Add an API to create a flame graph from profiling data. Also adds a demo scene showcasing the functionality that generates some profiling data by measuring dummy function calls and rendering a flame graph for the dummy data (see video for the result).
Not that the functionality is not yet exposed user-facing in the GUI itself, but only as API and demo scene, therefore [ci no changelog needed]
https://user-images.githubusercontent.com/1428930/155118977-ecac0628-777c-48bd-9aa7-30ee6aef1976.mp4
# Important Notes
* Change from the initial design: labels are shown on the flame graph instead of as a tooltip. This is because tooltips are currently only implemented in the graph editor and would require some additional refactoring (probably taking the better part of a day).
* re-instated the behaviour that logs are shown in the JS console if development mode is active.
Following the Slice and Array.Copy experiment, took just the Array.Copy parts out and built into the Vector class.
This gives big performance wins in common operations:
| Test | Ref | New |
| --- | --- | --- |
| New Vector | 41.5 | 41.4 |
| Append Single | 26.6 | 4.2 |
| Append Large | 26.6 | 4.2 |
| Sum | 230.1 | 99.1 |
| Drop First 20 and Sum | 343.5 | 96.9 |
| Drop Last 20 and Sum | 311.7 | 96.9 |
| Filter | 240.2 | 92.5 |
| Filter With Index | 364.9 | 237.2 |
| Partition | 772.6 | 280.4 |
| Partition With Index | 912.3 | 427.9 |
| Each | 110.2 | 113.3 |
*Benchmarks run on an AWS EC2 r5a.xlarge with 1,000,000 item count, 100 iteration size run 10 times.*
# Important Notes
Have generally tried to push the `@Tail_Call` down from the Vector class and move to calling functions on the range class.
- Expanded benchmarks on Vector
- Added `take` method to Vector
- Added `each_with_index` method to Vector
- Added `filter_with_index` method to Vector
This changes intends to cleanup some directories that are being left
behind after running `sbt test`:
- a random `foobar` directory was being created in the `engine` project
directory
- every run of a test suite would add more temporary directories in `/tmp`
The change does not make use of `deleteOnExit` which can pretty
unreliable. Instead we recursively delete files in directories and
directories to make sure nothing is left behind.
Functioning group_by based of Enso Map.
# Important Notes
This is an initial version which will be used to establish the API.
The grouping map will need to be moved to Java code for performance.
Remove a module-level `#![allow(missing_docs)]` attribute from 2 modules in `graph-editor` crate. Instead, add the same attribute with a `FIXME` comment to lower-level entities.
See discussion at: https://discord.com/channels/401396655599124480/947797676823560193
# Important Notes
There are still 37 module-level `allow(missing_docs)` attributes present in the codebase after this change:
```
$ git grep '^#!.allow.missing_docs.' | wc -l
22
$ git grep -A1 '^#.allow.missing_docs.' | grep -w mod | wc -l
15
```
[ci no changelog needed]
* Move to_upper_case and to_lower_case into to_case
* Add an export, not sure about it
* Implement title case
TODO: some more tests would be good
* Add more tests
* explain title case
* fix todo
* changelog
API for storing metadata.
See: https://www.pivotaltracker.com/story/show/181149277
# Important Notes
**New APIs**:
- Storing metadata is implemented with `profiler::MetadataLogger`.
- A full metadata storage/retrieval example is in [the top-level doctests](https://github.com/enso-org/enso/blob/wip/kw/profiling-metadata-api/lib/rust/profiler/data/src/lib.rs) for profiler::data, a crate which implements an API for profiling data consumers (it abstracts away the low-level details of the event log, and checks its invariants in the process) [after review of this new API here I'll open a PR to add it to the design doc].
**Implementation**:
- `profiler::Event` is parameterized by a metadata type, so that different types of metadata can be dependency-injected into it.
- A data consumer defines its metadata type as an enum of all the kinds of metadata it is interested in.
- Producing the metadata enum is accomplished without defining its type (which would require dependencies from around the app): A `MetadataLogger` internally use a serialization helper `Variant` to serialize its variant of the metadata enum without knowledge of the other possible variants.
**Performance impact**: still in the low ns/measurement range, comparable to pushing to a vec.
*Note*: `LocalVecBuilder` is currently present under the name `Log`, which is accurate but probably too overloaded. I'd like to find the right name for it, document it with examples, and move it to its own crate under data-structures, but I don't want doing that to hold up this PR.
[ci no changelog needed]
Entry points links were not clickable if an empty entry name was provided, like `http://localhost:8080?entry=`
The reason was the loader div that covered the whole screen.
[The Task](https://www.pivotaltracker.com/story/show/180887253)
A new (+) button on the left-bottom corner appeared. It may be clicked to open searcher in the middle of the scene, as an alternative to tab key.
https://user-images.githubusercontent.com/3919101/154514279-7972ed6a-0203-47cb-9a09-82dba948cf2f.mp4
# Important Notes
* The window_control_buttons::common was extracted to separate crate `ensogl-component-button` almost without change.
