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299 lines
12 KiB
C++
299 lines
12 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <stdint.h>
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#include <atomic>
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#include <errno.h>
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#include <assert.h>
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#include <folly/detail/Futex.h>
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#include <folly/detail/MemoryIdler.h>
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#include <folly/portability/Asm.h>
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namespace folly {
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/// A Baton allows a thread to block once and be awoken: it captures
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/// a single handoff. During its lifecycle (from construction/reset to
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/// destruction/reset) a baton must either be post()ed and wait()ed exactly
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/// once each, or not at all.
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///
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/// Baton includes no internal padding, and is only 4 bytes in size.
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/// Any alignment or padding to avoid false sharing is up to the user.
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///
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/// This is basically a stripped-down semaphore that supports only a
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/// single call to sem_post and a single call to sem_wait. The current
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/// posix semaphore sem_t isn't too bad, but this provides more a bit more
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/// speed, inlining, smaller size, a guarantee that the implementation
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/// won't change, and compatibility with DeterministicSchedule. By having
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/// a much more restrictive lifecycle we can also add a bunch of assertions
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/// that can help to catch race conditions ahead of time.
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template <template<typename> class Atom = std::atomic>
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struct Baton {
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constexpr Baton() : state_(INIT) {}
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Baton(Baton const&) = delete;
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Baton& operator=(Baton const&) = delete;
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/// It is an error to destroy a Baton on which a thread is currently
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/// wait()ing. In practice this means that the waiter usually takes
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/// responsibility for destroying the Baton.
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~Baton() {
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// The docblock for this function says that it can't be called when
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// there is a concurrent waiter. We assume a strong version of this
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// requirement in which the caller must _know_ that this is true, they
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// are not allowed to be merely lucky. If two threads are involved,
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// the destroying thread must actually have synchronized with the
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// waiting thread after wait() returned. To convey causality the the
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// waiting thread must have used release semantics and the destroying
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// thread must have used acquire semantics for that communication,
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// so we are guaranteed to see the post-wait() value of state_,
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// which cannot be WAITING.
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//
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// Note that since we only care about a single memory location,
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// the only two plausible memory orders here are relaxed and seq_cst.
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assert(state_.load(std::memory_order_relaxed) != WAITING);
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}
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/// Equivalent to destroying the Baton and creating a new one. It is
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/// a bug to call this while there is a waiting thread, so in practice
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/// the waiter will be the one that resets the baton.
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void reset() {
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// See ~Baton for a discussion about why relaxed is okay here
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assert(state_.load(std::memory_order_relaxed) != WAITING);
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// We use a similar argument to justify the use of a relaxed store
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// here. Since both wait() and post() are required to be called
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// only once per lifetime, no thread can actually call those methods
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// correctly after a reset() unless it synchronizes with the thread
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// that performed the reset(). If a post() or wait() on another thread
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// didn't synchronize, then regardless of what operation we performed
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// here there would be a race on proper use of the Baton's spec
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// (although not on any particular load and store). Put another way,
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// we don't need to synchronize here because anybody that might rely
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// on such synchronization is required by the baton rules to perform
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// an additional synchronization that has the desired effect anyway.
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//
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// There is actually a similar argument to be made about the
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// constructor, in which the fenceless constructor initialization
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// of state_ is piggybacked on whatever synchronization mechanism
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// distributes knowledge of the Baton's existence
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state_.store(INIT, std::memory_order_relaxed);
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}
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/// Causes wait() to wake up. For each lifetime of a Baton (where a
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/// lifetime starts at construction or reset() and ends at destruction
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/// or reset()) there can be at most one call to post(). Any thread
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/// may call post().
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///
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/// Although we could implement a more generic semaphore semantics
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/// without any extra size or CPU overhead, the single-call limitation
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/// allows us to have better assert-ions during debug builds.
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void post() {
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uint32_t before = state_.load(std::memory_order_acquire);
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assert(before == INIT || before == WAITING || before == TIMED_OUT);
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if (before == INIT &&
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state_.compare_exchange_strong(before, EARLY_DELIVERY)) {
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return;
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}
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assert(before == WAITING || before == TIMED_OUT);
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if (before == TIMED_OUT) {
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return;
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}
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assert(before == WAITING);
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state_.store(LATE_DELIVERY, std::memory_order_release);
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state_.futexWake(1);
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}
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/// Waits until post() has been called in the current Baton lifetime.
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/// May be called at most once during a Baton lifetime (construction
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/// |reset until destruction|reset). If post is called before wait in
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/// the current lifetime then this method returns immediately.
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///
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/// The restriction that there can be at most one wait() per lifetime
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/// could be relaxed somewhat without any perf or size regressions,
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/// but by making this condition very restrictive we can provide better
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/// checking in debug builds.
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void wait() {
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if (spinWaitForEarlyDelivery()) {
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assert(state_.load(std::memory_order_acquire) == EARLY_DELIVERY);
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return;
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}
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// guess we have to block :(
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uint32_t expected = INIT;
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if (!state_.compare_exchange_strong(expected, WAITING)) {
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// CAS failed, last minute reprieve
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assert(expected == EARLY_DELIVERY);
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return;
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}
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while (true) {
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detail::MemoryIdler::futexWait(state_, WAITING);
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// state_ is the truth even if FUTEX_WAIT reported a matching
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// FUTEX_WAKE, since we aren't using type-stable storage and we
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// don't guarantee reuse. The scenario goes like this: thread
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// A's last touch of a Baton is a call to wake(), which stores
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// LATE_DELIVERY and gets an unlucky context switch before delivering
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// the corresponding futexWake. Thread B sees LATE_DELIVERY
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// without consuming a futex event, because it calls futexWait
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// with an expected value of WAITING and hence doesn't go to sleep.
