This change fixes the rather elusive bug where shutdown hooks could not be fired when shutdown was taking too long and termination was forced.
Under the circumstances described in detail in ticket #6515 there was a small chance that we could have a shutdown race condition. Essentially the messages received when client was disconnected and language server forced the termination could lead to language server not sending the public `ProjectClosed` message which triggers shutdown hook. Now we always do.
Also made sure that multiple `ProjectClosed` messages don't lead to firing multiple shutdown hooks, which was another possibility.
No tests as one would have to be able to introduce different delays in various message handlers to simulate the problem.
Having ability to do such chaos testing would be nice but it is beyond the scope of this ticket.
I was able to reproduce the problem 100% with my specially crafted setup so I'm fairly confident about the change.
Closes#6515.
close#6611
Changelog:
- update: run compiler passes on the `ascribedType` field of the constructor arguments
- update: suggestion builder uses the type information attached to `ascribedType`
- feat: resolve qualified names in type signatures
Fixes#5088. Adds a ensoGL spinner for visualizations waiting on data.
https://user-images.githubusercontent.com/1428930/236801655-67a0ffed-da5d-4e27-8797-cd8126cb86d9.mp4
# Important Notes
This spinner will not show up for the duration where visualizations are processing data on the frontend. If this is a concern, visualization need to implement heir own loading spinner, or we need to provide a unified API for them to keep the spinner visible.
Fixes#6609 by
- e380e647af - running whole `Vector_Spec` on `java.util.ArrayList`
- 9b1229fe20 - introducing a node to handle interop values
# Important Notes
Contains additional DSL processor fix:
- 415623dcb9 - to not crash the compiler, but to properly report compiler error
Artifically limiting the number of reported warnings to 100. Also added benchmarks with random Ints to investigate perf issues when dealing with warnings (future task).
Ideally we would have a custom set-like collection that allows us internally to specify a maximal number of elements. But `EnsoHashMap` (and potentially `EnsoSet`) are still WIP when it comes to being PE-friendly.
The change also allows for checking if the limit for the number of reported warnings has been reached. It will visualize by adding an additional "Warnings limit reached." to the visualization.
The limit is configurable via `--warnings-limit` parameter to `run`.
Closes#6283.
This PR fixes#6560.
The fix has a few elements:
1) Bumps the Engine requirement to the latest release, namely `2023.1.1`.
2) Changed the logic of checking whether a given version matches the requirement. Previously, we relied on `VersionReq` from `semver` crate which did not behave intuitively when the required version had a prerelease suffix. Now we rely directly on Semantic Versioning rules of precedence.
3) Code cleanups, including deduplicating 3 copies of the version-checking code, and moving some tests to more sensible places.
This is a re-creation of #6308.
Creates buttons to switch between cloud and local backends for listing directories, opening projects etc.
# Important Notes
The desktop backend currently uses a hardcoded list of templates, mostly because they look better because they have background images. However, it can easily be changed to use `listSamples` endpoint and switched to the default grey background.
Remove the magical code generation of `enso_project` method from codegen phase and reimplement it as a proper builtin method.
The old behavior of `enso_project` was special, and violated the language semantics (regarding the `self` argument):
- It was implicitly declared in every module, so it could be called without a self argument.
- It can be called with explicit module as self argument, e.g. `Base.enso_project`, or `Visualizations.enso_project`.
Let's avoid implicit methods on modules and let's be explicit. Let's reimplement the `enso_project` as a builtin method. To comply with the language semantics, we will have to change the signature a bit:
- `enso_project` is a static method in the `Standard.Base.Meta.Enso_Project` module.
- It takes an optional `project` argument (instead of taking it as an explicit self argument).
Having the `enso_project` defined as a (shadowed) builtin method, we will automatically have suggestions created for it.
# Important Notes
- Truffle nodes are no longer generated in codegen phase for the `enso_project` method. It is a standard builtin now.
- The minimal import to use `enso_project` is now `from Standard.Base.Meta.Enso_Project import enso_project`.
- Tested implicitly by `org.enso.compiler.ExecCompilerTest#testInvalidEnsoProjectRef`.
This PR fixes#6371.
