlider
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width: 100
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anchors.verticalCenter: parent.verticalCenter
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from: 0
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to: 80
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}
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}
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}
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}
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}
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```
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