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373 lines
17 KiB
Markdown
---
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layout: developer-doc
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title: Visualization Workflow
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category: product
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tags: [product]
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---
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# Visualization Workflow
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## Purpose of visualizations
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Visualizations have two main purposes:
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- **Display results of nodes**
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Each node can be assigned with one or more visualization. After a node
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computes its new value, the visualization shows it in an understandable way to
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the user. Please note that a single node can be assigned with multiple
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visualizations at the same time. For example, a node might want to display a
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map of locations, and their list at the same time next to each other.
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- **Provide interactive way to generate new data**
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In a widget mode (described in detail later), visualizations provide users
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with an interactive GUI to define data. For example, a map visualization can
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both display locations, as well as allowing the user to pick locations by
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clicking with a mouse. Similarly, the histogram can both display a list of
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numbers, and can be manually draw with the mouse producing such a list.
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Several numbers can be visualized as a table of sliders, which can also be
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used to interactively generate a table of numbers. Image visualizations can
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behave like an image editor, etc.
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## Visualization Display Forms
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Visualizations can be displayed in the following ways:
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- **Attached to nodes** In this mode, visualizations display the most recent
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result of the node. They behave like an integrated part of the node. Whenever
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you move the node, the visualization moves as well. This mode can be toggled
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by tapping the spacebar.
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- **Fullscreen**
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Visualization attached to node can grow (animate) to ocupy full IDE visual
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space. This mode can be triggered on the recently selected node (in case many
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nodes are selected, the last selected node will be used) by either pressing
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keeping the spacebar pressed for longer than approx 0.5s, or by tapping it
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twice. In the former case, the visualization shrinks to each original form
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whenever we release space, in the later, whenever we press space again.
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- **Detached**
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Visualizations attached to nodes can be detached, scaled, and placed freely
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across the visual canvas (we might introduce a special place where you can put
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such visualizations). This is useful when defining dashboards or reports. We
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also plan to provide a notebook-like experience where you can write text mixed
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with visualizations (including widgets for an interactive experience).
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- **Widgets**
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In this mode visualizations behave like nodes but do not display expressions.
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They have one input and one output port. If the input port is connected, the
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visualization displays its value and passes its to the output port. In case it
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is not connected, the visualization becomes an interactive widget allowing the
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user to specify data. For example, a map visualization will allow the user to
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manually pick locations. After each change, the new locations will be sent to
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the output port. Under the hood, widgets are represented as nodes and their
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code lines are assigned with a dedicated "visualization" metadata.
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Visualizations generate expressions always in the form of `name = data`, where
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data is a hardcoded data produced from the visualization. For example, when
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user clicks the map to define locations, the data could be a string literal
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containing locations encoded in JSON.
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### Choosing a Visualization Type.
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When a new data is provided to a visualization, the visualization registry
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searches for all visualizations that match it (see visualization registry to
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learn more). For example, when a data of type `[Int]` (list of ints) is
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produced, all visualizations which matches `[Int]`, like `[Int]`, `[a]`, or `a`
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will be found. Each type can be associated with a default visualization. For
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example, `[Int]` might define that its default visualization is a plot. If no
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default visualization is defined, a JSON visualization is used. Each
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visualization has a drop-down menu allowinh the user switching to another
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visualization type.
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### Active Visualizations
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When visualizations are displayed on the stage, they are not active by default,
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which means, they do not capture keyboard shortcuts. Visualization becomes
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active when user clicks it. Visualizations are deactivated by clicking in the
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background of the node editor. When a visualization is active, all other
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elements should be slightly dimmed, or the visualization should get a selection
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border (to be defined). Active visualizations capture all keyboard shortcuts,
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but the space bar presses. Fullscreen visualizations are considered active by
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default.
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## HTML and Native Visualizations
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There are two main types of visualizations - Html and Native. The later uses the
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BaseGL shape API to draw on the screen. We prefer the later as it integrates
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tightly with our framework and allows for much better performance. However,
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there is already many visualizations in HTML/JS and we need to provide support
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for them as well. HTML visualizations are required to be displayed in dedicated
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div elements. This has several consequences. Firstly, the browser needs to
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layout them, taking into account the current camera view, etc. It is costly.
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Refreshing CSS3D styles of 100 visualizations can absolutely kill the
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interactive performance. On the other hand, refreshing the position of 10k
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Native visualizations is almost free. Secondly, they need to be handled by our
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engine in such way that we can interact with them. For that purpose, the current
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Scene implementation defines three layers - top HTML layer, middle WebGL layer,
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and bottom HTML layer. The HTML visualizations are created and displayed on the
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bottom layer by default. Whenever an HTML visualization gets active, it should
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be moved to the top layer.
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## Visualization Registry
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Visualizations are user-defined. Enso ships with a set of predefined
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visualizations, but they are in no way different than user-defined, they are
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just defined for you. Visualizations can be defined either as HTML or native
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visualization and can be defined in JS or WASM (or any language that compiles to
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one of these). Visualizations are stored on disk on the server-side and are
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provided to the GUI by the server. Users can upload their custom visualizations
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as well. Each visualization is registered in the visualization map. The map maps
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an Enso type to a set of visualizations defined for that type. The type might be
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very generic, like `[a]` (which in Enso terms means list of any elements).
