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796 lines
24 KiB
Markdown
796 lines
24 KiB
Markdown
---
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language: Solidity
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filename: learnSolidity.sol
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contributors:
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- ["Nemil Dalal", "https://www.nemil.com"]
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- ["Joseph Chow", ""]
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---
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Solidity lets you program on [Ethereum](https://www.ethereum.org/), a
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blockchain-based virtual machine that allows the creation and
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execution of smart contracts, without needing centralized or trusted parties.
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Solidity is a statically typed, contract programming language that has
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similarities to Javascript and C. Like objects in OOP, each contract contains
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state variables, functions, and common data types. Contract-specific features
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include modifier (guard) clauses, event notifiers for listeners, and custom
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global variables.
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Some Ethereum contract examples include crowdfunding, voting, and blind auctions.
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As Solidity and Ethereum are under active development, experimental or beta
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features are explicitly marked, and subject to change. Pull requests welcome.
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```javascript
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// First, a simple Bank contract
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// Allows deposits, withdrawals, and balance checks
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// simple_bank.sol (note .sol extension)
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/* **** START EXAMPLE **** */
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// Start with Natspec comment (the three slashes)
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// used for documentation - and as descriptive data for UI elements/actions
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/// @title SimpleBank
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/// @author nemild
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/* 'contract' has similarities to 'class' in other languages (class variables,
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inheritance, etc.) */
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contract SimpleBank { // CamelCase
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// Declare state variables outside function, persist through life of contract
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// dictionary that maps addresses to balances
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mapping (address => uint) private balances;
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// "private" means that other contracts can't directly query balances
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// but data is still viewable to other parties on blockchain
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address public owner;
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// 'public' makes externally readable (not writeable) by users or contracts
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// Events - publicize actions to external listeners
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event DepositMade(address accountAddress, uint amount);
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// Constructor, can receive one or many variables here; only one allowed
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function AcmeBank() {
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// msg provides details about the message that's sent to the contract
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// msg.sender is contract caller (address of contract creator)
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owner = msg.sender;
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}
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/// @notice Deposit ether into bank
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/// @return The balance of the user after the deposit is made
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function deposit() public returns (uint) {
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balances[msg.sender] += msg.value;
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// no "this." or "self." required with state variable
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// all values set to data type's initial value by default
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DepositMade(msg.sender, msg.value); // fire event
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return balances[msg.sender];
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}
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/// @notice Withdraw ether from bank
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/// @dev This does not return any excess ether sent to it
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/// @param withdrawAmount amount you want to withdraw
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/// @return The balance remaining for the user
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function withdraw(uint withdrawAmount) public returns (uint remainingBal) {
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if(balances[msg.sender] >= withdrawAmount) {
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balances[msg.sender] -= withdrawAmount;
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if (!msg.sender.send(withdrawAmount)) {
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// to be safe, may be sending to contract that
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// has overridden 'send' which may then fail
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balances[msg.sender] += withdrawAmount;
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}
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}
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return balances[msg.sender];
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}
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/// @notice Get balance
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/// @return The balance of the user
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// 'constant' prevents function from editing state variables;
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// allows function to run locally/off blockchain
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function balance() constant returns (uint) {
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return balances[msg.sender];
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}
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// Fallback function - Called if other functions don't match call or
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// sent ether without data
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// Typically, called when invalid data is sent
