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370 lines
12 KiB
Elm
370 lines
12 KiB
Elm
---
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language: Elm
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contributors:
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- ["Max Goldstein", "http://maxgoldste.in/"]
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filename: learnelm.elm
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---
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Elm is a functional reactive programming language that compiles to (client-side)
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JavaScript. Elm is statically typed, meaning that the compiler catches most
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errors immediately and provides a clear and understandable error message. Elm is
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great for designing user interfaces and games for the web.
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```haskell
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-- Single line comments start with two dashes.
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{- Multiline comments can be enclosed in a block like this.
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{- They can be nested. -}
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-}
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{-- The Basics --}
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-- Arithmetic
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1 + 1 -- 2
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8 - 1 -- 7
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10 * 2 -- 20
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-- Every number literal without a decimal point can be either an Int or a Float.
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33 / 2 -- 16.5 with floating point division
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33 // 2 -- 16 with integer division
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-- Exponents
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5 ^ 2 -- 25
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-- Booleans
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not True -- False
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not False -- True
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1 == 1 -- True
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1 /= 1 -- False
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1 < 10 -- True
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-- Strings and characters
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"This is a string because it uses double quotes."
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'a' -- characters in single quotes
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-- Strings can be appended.
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"Hello " ++ "world!" -- "Hello world!"
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{-- Lists, Tuples, and Records --}
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-- Every element in a list must have the same type.
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["the", "quick", "brown", "fox"]
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[1, 2, 3, 4, 5]
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-- The second example can also be written with two dots.
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List.range 1 5
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-- Append lists just like strings.
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List.range 1 5 ++ List.range 6 10 == List.range 1 10 -- True
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-- To add one item, use "cons".
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0 :: List.range 1 5 -- [0, 1, 2, 3, 4, 5]
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-- The head and tail of a list are returned as a Maybe. Instead of checking
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-- every value to see if it's null, you deal with missing values explicitly.
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List.head (List.range 1 5) -- Just 1
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List.tail (List.range 1 5) -- Just [2, 3, 4, 5]
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List.head [] -- Nothing
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-- List.functionName means the function lives in the List module.
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-- Every element in a tuple can be a different type, but a tuple has a
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-- fixed length.
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("elm", 42)
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-- Access the elements of a pair with the first and second functions.
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-- (This is a shortcut; we'll come to the "real way" in a bit.)
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Tuple.first ("elm", 42) -- "elm"
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Tuple.second ("elm", 42) -- 42
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-- The empty tuple, or "unit", is sometimes used as a placeholder.
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-- It is the only value of its type, also called "Unit".
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()
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-- Records are like tuples but the fields have names. The order of fields
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-- doesn't matter. Notice that record values use equals signs, not colons.
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{ x = 3, y = 7 }
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-- Access a field with a dot and the field name.
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{ x = 3, y = 7 }.x -- 3
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-- Or with an accessor function, which is a dot and the field name on its own.
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.y { x = 3, y = 7 } -- 7
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-- Update the fields of a record. (It must have the fields already.)
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{ person |
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name = "George" }
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-- Update multiple fields at once, using the current values.
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{ particle |
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position = particle.position + particle.velocity,
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velocity = particle.velocity + particle.acceleration }
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{-- Control Flow --}
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-- If statements always have an else, and the branches must be the same type.
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if powerLevel > 9000 then
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"WHOA!"
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else
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"meh"
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-- If statements can be chained.
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if n < 0 then
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"n is negative"
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else if n > 0 then
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"n is positive"
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else
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"n is zero"
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-- Use case statements to pattern match on different possibilities.
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case aList of
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[] -> "matches the empty list"
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[x]-> "matches a list of exactly one item, " ++ toString x
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x::xs -> "matches a list of at least one item whose head is " ++ toString x
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-- Pattern matches go in order. If we put [x] last, it would never match because
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-- x::xs also matches (xs would be the empty list). Matches do not "fall through".
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-- The compiler will alert you to missing or extra cases.
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-- Pattern match on a Maybe.
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case List.head aList of
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Just x -> "The head is " ++ toString x
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Nothing -> "The list was empty."
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{-- Functions --}
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-- Elm's syntax for functions is very minimal, relying mostly on whitespace
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-- rather than parentheses and curly brackets. There is no "return" keyword.
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-- Define a function with its name, arguments, an equals sign, and the body.