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## Defining a Visualization
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Currently only JavaScript visualizations can be defined. Support for native
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visualizations is planned.
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### Defining a JavaScript Visualization
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JavaScript visualizations are defined by placing `*.js` files in the
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`visualization` subfolder in the project's root directory. As IDE currently
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allows only editing `Main.enso` file, users have to create `.js` file manually,
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editing it outside IDE.
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## Custom JavaScript Visualization Example
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Every visualization must reside in the `visualization` folder of the user's
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project. For instance:
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```
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└─ Project_Name
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├─ src
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│ └─ Main.enso
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└─ visualization
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└─ bubble.js
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```
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Visualizations can be defined as a JavaScript function which returns a class of
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a shape specified below. Consider the following sample definition:
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```javascript
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console.log("Hi, this definition is being registered now!");
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return class BubbleVisualization extends Visualization {
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static inputType = "Any";
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onDataReceived(data) {
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const xmlns = "http://www.w3.org/2000/svg";
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while (this.dom.firstChild) {
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this.dom.removeChild(this.dom.lastChild);
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}
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const width = this.dom.getAttributeNS(null, "width");
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const height = this.dom.getAttributeNS(null, "height");
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const svgElem = document.createElementNS(xmlns, "svg");
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svgElem.setAttributeNS(null, "id", "vis-svg");
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svgElem.setAttributeNS(null, "viewBox", "0 0 " + width + " " + height);
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svgElem.setAttributeNS(null, "width", "100%");
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svgElem.setAttributeNS(null, "height", "100%");
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this.dom.appendChild(svgElem);
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data.forEach((data) => {
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const bubble = document.createElementNS(xmlns, "circle");
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bubble.setAttributeNS(null, "stroke", "black");
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bubble.setAttributeNS(null, "fill", "red");
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bubble.setAttributeNS(null, "r", data[2]);
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bubble.setAttributeNS(null, "cx", data[0]);
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bubble.setAttributeNS(null, "cy", data[1]);
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svgElem.appendChild(bubble);
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});
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}
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setSize(size) {
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this.dom.setAttributeNS(null, "width", size[0]);
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this.dom.setAttributeNS(null, "height", size[1]);
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}
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};
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```
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In particular:
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- ### [Required] Source code
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Visualization definition has to be a valid body of JavaScript function which
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returns a class definition. Instances of that class will be considered
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separate visualizations. You are allowed to use global variables / global
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state across visualizations of the same type, but you are highly advised not
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to do so.
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- ### [Required] `Visualization` superclass
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The class returned by the definition function should extend the predefined
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`Visualization` class. Classes which do not extend it, will not be registered
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as visualizations. The superclass defines a default constructor and a set of
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utilities:
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- #### Method `setPreprocessorCode(code)`
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Set an Enso code which will be evaluated on the server-side before sending
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data to visualization. If not called, a default unspecified code is used
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that will provide some JSON representation of the value. See
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[Lazy visualizations](#lazy-visualizations) section for details.
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- #### Method `setPreprocessorModule(module)`
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Define in which module's context the preprocessor code should be evaluated.
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If not called, the `Main` module of the project that defines visualization
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will be used. See [Lazy visualizations](#lazy-visualizations) section for
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details.
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- #### Method `setPreprocessor(code,mode)`
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Set both code and its module context at once. If both need to be updated,
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using this method can save an update processing and needless evaluation.
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Note that using both `setPreprocessorCode` and `setPreprocessorModule` from
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the visualization's custom constructor will not cause any unnecessary
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updates, as the preprocessor is applied only after visualization is fully
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constructed. See [Lazy visualizations](#lazy-visualizations) section for
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details.
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- #### Field `dom`
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It is initialized in the constructor to the DOM symbol used to host the
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visualization content. Users are free to modify the DOM element, including
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adding other elements as its children.
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- #### Field `theme`
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The IDE's current color theme. Exposes the following methods.
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- ##### Method `getColorForType`
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Takes a qualified type name and returns the color that is used in the GUI
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to represent that type.
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- ##### Method `getForegroundColorForType`
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Takes a qualified type name and returns the color that should be used for
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foreground elements (e.g. text) that are shown on top of the background
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color returned by `getColorForType`.
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- ##### Method `get`
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Takes a style sheet path as string and returns the corresponding value
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from the theme. For example, `get("graph_editor.node.error.panic")`
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returns the orange color that is used to mark nodes in an error state.
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- ### [Optional] Field `label`
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The static field `label` is an user-facing name used to identify the
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visualization. You are not allowed to define several visualizations of the
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same name in the same Enso library. In case the field is missing, the name
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will be inferred from the class name by splitting the camel-case name into
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chunks and converting them to lowercase string.
