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817 lines
31 KiB
Objective-C
817 lines
31 KiB
Objective-C
---
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language: Objective-C
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contributors:
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- ["Eugene Yagrushkin", "www.about.me/yagrushkin"]
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- ["Yannick Loriot", "https://github.com/YannickL"]
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- ["Levi Bostian", "https://github.com/levibostian"]
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- ["Clayton Walker", "https://github.com/cwalk"]
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- ["Fernando Valverde", "http://visualcosita.xyz"]
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filename: LearnObjectiveC.m
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---
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Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch.
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It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.
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```objective-c
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// Single-line comments start with //
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/*
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Multi-line comments look like this
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*/
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// XCode supports pragma mark directive that improve jump bar readability
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#pragma mark Navigation Functions // New tag on jump bar named 'Navigation Functions'
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#pragma mark - Navigation Functions // Same tag, now with a separator
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// Imports the Foundation headers with #import
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// Use <> to import global files (in general frameworks)
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// Use "" to import local files (from project)
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#import <Foundation/Foundation.h>
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#import "MyClass.h"
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// If you enable modules for iOS >= 7.0 or OS X >= 10.9 projects in
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// Xcode 5 you can import frameworks like that:
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@import Foundation;
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// Your program's entry point is a function called
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// main with an integer return type
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int main (int argc, const char * argv[])
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{
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// Create an autorelease pool to manage the memory into the program
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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// If using automatic reference counting (ARC), use @autoreleasepool instead:
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@autoreleasepool {
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// Use NSLog to print lines to the console
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NSLog(@"Hello World!"); // Print the string "Hello World!"
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///////////////////////////////////////
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// Types & Variables
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///////////////////////////////////////
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// Primitive declarations
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int myPrimitive1 = 1;
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long myPrimitive2 = 234554664565;
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// Object declarations
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// Put the * in front of the variable names for strongly-typed object declarations
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MyClass *myObject1 = nil; // Strong typing
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id myObject2 = nil; // Weak typing
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// %@ is an object
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// 'description' is a convention to display the value of the Objects
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NSLog(@"%@ and %@", myObject1, [myObject2 description]); // prints => "(null) and (null)"
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// String
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NSString *worldString = @"World";
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NSLog(@"Hello %@!", worldString); // prints => "Hello World!"
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// NSMutableString is a mutable version of the NSString object
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NSMutableString *mutableString = [NSMutableString stringWithString:@"Hello"];
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[mutableString appendString:@" World!"];
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NSLog(@"%@", mutableString); // prints => "Hello World!"
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// Character literals
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NSNumber *theLetterZNumber = @'Z';
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char theLetterZ = [theLetterZNumber charValue]; // or 'Z'
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NSLog(@"%c", theLetterZ);
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// Integral literals
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NSNumber *fortyTwoNumber = @42;
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int fortyTwo = [fortyTwoNumber intValue]; // or 42
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NSLog(@"%i", fortyTwo);
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NSNumber *fortyTwoUnsignedNumber = @42U;
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unsigned int fortyTwoUnsigned = [fortyTwoUnsignedNumber unsignedIntValue]; // or 42
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NSLog(@"%u", fortyTwoUnsigned);
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NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:42];
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short fortyTwoShort = [fortyTwoShortNumber shortValue]; // or 42
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NSLog(@"%hi", fortyTwoShort);
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NSNumber *fortyOneShortNumber = [NSNumber numberWithShort:41];
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unsigned short fortyOneUnsigned = [fortyOneShortNumber unsignedShortValue]; // or 41
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NSLog(@"%u", fortyOneUnsigned);
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NSNumber *fortyTwoLongNumber = @42L;
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long fortyTwoLong = [fortyTwoLongNumber longValue]; // or 42
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NSLog(@"%li", fortyTwoLong);
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NSNumber *fiftyThreeLongNumber = @53L;
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unsigned long fiftyThreeUnsigned = [fiftyThreeLongNumber unsignedLongValue]; // or 53
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NSLog(@"%lu", fiftyThreeUnsigned);
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// Floating point literals
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NSNumber *piFloatNumber = @3.141592654F;
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float piFloat = [piFloatNumber floatValue]; // or 3.141592654f
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NSLog(@"%f", piFloat); // prints => 3.141592654
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NSLog(@"%5.2f", piFloat); // prints => " 3.14"
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NSNumber *piDoubleNumber = @3.1415926535;
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double piDouble = [piDoubleNumber doubleValue]; // or 3.1415926535
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NSLog(@"%f", piDouble);
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NSLog(@"%4.2f", piDouble); // prints => "3.14"
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// NSDecimalNumber is a fixed-point class that's more precise than float or double
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NSDecimalNumber *oneDecNum = [NSDecimalNumber decimalNumberWithString:@"10.99"];
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NSDecimalNumber *twoDecNum = [NSDecimalNumber decimalNumberWithString:@"5.002"];
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// NSDecimalNumber isn't able to use standard +, -, *, / operators so it provides its own:
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[oneDecNum decimalNumberByAdding:twoDecNum];
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[oneDecNum decimalNumberBySubtracting:twoDecNum];
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[oneDecNum decimalNumberByMultiplyingBy:twoDecNum];