# Important Notes
@kazcw @wdanilo I don't particularly like this solution, but I don't see any other good way to define the relationship between two instances of the same shape (`Rectangle`) used in different UI elements. If you are aware of a more elegant solution, I’d be happy to hear any suggestions.
Support rendering multiple flavors of a shape system in the same layer. Fixes bugs seen as text disappearing when multiple fonts are used together (#6460 and issue discussed in #6366).
Dead Letter logging is occasionally flooding our logs which is confusing to users reporting bugs. Left the possibility of a single report so that we know that something is happening.
Fixes#6416 by introducing `InlineableNode`. It runs fast even on GraalVM CE, fixes ([forever broken](https://github.com/enso-org/enso/pull/6442#discussion_r1178782635)) `Debug.eval` with `<|` and [removes discouraged subclassing](https://github.com/enso-org/enso/pull/6442#discussion_r1178778968) of `DirectCallNode`. Introduces `@BuiltinMethod.needsFrame` - something that was requested by #6293. Just in this PR the attribute is optional - its implicit value continues to be derived from `VirtualFrame` presence/absence in the builtin method argument list. A lot of methods had to be modified to pass the `VirtualFrame` parameter along to propagate it where needed.
Rewrites node input component. Now the input is composed of multiple widget components arranged in a tree of views with automatic layout. That allows creating complex UI elements on top of the node itself, and further widget positions will be automatically adapted to that. The tree roughly follow the span tree, as it is built by consuming its nodes and eagerly creating widgets from them. The tree is rebuilt every time the expression changes, but that rebuild process reuses as much previously created widgets as possible, and only updates their configuration as needed. Each widget type can have its own configuration options that can be passed to it from the parent, or assigned based on configuration received from the language server.
<img width="773" alt="image" src="https://user-images.githubusercontent.com/919491/233439310-9c39ea88-19bc-43da-9baf-1bb176e2724e.png">
# Important Notes
For now, all span-tree updates are sent over to the shared Frp endpoint of the whole tree, so there is no mechanism for intercepting them by the parent widgets. One idea would be to use existing bubbling/capturing events on widget display objects for that purpose, but I think existing implementation is simpler and more convenient, and we can always easily change that if we have a use for it.
There are some issues with performance due to much more display objects being created on the graph. Expect it to be a little worse, especially at initialization time.
Fixes#6385
Partial rollback of #6364
It turns out that preventing default for mouse events is a bad idea in general. It shouldn't affect other fixed bugs because (afaik) all of them were caused by keyboard events.
We're still preventing default for keyboard events.
Integrate the UI for electing the Execution Environment with the Language Server and unify existing uses. Implements #5930 + actual integration instead of just mocking it.
https://user-images.githubusercontent.com/1428930/232919438-6e1e295a-34fe-4756-86a4-5f5d8f718fa0.mp4
# Important Notes
The console output is only emitted as part of the `INFO` level. A better check would be to look at the messages sent to the backend in the developer console.
Fixes#6317
The `drop` method is available in the WASM object. This can be tested by typing `ensoglApp.wasm.drop()` in the dev console - all objects should be removed and all connections closed.
# Important Notes
* This PR fixed serveral leaks by this occasion
* A new tool for tracking leaks was added to prelude's `debug` module.
Vector Editor widget is improved: replaced old simple widget with List Editor, and added integration for adding elements.
# Important Notes
The widget is still under feature flag: `--feature-preview.vector-editor`.
close#6254
Changelog:
- fix: race when the actor system may be stopped before the shutdown hooks are executed
- fix: project management spec
- fix: recover from `readLine` failure during the shutdown
* Use Rectangle for breadcrumbs background.
* Use Rectangle for status bar bg.
* Use Rectangle for dropdown bg.
* Dirty global_element_depth_order invalidates sublayers
* Setting new parent may invalidate depth order
* Support per-instance pointer_events_enabled
* Remove workaround for #6241
* Don't propagate warnings on suspended arguments
In the current implementation, application of arguments with warnings
first extracts warnings, does the application and appends the warnings
to the result.
This process was however too eager if the suspended argument was a
literal (we don't know if it will be executed after all).
The change modifies method processor to take into account the
`@Suspend` annotation and not gather warnings before the application
takes place.
