barrier/client/CClient.h

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#ifndef CCLIENT_H
#define CCLIENT_H
#include "ClipboardTypes.h"
#include "IClipboard.h"
#include "CMutex.h"
#include "CString.h"
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class CNetworkAddress;
class IInputStream;
class IOutputStream;
class ISecondaryScreen;
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class CClient {
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public:
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CClient(const CString& clientName);
~CClient();
// manipulators
// turn camping on or off. when camping the client will keep
// trying to connect to the server until it succeeds. this
// is useful if the client may start before the server. do
// not call this while in run().
void camp(bool on);
// start the client. does not return until quit() is called.
// returns true if the client ever connected to the server
// successfully. may also throw exceptions after successfully
// connecting.
bool run(const CNetworkAddress& serverAddress);
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// tell client to exit gracefully
void quit();
// handle events on client's screen
void onClipboardChanged(ClipboardID);
void onResolutionChanged();
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// accessors
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private:
void runSession(void*);
// open/close the primary screen
void openSecondaryScreen();
void closeSecondaryScreen();
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// message handlers
void onEnter();
void onLeave();
void onGrabClipboard();
void onScreenSaver();
void onQueryInfo();
void onQueryInfoNoLock();
void onInfoAcknowledgment();
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void onSetClipboard();
void onKeyDown();
void onKeyRepeat();
void onKeyUp();
void onMouseDown();
void onMouseUp();
void onMouseMove();
void onMouseWheel();
void onErrorIncompatible();
void onErrorBusy();
void onErrorUnknown();
void onErrorBad();
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private:
CMutex m_mutex;
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CString m_name;
IInputStream* m_input;
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IOutputStream* m_output;
ISecondaryScreen* m_screen;
const CNetworkAddress* m_serverAddress;
bool m_camp;
bool m_active;
UInt32 m_seqNum;
bool m_ignoreMove;
bool m_ownClipboard[kClipboardEnd];
IClipboard::Time m_timeClipboard[kClipboardEnd];
CString m_dataClipboard[kClipboardEnd];
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};
#endif