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// Added so ether sent to this contract is reverted if the contract fails
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// otherwise, the sender's money is transferred to contract
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function () {
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throw; // throw reverts state to before call
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}
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}
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// ** END EXAMPLE **
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// Now, the basics of Solidity
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// 1. DATA TYPES AND ASSOCIATED METHODS
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// uint used for currency amount (there are no doubles
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// or floats) and for dates (in unix time)
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uint x;
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// int of 256 bits, cannot be changed after instantiation
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int constant a = 8;
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int256 constant a = 8; // same effect as line above, here the 256 is explicit
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uint constant VERSION_ID = 0x123A1; // A hex constant
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// with 'constant', compiler replaces each occurrence with actual value
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// For int and uint, can explicitly set space in steps of 8 up to 256
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// e.g., int8, int16, int24
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uint8 b;
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int64 c;
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uint248 e;
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// Be careful that you don't overflow, and protect against attacks that do
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// No random functions built in, use other contracts for randomness
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// Type casting
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int x = int(b);
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bool b = true; // or do 'var b = true;' for inferred typing
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// Addresses - holds 20 byte/160 bit Ethereum addresses
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// No arithmetic allowed
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address public owner;
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// Types of accounts:
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// Contract account: address set on create (func of creator address, num transactions sent)
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// External Account: (person/external entity): address created from public key
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// Add 'public' field to indicate publicly/externally accessible
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// a getter is automatically created, but NOT a setter
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// All addresses can be sent ether
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owner.send(SOME_BALANCE); // returns false on failure
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if (owner.send) {} // typically wrap in 'if', as contract addresses have
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// functions have executed on send and can fail
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// can override send by defining your own
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// Can check balance
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owner.balance; // the balance of the owner (user or contract)
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// Bytes available from 1 to 32
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byte a; // byte is same as bytes1
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bytes2 b;
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bytes32 c;
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// Dynamically sized bytes
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bytes m; // A special array, same as byte[] array (but packed tightly)
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// More expensive than byte1-byte32, so use those when possible
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// same as bytes, but does not allow length or index access (for now)
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string n = "hello"; // stored in UTF8, note double quotes, not single
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// string utility functions to be added in future
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// prefer bytes32/bytes, as UTF8 uses more storage
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// Type inferrence
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// var does inferred typing based on first assignment,
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// can't be used in functions parameters
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var a = true;
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// use carefully, inference may provide wrong type
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// e.g., an int8, when a counter needs to be int16
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// var can be used to assign function to variable
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function a(uint x) returns (uint) {
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return x * 2;
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}
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var f = a;
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f(22); // call
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// by default, all values are set to 0 on instantiation
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// Delete can be called on most types
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// (does NOT destroy value, but sets value to 0, the initial value)
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uint x = 5;
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// Destructuring/Tuples
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(x, y) = (2, 7); // assign/swap multiple value
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// 2. DATA STRUCTURES
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// Arrays
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bytes32[5] nicknames; // static array
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bytes32[] names; // dynamic array
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uint newLength = names.push("John"); // adding returns new length of the array
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// Length
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names.length; // get length
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names.length = 1; // lengths can be set (for dynamic arrays in storage only)
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// multidimensional array
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uint x[][5]; // arr with 5 dynamic array elements (opp order of most languages)
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// Dictionaries (any type to any other type)
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mapping (string => uint) public balances;
