* Profiling application details
Add enough profiling to account for every missed frame during startup.
See https://www.pivotaltracker.com/story/show/181499507
* Build ActiveInterval hierarchy in profiler_data
* update doctests / await_!
* docs/formatting/naming
* more graph modes
* increase WASM size
Due to new render-profile-flamegraph scene. We should remove these from the main release WASM blob one way or another.
* lint
* fix a test
* Organization (feedback)
* Add @wdanilo to Cargo.lock CODEOWNERS
As discussed after my previous PR got stuck waiting for Cargo.lock review.
* fix doctests
* Update docs. Removed a limitation.
Double-clicking a node's output port or clicking the port with a right mouse button (RMB) creates a new node aligned to the clicked node.
#### Visuals
The screencast below demonstrates the following features:
- double-clicking the left mouse button on a node's output port;
- clicking the right mouse button on a node's output port;
- alignment of the nodes created as a result of the actions described above;
- corner case: double-clicking (and RMB-clicking) on output ports of a "collapsed" ("enterable") node;
- double-clicking on a "collapsed" ("enterable") node still allows entering the node when done over an area of the node that is not the node's output port;
- basic support for nodes with multiple output ports (shown on the `interface` demo scene).
https://user-images.githubusercontent.com/273837/158991856-e0faa5f0-9d2f-44bd-bddd-ba314977db6e.mov
The supplementary screencast below demonstrates that double-clicking or RMB-clicking a node's output port cancels the action of dragging a new connection from a node.
https://user-images.githubusercontent.com/273837/158998097-100aed42-37ff-4467-939f-2b755ef0d3dc.movhttps://www.pivotaltracker.com/story/show/181076145
# Important Notes
- The "double-clicking a node" shortcut was previously used to allow entering a "collapsed" node (for example, a node created by pressing the `cmd+g` keyboard shortcut after selecting a group of nodes). This PR keeps that functionality when the user double-clicks on a node, as long as the mouse is not positioned over the node's output ports.
- The support for nodes with multiple output ports is currently very basic. The information about a port (`Crumb`) is passed into the `create_node` function, but it is not passed further to `NodeSource`. The Node Searcher currently does not support passing port information through `NodeSource`.
The mechanism follows a similar approach to what is being in functions
with default arguments.
Additionally since InstantiateAtomNode wasn't a subtype of EnsoRootNode it
couldn't be used in the application, which was the primary reason for
issue #181449213.
Alternatively InstantiateAtomNode could have been enhanced to extend
EnsoRootNode rather than RootNode to carry scope info but the former
seemed simpler.
See test cases for previously crashing and invalid cases.
@akavel spotted a compilation error, when building test for graph_editor crate. The cause was that:
* prelude without serde still added serde derivatives in im_string_newtype
* and the graph_editor needs serde from prelude anyway (because it wants to have serializable ImStrings).
In this PR two things are implemented:
1. Node Searcher zoom factor (and therefore its size) is fixed no matter how you move the main camera. The node searcher is also positioned directly below currently edited node at all times.
2. Node growth/shrink animation when you start/finish node editing. After animation end the edited node zoom factor is also fixed and matches the zoom factor of the node searcher.
See attached video with different ways of editing/creating nodes:
https://user-images.githubusercontent.com/6566674/157348758-2880aa2b-494d-46e6-8eee-a22be84081ed.mp4
#### Technical details
1. Added several additional scene layers for separate rendering: `node_searcher`, `node_searcher_text`, `edited_node`, `edited_node_text`. Searcher is always rendered by `node_searcher` camera, edited node moves between its usual layers and `edited_node` layer. Because text rendering uses different API, all node components were modified to support change of the layer.
2. Also added `node_searcher` DOM layer, because documentation is implemented as a DOM object.
3. Added two FRP endpoints for `ensogl::Animation`: `on_end` and `set_value`. These endpoints are useful while implementing growth/shrink animation.
4. Added FRP endpoints for the `Camera2d`: `position` and `zoom` outputs. This allows to synchronize cameras easily using FRP networks.
5. Growth/shrink animation implemented in GraphEditor by blending two animations, similar to Node Snapping implementation. However, shrinking animation is a bit tricky to implement correctly, as we must always return node back to the `main` scene layer after editing is done.
* Creating a new node with the (+) button (#3278)
[The Task](https://www.pivotaltracker.com/story/show/180887253)
A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.
https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
* Fix regression #181528359
* Add docs & remove unused function
* Fix & enable native Rust tests
* Fix formatting
Co-authored-by: Adam Obuchowicz <adam.obuchowicz@enso.org>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
PR fixes the issue when the user is unable to sign in with Google.
In the end, my assumption about the `User-Agent` header was correct and Google sign-in works with the recent Electron out of the box.
[ci no changelog needed]
This PR reverts commit [0836ce741d](0836ce741d) because of the spotted regression:
To reproduce:
1. Open a default project.
2. Without doing anything else, cmd + click on any node to edit it.
3. Abort editing by pressing escape.
4. Top-most node disappears (it is actually removed from scene)
If you start editing the bottom node - you will also see a visible regression in node searcher's position.
See thread https://discord.com/channels/401396655599124480/950730235719065620/950731247909478410 for details.
