Right now, we use the cursor position to determine the target position for dropped items. However, it seems that during dragging of files, we do not always receive mouse events, thus cannot update the cursor position. To avoid this, this PR refactors the functionality to use the location of the drop event, instead of the last known cursor position.
Fixes#5237.
https://user-images.githubusercontent.com/1428930/224735951-9cd6ff62-a749-4ff3-8437-c0bee3c0dd05.mp4
Fixes#5826.
# Important Notes
- Change frontend representation of negation.
- Fix a precedence issue: The `.` operators in -1.x and -1.2 must have different precedences.
- Remove a no-longer-needed special case from backend translation.
- Add tests for this case after all translations.
3rd PR for IDE/Cloud authorization with cognito. This PR introduces registration templates + flows + amplify wrappers for registering & confirming user registration.
Login + Set Username + Forgot Password flows are to be added in next PRs to keep the changes reviewable.
Implements #5640 and #5650
It made sense for me to implement those two together, as I wanted to make sure that the necessary widget API changes will support custom entry values for both dynamic and static data.
- Added support for custom dropdown labels defined on the method annotations
- Added shortening of static dropdown values, which resolves
| dynamic dropdown - custom labels | static dropdown - automatic shortening |
|-|-|
|![image](https://user-images.githubusercontent.com/919491/220117241-8682736e-d750-4eeb-b9bb-cd6cfce42356.png)|![image](https://user-images.githubusercontent.com/919491/220117412-05ad7f4a-3ccf-468b-a976-c52395a497e2.png)|
# Important Notes
During implementation I had multiple data update order issues caused by FRP network forming a diamond shape. Two inputs that are often updated together were combined with `all` combinator, and that was further fed into the dropdown. This caused two updates to propagate through the whole network, and one of them was immediately outdated. To fix this and similar future scenarios, I've added an `next_tick` FRP node. It buffers the incoming events until the next browser microtask, preserving only the last received event. Currently if it is called inside a `requestAnimationFrame` callback, the effects of that processing will only be rendered in the next frame. Later this can be mitigated by delaying the rendering logic until the microtask queue is empty.
The `logAvailableComponentsForDebugging` will check and install all necessary components of GraalVM for every mentioned version. While not harmful, it adds up to startup time.
Additionally added an option in language server startup to skip installation of GraalVM components. The latter is already performed by project-manager when opening the project and it is unnecessary to do it twice. Due to LS' architecture this configuration has to be passed around via multiple configs.
Finally, skipped the attempt to install Python component on Windows - this is not supported by GraalVM atm.
Closes#5749.
# Important Notes
The impact of this problem could be really felt the more versions of Enso and GraalVM one had since it would go through all of them.
Implement new Enso documentation parser; remove old Scala Enso parser.
Performance: Total time parsing documentation is now ~2ms.
# Important Notes
- Doc parsing is now done only in the frontend.
- Some engine tests had never been switched to the new parser. We should investigate tests that don't pass after the switch: #5894.
- The option to run the old searcher has been removed, as it is obsolete and was already broken before this (see #5909).
- Some interfaces used only by the old searcher have been removed.
2nd PR for IDE/Cloud authorization with cognito. This PR introduces boilerplate react app + some amplify code to fetch the access token + username of the currently logged in user, if they are already authenticated.
Registration + Login + Set Username + Forgot Password flows are to be added in next PRs to keep the changes reviewable.
Adds a common project that allows sharing code between the `runtime` and `std-bits`.
Due to classpath separation and the way it is compiled, the classes will be duplicated - we will have one copy for the `runtime` classpath and another copy as a small JAR for `Standard.Base` library.
This is still much better than having the code duplicated - now at least we have a single source of truth for the shared implementations.
Due to the copying we should not expand this project too much, but I encourage to put here any methods that would otherwise require us to copy the code itself.
This may be a good place to put parts of the hashing logic to then allow sharing the logic between the `runtime` and the `MultiValueKey` in the `Table` library (cc: @Akirathan).
close#5070
Changelog:
- Include the original exception to log expressions
- Enable logging of Akka Actors' lifecycle events on debug logging level
- Decrease the severity of interruption log messages because interruptions are part of the workflow. The computation can be interrupted at any time, and still be recomputed after. Warnings are just misleading in this case.
Closes#5854
Switches dropdown activation indicator to a triangle shape, and moved it to the horizontal center of a port.
![image](https://user-images.githubusercontent.com/919491/223765985-ec2175b7-7b44-45fd-88ff-543e8c08538f.png)
# Important Notes
Modified triangle SDF to be exact. That way the grow operation behaves as expected, rounding the corners. Other than that, it produces the same bound shape at 0 distance.
Precompute MSDFs for all ASCII glyphs; after this, we no longer spend any time on MSDF computations when loading or interacting with the example projects.
Also shader precompilation (during build) is now parallel; if you have many cores and an SSD, it's now practically instant.
Closes#5722.