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balances["charles"] = 1;
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console.log(balances["ada"]); // is 0, all non-set key values return zeroes
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// 'public' allows following from another contract
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contractName.balances("claude"); // returns 1
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// 'public' created a getter (but not setter) like the following:
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function balances(address _account) returns (uint balance) {
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return balances[_account];
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}
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// Nested mappings
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mapping (address => mapping (address => uint)) public custodians;
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// To delete
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delete balances["John"];
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delete balances; // sets all elements to 0
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// Unlike other languages, CANNOT iterate through all elements in
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// mapping, without knowing source keys - can build data structure
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// on top to do this
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// Structs and enums
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struct Bank {
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address owner;
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uint balance;
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}
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Bank b = Bank({
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owner: msg.sender,
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balance: 5
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});
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// or
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Bank c = Bank(msg.sender, 5);
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c.amount = 5; // set to new value
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delete b;
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// sets to initial value, set all variables in struct to 0, except mappings
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// Enums
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enum State { Created, Locked, Inactive }; // often used for state machine
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State public state; // Declare variable from enum
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state = State.Created;
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// enums can be explicitly converted to ints
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uint createdState = uint(State.Created); // 0
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// Data locations: Memory vs. storage vs. stack - all complex types (arrays,
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// structs) have a data location
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// 'memory' does not persist, 'storage' does
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// Default is 'storage' for local and state variables; 'memory' for func params
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// stack holds small local variables
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// for most types, can explicitly set which data location to use
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// 3. Simple operators
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// Comparisons, bit operators and arithmetic operators are provided
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// exponentiation: **
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// exclusive or: ^
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// bitwise negation: ~
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// 4. Global Variables of note
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// ** this **
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this; // address of contract
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// often used at end of contract life to send remaining balance to party
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this.balance;
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this.someFunction(); // calls func externally via call, not via internal jump
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// ** msg - Current message received by the contract ** **
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msg.sender; // address of sender
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msg.value; // amount of ether provided to this contract in wei
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msg.data; // bytes, complete call data
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msg.gas; // remaining gas
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// ** tx - This transaction **
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tx.origin; // address of sender of the transaction
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tx.gasprice; // gas price of the transaction
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// ** block - Information about current block **
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now; // current time (approximately), alias for block.timestamp (uses Unix time)
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block.number; // current block number
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block.difficulty; // current block difficulty
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block.blockhash(1); // returns bytes32, only works for most recent 256 blocks
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block.gasLimit();
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// ** storage - Persistent storage hash **
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storage['abc'] = 'def'; // maps 256 bit words to 256 bit words
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// 4. FUNCTIONS AND MORE
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// A. Functions
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// Simple function
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function increment(uint x) returns (uint) {
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x += 1;
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return x;
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}
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// Functions can return many arguments, and by specifying returned arguments
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// name don't need to explicitly return
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function increment(uint x, uint y) returns (uint x, uint y) {
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x += 1;
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y += 1;
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}
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// Call previous functon
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uint (a,b) = increment(1,1);
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// 'constant' indicates that function does not/cannot change persistent vars
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// Constant function execute locally, not on blockchain
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uint y;
