learnxinyminutes-docs/typescript.html.markdown
2017-10-26 01:12:10 +08:00

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language contributors filename
TypeScript
Philippe Vlérick
https://github.com/pvlerick
learntypescript.ts

TypeScript is a language that aims at easing development of large scale applications written in JavaScript. TypeScript adds common concepts such as classes, modules, interfaces, generics and (optional) static typing to JavaScript. It is a superset of JavaScript: all JavaScript code is valid TypeScript code so it can be added seamlessly to any project. The TypeScript compiler emits JavaScript.

This article will focus only on TypeScript extra syntax, as opposed to JavaScript.

To test TypeScript's compiler, head to the [Playground] (http://www.typescriptlang.org/Playground) where you will be able to type code, have auto completion and directly see the emitted JavaScript.

// There are 3 basic types in TypeScript
let isDone: boolean = false;
let lines: number = 42;
let name: string = "Anders";

// But you can omit the type annotation if the variables are derived from explicit literals
let isDone = false;
let lines = 42;
let name = "Anders";

// When it's impossible to know, there is the "Any" type
let notSure: any = 4;
notSure = "maybe a string instead";
notSure = false; // okay, definitely a boolean

// Use const keyword for constant variables
const numLivesForCat = 9;
numLivesForCat = 1; // Error

// For collections, there are typed arrays and generic arrays
let list: number[] = [1, 2, 3];
// Alternatively, using the generic array type
let list: Array<number> = [1, 2, 3];

// For enumerations:
enum Color { Red, Green, Blue };
let c: Color = Color.Green;

// Lastly, "void" is used in the special case of a function returning nothing
function bigHorribleAlert(): void {
  alert("I'm a little annoying box!");
}

// Functions are first class citizens, support the lambda "fat arrow" syntax and
// use type inference

// The following are equivalent, the same signature will be inferred by the
// compiler, and same JavaScript will be emitted
let f1 = function (i: number): number { return i * i; }
// Return type inferred
let f2 = function (i: number) { return i * i; }
// "Fat arrow" syntax
let f3 = (i: number): number => { return i * i; }
// "Fat arrow" syntax with return type inferred
let f4 = (i: number) => { return i * i; }
// "Fat arrow" syntax with return type inferred, braceless means no return
// keyword needed
let f5 = (i: number) => i * i;

// Interfaces are structural, anything that has the properties is compliant with
// the interface
interface Person {
  name: string;
  // Optional properties, marked with a "?"
  age?: number;
  // And of course functions
  move(): void;
}

// Object that implements the "Person" interface
// Can be treated as a Person since it has the name and move properties
let p: Person = { name: "Bobby", move: () => { } };
// Objects that have the optional property:
let validPerson: Person = { name: "Bobby", age: 42, move: () => { } };
// Is not a person because age is not a number
let invalidPerson: Person = { name: "Bobby", age: true };

// Interfaces can also describe a function type
interface SearchFunc {
  (source: string, subString: string): boolean;
}
// Only the parameters' types are important, names are not important.
let mySearch: SearchFunc;
mySearch = function (src: string, sub: string) {
  return src.search(sub) != -1;
}

// Classes - members are public by default
class Point {
  // Properties
  x: number;

  // Constructor - the public/private keywords in this context will generate
  // the boiler plate code for the property and the initialization in the
  // constructor.
  // In this example, "y" will be defined just like "x" is, but with less code
  // Default values are also supported

  constructor(x: number, public y: number = 0) {
    this.x = x;
  }

  // Functions
  dist() { return Math.sqrt(this.x * this.x + this.y * this.y); }

  // Static members
  static origin = new Point(0, 0);
}

let p1 = new Point(10, 20);
let p2 = new Point(25); //y will be 0

// Inheritance
class Point3D extends Point {
  constructor(x: number, y: number, public z: number = 0) {
    super(x, y); // Explicit call to the super class constructor is mandatory
  }

  // Overwrite
  dist() {
    let d = super.dist();
    return Math.sqrt(d * d + this.z * this.z);
  }
}

// Modules, "." can be used as separator for sub modules
module Geometry {
  export class Square {
    constructor(public sideLength: number = 0) {
    }
    area() {
      return Math.pow(this.sideLength, 2);
    }
  }
}

let s1 = new Geometry.Square(5);

// Local alias for referencing a module
import G = Geometry;

let s2 = new G.Square(10);

// Generics
// Classes
class Tuple<T1, T2> {
  constructor(public item1: T1, public item2: T2) {
  }
}

// Interfaces
interface Pair<T> {
  item1: T;
  item2: T;
}

// And functions
let pairToTuple = function <T>(p: Pair<T>) {
  return new Tuple(p.item1, p.item2);
};

let tuple = pairToTuple({ item1: "hello", item2: "world" });

// Including references to a definition file:
/// <reference path="jquery.d.ts" />

// Template Strings (strings that use backticks)
// String Interpolation with Template Strings
let name = 'Tyrone';
let greeting = `Hi ${name}, how are you?`
// Multiline Strings with Template Strings
let multiline = `This is an example
of a multiline string`;

Further Reading