This is the first part of the #5158 umbrella task. It closes#5158, follow-up tasks are listed as a comment in the issue.
- Updates all prototype methods dealing with `Value_Type` with a proper implementation.
- Adds a more precise mapping from in-memory storage to `Value_Type`.
- Adds a dialect-dependent mapping between `SQL_Type` and `Value_Type`.
- Removes obsolete methods and constants on `SQL_Type` that were not portable.
- Ensures that in the Database backend, operation results are computed based on what the Database is meaning to return (by asking the Database about expected types of each operation).
- But also ensures that the result types are sane.
- While SQLite does not officially support a BOOLEAN affinity, we add a set of type overrides to our operations to ensure that Boolean operations will return Boolean values and will not be changed to integers as SQLite would suggest.
- Some methods in SQLite fallback to a NUMERIC affinity unnecessarily, so stuff like `max(text, text)` will keep the `text` type instead of falling back to numeric as SQLite would suggest.
- Adds ability to use custom fetch / builder logic for various types, so that we can support vendor specific types (for example, Postgres dates).
# Important Notes
- There are some TODOs left in the code. I'm still aligning follow-up tasks - once done I will try to add references to relevant tasks in them.
close#6139close#6137
When the project is renamed, the engine cleans up affected modules and initiates modules re-indexing to fill the suggestions database with new records. This way it reduces the amount of information stored in the suggestions database and helps implement #6080 optimization.
Changelog:
- remove: rename features from the suggestions database
- update: rename command to initiate modules cleanup and project re-execution
- fix: #6137
- Added alignment configuration option for shape systems. That allows creating bottom-left aligned sprites, which will behave much more naturally inside auto-layouts.
- Added support for alignment in manual layouts. When alignment is set, the manual layout will position the child node at the respective border of its bounding box. The size of aligned node will not be affected. The difference from auto-layout alignment is that each node is aligned individually, and it is not affected by its siblings. This allows for constructing more complicated responsive layouts that don't necessarily follow the grid, without creating wrapper auto-layout elements for each child.
![layout-anim-and-alignment](https://user-images.githubusercontent.com/919491/227951742-7a7fd48a-7d07-4e19-b824-8c136e3fb381.gif)
`--compile` command would run the compilation pipeline but silently omit any encountered errors, thus skipping the serialization. This maybe was a good idea in the past but it was problematic now that we generate indexes on build time.
This resulted in rather obscure errors (#6092) for modules that were missing their caches.
The change should significantly improve developers' experience when working on stdlib.
# Important Notes
Making compilation more resilient to sudden cache misses is a separate item to be worked on.
Avoid displaying just `Execution finished with an error: java.lang.NullPointerException` without any additional detail.
# Important Notes
When there is an execution error outside of Enso code (identified by the fact that all stack frames belong to `java` language), let's print the whole stack rather than printing nothing. To simulate one can:
```diff
diff --git engine/runtime/src/main/scala/org/enso/compiler/Compiler.scala engine/runtime/src/main/scala/org/enso/compiler/Compiler.scala
index ff0636bc66..42e5eae32e 100644
--- engine/runtime/src/main/scala/org/enso/compiler/Compiler.scala
+++ engine/runtime/src/main/scala/org/enso/compiler/Compiler.scala
@@ -453,7 +453,8 @@ class Compiler(
pool
)
} else {
- CompletableFuture.completedFuture(ensureParsedAndAnalyzed(module))
+ // CompletableFuture.completedFuture(ensureParsedAndAnalyzed(module))
+ CompletableFuture.completedFuture(())
}
}
```
Fixes#6119#6117
The issue was caused by the usage of `slice::windows`, which panics if the input is `0`. After two modifications of the code that should never happen again. Technically any of the two would work fine without the other.
Implements #5919
Apart from some fixed glitches, no visual differences are present. This is mostly a refactor.
- Decoupled node edit mode code from existing port implementation, so ports can easily be replaced in the near future without affecting edit functionality.
- Connected ports and widgets are now always hidden in edit mode. Previously in some situations the colored shapes were incorrectly displayed at wrong positions during editing.
- When entering edit mode, the text cursor is placed at the correct location corresponding to clicked code, compensating for shift introduced by argument placeholders.
# Important Notes
There is a remaining known issue with incoming edges being placed at incorrect places during edit mode, sometimes even outside of the node. This issue is also present in develop. It doesn't make sense to resolve it now, as we are planning to rewrite the ports tree very soon. It will be fixed with that rewrite.
- Fixes prettier config to include `.tsx`
- `prettier -w .` has been run in `app/ide-desktop`
- `prettier -w .` has also been run in `pack/js`, however there were no changes.
# Important Notes
After this is merged, a PR SHOULD be created to add the following file to the root directory:
`.git-blame-ignore-revs`
```
# <name of the commit for this PR>
<hash of the commit for this PR>
```
This makes `git blame` ignore the commit, which is a good idea since this PR only does formatting changes.
The change adds support for generating suggestions and bindings when using the convenient task for building individual stdlib components. By default commands do not generate index since it adds build time. But `buildStdLibAllWithIndex` will.
Closes#5999.