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function increment(uint x) constant returns (uint x) {
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x += 1;
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y += 1; // this line would fail
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// y is a state variable, and can't be changed in a constant function
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}
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// 'Function Visibility specifiers'
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// These can be placed where 'constant' is, including:
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// public - visible externally and internally (default)
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// external
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// private - only visible in the current contract
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// internal - only visible in current contract, and those deriving from it
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// Functions hoisted - and can assign a function to a variable
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function a() {
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var z = b;
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b();
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}
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function b() {
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}
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// Prefer loops to recursion (max call stack depth is 1024)
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// B. Events
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// Events are notify external parties; easy to search and
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// access events from outside blockchain (with lightweight clients)
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// typically declare after contract parameters
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// Declare
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event Sent(address from, address to, uint amount); // note capital first letter
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// Call
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Sent(from, to, amount);
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// For an external party (a contract or external entity), to watch:
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Coin.Sent().watch({}, '', function(error, result) {
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if (!error) {
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console.log("Coin transfer: " + result.args.amount +
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" coins were sent from " + result.args.from +
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" to " + result.args.to + ".");
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console.log("Balances now:\n" +
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"Sender: " + Coin.balances.call(result.args.from) +
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"Receiver: " + Coin.balances.call(result.args.to));
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}
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}
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// Common paradigm for one contract to depend on another (e.g., a
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// contract that depends on current exchange rate provided by another)
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// C. Modifiers
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// Modifiers validate inputs to functions such as minimal balance or user auth;
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// similar to guard clause in other languages
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// '_' (underscore) often included as last line in body, and indicates
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// function being called should be placed there
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modifier onlyAfter(uint _time) { if (now <= _time) throw; _ }
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modifier onlyOwner { if (msg.sender == owner) _ }
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// commonly used with state machines
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modifier onlyIfState (State currState) { if (currState != State.A) _ }
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// Append right after function declaration
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function changeOwner(newOwner)
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onlyAfter(someTime)
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onlyOwner()
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onlyIfState(State.A)
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{
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owner = newOwner;
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}
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// underscore can be included before end of body,
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// but explicitly returning will skip, so use carefully
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modifier checkValue(uint amount) {
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_
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if (msg.value > amount) {
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msg.sender.send(amount - msg.value);
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}
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}
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// 6. BRANCHING AND LOOPS
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// All basic logic blocks work - including if/else, for, while, break, continue
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// return - but no switch
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// Syntax same as javascript, but no type conversion from non-boolean
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// to boolean (comparison operators must be used to get the boolean val)
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// 7. OBJECTS/CONTRACTS
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// A. Calling external contract
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contract infoFeed {
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function info() returns (uint ret) { return 42; }
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}
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contract Consumer {
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InfoFeed feed; // points to contract on blockchain
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// Set feed to existing contract instance
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function setFeed(address addr) {
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// automatically cast, be careful; constructor is not called
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feed = InfoFeed(addr);
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}
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// Set feed to new instance of contract
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function createNewFeed() {
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feed = new InfoFeed(); // new instance created; constructor called
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}
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function callFeed() {