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[oneDecNum decimalNumberByDividingBy:twoDecNum];
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NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable
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// BOOL literals
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NSNumber *yesNumber = @YES;
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NSNumber *noNumber = @NO;
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// or
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BOOL yesBool = YES;
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BOOL noBool = NO;
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NSLog(@"%i", yesBool); // prints => 1
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// Array object
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// May contain different data types, but must be an Objective-C object
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NSArray *anArray = @[@1, @2, @3, @4];
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NSNumber *thirdNumber = anArray[2];
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NSLog(@"Third number = %@", thirdNumber); // prints => "Third number = 3"
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// Since Xcode 7, NSArray objects can be typed (Generics)
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NSArray<NSString *> *stringArray = @[@"hello", @"world"];
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// NSMutableArray is a mutable version of NSArray, allowing you to change
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// the items in the array and to extend or shrink the array object.
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// Convenient, but not as efficient as NSArray.
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NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2];
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[mutableArray addObject:@"Hello"];
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[mutableArray addObject:@"World"];
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[mutableArray removeObjectAtIndex:0];
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NSLog(@"%@", [mutableArray objectAtIndex:0]); // prints => "World"
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// Dictionary object
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NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
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NSObject *valueObject = aDictionary[@"A Key"];
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NSLog(@"Object = %@", valueObject); // prints => "Object = (null)"
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// Since Xcode 7, NSDictionary objects can be typed (Generics)
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NSDictionary<NSString *, NSNumber *> *numberDictionary = @{@"a": @1, @"b": @2};
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// NSMutableDictionary also available as a mutable dictionary object
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NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithCapacity:2];
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[mutableDictionary setObject:@"value1" forKey:@"key1"];
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[mutableDictionary setObject:@"value2" forKey:@"key2"];
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[mutableDictionary removeObjectForKey:@"key1"];
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// Change types from Mutable To Immutable
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//In general [object mutableCopy] will make the object mutable whereas [object copy] will make the object immutable
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NSMutableDictionary *aMutableDictionary = [aDictionary mutableCopy];
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NSDictionary *mutableDictionaryChanged = [mutableDictionary copy];
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// Set object
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NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
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NSLog(@"%@", set); // prints => {(Hello, World)} (may be in different order)
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// Since Xcode 7, NSSet objects can be typed (Generics)
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NSSet<NSString *> *stringSet = [NSSet setWithObjects:@"hello", @"world", nil];
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// NSMutableSet also available as a mutable set object
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NSMutableSet *mutableSet = [NSMutableSet setWithCapacity:2];
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[mutableSet addObject:@"Hello"];
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[mutableSet addObject:@"Hello"];
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NSLog(@"%@", mutableSet); // prints => {(Hello)}
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///////////////////////////////////////
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// Operators
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///////////////////////////////////////
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// The operators works like in the C language
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// For example:
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2 + 5; // => 7
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4.2f + 5.1f; // => 9.3f
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3 == 2; // => 0 (NO)
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3 != 2; // => 1 (YES)
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1 && 1; // => 1 (Logical and)
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0 || 1; // => 1 (Logical or)
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~0x0F; // => 0xF0 (bitwise negation)
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0x0F & 0xF0; // => 0x00 (bitwise AND)
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0x01 << 1; // => 0x02 (bitwise left shift (by 1))
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///////////////////////////////////////
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// Control Structures
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///////////////////////////////////////
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// If-Else statement
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if (NO)
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{
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NSLog(@"I am never run");
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} else if (0)
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{
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NSLog(@"I am also never run");
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} else
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{
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NSLog(@"I print");
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}
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// Switch statement
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switch (2)
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{
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case 0:
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{
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NSLog(@"I am never run");
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} break;
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case 1:
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{
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NSLog(@"I am also never run");
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} break;
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default:
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{
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NSLog(@"I print");
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} break;
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}
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// While loops statements
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int ii = 0;
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while (ii < 4)
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{
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NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value
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} // prints => "0,"
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// "1,"
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// "2,"
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// "3,"
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// For loops statements
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int jj;
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for (jj=0; jj < 4; jj++)
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{
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NSLog(@"%d,", jj);
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} // prints => "0,"
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// "1,"
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// "2,"
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// "3,"
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// Foreach statements
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NSArray *values = @[@0, @1, @2, @3];