* This includes a severe refactoring of adding nodes in general in the Graph Editor. The whole responsibility of adding new nodes (and starting their editing) was moved to Graph Editor - the Project View only reacts for GE events to show searcher properly.
* The status bar was moved from the bottom-left corner to the middle-top of the scene. It does not collide with (+) button, and plays "notification" role anyway.
* The `interface` debug scene was buggy. The problem was with one expression's span-tree. When I replaced it, the scene works.
* I've removed "new searcher" API, as it is completely outdated.
* I've changed code owners of integration tests to GUI team, as it is the team writing mostly the integration tests (int rust)
Implementation of the Text take and drop APIs
- Added `Range.contains` function
- Added `Text_Sub_Range` type
- Added `Text_Utils.index_of` and `Text_Utils.last_index_of` based on ICU StringSearcher
* Add matching mode definitions
* Add stub for new method API and an initial test suite
* Fix tests, implement exact matching
* Implement Regex matching
* changelog
* Add benchmarks
* Wokraround for case insensitive regex locale support
* minor tweaks
* Unify Case_Insensitive
* Update edge cases
* Fix other affected places
* minor style change
* Add a problematic test
* Add a regex test for a similar situation
* Migrate to StringSearch:wq
* Add test cases for scharfes S edge case
* Add problematic Regex Unicode normalization test
* Document the regex accents peculiarity
* Do not apply the normalization in ASCII only mode
* cr
[Task link](#181181203).
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273).
The maximum zoom factor of Graph Editor is limited to 1.0x. It is not possible to zoom in from the default camera position.
Debug Mode (activated with `ctrl-shift-d` shortcut) allows to zoom up to 100.0x (the previous behavior of Graph Editor).
If you enable Debug Mode, then zoom in and disable Debug Mode - you won't see the immediate change of zoom factor back to 1.0x. But it will "jump" (with animation) back once you make a zoom in/out event with your controls.
Video:
https://user-images.githubusercontent.com/6566674/154037310-1d166737-353e-4ae6-aca1-f7840571ab16.mp4
# Important Notes
This is a reincarnation of PR [3273](https://github.com/enso-org/enso/pull/3273). There are two changes since that PR:
1. Fixed bug with GeoMap zooming described [here](https://github.com/enso-org/enso/pull/3290). This is done by restricting `ZoomEvent` API so that it will never contain `amount` which is equal to `0.0`.
2. A few refactoring changes from https://github.com/enso-org/enso/pull/3289 to simplify code a bit.
This change makes EnsoGL runtime stats be always collected, even when EnsoGL `Monitor` panel is not visible. Those stats are intended to be used in the future by a profiling framework.
**Performance impact:** Continuous collection of stats introduces an overhead of two Web Performance API `now()` calls in each frame of the main rendering loop, plus a small number of simple arithmetic calculations. This is assumed to be a negligible and acceptable overhead.
#### Visuals
A screenshot of the Monitor panel in full `ide` after applying the PR, taken in IDE built with `./run dist`:
<img width="991" alt="Screenshot 2022-02-14 at 16 11 42" src="https://user-images.githubusercontent.com/273837/153891378-8a2fb333-34ce-46ce-99df-7d796817310c.png">
A recording, also in IDE built with `./run dist`; note that FPS is impacted by the act of recording itself:
https://user-images.githubusercontent.com/273837/154104016-49a12e23-1210-4477-9743-ec1611e5b4ed.movhttps://www.pivotaltracker.com/story/show/181093601
# Important Notes
- Responsibility for controlling how `Stats` gathering and calculation is performed at various points in the main rendering loop was removed from `Monitor` - the `Monitor`'s purpose is only to display existing data, it should not influence how the data is collected.
- Two previously existing distinct `Monitor` structs were merged into one, to avoid confusion; after previous refactorings, the remaining `stats::Monitor` did not have much useful code anyway.
- In `stats` package, refactoring was done, to make `StatsData` a "dumb", data-only type, and to move the logic related to stats collection and frame tracking to other helper types.
[ci no changelog needed]
* Integer parse via Longs
* Integer parse via Longs
* Benchmark for Number Parse
* CHANGELOG.md and Natural Order
* Expanded test set
* Number base tests
* Few more negative tests
Fix the `scroll-area` example scene, so that a red circle inside the scroll area, and a gray rounded rectangle representing the background of the scroll area, are now both visible.
Previously, adding just a `Sprite` (instead of a corresponding `SpriteSystem`) to the scene resulted in the underlying `Symbol` not being added to a visible `Layer`. (Notably, `Sprite::display_object()` is not the same as `Sprite::symbol.display_object()`.)
https://www.pivotaltracker.com/story/show/180459079