* PR review
* Test, fix, re-enable buffer compaction.
- Fix a bug involving trying to move tombstones after multiple GCs (#6197).
- Refactor allocator for more testability.
- Add tests with extensive sequence of allocator operations.
* fmt
* Fix.
* Fix#6011. Don't use debug-assertion; fix sanity check that wasn't usually being run.
* Lint.
* Revert "Fix #6011. Don't use debug-assertion; fix sanity check that wasn't usually being run."
This reverts commit 47b9100c2b.
* Fix accidentally committed line
---------
Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
close#6232
Changelog:
- remove: `SqlVersionsRepo`
- update: `SuggestionsDatabaseModuleUpdateNotification` message removing the version
- update: cleanup versions repo usages in the language server
Enso will now associate with two file extensions:
* `.enso` — Enso source file.
* If the source file belongs to a project under the Project Manager-managed directory, it will be opened.
* If the source file belongs to a project located elsewhere, it will be imported into the PM-managed directory and opened;
* Otherwise, opening the `.enseo` file will fail. (e.g., loose source file without any project)
* `.enso-project` — Enso project bundle, i.e., `tar.gz` archive containing a compressed Enso project directory.
* it will be imported under the PM-managed directory; a unique directory name shall be generated if needed.
### Important Notes
On Windows, the NSIS installer is expected to handle the file associations.
On macOS, the file associations are expected to be set up after the first time Enso is started,
On Linux, the file associations are not supported yet.
close#6080
Changelog
- add: implement `SuggestionsRepo.insertAll` as a batch SQL insert
- update: `search/getSuggestionsDatabase` returns empty suggestions. Currently, the method is only used at startup and returns the empty response anyway because the libs are not loaded at that point.
- update: serialize only global (defined in the module scope) suggestions during the distribution building. There's no sense in storing the local library suggestions.
- update: sqlite dependency
- remove: unused methods from `SuggestionsRepo`
- remove: Arguments table
# Important Notes
Speeds up libraries loading by ~1 second.
![2023-04-03-173423_2086x324_scrot](https://user-images.githubusercontent.com/357683/229597470-19dcc010-2a34-43e1-87be-60af99afd275.png)
![2023-04-03-173514_2083x321_scrot](https://user-images.githubusercontent.com/357683/229597476-bf5b3c33-6321-4ac9-a0ca-2fb57d257857.png)
Update shader tools to new version. Notably, this release contains spirv-cross with fixed issue https://github.com/KhronosGroup/SPIRV-Cross/issues/2129.
# Important Notes
Spirv-cross has no versioning that we could use to specify requirements for using system-wide installed versions. Instead, we have to download the prebuilt distribution by default, so we can rely on known good versions. The usage of binaries in PATH can still be enabled with a build flag, but it is discouraged due to severity of the bug and no easy way of detecting it. If the project is built with buggy shader tools version, the application will run, but it will be visually slightly broken in unexpected ways.
Simplified layout algorithm by removing `content_origin`, and instead treating `(0.0, 0.0)` as origin point in every layout object. This change allows overflowing containers that are within auto-layout. The parent element will no longer be moved within the grid cell when its children overflow it.
![image](https://user-images.githubusercontent.com/919491/228926310-b0117570-9f83-4687-8f8c-3fc778ff7d3c.png)
# Important Notes
When implementing this change, I have found that when object's size was modified without ever touching its position, that change was not being picked up in the "modified children" list, and `on_updated` was never triggered. Because some sprites now are bottom-left aligned, that is now a common case and was reproducible on the auto-layout example scene. I ended up fixing it by introducing another dirty flag for `computed_size` changes. Right now that flag is applied very broadly (on each layout update), but in the future we might make it more precise by actually checking if the size was changed in the process.
I believe that this might also be a fix for #5095, as I cannot reproduce it anymore with those changes.
close#6139close#6137
When the project is renamed, the engine cleans up affected modules and initiates modules re-indexing to fill the suggestions database with new records. This way it reduces the amount of information stored in the suggestions database and helps implement #6080 optimization.
Changelog:
- remove: rename features from the suggestions database
- update: rename command to initiate modules cleanup and project re-execution
- fix: #6137
- Added alignment configuration option for shape systems. That allows creating bottom-left aligned sprites, which will behave much more naturally inside auto-layouts.