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for (NSNumber *value in values)
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{
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NSLog(@"%@,", value);
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} // prints => "0,"
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// "1,"
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// "2,"
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// "3,"
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// Object for loop statement. Can be used with any Objective-C object type
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for (id item in values) {
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NSLog(@"%@,", item);
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} // prints => "0,"
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// "1,"
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// "2,"
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// "3,"
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// Try-Catch-Finally statements
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@try
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{
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// Your statements here
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@throw [NSException exceptionWithName:@"FileNotFoundException"
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reason:@"File Not Found on System" userInfo:nil];
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} @catch (NSException * e) // use: @catch (id exceptionName) to catch all objects.
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{
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NSLog(@"Exception: %@", e);
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} @finally
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{
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NSLog(@"Finally. Time to clean up.");
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} // prints => "Exception: File Not Found on System"
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// "Finally. Time to clean up."
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// NSError objects are useful for function arguments to populate on user mistakes.
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NSError *error = [NSError errorWithDomain:@"Invalid email." code:4 userInfo:nil];
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///////////////////////////////////////
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// Objects
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///////////////////////////////////////
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// Create an object instance by allocating memory and initializing it
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// An object is not fully functional until both steps have been completed
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MyClass *myObject = [[MyClass alloc] init];
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// The Objective-C model of object-oriented programming is based on message
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// passing to object instances
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// In Objective-C one does not simply call a method; one sends a message
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[myObject instanceMethodWithParameter:@"Steve Jobs"];
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// Clean up the memory you used into your program
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[pool drain];
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// End of @autoreleasepool
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}
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// End the program
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return 0;
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}
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///////////////////////////////////////
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// Classes And Functions
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///////////////////////////////////////
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// Declare your class in a header file (MyClass.h):
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// Class declaration syntax:
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// @interface ClassName : ParentClassName <ImplementedProtocols>
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// {
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// type name; <= variable declarations;
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// }
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// @property type name; <= property declarations
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// -/+ (type) Method declarations; <= Method declarations
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// @end
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@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class.
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{
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// Instance variable declarations (can exist in either interface or implementation file)
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int count; // Protected access by default.
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@private id data; // Private access (More convenient to declare in implementation file)
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NSString *name;
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}
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// Convenient notation for public access variables to auto generate a setter method
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// By default, setter method name is 'set' followed by @property variable name
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@property int propInt; // Setter method name = 'setPropInt'
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@property (copy) id copyId; // (copy) => Copy the object during assignment
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// (readonly) => Cannot set value outside @interface
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@property (readonly) NSString *roString; // Use @synthesize in @implementation to create accessor
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// You can customize the getter and setter names instead of using default 'set' name:
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@property (getter=lengthGet, setter=lengthSet:) int length;
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// Methods
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+/- (return type)methodSignature:(Parameter Type *)parameterName;
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// + for class methods:
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+ (NSString *)classMethod;
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+ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight;
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// - for instance methods:
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- (NSString *)instanceMethodWithParameter:(NSString *)string;
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- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number;
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// Constructor methods with arguments:
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- (id)initWithDistance:(int)defaultDistance;
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// Objective-C method names are very descriptive. Always name methods according to their arguments
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@end // States the end of the interface
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// To access public variables from the implementation file, @property generates a setter method
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// automatically. Method name is 'set' followed by @property variable name:
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MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance
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[myClass setCount:10];
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NSLog(@"%d", [myClass count]); // prints => 10
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// Or using the custom getter and setter method defined in @interface:
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[myClass lengthSet:32];
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NSLog(@"%i", [myClass lengthGet]); // prints => 32
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// For convenience, you may use dot notation to set and access object instance variables:
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myClass.count = 45;
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NSLog(@"%i", myClass.count); // prints => 45
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// Call class methods:
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NSString *classMethodString = [MyClass classMethod];
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MyClass *classFromName = [MyClass myClassFromName:@"Hello"];
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// Call instance methods:
