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language | contributors | filename | |||
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forth |
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learnforth.fs |
Forth was created by Charles H. Moore in the 70s.
Note: This article focuses predominantly on the Gforth implementation of Forth, but most of what is written here should work elsewhere.
If Lisp is the ultimate high level language, Forth is the ultimate low level language.
\ Forth is an interactive programming language which is comprised of *words*. These are
\ Forth subroutines which are executed once you press <Cr>, from left to right.
\ ------------------------------ Precursor ------------------------------
\ It's important to know how forth processes instructions. All programming in Forth is
\ done by manipulating what's known as the parameter stack (more commonly just referred
\ to as "the stack"). The stack is a typical last-in-first-out (LIFO) stack. Typing:
5 2 3 56 76 23 65
\ Means 5 gets put on the stack first, then 2, then 3, etc all the way to 65, which
\ is now at the top of the stack. We can see the length and contents of the stack by
\ passing forth the word `.s`:
.s <7> 5 2 3 56 76 23 65 \ ok
\ Forth's interpreter interprets what you type in one of two ways: as *words* (i.e. the
\ name of subroutines) or as *numbers*. Words are essentially "symbols that do things".
\ Finally, as the stack is LIFO, we obviously must use postfix notation to manipulate
\ the stack. This should become clear shortly.
\ ------------------------------ Basic Arithmetic ------------------------------
\ Lets do a simple equation: adding 5 and 4. In infix notation this would be 5 + 4,
\ but as forth works in postfix (see above about stack manipulation) we input it like so:
5 4 + \ ok
\ However, this alone yields "ok", yet no answer. Typing the word `.` will yield
\ the result.
. \ 9 ok
\ This should illustrate how Forth's stack works. Lets do a few more arithmetic tests:
6 7 * . \ 42 ok
1360 23 - . \ 1337 ok
12 12 / . \ 1 ok
\ And so on.
\ ------------------------------ Stack Maniulation ------------------------------
\ Naturally, as we do so much work with the stack, we'll want some useful methods.
drop \ drop (remove) the item at the top of the stack (note the difference between this and `.`)
dup \ duplicate the item on top the stack
rot \ rotate the top three items (third -> first, first -> second, second -> third)
swap \ swaps the top item with the second item
\ Examples:
dup * \ square the top item
2 5 dup * swap / \ half the top item squared
6 4 5 rot * - \ sometimes we just want to reorganize
4 0 drop 2 / \ add 4 and 0, remove 0 and divide the top by 2
\ ------------------------------ More Advanced Stack Manipulation ------------------------------
tuck \ acts like dup, except it duplicates the top item into the 3rd* position in the stack
over \ duplicate the second item to the top of the stack
n roll \ where n is a number, *move* the stack item at that position to the top of the stack
n pick \ where n is a number, *duplicate* the item at that position to the top of the stack
\ When referring to stack indexes, they are zero-based.
\ ------------------------------ Creating Words ------------------------------
\ Quite often one will want to write their own words.
: square ( n -- n ) dup * ; \ ok
\ Lets break this down. The `:` word says to Forth to enter "compile" mode. After that,
\ we tell Forth what our word is called - "square". Between the parentheses we have a
\ comment depicting what this word does to the stack - it takes a number and adds a
\ number. Finally, we have what the word does, until we reach the `;` word which
\ says that you've finished your definition, Forth will add this to the dictionary and
\ switch back into interpret mode.
\ We can check the definition of a word with the `see` word:
see square \ dup * ; ok
\ ------------------------------ Conditionals ------------------------------
\ Booleans:
\ In forth, -1 is used to represent truth, and 0 is used to represent false.
\ The idea is that -1 is 11111111 in binary, whereas 0 is obviously 0 in binary.
\ However, any non-zero value is usually treated as being true:
42 42 = / -1 ok
12 53 = / 0 ok
\ `if` is a *compile-only word*. This means that it can only be used when we're compiling a word.
\ when creating conditionals, the format is `if` <stuff to do> `then` <rest of program>.
: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" then ; \ ok
100 ?>64 \ Greater than 64! ok
\ Else:
: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" else ." Less than 64!" then ; \ ok
100 ?>64 \ Greater than 64! ok
20 ?>64 \ Less than 64! ok
\ ------------------------------ Loops ------------------------------
\ `do` is like `if` in that it is also a compile-only word, though it uses `loop` as its
\ terminator:
: myloop ( -- ) 5 0 do cr ." Hello!" loop ; \ ok
test
\ Hello!
\ Hello!
\ Hello!
\ Hello!
\ Hello! ok
\ `do` expects two numbers on the stack: the end number and the index number, respectively.
\ Get the value of the index as we loop with `i`:
: one-to-15 ( -- ) 15 0 do i . loop ; \ ok
one-to-15 \ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ok
: squares ( -- ) 10 0 do i DUP * . loop ; \ ok
squares \ 0 1 4 9 16 25 36 49 64 81 ok
\ Change the "step" with `+loop`:
: threes ( -- ) 15 0 do i . 3 +loop ; \ ok
threes \ 0 3 6 9 12 ok
\ Finally, while loops with `begin` <stuff to do> <flag> `unil`:
: death ( -- ) begin ." Are we there yet?" 0 until ;
\ ------------------------------ Variables and Memory ------------------------------
\ Sometimes we'll be in a situation where we want more permanent variables:
\ First, we use `variable` to declare `age` to be a variable.
variable age
\ Then we write 21 to age with the word `!`.
21 age !
\ Finally we can print our variable using the "read" word '@', which adds the value
\ to the stack, or use a handy word called `?` that reads and prints it in one go.
age @ . \ 12 ok
age ? \ 12 ok
\ What's happening here is that `age` stores the memory address, and we use `!`
\ and `@` to manipulate it.
\ Constants are quite simiar, except we don't bother with memory addresses:
100 constant WATER-BOILING-POINT \ ok
WATER-BOILING-POINT . \ 100 ok
\ Arrays!
\ Set up an array of length 3:
variable mynumbers 2 cells allot
\ Initialize all the values to 0
mynumbers 3 cells erase
\ (alternatively we could do `0 fill` instead of `erase`, but as we're setting
\ them to 0 we just use `erase`).
\ or we can just skip all the above and initialize with specific values:
create mynumbers 64 , 9001 , 1337 , \ the last `,` is important!
\ ...which is equivalent to:
\ [64, 9001, 1337]
64 mynumbers 0 cells + !
9001 mynumbers 1 cells + !
1337 mynumbers 2 cells + !
\ Reading values at certain array indexes:
0 cells mynumbers + ? \ 64 ok
1 cells mynumbers + ? \ 9001 ok
2 cells mynumbers + ? \ 1337 ok
\ Of course, you'll probably want to define your own words to manipulate arrays:
: ?mynumbers ( n -- n ) cells mynumbers + ; \ ok
64 mynumbers 2 cells + ! \ ok
2 ?mynumbers ? \ 64 ok
\ ------------------------------ The Return Stack ------------------------------
\ TODO
\ ------------------------------ Final Notes ------------------------------
\ Floats
\ Commenting (types)
\ bye
##Ready For More?