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multiply a b =
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a * b
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-- Apply (call) a function by passing it arguments (no commas necessary).
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multiply 7 6 -- 42
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-- Partially apply a function by passing only some of its arguments.
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-- Then give that function a new name.
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double =
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multiply 2
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-- Constants are similar, except there are no arguments.
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answer =
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42
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-- Pass functions as arguments to other functions.
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List.map double (List.range 1 4) -- [2, 4, 6, 8]
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-- Or write an anonymous function.
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List.map (\a -> a * 2) (List.range 1 4) -- [2, 4, 6, 8]
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-- You can pattern match in function definitions when there's only one case.
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-- This function takes one tuple rather than two arguments.
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-- This is the way you'll usually unpack/extract values from tuples.
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area (width, height) =
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width * height
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area (6, 7) -- 42
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-- Use curly brackets to pattern match record field names.
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-- Use let to define intermediate values.
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volume {width, height, depth} =
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let
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area = width * height
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in
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area * depth
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volume { width = 3, height = 2, depth = 7 } -- 42
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-- Functions can be recursive.
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fib n =
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if n < 2 then
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1
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else
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fib (n - 1) + fib (n - 2)
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List.map fib (List.range 0 8) -- [1, 1, 2, 3, 5, 8, 13, 21, 34]
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-- Another recursive function (use List.length in real code).
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listLength aList =
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case aList of
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[] -> 0
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x::xs -> 1 + listLength xs
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-- Function calls happen before any infix operator. Parens indicate precedence.
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cos (degrees 30) ^ 2 + sin (degrees 30) ^ 2 -- 1
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-- First degrees is applied to 30, then the result is passed to the trig
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-- functions, which is then squared, and the addition happens last.
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{-- Types and Type Annotations --}
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-- The compiler will infer the type of every value in your program.
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-- Types are always uppercase. Read x : T as "x has type T".
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-- Some common types, which you might see in Elm's REPL.
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5 : Int
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6.7 : Float
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"hello" : String
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True : Bool
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-- Functions have types too. Read -> as "goes to". Think of the rightmost type
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-- as the type of the return value, and the others as arguments.
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not : Bool -> Bool
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round : Float -> Int
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-- When you define a value, it's good practice to write its type above it.
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-- The annotation is a form of documentation, which is verified by the compiler.
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double : Int -> Int
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double x = x * 2
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-- Function arguments are passed in parentheses.
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-- Lowercase types are type variables: they can be any type, as long as each
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-- call is consistent.
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List.map : (a -> b) -> List a -> List b
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-- "List dot map has type a-goes-to-b, goes to list of a, goes to list of b."
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-- There are three special lowercase types: number, comparable, and appendable.
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-- Numbers allow you to use arithmetic on Ints and Floats.
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-- Comparable allows you to order numbers and strings, like a < b.
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-- Appendable things can be combined with a ++ b.
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{-- Type Aliases and Union Types --}
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-- When you write a record or tuple, its type already exists.
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-- (Notice that record types use colon and record values use equals.)
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origin : { x : Float, y : Float, z : Float }
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origin =
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{ x = 0, y = 0, z = 0 }
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-- You can give existing types a nice name with a type alias.
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type alias Point3D =
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{ x : Float, y : Float, z : Float }
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-- If you alias a record, you can use the name as a constructor function.
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otherOrigin : Point3D
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otherOrigin =
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Point3D 0 0 0
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-- But it's still the same type, so you can equate them.
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origin == otherOrigin -- True
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-- By contrast, defining a union type creates a type that didn't exist before.
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-- A union type is so called because it can be one of many possibilities.
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-- Each of the possibilities is represented as a "tag".
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type Direction =
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North | South | East | West
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-- Tags can carry other values of known type. This can work recursively.
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type IntTree =
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Leaf | Node Int IntTree IntTree
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-- "Leaf" and "Node" are the tags. Everything following a tag is a type.
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-- Tags can be used as values or functions.
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root : IntTree
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root =
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Node 7 Leaf Leaf
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-- Union types (and type aliases) can use type variables.
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type Tree a =
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Leaf | Node a (Tree a) (Tree a)
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-- "The type tree-of-a is a leaf, or a node of a, tree-of-a, and tree-of-a."
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-- Pattern match union tags. The uppercase tags will be matched exactly. The
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-- lowercase variables will match anything. Underscore also matches anything,
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-- but signifies that you aren't using it.