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MyClass *myClass = [[MyClass alloc] init]; // Create MyClass object instance
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NSString *stringFromInstanceMethod = [myClass instanceMethodWithParameter:@"Hello"];
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// Selectors
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// Way to dynamically represent methods. Used to call methods of a class, pass methods
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// through functions to tell other classes they should call it, and to save methods
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// as a variable
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// SEL is the data type. @selector() returns a selector from method name provided
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// methodAParameterAsString:andAParameterAsNumber: is method name for method in MyClass
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SEL selectorVar = @selector(methodAParameterAsString:andAParameterAsNumber:);
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if ([myClass respondsToSelector:selectorVar]) { // Checks if class contains method
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// Must put all method arguments into one object to send to performSelector function
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NSArray *arguments = [NSArray arrayWithObjects:@"Hello", @4, nil];
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[myClass performSelector:selectorVar withObject:arguments]; // Calls the method
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} else {
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// NSStringFromSelector() returns a NSString of the method name of a given selector
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NSLog(@"MyClass does not have method: %@", NSStringFromSelector(selectedVar));
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}
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// Implement the methods in an implementation (MyClass.m) file:
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@implementation MyClass {
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long distance; // Private access instance variable
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NSNumber height;
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}
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// To access a public variable from the interface file, use '_' followed by variable name:
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_count = 5; // References "int count" from MyClass interface
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// Access variables defined in implementation file:
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distance = 18; // References "long distance" from MyClass implementation
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// To use @property variable in implementation, use @synthesize to create accessor variable:
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@synthesize roString = _roString; // _roString available now in @implementation
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// Called before calling any class methods or instantiating any objects
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+ (void)initialize
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{
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if (self == [MyClass class]) {
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distance = 0;
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}
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}
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// Counterpart to initialize method. Called when an object's reference count is zero
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- (void)dealloc
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{
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[height release]; // If not using ARC, make sure to release class variable objects
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[super dealloc]; // and call parent class dealloc
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}
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// Constructors are a way of creating instances of a class
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// This is a default constructor which is called when the object is initialized.
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- (id)init
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{
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if ((self = [super init])) // 'super' used to access methods from parent class
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{
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self.count = 1; // 'self' used for object to call itself
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}
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return self;
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}
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// Can create constructors that contain arguments:
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- (id)initWithDistance:(int)defaultDistance
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{
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distance = defaultDistance;
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return self;
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}
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+ (NSString *)classMethod
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{
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return @"Some string";
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}
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+ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight
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{
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height = defaultHeight;
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return [[self alloc] init];
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}
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- (NSString *)instanceMethodWithParameter:(NSString *)string
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{
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return @"New string";
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}
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- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number
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{
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return @42;
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}
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// Objective-C does not have private method declarations, but you can simulate them.
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// To simulate a private method, create the method in the @implementation but not in the @interface.
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- (NSNumber *)secretPrivateMethod {
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return @72;
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}
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[self secretPrivateMethod]; // Calls private method
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// Methods declared into MyProtocol
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- (void)myProtocolMethod
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{
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// statements
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}
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@end // States the end of the implementation
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///////////////////////////////////////
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// Categories
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///////////////////////////////////////
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// A category is a group of methods designed to extend a class. They allow you to add new methods
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// to an existing class for organizational purposes. This is not to be mistaken with subclasses.
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// Subclasses are meant to CHANGE functionality of an object while categories instead ADD
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// functionality to an object.
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// Categories allow you to:
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// -- Add methods to an existing class for organizational purposes.
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// -- Allow you to extend Objective-C object classes (ex: NSString) to add your own methods.
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// -- Add ability to create protected and private methods to classes.
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// NOTE: Do not override methods of the base class in a category even though you have the ability
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// to. Overriding methods may cause compiler errors later between different categories and it
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// ruins the purpose of categories to only ADD functionality. Subclass instead to override methods.
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// Here is a simple Car base class.