- Added support for alignment in manual layouts. When alignment is set, the manual layout will position the child node at the respective border of its bounding box. The size of aligned node will not be affected. The difference from auto-layout alignment is that each node is aligned individually, and it is not affected by its siblings. This allows for constructing more complicated responsive layouts that don't necessarily follow the grid, without creating wrapper auto-layout elements for each child.
![layout-anim-and-alignment](https://user-images.githubusercontent.com/919491/227951742-7a7fd48a-7d07-4e19-b824-8c136e3fb381.gif)
Implements #5919
Apart from some fixed glitches, no visual differences are present. This is mostly a refactor.
- Decoupled node edit mode code from existing port implementation, so ports can easily be replaced in the near future without affecting edit functionality.
- Connected ports and widgets are now always hidden in edit mode. Previously in some situations the colored shapes were incorrectly displayed at wrong positions during editing.
- When entering edit mode, the text cursor is placed at the correct location corresponding to clicked code, compensating for shift introduced by argument placeholders.
# Important Notes
There is a remaining known issue with incoming edges being placed at incorrect places during edit mode, sometimes even outside of the node. This issue is also present in develop. It doesn't make sense to resolve it now, as we are planning to rewrite the ports tree very soon. It will be fixed with that rewrite.
It is sometimes impossible to figure out the real reason for invalid text edit request. Added a bit of context to failures to narrow down the cause of the failure.
# Important Notes
Should help with diagnosing issues like #6099.
Implements #5933: adding tooltips to the buttons next to nodes.
To make the UI consistent, I've added tooltips to the `ToggleButton` class directly, since whenever you have an icon button, it seems helpful to have a tooltip.
`ToggleButton` is only used for the profiling button in the top-right corner and the buttons next to nodes. The output context switch button [isn't implemented yet](https://github.com/enso-org/enso/issues/5929), but once it is, adding a tooltip should be one-liner.
![Recording 2023-03-22 at 17 21 58](https://user-images.githubusercontent.com/607786/226972920-81033b37-001f-49eb-9fc6-453120f01760.gif)
close#5874
Changelog:
- add: `isStatic` parameter to `search/completion` request to search by the `static` suggestion attribute
- update: search non-static suggestions when opening component browser
# Important Notes
Component browser doesn't show `Table.new` and `Table.from_rows` suggestions when a `Table` node is selected.
![2023-03-21-151117_1301x877_scrot](https://user-images.githubusercontent.com/357683/226874291-1ff99994-1bb6-41df-96b4-dc5c5178ba41.png)
Some small improvements relating to rendering:
- Add a debug option: `-debug.pixel-read-period`. This can be used to measure the performance impact of checking the pointer location on different hardware. [On my development box, it makes no difference to performance.] (Closes#5490).
- Unbind pixel pack buffers after each use. This is recommended practice. It has no performance impact on my machine, and allows SpectorJS to run (`-debug.enable-spector`). (Closes#5941).
Also, simplify the profiling CLI: the `profile.load-profile` and `profile.save-profile` options have been renamed to `profile.load`/`profile.save`; `profile.save` now has a default filename, so you can capture a profile at any time in Electron with Ctrl+Alt+P and it will be written to `profile.json`.
Somebody forgot to apply `./run fmt` before committing to develop, so now we have a lot of whitespace changes in files.
# Important Notes
See https://github.com/enso-org/enso/issues/5166
close#5881
Changelog
- add: ProtocolFactory object that initializes and returns the protocol object
- update: Add protocol initialization to the initialization component
close#5911
In interactive mode, perform writing IR caches in the background jobs queue. Background jobs execution is delayed until the first execution is complete.
Right now, we use the cursor position to determine the target position for dropped items. However, it seems that during dragging of files, we do not always receive mouse events, thus cannot update the cursor position. To avoid this, this PR refactors the functionality to use the location of the drop event, instead of the last known cursor position.
Fixes#5237.
https://user-images.githubusercontent.com/1428930/224735951-9cd6ff62-a749-4ff3-8437-c0bee3c0dd05.mp4
Fixes#5826.
# Important Notes
- Change frontend representation of negation.