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// B returns, so the Baton's memory is reused and becomes another
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// Baton (or a reuse of this one). B calls futexWait on the new
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// Baton lifetime, then A wakes up and delivers a spurious futexWake
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// to the same memory location. B's futexWait will then report a
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// consumed wake event even though state_ is still WAITING.
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//
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// It would be possible to add an extra state_ dance to communicate
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// that the futexWake has been sent so that we can be sure to consume
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// it before returning, but that would be a perf and complexity hit.
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uint32_t s = state_.load(std::memory_order_acquire);
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assert(s == WAITING || s == LATE_DELIVERY);
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if (s == LATE_DELIVERY) {
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return;
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}
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// retry
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}
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}
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/// Similar to wait, but with a timeout. The thread is unblocked if the
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/// timeout expires.
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/// Note: Only a single call to timed_wait/wait is allowed during a baton's
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/// life-cycle (from construction/reset to destruction/reset). In other
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/// words, after timed_wait the caller can't invoke wait/timed_wait/try_wait
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/// again on the same baton without resetting it.
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///
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/// @param deadline Time until which the thread can block
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/// @return true if the baton was posted to before timeout,
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/// false otherwise
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template <typename Clock, typename Duration = typename Clock::duration>
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bool timed_wait(const std::chrono::time_point<Clock,Duration>& deadline) {
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if (spinWaitForEarlyDelivery()) {
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assert(state_.load(std::memory_order_acquire) == EARLY_DELIVERY);
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return true;
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}
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// guess we have to block :(
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uint32_t expected = INIT;
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if (!state_.compare_exchange_strong(expected, WAITING)) {
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// CAS failed, last minute reprieve
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assert(expected == EARLY_DELIVERY);
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return true;
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}
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while (true) {
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auto rv = state_.futexWaitUntil(WAITING, deadline);
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if (rv == folly::detail::FutexResult::TIMEDOUT) {
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state_.store(TIMED_OUT, std::memory_order_release);
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return false;
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}
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uint32_t s = state_.load(std::memory_order_acquire);
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assert(s == WAITING || s == LATE_DELIVERY);
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if (s == LATE_DELIVERY) {
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return true;
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}
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}
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}
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/// Similar to timed_wait, but with a duration.
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template <typename Clock = std::chrono::steady_clock, typename Duration>
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bool timed_wait(const Duration& duration) {
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auto deadline = Clock::now() + duration;
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return timed_wait(deadline);
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}
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/// Similar to wait, but doesn't block the thread if it hasn't been posted.
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///
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/// try_wait has the following semantics:
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/// - It is ok to call try_wait any number times on the same baton until
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/// try_wait reports that the baton has been posted.
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/// - It is ok to call timed_wait or wait on the same baton if try_wait
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/// reports that baton hasn't been posted.
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/// - If try_wait indicates that the baton has been posted, it is invalid to
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/// call wait, try_wait or timed_wait on the same baton without resetting
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///
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/// @return true if baton has been posted, false othewise
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bool try_wait() {
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auto s = state_.load(std::memory_order_acquire);
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assert(s == INIT || s == EARLY_DELIVERY);
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return s == EARLY_DELIVERY;
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}
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private:
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enum State : uint32_t {
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INIT = 0,
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EARLY_DELIVERY = 1,
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WAITING = 2,
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LATE_DELIVERY = 3,
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TIMED_OUT = 4
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};
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enum {
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// Must be positive. If multiple threads are actively using a
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// higher-level data structure that uses batons internally, it is
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// likely that the post() and wait() calls happen almost at the same
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// time. In this state, we lose big 50% of the time if the wait goes
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// to sleep immediately. On circa-2013 devbox hardware it costs about
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// 7 usec to FUTEX_WAIT and then be awoken (half the t/iter as the
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// posix_sem_pingpong test in BatonTests). We can improve our chances
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// of EARLY_DELIVERY by spinning for a bit, although we have to balance
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// this against the loss if we end up sleeping any way. Spins on this
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// hw take about 7 nanos (all but 0.5 nanos is the pause instruction).
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// We give ourself 300 spins, which is about 2 usec of waiting. As a
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// partial consolation, since we are using the pause instruction we
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// are giving a speed boost to the colocated hyperthread.
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PreBlockAttempts = 300,
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};
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// Spin for "some time" (see discussion on PreBlockAttempts) waiting
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// for a post.
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//
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// @return true if we received an early delivery during the wait,
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// false otherwise. If the function returns true then
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// state_ is guaranteed to be EARLY_DELIVERY
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bool spinWaitForEarlyDelivery() {
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static_assert(PreBlockAttempts > 0,
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"isn't this assert clearer than an uninitialized variable warning?");
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for (int i = 0; i < PreBlockAttempts; ++i) {
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if (try_wait()) {
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// hooray!
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return true;
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}
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// The pause instruction is the polite way to spin, but it doesn't
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// actually affect correctness to omit it if we don't have it.
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// Pausing donates the full capabilities of the current core to
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// its other hyperthreads for a dozen cycles or so
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asm_volatile_pause();
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}
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return false;
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}
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detail::Futex<Atom> state_;
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};
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} // namespace folly
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