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- ### [Optional] Field `inputType`
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The static field `inputType` is used to determine which Enso data types this
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visualization can be used for. Its value should be a valid Enso type, like
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`"String | Int"`. In case the field is an empty string or it is missing, it
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will default to `"Any"`, which is a type containing all other types. It is a
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rare case when you want to define a visualization which is able to work with
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just any data type, so you are highly advised to provide the type definition.
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- ### [Optional] Field `inputFormat`
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The static field `inputFormat` is used to determine what format the data
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should be provided to the `onDataReceived` function. Currently, the only valid
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option is "json", but it will be possible to set it to "binary" in the future.
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In the later case, it is up to the visualization author to manage the binary
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stream received from the server.
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- ### [Optional] Constructor
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The visualization will be instantiated by providing the constructor with a
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configuration object. The shape of the configuration object is not part of the
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public API and can change between releases of this library. You have to pass
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it unchanged to the superclass constructor.
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- ### [Optional] Function `onDataReceived`
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The `onDataReceived(data)` method is called on every new data chunk received
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from the server. Note that the visualization will receive the "full data" if
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you are not using the `setPreprocessor` method.
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- ### [Optional] Function `setSize`
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The `setSize(size)` method is called on every size change of the
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visualization. You should not draw outside of the provided area, however, if
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you do so, it will be clipped to the provided area automatically. The `size`
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parameter contains two fields `width` and `height` expressed in pixels.
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## Sending Data to Visualizations
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### Lazy Visualizations
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Very important information is how visualization architecture works to make them
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interactive and fast. Whenever new data is computed by the compiler and
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visualization is attached to it, it is sent to GUI to be displayed. However,
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sending huge chunks of data will kill the performance. When defining a
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visualization user is capable of defining a chunk of Enso code (as a string).
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This code is part of the visualization definition and is stored server-side.
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Visualizations are allowed to change the code at runtime (in JavaScript
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visualization you may use the `setPreprocessor` method). This code defines an
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Enso function, which will be run by the compiler on data the visualization is
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attached to. Only the results of this code will be sent to the GUI. In the case
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of the JSON input format, the result of the call should be a valid JSON string.
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The code will be evaluated in the context of the `Main` module in the project
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where visualization is defined - you may use any symbol defined or imported in
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that module.
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For example, imagine you want to display a heatmap of 10 million points on a
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map, and these points change rapidly. Sending such an amount of information via
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WebSocket could be too much, and you (as the visualization author) might decide
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that the visualization image should be generated on the server, and your
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visualization is meant only to display the resulting image. In such a scenario,
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you can define in your visualization an Enso function which will compute the the
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image on the server!
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### Binary and Text (JSON) Formats
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Each visualization can choose whether it supports either binary or JSON input.
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The input format defaults to JSON. The data from the server is always sent to
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GUI in a binary channel, however, when JSON format is selected, it is first
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converted to JSON representation on the server side. We can assume that all Enso
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data types have defined conversion to JSON by default. If the visualization
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input is defined as JSON input, the binary stream will be converted to JSON by
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the GUI engine before passing to visualization. It is up to the visualization
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author to handle the textual or binary form.
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## Builtin Visualizations
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IDE comes with a set of predefined visualizations, including charts.
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### Dataframes Support
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Some of the predefined visualizations have some special support for `Table` from
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Enso Dataframes library.
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#### Histogram
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When using `Histogram` visualization on a `Table` value it will first look for a
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column named `value`. If present, it will be used as a data source. Otherwise,
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`Histogram` will use the first numerical column.
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#### Scatter Plot
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The `Scatter Plot` visualization has several properties for each point. If a
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column of a matching name is present in the `Table` it will be used.
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- `x` — position on horizontal axis. If not present, the index column will be
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used. If there is no index set, the row indices will be used. If this column
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has a missing value, the point will be omitted.
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- `y` — position on vertical axis. If not present, first numerical column of
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unrecognized name will be used. If not present, first numerical column will be
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used. If this column has a missing value, the point will be omitted.
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- `color` — color of the point. The default color is `black` and will be used if
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column is not present or for its missing values. `color` should be a `Text`
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column with elements being in a
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[CSS colors format](https://www.w3schools.com/cssref/css_colors_legal.asp):
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- Hexadecimal formats, like `#RGB`, `#RRGGBB` and `#RRGGBBAA`.
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- RGB function-like syntax, e.g. `rgb(255,0,128)` or `rgba(255,0,128,0.5)`.
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- HSL function-like syntax, e.g. `hsl(120, 100%, 50%)` or
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`hsla(120, 100%, 50%, 0.3)`.
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- name of one of
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[predefined colors](https://www.w3schools.com/colors/colors_names.asp), e.g.
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`red` or `SteelBlue`.
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- `label` — text to be displayed next to the point.
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- `shape` — shape of the point. Supported shapes are:
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- `cross`;
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- `diamond`;
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- `square`;
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- `star`;
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- `triangle`.
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The default shape is a circle.
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- `size` — size of the point as a (possible floating point) number. Default size
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of the point is `1.0`.
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