- Fix a precedence issue: The `.` operators in -1.x and -1.2 must have different precedences.
- Remove a no-longer-needed special case from backend translation.
- Add tests for this case after all translations.
3rd PR for IDE/Cloud authorization with cognito. This PR introduces registration templates + flows + amplify wrappers for registering & confirming user registration.
Login + Set Username + Forgot Password flows are to be added in next PRs to keep the changes reviewable.
Implements #5640 and #5650
It made sense for me to implement those two together, as I wanted to make sure that the necessary widget API changes will support custom entry values for both dynamic and static data.
- Added support for custom dropdown labels defined on the method annotations
- Added shortening of static dropdown values, which resolves
| dynamic dropdown - custom labels | static dropdown - automatic shortening |
|-|-|
|![image](https://user-images.githubusercontent.com/919491/220117241-8682736e-d750-4eeb-b9bb-cd6cfce42356.png)|![image](https://user-images.githubusercontent.com/919491/220117412-05ad7f4a-3ccf-468b-a976-c52395a497e2.png)|
# Important Notes
During implementation I had multiple data update order issues caused by FRP network forming a diamond shape. Two inputs that are often updated together were combined with `all` combinator, and that was further fed into the dropdown. This caused two updates to propagate through the whole network, and one of them was immediately outdated. To fix this and similar future scenarios, I've added an `next_tick` FRP node. It buffers the incoming events until the next browser microtask, preserving only the last received event. Currently if it is called inside a `requestAnimationFrame` callback, the effects of that processing will only be rendered in the next frame. Later this can be mitigated by delaying the rendering logic until the microtask queue is empty.
The `logAvailableComponentsForDebugging` will check and install all necessary components of GraalVM for every mentioned version. While not harmful, it adds up to startup time.
Additionally added an option in language server startup to skip installation of GraalVM components. The latter is already performed by project-manager when opening the project and it is unnecessary to do it twice. Due to LS' architecture this configuration has to be passed around via multiple configs.
Finally, skipped the attempt to install Python component on Windows - this is not supported by GraalVM atm.
Closes#5749.
# Important Notes
The impact of this problem could be really felt the more versions of Enso and GraalVM one had since it would go through all of them.
Implement new Enso documentation parser; remove old Scala Enso parser.
Performance: Total time parsing documentation is now ~2ms.
# Important Notes
- Doc parsing is now done only in the frontend.
- Some engine tests had never been switched to the new parser. We should investigate tests that don't pass after the switch: #5894.
- The option to run the old searcher has been removed, as it is obsolete and was already broken before this (see #5909).
- Some interfaces used only by the old searcher have been removed.
2nd PR for IDE/Cloud authorization with cognito. This PR introduces boilerplate react app + some amplify code to fetch the access token + username of the currently logged in user, if they are already authenticated.
Registration + Login + Set Username + Forgot Password flows are to be added in next PRs to keep the changes reviewable.
Adds a common project that allows sharing code between the `runtime` and `std-bits`.
Due to classpath separation and the way it is compiled, the classes will be duplicated - we will have one copy for the `runtime` classpath and another copy as a small JAR for `Standard.Base` library.
This is still much better than having the code duplicated - now at least we have a single source of truth for the shared implementations.
Due to the copying we should not expand this project too much, but I encourage to put here any methods that would otherwise require us to copy the code itself.
This may be a good place to put parts of the hashing logic to then allow sharing the logic between the `runtime` and the `MultiValueKey` in the `Table` library (cc: @Akirathan).
close#5070
Changelog:
- Include the original exception to log expressions
- Enable logging of Akka Actors' lifecycle events on debug logging level
- Decrease the severity of interruption log messages because interruptions are part of the workflow. The computation can be interrupted at any time, and still be recomputed after. Warnings are just misleading in this case.
Closes#5854
Switches dropdown activation indicator to a triangle shape, and moved it to the horizontal center of a port.
![image](https://user-images.githubusercontent.com/919491/223765985-ec2175b7-7b44-45fd-88ff-543e8c08538f.png)
# Important Notes
Modified triangle SDF to be exact. That way the grow operation behaves as expected, rounding the corners. Other than that, it produces the same bound shape at 0 distance.