# Important Notes
- The *dynamic-assets* mechanism now used for MSDF data and shaders is versatile, and could be used to pre-seed any other computation-intensive runtime caches.
Fixes#5807
When implementing [cached icons in the Component Browser](#5779), I assumed pixel_ratio may be only integral (1.0 on normal machines and 2.0 on Retina), but I forgot Windows by default scales its UI by 1.25, breaking the icons entirely.
Added support for named arguments in IDE.
https://user-images.githubusercontent.com/919491/223681303-4c716639-d06e-4e33-aa22-6ebca2801b01.mp4
Named arguments are now recognized in node expressions. The function argument placeholders are rendered around series of named arguments. Insertion and deletion of arguments either by connection dragging or by widget selection will cause arguments around to be rewritten into appropriate form, such that the meaning of the expression doesn't change. We no longer need to introduce any wildcards (`_`) in argument positions when editing an argument list of a resolved method.
![image](https://user-images.githubusercontent.com/919491/223682460-143eb6d7-5ac9-4732-9520-71216cbbe58f.png)
For unresolved function calls, the old behaviour remains, as we don't have data about argument names or their desired order.
This change downgrades hashing algorithm used in caching IR and library bindings to SHA-1. It is sufficient and significantly faster for the purpose of simple checksum we use it for.
Additionally, don't calculate the digest for serialized bytes - if we get the expected object type then we are confident about the integrity.
Don't initialize Jackson's ObjectMapper for every metadata serialization/de-serialization. Initialization is very costly.
Avoid unnecessary conversions between Scala and Java. Those back-and-forth `asScala` and `asJava` are pretty expensive.
Finally fix an SBT warning when generating library cache.
Closes https://github.com/enso-org/enso/issues/5763
# Important Notes
The change cuts roughly 0.8-1s from the overall startup.
This change will certainly lead to invalidation of existing caches. It is advised to simply start with a clean slate.
This PR changes build script's `ide watch` and `ide start` commands, so they don't use `electron-builder` to package. Instead, they invoke `electron` directly, significantly reducing time overhead.
`ide watch` will now start Electron process, while continuously rebuilding gui and the client in the background. Changes can be puilled by reloading within the electron, or closing the electron and letting it start once again. To stop, the script should be interrupted with `Ctrl+C`.
This change adds serialization and deserialization of library bindings.
In order to be functional, one needs to first generate IR and
serialize bindings using `--compiled <path-to-library>` command. The bindings
will be stored under the library with `.bindings` suffix.
Bindings are being generated during `buildEngineDistribution` task, thus not
requiring any extra steps.
When resolving import/exports the compiler will first try to load
module's bindings from cache. If successful, it will not schedule its
imports/exports for immediate compilation, as we always did, but use the
bindings info to infer the dependent modules.
The current change does not make any optimizations when it comes to
compiling the modules, yet. It only delays the actual
compilation/loading IR from cache so that it can be done in bulk.
Further optimizations will come from this opportunity such as parallel
loading of caches or lazily inferring only the necessary modules.
Part of https://github.com/enso-org/enso/issues/5568 work.
Fixes#5188
Added a new method `ShapeOps::recolorize` which changes color depending on values on r, g, b channels. It should be explained more in the docs. It will allow us using colored cached icons in the Component Browser.
Fixes#5023
This PR adds the ability to add a parameter to shapes defined, with `shape!` macro being a reference to a cached shape.
The API and results may be read [in the example scene](33b6f5937e/lib/rust/ensogl/example/cached-shape/src/lib.rs)
It also contains many other changes, required to have it working:
* We render cached shapes to texture in a different mode than normal shapes: the alpha channel is replaced with information about signed distance. That allows us using cached shapes as normal shapes, i.e. translate them, add to other shapes etc.
* We initialize and arrange shapes as a part of Word initialization, not in pass.
* We keep and blend colors in RGBA instead of LCHA - this is preparation for replacing colors in the next task, and also speeds up our shaders a bit.
The code was refactored in the process: the cached-shape related things were moved to a single module.
Visualizations closing right after opening was caused by the GUI being unresponsive during loading of some visualizations. This caused the timer for measuring the time between space bar press and space bar release to be inflated. The delayed events triggered the "visualization preview mode”, thus closing the visualization has it seemed that the space bar was held down, even though the events just arrived with some delay.
The problem is mitigated by considering the number of frames that have passed between the space and down and the space bar up event, instead of just the wall clock time. If the number of frames is too low, this indicates that frames were dropped to the time is inflated.
Fixes https://github.com/enso-org/enso/issues/5223
Fixes an error in our scoring algorithm for computing match scores. It now correctly computes scores for patterns that are trailing the target text and ranks patterns at the end of the target text higher than patterns in the middle of the target text.
Closes #4965 (for now).
