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Markdown
---
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layout: developer-doc
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title: Development & Contributing Guide
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category: summary
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tags: [summary, contributing]
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---
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# Development & Contributing Guide
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Thank you for your interest in contributing to the Enso IDE! We believe that
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only through community involvement can Enso be the best it can be! There are a
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whole host of ways to contribute, and every single one is appreciated.
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<br/>
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## Reporting Issues
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**If you are concerned that your bug publicly presents a security risk to the
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users of Enso, please contact [security@enso.org](mailto:security@enso.org).**
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While it's never great to find a bug, they are a reality of software and
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software development! We can't fix or improve on the things that we don't know
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about, so report as many bugs as you can! If you're not sure whether something
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is a bug, file it anyway!
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Even though GitHub search can sometimes be a bit hard to use, we'd appreciate if
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you could
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[search](https://github.com/enso-org/enso/search?q=&type=Issues&utf8=%E2%9C%93)
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for your issue before filing a bug as it's possible that someone else has
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already reported the issue. We know the search isn't the best, and it can be
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hard to know what to search for, so we really don't mind if you _do_ submit a
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duplicate!
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Opening an issue is as easy as following
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[this link](https://github.com/enso-org/ide/issues/new?template=bug-report.md)
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and filling out the fields. The template is intended to collect all the
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information we need to best diagnose the issue, so please take the time to fill
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it out accurately.
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The reproduction steps are particularly important, as the more easily we can
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reproduce it, the faster we can fix the bug! It's also helpful to have the
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version of the IDE, as that will let us know if the bug is Operating System or
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Architecture specific.
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<br/>
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## Development Environment
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The project builds on macOS, Windows, and Linux. Cross-platform targets work
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well on all of these platforms, however, macOS package will miss the right
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application icon if built on Linux or Windows due to non-trivial icon generation
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on these platforms. To develop the source code you will need the following
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setup:
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- **The Rust Toolchain (nightly-2021-11-29)**
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This project uses several features available only in the nightly Rust
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toolchain. Please use the [the Rust toolchain installer](https://rustup.rs) to
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manage Rust toolchains. It will automatically download the toolchain needed to
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build the project.
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In addition, some custom CLI programs need to be installed manually:
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```bash
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rustup toolchain install stable # Stable toolchain required for the following tools.
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cargo +stable install wasm-pack --version 0.10.2 # Install the wasm-pack toolkit.
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cargo +stable install cargo-watch # To enable ./run watch utility
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```
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Make sure that your `PATH` environment variable is set up correctly, so that
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the binaries installed by cargo
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([typically to `$HOME/.cargo/bin`](https://doc.rust-lang.org/cargo/commands/cargo-install.html#description))
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can be run from the command line; verify this by running
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`wasm-pack --version`.
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- **Node and Node Package Manager LTS**
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To build the web and desktop applications you will need
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[the latest LTS version of node and npm](https://nodejs.org/en/download). Even
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minor release changes are known to cause serious issues, thus **we provide
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support for the latest LTS version only. Please do not report build issues if
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you use other versions.** In case you run macOS or Linux the easiest way to
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set up the proper version is by installing the
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[Node Version Manager](https://github.com/nvm-sh/nvm) and running
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`nvm install --lts && nvm use --lts`.
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- **(Optional) FlatBuffer compiler `flatc`**
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This dependency is needed only if you need to update files generated by the
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FlatBuffer from the Engine Services binary protocol description. Otherwise,
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relying on the generated files that are being stored in this repository is
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fine.
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`flatc` must be in the version _newer than 1.12_ due to
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[this bug](https://github.com/google/flatbuffers/issues/5055). As of writing
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this text there are no official releases with this issue fixed, however
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current binaries can be obtained from the project's CI
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[build artifacts](https://github.com/google/flatbuffers/actions?query=branch%3Amaster).
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`flatc` builds from 8 May 2020 onwards have been confirmed to work.
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After placing `flatc` in `PATH` you need to define the `ENSO_IDE_ENABLE_FLATC`
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environment variable to explicitly enable regeneration of the interface files.
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The `flatc` is run as part of `build.rs` script of the `enso-protocol package.
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<br/>
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## Working with sources
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Please be sure to carefully read the
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[Rust style guide 1](./contributing/style-guide.md) and the
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[Rust style guide 2](https://enso.org/docs/developer/ide/contributing/style-guide.html)
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before contributing to the codebase.
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We do also use [`prettier`](https://prettier.io/) for the JavaScript and
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Markdown files in our code base. If you have not installed it already you can do
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so via `npm install prettier`. To use it manually via command line run
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`prettier --write` to all JavaScript files in the project. Alternatively, there
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are plugins for many IDEs available to do this for you.
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### Repository Structure Overview
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**Note**: Currently, the Enso repository is going through a process of
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refactoring, and it is not finished yet: the Engine files are still not in the
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`app/engine` where they ought to be, but in the root directory instead.
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The root directory contains `Cargo.toml` and `build.sbt` files, allowing to open
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all rust or scala code as a single project in your favorite IDE. There is also a
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`run` script used for building and running the Enso IDE (see next section for
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details).