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// final parentheses call contract, can optionally add
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// custom ether value or gas
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feed.info.value(10).gas(800)();
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}
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}
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// B. Inheritance
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// Order matters, last inherited contract (i.e., 'def') can override parts of
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// previously inherited contracts
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contract MyContract is abc, def("a custom argument to def") {
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// Override function
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function z() {
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if (msg.sender == owner) {
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def.z(); // call overridden function from def
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super.z(); // call immediate parent overriden function
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}
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}
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}
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// abstract function
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function someAbstractFunction(uint x);
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// cannot be compiled, so used in base/abstract contracts
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// that are then implemented
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// C. Import
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import "filename";
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import "github.com/ethereum/dapp-bin/library/iterable_mapping.sol";
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// Importing under active development
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// Cannot currently be done at command line
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// 8. OTHER KEYWORDS
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// A. Throwing
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// Throwing
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throw; // reverts unused money to sender, state is reverted
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// Can't currently catch
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// Common design pattern is:
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if (!addr.send(123)) {
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throw;
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}
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// B. Selfdestruct
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// selfdestruct current contract, sending funds to address (often creator)
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selfdestruct(SOME_ADDRESS);
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// removes storage/code from current/future blocks
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// helps thin clients, but previous data persists in blockchain
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// Common pattern, lets owner end the contract and receive remaining funds
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function remove() {
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if(msg.sender == creator) { // Only let the contract creator do this
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selfdestruct(creator); // Makes contract inactive, returns funds
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}
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}
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// May want to deactivate contract manually, rather than selfdestruct
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// (ether sent to selfdestructed contract is lost)
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// 9. CONTRACT DESIGN NOTES
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// A. Obfuscation
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// All variables are publicly viewable on blockchain, so anything
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// that is private needs to be obfuscated (e.g., hashed w/secret)
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// Steps: 1. Commit to something, 2. Reveal commitment
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sha3("some_bid_amount", "some secret"); // commit
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// call contract's reveal function in the future
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// showing bid plus secret that hashes to SHA3
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reveal(100, "mySecret");
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// B. Storage optimization
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// Writing to blockchain can be expensive, as data stored forever; encourages
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// smart ways to use memory (eventually, compilation will be better, but for now
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// benefits to planning data structures - and storing min amount in blockchain)
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// Cost can often be high for items like multidimensional arrays
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// (cost is for storing data - not declaring unfilled variables)
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// C. Data access in blockchain
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// Cannot restrict human or computer from reading contents of
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// transaction or transaction's state
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// While 'private' prevents other *contracts* from reading data
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// directly - any other party can still read data in blockchain
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// All data to start of time is stored in blockchain, so
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// anyone can observe all previous data and changes
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// D. Cron Job
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// Contracts must be manually called to handle time-based scheduling; can create external
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// code to regularly ping, or provide incentives (ether) for others to
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// E. Observer Pattern
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// An Observer Pattern lets you register as a subscriber and
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// register a function which is called by the oracle (note, the oracle pays
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// for this action to be run)
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// Some similarities to subscription in Pub/sub
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// This is an abstract contract, both client and server classes import
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// the client should implement
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contract SomeOracleCallback {
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function oracleCallback(int _value, uint _time, bytes32 info) external;