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@interface Car : NSObject
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@property NSString *make;
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@property NSString *color;
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- (void)turnOn;
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- (void)accelerate;
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@end
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// And the simple Car base class implementation:
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#import "Car.h"
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@implementation Car
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@synthesize make = _make;
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@synthesize color = _color;
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- (void)turnOn {
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NSLog(@"Car is on.");
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}
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- (void)accelerate {
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NSLog(@"Accelerating.");
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}
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@end
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// Now, if we wanted to create a Truck object, we would instead create a subclass of Car as it would
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// be changing the functionality of the Car to behave like a truck. But lets say we want to just add
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// functionality to this existing Car. A good example would be to clean the car. So we would create
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// a category to add these cleaning methods:
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// @interface filename: Car+Clean.h (BaseClassName+CategoryName.h)
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#import "Car.h" // Make sure to import base class to extend.
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@interface Car (Clean) // The category name is inside () following the name of the base class.
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- (void)washWindows; // Names of the new methods we are adding to our Car object.
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- (void)wax;
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@end
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// @implementation filename: Car+Clean.m (BaseClassName+CategoryName.m)
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#import "Car+Clean.h" // Import the Clean category's @interface file.
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@implementation Car (Clean)
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- (void)washWindows {
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NSLog(@"Windows washed.");
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}
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- (void)wax {
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NSLog(@"Waxed.");
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}
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@end
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// Any Car object instance has the ability to use a category. All they need to do is import it:
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#import "Car+Clean.h" // Import as many different categories as you want to use.
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#import "Car.h" // Also need to import base class to use it's original functionality.
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int main (int argc, const char * argv[]) {
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@autoreleasepool {
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Car *mustang = [[Car alloc] init];
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mustang.color = @"Red";
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mustang.make = @"Ford";
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[mustang turnOn]; // Use methods from base Car class.
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[mustang washWindows]; // Use methods from Car's Clean category.
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}
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return 0;
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}
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// Objective-C does not have protected method declarations but you can simulate them.
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// Create a category containing all of the protected methods, then import it ONLY into the
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// @implementation file of a class belonging to the Car class:
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@interface Car (Protected) // Naming category 'Protected' to remember methods are protected.
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- (void)lockCar; // Methods listed here may only be created by Car objects.
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@end
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//To use protected methods, import the category, then implement the methods:
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#import "Car+Protected.h" // Remember, import in the @implementation file only.
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@implementation Car
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- (void)lockCar {
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NSLog(@"Car locked."); // Instances of Car can't use lockCar because it's not in the @interface.
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}
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@end
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///////////////////////////////////////
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// Extensions
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///////////////////////////////////////
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// Extensions allow you to override public access property attributes and methods of an @interface.
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// @interface filename: Shape.h
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@interface Shape : NSObject // Base Shape class extension overrides below.
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@property (readonly) NSNumber *numOfSides;
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- (int)getNumOfSides;
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@end
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// You can override numOfSides variable or getNumOfSides method to edit them with an extension:
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// @implementation filename: Shape.m
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#import "Shape.h"
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// Extensions live in the same file as the class @implementation.
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@interface Shape () // () after base class name declares an extension.
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@property (copy) NSNumber *numOfSides; // Make numOfSides copy instead of readonly.
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-(NSNumber)getNumOfSides; // Make getNumOfSides return a NSNumber instead of an int.
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-(void)privateMethod; // You can also create new private methods inside of extensions.
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@end
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// The main @implementation:
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@implementation Shape
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@synthesize numOfSides = _numOfSides;
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-(NSNumber)getNumOfSides { // All statements inside of extension must be in the @implementation.
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return _numOfSides;
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}
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-(void)privateMethod {
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NSLog(@"Private method created by extension. Shape instances cannot call me.");
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}
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@end
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// Starting in Xcode 7.0, you can create Generic classes,
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// allowing you to provide greater type safety and clarity
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// without writing excessive boilerplate.