See also Discussion https://github.com/enso-org/enso/discussions/5649
In cloud we want to allow users to create new project from the template. List of templates is a bit outdated and doesn't contain all from the https://github.com/enso-org/project-templates. This PR simply adds missing ones
A combination of commands triggered separate compilation that only recompiled part of builtins. A mechanism that workaround annotation processor's problems with separate compilation was updated to include changes from https://github.com/enso-org/enso/pull/4111. This was pretty tough to find given the rather unusual circumstances in CI.
# Important Notes
This eliminates the _random_ failures in CI related to separate compilation.
To reproduce a specific set of steps has to be executed:
```
sbt> all buildEngineDistribution engine-runner/assembly runtime/Benchmark/compile language-server/Benchmark/compile searcher/Benchmark/compile
(exit sbt)
sbt> test
```
Expressions returning polyglot values were not reporting the type of the result because we have to do additional magic that infers the correct Enso type. Since this is exactly what `TypeOfNode` does, I re-used the logic.
Straightforward solution failed in tests because of assertions:
```
[enso] WARNING: Execution of function main failed (Invalid library usage. Cached library must be adopted by a RootNode before it is executed.).
java.lang.AssertionError: Invalid library usage. Cached library must be adopted by a RootNode before it is executed.
```
That is why this PR replaces `ExecutionEventListener` with `ExecutionEventNodeFactory`.
# Important Notes
Usage of `TypeOfNode` for programs that **do not** import stdlib means that we report types that do not involve stdlib e.g.
`Standard.Builtins.Main.Integer` instead of `Standard.Base.Data.Numbers.Integer`. While surprising, this is correct and I would say desirable. While reviewing the code, notice the difference in expectations in our runtime tests.
Implementation of https://www.pivotaltracker.com/story/show/184012743https://user-images.githubusercontent.com/919491/214082311-cf49e43c-1d1f-4654-903c-a4224cd954d8.mp4
This is also a step towards more general widget support. The widget metadata is queried using `Meta.get_annotation` method through a dedicated visualization. For now only `Single_Choice` case is handled, and always all suggestions are is returned.
# Important Notes
There are limitations as to which node segments receive a widget. Only chain method calls are supported now (`thing.method` syntax), and only outside of lambda scope. Widgets in lambdas will require support for visualisations of lambda subexpressions, which is currently missing in the engine. The IDE technically tries to place the widgets there, but the data never arrives. It should work once the engine support is added.
This PR includes a mock for `Meta.get_annotation` call that only supports `Table.at` method. Real implementation is a separate task that is already in progress.
This PR contains the first implementation of `cached_shape!` macro, which should help us with reducing draw calls in our application.
```rust
mod icon1 {
use super::*;
ensogl_core::cached_shape! { 32 x 32;
() {
let shape = Circle(16.px()).fill(color::Rgba::green());
shape.into()
}
}
}
mod icon2 {
use super::*;
ensogl_core::cached_shape! { 202 x 312;
() {
let shape = Rect((200.px(), 310.px())).fill(color::Rgba::red());
shape.into()
}
}
}
```
The above code creates two cached shapes. They are similar to normal shapes (created with `shape!` macro), except that:
1. they do not allow for any parametrization
2. They are rendered at the application start to the special texture with cached shapes.
The texture will be used in next PRs to cache all Component Browser icons on the texture and draw all of them just by single, fast draw call. In the future, more shapes can be cached, further reducing draw calls and making them simple.
# Important Notes
The results are presented in `cached_shapes` debug scene: there are two shapes displayed and a scaled cached texture is displayed in the background.
In order to investigate `engine/language-server` project, I need to be able to open its sources in IGV and NetBeans.
# Important Notes
By adding same Java source (this time `package-info.java`) and compiling with our Frgaal compiler the necessary `.enso-sources*` files are generated for `engine/language-server` and then the `enso4igv` plugin can open them and properly understand their compile settings.
![Logical View of language-server project](https://user-images.githubusercontent.com/26887752/215472696-ec9801f3-4692-4bdb-be92-c4d2ab552e60.png)
In addition to that this PR enhances the _"logical view"_ presentation of the project by including all source roots found under `src/*/*`.
https://github.com/enso-org/enso/pull/3764 introduced static wrappers for instance methods. Except it had a limitation to only be allowed for types with at least a single constructor.
That excluded builtin types as well which, by default, don't have them. This limitation is problematic for Array/Vector consolidation and makes builtin types somehow second-citizens.
This change lifts the limitation for builtin types only. Note that we do want to share the implementation of the generated builtin methods. At the same time due to the additional argument we have to adjust the starting index of the arguments.
This change avoids messing with the existing dispatch logic, to avoid unnecessary complexity.
As a result it is now possible to call builtin types' instance methods, statically:
```
arr = Array.new_1 42
Array.length arr
```
That would previously lead to missing method exception in runtime.
# Important Notes
The only exception is `Nothing`. Primarily because it requires `Nothing` to have a proper eigentype (`Nothing.type`) which would messed up a lot of existing logic for no obvious benefit (no more calling of `foo=Nothing` in parameters being one example).