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}
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contract SomeOracle {
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SomeOracleCallback[] callbacks; // array of all subscribers
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// Register subscriber
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function addSubscriber(SomeOracleCallback a) {
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callbacks.push(a);
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}
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function notify(value, time, info) private {
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for(uint i = 0;i < callbacks.length; i++) {
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// all called subscribers must implement the oracleCallback
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callbacks[i].oracleCallback(value, time, info);
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}
|
|
}
|
|
|
|
function doSomething() public {
|
|
// Code to do something
|
|
|
|
// Notify all subscribers
|
|
notify(_value, _time, _info);
|
|
}
|
|
}
|
|
|
|
// Now, your client contract can addSubscriber by importing SomeOracleCallback
|
|
// and registering with Some Oracle
|
|
|
|
// F. State machines
|
|
// see example below for State enum and inState modifier
|
|
|
|
|
|
// *** EXAMPLE: A crowdfunding example (broadly similar to Kickstarter) ***
|
|
// ** START EXAMPLE **
|
|
|
|
// CrowdFunder.sol
|
|
|
|
/// @title CrowdFunder
|
|
/// @author nemild
|
|
contract CrowdFunder {
|
|
// Variables set on create by creator
|
|
address public creator;
|
|
address public fundRecipient; // creator may be different than recipient
|
|
uint public minimumToRaise; // required to tip, else everyone gets refund
|
|
string campaignUrl;
|
|
|
|
// Data structures
|
|
enum State {
|
|
Fundraising,
|
|
ExpiredRefundPending,
|
|
Successful,
|
|
ExpiredRefundComplete
|
|
}
|
|
struct Contribution {
|
|
uint amount;
|
|
address contributor;
|
|
}
|
|
|
|
// State variables
|
|
State public state = State.Fundraising; // initialize on create
|
|
uint public totalRaised;
|
|
uint public raiseBy;
|
|
Contribution[] contributions;
|
|
|
|
event fundingReceived(address addr, uint amount, uint currentTotal);
|
|
event allRefundsSent();
|
|
event winnerPaid(address winnerAddress);
|
|
|
|
modifier inState(State _state) {
|
|
if (state != _state) throw;
|
|
_
|
|
}
|
|
|
|
modifier isCreator() {
|
|
if (msg.sender != creator) throw;
|
|
_
|
|
}
|
|
|
|
modifier atEndOfLifecycle() {
|
|
if(state != State.ExpiredRefundComplete && state != State.Successful) {
|
|
throw;
|
|
}
|
|
}
|
|
|
|
function CrowdFunder(
|
|
uint timeInHoursForFundraising,
|
|
string _campaignUrl,
|
|
address _fundRecipient,
|
|
uint _minimumToRaise)
|
|
{
|
|
creator = msg.sender;
|
|
fundRecipient = _fundRecipient;
|
|
campaignUrl = _campaignUrl;
|
|
minimumToRaise = _minimumToRaise;
|
|
raiseBy = now + (timeInHoursForFundraising * 1 hours);
|
|
}
|
|
|
|
function contribute()
|
|
public
|
|
inState(State.Fundraising)
|
|
{
|
|
contributions.push(
|
|
Contribution({
|
|
amount: msg.value,
|
|
contributor: msg.sender
|
|
}) // use array, so can iterate
|
|
);
|
|
totalRaised += msg.value;
|
|
|
|
fundingReceived(msg.sender, msg.value, totalRaised);
|
|
|
|
checkIfFundingCompleteOrExpired();
|
|
}
|
|
|
|
function checkIfFundingCompleteOrExpired() {
|
|
if (totalRaised > minimumToRaise) {
|
|
state = State.Successful;
|
|
payOut();
|
|
|
|
// could incentivize sender who initiated state change here
|
|
} else if ( now > raiseBy ) {
|
|
state = State.ExpiredRefundPending;
|
|
refundAll();
|
|
}
|
|
}
|
|
|
|
function payOut()
|
|
public
|
|
inState(State.Successful)
|
|
{
|
|
if(!fundRecipient.send(this.balance)) {
|
|
throw;
|
|
}
|
|
|
|
winnerPaid(fundRecipient);
|
|
}
|
|
|
|
function refundAll()
|
|
public
|
|
inState(State.ExpiredRefundPending)
|
|
{
|
|
uint length = contributions.length;
|
|
for (uint i = 0; i < length; i++) {
|
|
if(!contributions[i].contributor.send(contributions[i].amount)) {
|
|
throw;
|
|
}
|
|
}
|
|
|
|
allRefundsSent();
|
|
state = State.ExpiredRefundComplete;
|
|
}
|
|
|
|
function removeContract()
|
|
public
|
|
isCreator()
|
|
atEndOfLifecycle()
|
|
{
|
|
selfdestruct(msg.sender);
|
|
}
|
|
|
|
function () { throw; }
|
|
}
|
|
// ** END EXAMPLE **
|
|
|
|
|
|
// 10. OTHER NATIVE FUNCTIONS
|
|
|
|
// Currency units
|
|
// Currency is defined using wei, smallest unit of Ether
|
|
uint minAmount = 1 wei;
|
|
uint a = 1 finney; // 1 ether == 1000 finney
|
|
// Other units, see: http://ether.fund/tool/converter
|
|
|
|
// Time units
|
|
1 == 1 second
|
|
1 minutes == 60 seconds
|
|
|
|
// Can multiply a variable times unit, as units are not stored in a variable
|
|
uint x = 5;
|
|
(x * 1 days); // 5 days
|
|
|
|
// Careful about leap seconds/years with equality statements for time
|
|
// (instead, prefer greater than/less than)
|
|
|
|
// Cryptography
|
|
// All strings passed are concatenated before hash action
|
|
sha3("ab", "cd");
|
|
ripemd160("abc");
|
|
sha256("def");
|
|
|
|
|
|
// 11. LOW LEVEL FUNCTIONS
|
|
// call - low level, not often used, does not provide type safety
|
|
successBoolean = someContractAddress.call('function_name', 'arg1', 'arg2');
|
|
|
|
// callcode - Code at target address executed in *context* of calling contract
|
|
// provides library functionality
|
|
someContractAddress.callcode('function_name');
|
|
|
|
|
|
// 12. STYLE NOTES
|
|
// Based on Python's PEP8 style guide
|
|
|
|
// Quick summary:
|
|
// 4 spaces for indentation
|
|
// Two lines separate contract declarations (and other top level declarations)
|
|
// Avoid extraneous spaces in parentheses
|
|
// Can omit curly braces for one line statement (if, for, etc)
|
|
// else should be placed on own line
|
|
|
|
|
|
// 13. NATSPEC COMENTS
|
|
// used for documentation, commenting, and external UIs
|
|
|
|
// Contract natspec - always above contract definition
|
|
/// @title Contract title
|
|
/// @author Author name
|
|
|
|
// Function natspec
|
|
/// @notice information about what function does; shown when function to execute
|
|
/// @dev Function documentation for developer
|
|
|
|
// Function parameter/return value natspec
|
|
/// @param someParam Some description of what the param does
|
|
/// @return Description of the return value
|
|
```
|
|
|
|
## Additional resources
|
|
- [Solidity Docs](https://solidity.readthedocs.org/en/latest/)
|
|
- [Solidity Style Guide](https://ethereum.github.io/solidity//docs/style-guide/): Ethereum's style guide is heavily derived from Python's [pep8](https://www.python.org/dev/peps/pep-0008/) style guide.
|
|
- [Browser-based Solidity Editor](http://chriseth.github.io/browser-solidity/)
|
|
- [Gitter Chat room](https://gitter.im/ethereum/solidity)
|
|
- [Modular design strategies for Ethereum Contracts](https://docs.erisindustries.com/tutorials/solidity/)
|
|
- Editor Snippets ([Ultisnips format](https://gist.github.com/nemild/98343ce6b16b747788bc))
|
|
|
|
## Sample contracts
|
|
- [Dapp Bin](https://github.com/ethereum/dapp-bin)
|
|
- [Solidity Baby Step Contracts](https://github.com/fivedogit/solidity-baby-steps/tree/master/contracts)
|
|
- [ConsenSys Contracts](https://github.com/ConsenSys/dapp-store-contracts)
|
|
- [State of Dapps](http://dapps.ethercasts.com/)
|
|
|
|
## Information purposefully excluded
|
|
- Libraries
|
|
|
|
## Style
|
|
- Python's [PEP8](https://www.python.org/dev/peps/pep-0008/) is used as the baseline style guide, including its general philosophy
|
|
|
|
## Future To Dos
|
|
- New keywords: protected, inheritable
|
|
|
|
Feel free to send a pull request with any edits - or email nemild -/at-/ gmail
|