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@interface Result<__covariant A> : NSObject
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- (void)handleSuccess:(void(^)(A))success
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failure:(void(^)(NSError *))failure;
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@property (nonatomic) A object;
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@end
|
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|
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// we can now declare instances of this class like
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Result<NSNumber *> *result;
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Result<NSArray *> *result;
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// Each of these cases would be equivalent to rewriting Result's interface
|
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// and substituting the appropriate type for A
|
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@interface Result : NSObject
|
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- (void)handleSuccess:(void(^)(NSArray *))success
|
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failure:(void(^)(NSError *))failure;
|
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@property (nonatomic) NSArray * object;
|
|
@end
|
|
|
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@interface Result : NSObject
|
|
- (void)handleSuccess:(void(^)(NSNumber *))success
|
|
failure:(void(^)(NSError *))failure;
|
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@property (nonatomic) NSNumber * object;
|
|
@end
|
|
|
|
// It should be obvious, however, that writing one
|
|
// Class to solve a problem is always preferable to writing two
|
|
|
|
// Note that Clang will not accept generic types in @implementations,
|
|
// so your @implemnation of Result would have to look like this:
|
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|
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@implementation Result
|
|
|
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- (void)handleSuccess:(void (^)(id))success
|
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failure:(void (^)(NSError *))failure {
|
|
// Do something
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
///////////////////////////////////////
|
|
// Protocols
|
|
///////////////////////////////////////
|
|
// A protocol declares methods that can be implemented by any class.
|
|
// Protocols are not classes themselves. They simply define an interface
|
|
// that other objects are responsible for implementing.
|
|
// @protocol filename: "CarUtilities.h"
|
|
@protocol CarUtilities <NSObject> // <NSObject> => Name of another protocol this protocol includes.
|
|
@property BOOL engineOn; // Adopting class must @synthesize all defined @properties and
|
|
- (void)turnOnEngine; // all defined methods.
|
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@end
|
|
// Below is an example class implementing the protocol.
|
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#import "CarUtilities.h" // Import the @protocol file.
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|
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@interface Car : NSObject <CarUtilities> // Name of protocol goes inside <>
|
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// You don't need the @property or method names here for CarUtilities. Only @implementation does.
|
|
- (void)turnOnEngineWithUtilities:(id <CarUtilities>)car; // You can use protocols as data too.
|
|
@end
|
|
// The @implementation needs to implement the @properties and methods for the protocol.
|
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@implementation Car : NSObject <CarUtilities>
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|
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@synthesize engineOn = _engineOn; // Create a @synthesize statement for the engineOn @property.
|
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|
|
- (void)turnOnEngine { // Implement turnOnEngine however you would like. Protocols do not define
|
|
_engineOn = YES; // how you implement a method, it just requires that you do implement it.
|
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}
|
|
// You may use a protocol as data as you know what methods and variables it has implemented.
|
|
- (void)turnOnEngineWithCarUtilities:(id <CarUtilities>)objectOfSomeKind {
|
|
[objectOfSomeKind engineOn]; // You have access to object variables
|
|
[objectOfSomeKind turnOnEngine]; // and the methods inside.
|
|
[objectOfSomeKind engineOn]; // May or may not be YES. Class implements it however it wants.
|
|
}
|
|
|
|
@end
|
|
// Instances of Car now have access to the protocol.
|
|
Car *carInstance = [[Car alloc] init];
|
|
[carInstance setEngineOn:NO];
|
|
[carInstance turnOnEngine];
|
|
if ([carInstance engineOn]) {
|
|
NSLog(@"Car engine is on."); // prints => "Car engine is on."
|
|
}
|
|
// Make sure to check if an object of type 'id' implements a protocol before calling protocol methods:
|
|
if ([myClass conformsToProtocol:@protocol(CarUtilities)]) {
|
|
NSLog(@"This does not run as the MyClass class does not implement the CarUtilities protocol.");
|
|
} else if ([carInstance conformsToProtocol:@protocol(CarUtilities)]) {
|
|
NSLog(@"This does run as the Car class implements the CarUtilities protocol.");
|
|
}
|
|
// Categories may implement protocols as well: @interface Car (CarCategory) <CarUtilities>
|
|
// You may implement many protocols: @interface Car : NSObject <CarUtilities, CarCleaning>
|
|
// NOTE: If two or more protocols rely on each other, make sure to forward-declare them:
|
|
#import "Brother.h"
|
|
|
|
@protocol Brother; // Forward-declare statement. Without it, compiler will throw error.
|
|
|
|
@protocol Sister <NSObject>
|
|
|
|
- (void)beNiceToBrother:(id <Brother>)brother;
|
|
|
|
@end
|
|
|
|
// See the problem is that Sister relies on Brother, and Brother relies on Sister.
|
|
#import "Sister.h"
|
|
|
|
@protocol Sister; // These lines stop the recursion, resolving the issue.
|
|
|
|
@protocol Brother <NSObject>
|
|
|
|
- (void)beNiceToSister:(id <Sister>)sister;
|
|
|
|
@end
|
|
|
|
|
|
///////////////////////////////////////
|
|
// Blocks
|
|
///////////////////////////////////////
|
|
// Blocks are statements of code, just like a function, that are able to be used as data.
