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b6c7f69Exporting types was causing runtime errorsEvan Czaplicki 42ae81aImported and organized MJS docs. Added to Graphics.WebGL docsJohn P Mayer Jr b2e83ccslight changes to markdownJohn P Mayer Jr 909c426docs that are compatible with elm-getJohn P Mayer Jr da47a7funsafe coerce GLSL shaders - for eDSL writers!John P Mayer Jr e7e6e9esmall docsJohn P Mayer Jr b01cf1dwebgl textures!John P Mayer Jr c3462d2updated the native code to work. TODO buffer sharingJohn P Mayer Jr d288733fixed the compiler and types for the new API cut. TODO Native fixJohn P Mayer Jr f530040added support for a few more uniform types. took out some console crapJohn P Mayer Jr f349ea8fixed!John P Mayer Jr fec4a41partial staging with stuffJohn P Mayer Jr 3c338bdsimplified shader type. added webgl missing throwerrorJohn P Mayer Jr e2fc4danow webgl takes a signal function, so we can do one-time bind and linkJohn P Mayer Jr 1afcf6edone with signal now, but need to stop creating so many buffersJohn P Mayer Jr 68e8bcamuch cleaned API in my opinion, plus a much simpler exampleJohn P Mayer Jr 8bfca73starting something new hereJohn P Mayer Jr c54cd59paranoid saveJohn P Mayer Jr 7ff90c8API nicety changesJohn P Mayer Jr 517b17amatrix stack, vertexPos, and vertexColor all work!John P Mayer Jr aacd30afinished makeMesh (creating buffers). TODO draw function!John P Mayer Jr c8a14ffready to do some rendering! got gl program initialized and scene tree at consoleJohn P Mayer Jr 6ed1665better apiJohn P Mayer Jr 4f4e6acgoing with mjsJohn P Mayer Jr f8c7aeagot the plumbing working correctlyJohn P Mayer Jr