- Added Minimum, Maximum, Longest. Shortest, Mode, Percentile
- Added first and last to Map
- Restructured Faker type more inline with FakerJS
- Created 2,500 row data set
- Tests for group_by
- Performance tests for group_by
Fix comments introduced in commit 807506485d so that they're full English sentences (ending in a dot `.`). Also, fix them to avoid redundantly spelling "All" and "always" in the same sentences.
See a thread on Discord: https://discord.com/channels/401396655599124480/407883608204771338/948857557219418162
> Your commit is not following style guide (https://github.com/enso-org/enso/pull/3307). Please revert it and create a PR with comments that are correct English sentences (with dots at the end).
> Also, why some of the comments have ", always." ending and some not? I understand that "Modules should be documented" is applied always as well, isn't it?
# Important Notes
[ci no changelog needed]
Add an API to create a flame graph from profiling data. Also adds a demo scene showcasing the functionality that generates some profiling data by measuring dummy function calls and rendering a flame graph for the dummy data (see video for the result).
Not that the functionality is not yet exposed user-facing in the GUI itself, but only as API and demo scene, therefore [ci no changelog needed]
https://user-images.githubusercontent.com/1428930/155118977-ecac0628-777c-48bd-9aa7-30ee6aef1976.mp4
# Important Notes
* Change from the initial design: labels are shown on the flame graph instead of as a tooltip. This is because tooltips are currently only implemented in the graph editor and would require some additional refactoring (probably taking the better part of a day).
* re-instated the behaviour that logs are shown in the JS console if development mode is active.
Following the Slice and Array.Copy experiment, took just the Array.Copy parts out and built into the Vector class.
This gives big performance wins in common operations:
| Test | Ref | New |
| --- | --- | --- |
| New Vector | 41.5 | 41.4 |
| Append Single | 26.6 | 4.2 |
| Append Large | 26.6 | 4.2 |
| Sum | 230.1 | 99.1 |
| Drop First 20 and Sum | 343.5 | 96.9 |
| Drop Last 20 and Sum | 311.7 | 96.9 |
| Filter | 240.2 | 92.5 |
| Filter With Index | 364.9 | 237.2 |
| Partition | 772.6 | 280.4 |
| Partition With Index | 912.3 | 427.9 |
| Each | 110.2 | 113.3 |
*Benchmarks run on an AWS EC2 r5a.xlarge with 1,000,000 item count, 100 iteration size run 10 times.*
# Important Notes
Have generally tried to push the `@Tail_Call` down from the Vector class and move to calling functions on the range class.
- Expanded benchmarks on Vector
- Added `take` method to Vector
- Added `each_with_index` method to Vector
- Added `filter_with_index` method to Vector
This changes intends to cleanup some directories that are being left
behind after running `sbt test`:
- a random `foobar` directory was being created in the `engine` project
directory
- every run of a test suite would add more temporary directories in `/tmp`
The change does not make use of `deleteOnExit` which can pretty
unreliable. Instead we recursively delete files in directories and
directories to make sure nothing is left behind.
Functioning group_by based of Enso Map.
# Important Notes
This is an initial version which will be used to establish the API.
The grouping map will need to be moved to Java code for performance.
Remove a module-level `#![allow(missing_docs)]` attribute from 2 modules in `graph-editor` crate. Instead, add the same attribute with a `FIXME` comment to lower-level entities.
See discussion at: https://discord.com/channels/401396655599124480/947797676823560193
# Important Notes
There are still 37 module-level `allow(missing_docs)` attributes present in the codebase after this change:
```
$ git grep '^#!.allow.missing_docs.' | wc -l
22
$ git grep -A1 '^#.allow.missing_docs.' | grep -w mod | wc -l
15
```
[ci no changelog needed]
* Move to_upper_case and to_lower_case into to_case
* Add an export, not sure about it
* Implement title case
TODO: some more tests would be good
* Add more tests
* explain title case
* fix todo
* changelog
API for storing metadata.
See: https://www.pivotaltracker.com/story/show/181149277
# Important Notes
**New APIs**:
- Storing metadata is implemented with `profiler::MetadataLogger`.
- A full metadata storage/retrieval example is in [the top-level doctests](https://github.com/enso-org/enso/blob/wip/kw/profiling-metadata-api/lib/rust/profiler/data/src/lib.rs) for profiler::data, a crate which implements an API for profiling data consumers (it abstracts away the low-level details of the event log, and checks its invariants in the process) [after review of this new API here I'll open a PR to add it to the design doc].
**Implementation**:
- `profiler::Event` is parameterized by a metadata type, so that different types of metadata can be dependency-injected into it.
- A data consumer defines its metadata type as an enum of all the kinds of metadata it is interested in.
- Producing the metadata enum is accomplished without defining its type (which would require dependencies from around the app): A `MetadataLogger` internally use a serialization helper `Variant` to serialize its variant of the metadata enum without knowledge of the other possible variants.
**Performance impact**: still in the low ns/measurement range, comparable to pushing to a vec.
*Note*: `LocalVecBuilder` is currently present under the name `Log`, which is accurate but probably too overloaded. I'd like to find the right name for it, document it with examples, and move it to its own crate under data-structures, but I don't want doing that to hold up this PR.
[ci no changelog needed]
Entry points links were not clickable if an empty entry name was provided, like `http://localhost:8080?entry=`
The reason was the loader div that covered the whole screen.
[The Task](https://www.pivotaltracker.com/story/show/180887253)
A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.
https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4
# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)