It is sometimes impossible to figure out the real reason for invalid text edit request. Added a bit of context to failures to narrow down the cause of the failure.
# Important Notes
Should help with diagnosing issues like #6099.
The test was mistakenly removed during the merge with develop in #5770. The code is now restored from develop version without any modifications.
Thanks to @Frizi for heads up.
The primary delivery of this PR is a design of `SerdeCompilerTest` - a testing suite that allows us to write sample projects, parse them with and without caches and verify they still produce the same `IR`. This is a similar idea to #3723 which compared the old and new parser `IR`s.
With infrastructure like this we can start addressing #5567 without any (significant) fear of breaking something essential.
Treat `Boolean.False` and `Boolean.True` as the corresponding primitives. Now, `Boolean.False == False` returns true.
# Important Notes
`False` and `True` constructs, that are converted to `ConstructorNode` during Truffle codegen, are handled specially in `ConstructorNode`. The easiest fix was to implement a similar special handling in `QualifiedAccessorNode`, although not the cleanest one.
A better solution would be to provide transformation of `Boolean.True` IR to a true literal in `ApplicationSaturation` compiler pass. But `ApplicationSaturation` pass does not handle `True`. Moreover, for our case, it is unnecessarily complicated.
Instrumentation of calls involving warning values never really worked because:
1) newly created nodes didn't set the UUID of their children
2) the instrumentable wrappers always had an empty (i.e. null) UUID and
they never referred `get`/`setId` calls to their delegates
On the surface, everything worked fine. Except when one actually relied on the instrumentation of values with warnings for proper setup. Then no instrumentation (replacement of nodes) was performed due to empty UUID (as required by `hasTag` of `FunctionCallInstrumentationNode`).
Closes#6045. Discovered in #5893.
Implements #5933: adding tooltips to the buttons next to nodes.
To make the UI consistent, I've added tooltips to the `ToggleButton` class directly, since whenever you have an icon button, it seems helpful to have a tooltip.
`ToggleButton` is only used for the profiling button in the top-right corner and the buttons next to nodes. The output context switch button [isn't implemented yet](https://github.com/enso-org/enso/issues/5929), but once it is, adding a tooltip should be one-liner.
![Recording 2023-03-22 at 17 21 58](https://user-images.githubusercontent.com/607786/226972920-81033b37-001f-49eb-9fc6-453120f01760.gif)
One of the tests for the build script had a hardcoded, windows-specific path. Now it is fixed, and a portable, temporary directory is used. Additionally, some missing asserts were added.
Enables `distinct`, `aggregate` and `cross_tab` to use the Enso hashing and equality operations.
Also, I rewired the way the ObjectComparators are obtained in polyglot code to be more consistent.
Add Comparator for `Day_Of_Week`, `Header`, `SQL_Type`, `Image` and `Matrix`.
Also, removed the custom `==` from these types as needed. (Closes#5626)
close#5874
Changelog:
- add: `isStatic` parameter to `search/completion` request to search by the `static` suggestion attribute
- update: search non-static suggestions when opening component browser
# Important Notes
Component browser doesn't show `Table.new` and `Table.from_rows` suggestions when a `Table` node is selected.
![2023-03-21-151117_1301x877_scrot](https://user-images.githubusercontent.com/357683/226874291-1ff99994-1bb6-41df-96b4-dc5c5178ba41.png)
- Fixes InvokeCallableNode to support warnings.
- Strips warnings from annotations in `get_widget_json`.
- Remove `get_full_annotations_json`.
- Fix warnings on Dialect.
Exporting types named the same as the module where they are defined in `Main` modules of library components may lead to accidental name conflicts. This became apparent when trying to access `Problem_Behavior` module via a fully qualified name and the compiler rejected it. This is due to the fact that `Main` module exported `Error` type defined in `Standard.Base.Error` module, thus making it impossible to access any other submodules of `Standard.Base.Error` via a fully qualified name.
This change adds a warning to FullyQualifiedNames pass that detects any such future problems.
While only `Error` module was affected, it was widely used in the stdlib, hence the number of changes.
Closes#5902.
# Important Notes
I left out the potential conflict in micro-distribution, thus ensuring we actually detect and report the warning.
Some small improvements relating to rendering:
- Add a debug option: `-debug.pixel-read-period`. This can be used to measure the performance impact of checking the pointer location on different hardware. [On my development box, it makes no difference to performance.] (Closes#5490).
- Unbind pixel pack buffers after each use. This is recommended practice. It has no performance impact on my machine, and allows SpectorJS to run (`-debug.enable-spector`). (Closes#5941).
Also, simplify the profiling CLI: the `profile.load-profile` and `profile.save-profile` options have been renamed to `profile.load`/`profile.save`; `profile.save` now has a default filename, so you can capture a profile at any time in Electron with Ctrl+Alt+P and it will be written to `profile.json`.
Somebody forgot to apply `./run fmt` before committing to develop, so now we have a lot of whitespace changes in files.
# Important Notes
See https://github.com/enso-org/enso/issues/5166
5th PR for IDE/Cloud authorization with cognito. This PR introduces user username templates + flows + backend wrappers for setting username.
Forgot Password flows are to be added in next PRs to keep the changes reviewable.