|
|
// Below is a simple block with an integer argument that returns the argument plus 4.
|
|
int (^addUp)(int n); // Declare a variable to store the block.
|
|
void (^noParameterBlockVar)(void); // Example variable declaration of block with no arguments.
|
|
// Blocks have access to variables in the same scope. But the variables are readonly and the
|
|
// value passed to the block is the value of the variable when the block is created.
|
|
int outsideVar = 17; // If we edit outsideVar after declaring addUp, outsideVar is STILL 17.
|
|
__block long mutableVar = 3; // __block makes variables writable to blocks, unlike outsideVar.
|
|
addUp = ^(int n) { // Remove (int n) to have a block that doesn't take in any parameters.
|
|
NSLog(@"You may have as many lines in a block as you would like.");
|
|
NSSet *blockSet; // Also, you can declare local variables.
|
|
mutableVar = 32; // Assigning new value to __block variable.
|
|
return n + outsideVar; // Return statements are optional.
|
|
}
|
|
int addUp = addUp(10 + 16); // Calls block code with arguments.
|
|
// Blocks are often used as arguments to functions to be called later, or for callbacks.
|
|
@implementation BlockExample : NSObject
|
|
|
|
- (void)runBlock:(void (^)(NSString))block {
|
|
NSLog(@"Block argument returns nothing and takes in a NSString object.");
|
|
block(@"Argument given to block to execute."); // Calling block.
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
///////////////////////////////////////
|
|
// Memory Management
|
|
///////////////////////////////////////
|
|
/*
|
|
For each object used in an application, memory must be allocated for that object. When the application
|
|
is done using that object, memory must be deallocated to ensure application efficiency.
|
|
Objective-C does not use garbage collection and instead uses reference counting. As long as
|
|
there is at least one reference to an object (also called "owning" an object), then the object
|
|
will be available to use (known as "ownership").
|
|
|
|
When an instance owns an object, its reference counter is increments by one. When the
|
|
object is released, the reference counter decrements by one. When reference count is zero,
|
|
the object is removed from memory.
|
|
|
|
With all object interactions, follow the pattern of:
|
|
(1) create the object, (2) use the object, (3) then free the object from memory.
|
|
*/
|
|
|
|
MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object
|
|
[classVar release]; // Decrements classVar's reference count
|
|
// 'retain' claims ownership of existing object instance and increments reference count. Returns pointer to object
|
|
MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner
|
|
[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object
|
|
|
|
// @property can use 'retain' and 'assign' as well for small convenient definitions
|
|
@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference)
|
|
@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference)
|
|
|
|
// Automatic Reference Counting (ARC)
|
|
// Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC).
|
|
// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC,
|
|
// you must not use retain, release, or autorelease
|
|
MyClass *arcMyClass = [[MyClass alloc] init];
|
|
// ... code using arcMyClass
|
|
// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC,
|
|
// there is no need. It will insert this release statement for you
|
|
|
|
// As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong'
|
|
@property (weak) MyClass *weakVar; // 'weak' does not take ownership of object. If original instance's reference count
|
|
// is set to zero, weakVar will automatically receive value of nil to avoid application crashing
|
|
@property (strong) MyClass *strongVar; // 'strong' takes ownership of object. Ensures object will stay in memory to use
|
|
|
|
// For regular variables (not @property declared variables), use the following:
|
|
__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope
|
|
__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil
|
|
__unsafe_unretained NSArray *unsafeArray; // Like __weak, but unsafeArray not set to nil when existing object is released
|
|
|
|
```
|
|
## Further Reading
|
|
|
|
[Wikipedia Objective-C](http://en.wikipedia.org/wiki/Objective-C)
|
|
|
|
[Programming with Objective-C. Apple PDF book](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/ProgrammingWithObjectiveC.pdf)
|
|
|
|
[Programming with Objective-C for iOS](https://developer.apple.com/library/ios/documentation/General/Conceptual/DevPedia-CocoaCore/ObjectiveC.html)
|
|
|
|
[Programming with Objective-C for Mac OSX](https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/Introduction/Introduction.html)
|
|
|
|
[iOS For High School Students: Getting Started](http://www.raywenderlich.com/5600/ios-for-high-school-students-getting-started)
|