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#includes.
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
#ifndef CCLIENT_H
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#define CCLIENT_H
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#include "ClipboardTypes.h"
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#include "IClipboard.h"
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#include "CMutex.h"
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#include "CString.h"
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class CNetworkAddress;
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class IInputStream;
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class IOutputStream;
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class ISecondaryScreen;
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class CClient {
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public:
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CClient(const CString& clientName);
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~CClient();
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// manipulators
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// turn camping on or off. when camping the client will keep
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// trying to connect to the server until it succeeds. this
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// is useful if the client may start before the server. do
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// not call this while in run().
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void camp(bool on);
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// start the client. does not return until quit() is called.
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// returns true if the client ever connected to the server
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// successfully. may also throw exceptions after successfully
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// connecting.
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bool run(const CNetworkAddress& serverAddress);
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// tell client to exit gracefully
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void quit();
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// handle events on client's screen
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void onClipboardChanged(ClipboardID);
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void onResolutionChanged();
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// accessors
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private:
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void runSession(void*);
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// open/close the primary screen
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void openSecondaryScreen();
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void closeSecondaryScreen();
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// message handlers
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void onEnter();
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void onLeave();
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void onGrabClipboard();
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void onScreenSaver();
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void onQueryInfo();
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void onQueryInfoNoLock();
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void onInfoAcknowledgment();
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void onSetClipboard();
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void onKeyDown();
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void onKeyRepeat();
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void onKeyUp();
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void onMouseDown();
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void onMouseUp();
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void onMouseMove();
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void onMouseWheel();
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void onErrorIncompatible();
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void onErrorBusy();
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void onErrorUnknown();
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void onErrorBad();
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private:
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CMutex m_mutex;
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CString m_name;
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IInputStream* m_input;
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IOutputStream* m_output;
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ISecondaryScreen* m_screen;
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const CNetworkAddress* m_serverAddress;
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bool m_camp;
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bool m_active;
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UInt32 m_seqNum;
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bool m_ignoreMove;
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bool m_ownClipboard[kClipboardEnd];
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IClipboard::Time m_timeClipboard[kClipboardEnd];
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CString m_dataClipboard[kClipboardEnd];
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};
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#endif
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