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leftmostElement : Tree a -> Maybe a
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leftmostElement tree =
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case tree of
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Leaf -> Nothing
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Node x Leaf _ -> Just x
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Node _ subtree _ -> leftmostElement subtree
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-- That's pretty much it for the language itself. Now let's see how to organize
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-- and run your code.
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{-- Modules and Imports --}
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-- The core libraries are organized into modules, as are any third-party
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-- libraries you may use. For large projects, you can define your own modules.
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-- Put this at the top of the file. If omitted, you're in Main.
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module Name where
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-- By default, everything is exported. You can specify exports explicitly.
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module Name (MyType, myValue) where
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-- One common pattern is to export a union type but not its tags. This is known
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-- as an "opaque type", and is frequently used in libraries.
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-- Import code from other modules to use it in this one.
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-- Places Dict in scope, so you can call Dict.insert.
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import Dict
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-- Imports the Dict module and the Dict type, so your annotations don't have to
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-- say Dict.Dict. You can still use Dict.insert.
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import Dict exposing (Dict)
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-- Rename an import.
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import Graphics.Collage as C
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{-- Ports --}
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-- A port indicates that you will be communicating with the outside world.
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-- Ports are only allowed in the Main module.
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-- An incoming port is just a type signature.
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port clientID : Int
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-- An outgoing port has a definition.
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port clientOrders : List String
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port clientOrders = ["Books", "Groceries", "Furniture"]
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-- We won't go into the details, but you set up callbacks in JavaScript to send
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-- on incoming ports and receive on outgoing ports.
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{-- Command Line Tools --}
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-- Compile a file.
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$ elm make MyFile.elm
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-- The first time you do this, Elm will install the core libraries and create
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-- elm-package.json, where information about your project is kept.
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-- The reactor is a server that compiles and runs your files.
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-- Click the wrench next to file names to enter the time-travelling debugger!
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$ elm reactor
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-- Experiment with simple expressions in a Read-Eval-Print Loop.
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$ elm repl
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-- Packages are identified by GitHub username and repo name.
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-- Install a new package, and record it in elm-package.json.
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$ elm package install elm-lang/html
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-- See what changed between versions of a package.
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$ elm package diff elm-lang/html 1.1.0 2.0.0
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-- Elm's package manager enforces semantic versioning, so minor version bumps
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-- will never break your build!
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```
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The Elm language is surprisingly small. You can now look through almost any Elm
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source code and have a rough idea of what is going on. However, the possibilities
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for error-resistant and easy-to-refactor code are endless!
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Here are some useful resources.
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* The [Elm website](http://elm-lang.org/). Includes:
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* Links to the [installers](http://elm-lang.org/install)
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* [Documentation guides](http://elm-lang.org/docs), including the [syntax reference](http://elm-lang.org/docs/syntax)
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* Lots of helpful [examples](http://elm-lang.org/examples)
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* Documentation for [Elm's core libraries](http://package.elm-lang.org/packages/elm-lang/core/latest/). Take note of:
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* [Basics](http://package.elm-lang.org/packages/elm-lang/core/latest/Basics), which is imported by default
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* [Maybe](http://package.elm-lang.org/packages/elm-lang/core/latest/Maybe) and its cousin [Result](http://package.elm-lang.org/packages/elm-lang/core/latest/Result), commonly used for missing values or error handling
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* Data structures like [List](http://package.elm-lang.org/packages/elm-lang/core/latest/List), [Array](http://package.elm-lang.org/packages/elm-lang/core/latest/Array), [Dict](http://package.elm-lang.org/packages/elm-lang/core/latest/Dict), and [Set](http://package.elm-lang.org/packages/elm-lang/core/latest/Set)
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* JSON [encoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Encode) and [decoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Decode)
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* [The Elm Architecture](https://github.com/evancz/elm-architecture-tutorial#the-elm-architecture). An essay by Elm's creator with examples on how to organize code into components.
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* The [Elm mailing list](https://groups.google.com/forum/#!forum/elm-discuss). Everyone is friendly and helpful.
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* [Scope in Elm](https://github.com/elm-guides/elm-for-js/blob/master/Scope.md#scope-in-elm) and [How to Read a Type Annotation](https://github.com/elm-guides/elm-for-js/blob/master/How%20to%20Read%20a%20Type%20Annotation.md#how-to-read-a-type-annotation). More community guides on the basics of Elm, written for JavaScript developers.
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Go out and write some Elm!
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