gala/src/Widgets/WindowSwitcher.vala

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Vala
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//
// Copyright (C) 2012 Tom Beckmann, Rico Tzschichholz
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
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using Clutter;
using Granite.Drawing;
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namespace Gala
{
public class WindowSwitcher : Clutter.Group
{
Gala.Plugin plugin;
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Gee.ArrayList<Clutter.Clone> window_clones = new Gee.ArrayList<Clutter.Clone> ();
Meta.Window? current_window;
public WindowSwitcher (Gala.Plugin _plugin)
{
plugin = _plugin;
}
public override bool key_release_event (Clutter.KeyEvent event)
{
if (((event.modifier_state & ModifierType.MOD1_MASK) == 0) ||
event.keyval == Key.Alt_L) {
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foreach (var clone in window_clones) {
remove_child (clone);
clone.destroy ();
}
Meta.Compositor.get_window_actors (plugin.get_screen ()).foreach ((w) => {
var meta_win = w.get_meta_window ();
if (!meta_win.minimized &&
(meta_win.get_workspace () == plugin.get_screen ().get_active_workspace ()) ||
meta_win.is_on_all_workspaces ())
w.show ();
});
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window_clones.clear ();
plugin.end_modal ();
current_window.activate (event.time);
current_window = null;
}
return true;
}
public override bool captured_event (Clutter.Event event)
{
if (!(event.get_type () == EventType.KEY_PRESS))
return false;
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var screen = plugin.get_screen ();
var display = screen.get_display ();
bool backward = (event.get_state () & X.KeyMask.ShiftMask) != 0;
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var action = display.get_keybinding_action (event.get_key_code (), event.get_state ());
var prev_win = current_window;
switch (action) {
case Meta.KeyBindingAction.SWITCH_GROUP:
case Meta.KeyBindingAction.SWITCH_WINDOWS:
current_window = display.get_tab_next (Meta.TabList.NORMAL, screen,
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screen.get_active_workspace (), current_window, backward);
break;
case Meta.KeyBindingAction.SWITCH_GROUP_BACKWARD:
case Meta.KeyBindingAction.SWITCH_WINDOWS_BACKWARD:
current_window = display.get_tab_next (Meta.TabList.NORMAL, screen,
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screen.get_active_workspace (), current_window, true);
break;
default:
break;
}
if (prev_win != current_window) {
dim_windows ();
}
return true;
}
void dim_windows ()
{
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var current_actor = current_window.get_compositor_private () as Actor;
foreach (var clone in window_clones) {
if (current_actor == clone.source) {
clone.get_parent ().set_child_above_sibling (clone, null);
clone.depth = -200.0f;
clone.opacity = 0;
clone.animate (Clutter.AnimationMode.EASE_OUT_QUAD, 250, depth : 0.0f, opacity : 255);
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} else {
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clone.animate (Clutter.AnimationMode.EASE_OUT_QUAD, 250, depth : -200.0f, opacity : 0);
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}
}
}
public void handle_switch_windows (Meta.Display display, Meta.Screen screen, Meta.Window? window,
X.Event event, Meta.KeyBinding binding)
{
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var metawindows = display.get_tab_list (Meta.TabList.NORMAL, screen, screen.get_active_workspace ());
if (metawindows.length () <= 1)
return;
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window_clones.clear ();
foreach (var win in metawindows) {
var actor = win.get_compositor_private () as Actor;
var clone = new Clone (actor);
clone.x = actor.x;
clone.y = actor.y;
add_child (clone);
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window_clones.add (clone);
}
Meta.Compositor.get_window_actors (screen).foreach ((w) => {
var type = w.get_meta_window ().window_type;
if (type != Meta.WindowType.DOCK && type != Meta.WindowType.DESKTOP && type != Meta.WindowType.NOTIFICATION)
w.hide ();
});
plugin.begin_modal ();
bool backward = (binding.get_name () == "switch-windows-backward");
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/*list windows*/
current_window = Utils.get_next_window (screen.get_active_workspace (), backward);
if (current_window == null)
return;
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if (binding.get_mask () == 0) {
current_window.activate (display.get_current_time ());
return;
}
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dim_windows ();
grab_key_focus ();
}
}
}