learnxinyminutes-docs/rust.html.markdown
2014-06-30 16:44:08 +12:00

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rust
P1start
http://p1start.github.io/
learnrust.rs

Rust is an in-development programming language developed by Mozilla Research. It is relatively unique among systems languages in that it can assert memory safety at compile time. Rusts first alpha release occurred in January 2012, and development moves so quickly that at the moment the use of stable releases is discouraged, and instead one should use nightly builds.

Although Rust is a relatively low-level language, Rust has some functional concepts that are generally found in higher-level languages. This makes Rust not only fast, but also easy and efficient to code in.

// This is a comment. Single-line look like this...
/* ...and multi-line comment look like this */

///////////////
// 1. Basics //
///////////////

// Functions
fn add2(x: int, y: int) -> int {
    // Implicit return (no semicolon)
    x + y
}

// Main function
fn main() {
    // Numbers //

    // Immutable bindings
    let x: int = 1;

    // Integer/float suffixes
    let y: int = 13i;
    let f: f64 = 1.3f64;

    // Type inference
    let implicit_x = 1i;
    let implicit_f = 1.3f64;

    // Maths
    let sum = x + y + 13i;

    // Mutable variable
    let mut mutable = 1;
    mutable += 2;

    // Strings //
    
    // String literals
    let x: &'static str = "hello world!";

    // Printing
    println!("{} {}", f, x); // 1.3 hello world

    // A `String`
    let s: String = "hello world".to_string();

    // A string slice - a view into another string
    let s_slice: &str = s.as_slice();

    //////////////
    // 2. Types //
    //////////////
    
    // Struct
    struct Point {
        x: int,
        y: int,
    }

    let origin: Point = Point { x: 0, y: 0 };

    // Tuple struct
    struct Point2(int, int);

    let origin2 = Point2(0, 0);

    // Basic C-like enum
    enum Direction {
        Left,
        Right,
        Up,
        Down,
    }

    let up = Up;

    // Enum with fields
    enum OptionalInt {
        AnInt(int),
        Nothing,
    }

    let two:     OptionalInt = AnInt(2);
    let nothing: OptionalInt = Nothing;

    // Generics //

    struct Foo<T> { bar: T }

    // This is defined in the standard library as `Option`
    enum Optional<T> {
        SomeVal(T),
        NoVal,
    }

    // Methods //

    impl<T> Foo<T> {
        // Methods take an explicit `self` parameter
        fn get_bar(self) -> T {
            self.bar
        }
    }

    let a_foo = Foo { bar: 1i };
    println!("{}", a_foo.get_bar()); // 1

    // Traits (interfaces) //

    trait Frobnicate<T> {
        fn frobnicate(self) -> Option<T>;
    }

    impl<T> Frobnicate<T> for Foo<T> {
        fn frobnicate(self) -> Option<T> {
            Some(self.bar)
        }
    }

    println!("{}", a_foo.frobnicate()); // Some(1)

    /////////////////////////
    // 3. Pattern matching //
    /////////////////////////
    
    let foo = AnInt(1);
    match foo {
        AnInt(n) => println!("its an int: {}", n),
        Nothing  => println!("its nothing!"),
    }

    // Advanced pattern matching
    struct FooBar { x: int, y: OptionalInt }
    let bar = FooBar { x: 15, y: AnInt(32) };

    match bar {
        FooBar { x: 0, y: AnInt(0) } =>
            println!("The numbers are zero!"),
        FooBar { x: n, y: AnInt(m) } if n == m =>
            println!("The numbers are the same"),
        FooBar { x: n, y: AnInt(m) } =>
            println!("Different numbers: {} {}", n, m),
        FooBar { x: _, y: Nothing } =>
            println!("The second number is Nothing!"),
    }

    /////////////////////
    // 4. Control flow //
    /////////////////////

    // `for` loops/iteration
    let array = [1i, 2, 3];
    for i in array.iter() {
        println!("{}", i);
    }

    for i in range(0u, 10) {
        print!("{} ", i);
    }
    println!("");
    // prints `0 1 2 3 4 5 6 7 8 9 `

    // `if`
    if 1i == 1 {
        println!("Maths is working!");
    } else {
        println!("Oh no...");
    }

    // `if` as expression
    let value = if true {
        "good"
    else {
        "bad"
    };

    // `while` loop
    while 1i == 1 {
        println!("The universe is operating normally.");
    }

    // Infinite loop
    loop {
        println!("Hello!");
    }

    /////////////////////////////////
    // 5. Memory safety & pointers //
    /////////////////////////////////
    
    // Owned pointer - only one thing can own this pointer at a time
    let mut mine: Box<int> = box 3;
    *mine = 5; // dereference
    let mut now_its_mine = mine;
    *now_its_mine += 2;
    println!("{}", now_its_mine); // 7
    // println!("{}", mine); // this would error

    // Reference - an immutable pointer that refers to other data
    let mut var = 4i;
    var = 3;
    let ref_var: &int = &var;
    println!("{}", var); // Unlike `box`, `var` can still be used
    println!("{}", *ref_var);
    // var = 5; // this would error
    // *ref_var = 6; // this would too

    // Mutable reference
    let mut var2 = 4i;
    let ref_var2: &mut int = &mut var2;
    *ref_var2 += 2;
    println!("{}", *ref_var2); // 6
    // var2 = 2; // this would error
}

Further reading

Theres a lot more to Rust—this is just the basics of Rust so you can understand the most important things. To learn more about Rust, read the Rust tutorial and check out the /r/rust subreddit. The folks on the #rust channel on irc.mozilla.org are also always keen to help newcomers.

You can also try out features of Rust with an online compiler at the official Rust playpen or on the main Rust website.