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The subdirectories of interests are:
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- `app`: The actual products delivered in this repository:
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- `gui`: A rust crate compiled to a WASM library with all the logic of the GUI
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layer. The library is used by both the desktop application and the cloud
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environment. For further documentation see the documentation of the crate
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(at the top of the `src/lib.rs` file).
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- `ide-desktop`: The desktop version of the Enso IDE. Implemented as an
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electron application which spawns backend services, loads the WASM gui
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library and runs the main entry point.
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- `engine`: (In the future: see the note at the section beginning). The
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implementation of the language itself: CLI tools like compiler or
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interpreter, as well as the services used as a backend for the Enso IDE
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(Language Server and Project Manager).
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- `lib`: All libraries not being the main components of our application. They
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are grouped by language. The most prominent are:
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- `rust/prelude`: A library containing the most popular utilities and imports.
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Should be imported in each rust module - see Contributing guidelines.
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- `rust/ensogl`: EnsoGL Framework for creating efficient GUI applications in
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WASM.
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- `rust/frp`: The library allows following the Functional Reactive Programming
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paradigm in rust.
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- `build`: All building scripts and utilities, mostly the logic of the `./run`
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script.
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Other directories are auto-generated `dist` and `target`, or (currently) are the
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Engine files, which will be moved to `app/engine` soon.
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### Development
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As this is a multi-part project with many complex dependencies, it is equipped
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with a build script which both validates your working environment and takes care
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of providing the most suitable compilation flags for a particular development
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stage. To run the build script simply run `node ./run` in the root of the
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codebase. On macOS and Linux you can use a simpler form of `./run`, however,
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this doc will use the former form in order to stay cross-platform compatible.
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Run `node ./run help` to learn about available commands and options. All
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arguments provided after the `--` symbol will be passed to sub-commands. For
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example `node ./run build -- --dev` will pass the `--dev` flag to `cargo` (Rust
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build tool). The most common options are presented below:
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- **Interactive mode** Run `node ./run watch` to start a local web-server and a
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source-file watch utility which will build the project on every change. Open
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`http://localhost:8080` (the port may vary and will be reported in the
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terminal if `8080` was already in use) to run the application, or
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`http://localhost:8080/?entry` to open example demo scenes list. Please
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remember to disable the cache in your browser during the development! By
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default, the script disables heavyweight optimizations to provide interactive
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development experience. The scripts are thin wrappers for
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[wasm-pack](https://github.com/rustwasm/wasm-pack) and accept the same
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[command line arguments](https://rustwasm.github.io/wasm-pack/book/commands/build.html).
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- **Production mode** In order to compile in a production mode (enable all
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optimizations, strip WASM debug symbols, minimize the output binaries, etc.),
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run `node ./run build`. To create platform-specific packages and installers
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use `node ./run dist` instead. The final executables will be located at
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`dist/client/$PLATFORM`.
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- **Selective mode** In order to compile only part of the project, and thus
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drastically shorten the incremental compile time, you are advised to use the
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selective compilation mode by passing the `--crate` option to the `build` or
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`watch` command, e.g. `node ./watch --crate ensogl/example` to compile only
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the renderer-related example scenes. Please note, that in order to run a scene
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in a web-browser, the scene has to be compiled and has to expose a public
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function with a name starting with `entry_point_`. Thus, if you compile only
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selected crate, you will have access only to the example scenes that were
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defined or re-exported by that crate. In particular, the `ide` crate exposes
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the `entry_point_ide` function, so you have to compile it to test your code in
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the Enso IDE.
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### Updating JS dependencies
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JS parts of the project are using [`lerna`](https://lerna.js.org/) to manage JS
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dependencies. When you add a new JS dependency or update an old one to the new
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version, `lerna` must be re-run to trigger `npm install` for all projects. The
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easiest way to do so is to run `./run clean --no-rust` command. You can also
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manually call `npm run install` in `app/ide-desktop/` directory with a similar
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result. Our CI does that for every build at the moment.
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### Testing IDE with a specific version of a backend
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Sometimes changes to the IDE must be tested against the unreleased Enso Engine
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version. To perform this one should:
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- commit code to [enso](https://github.com/enso-org/enso) repository and allow
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CI to successfully complete;
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- enter the
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[`Engine CI` runs](https://github.com/enso-org/enso/actions/workflows/scala.yml)
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and select the run for the commit to be tested;
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- download the Enso Engine artifact appropriate for your OS (e.g.
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`enso-engine-0.2.9-SNAPSHOT-windows-amd64.zip`);
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- extract the archive into
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[`ENSO_DATA_DIRECTORY/dist`](https://dev.enso.org/docs/enso/distribution/distribution.html#installed-enso-distribution-layout).
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Rename the extracted folder by erasing initial `enso-`, e.g. change
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`enso-0.2.9-SNAPSHOT` to `0.2.9-SNAPSHOT`;
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- open the `package.yaml` of the tested project (by default it is under
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`~/enso/projects/Unnamed/`) and change the `enso-version` value to the version
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of the downloaded package (e.g. `enso-version: 0.2.9-SNAPSHOT`);
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- run the IDE opening the updated project. Project Manager should automatically
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spawn the Language Server from the extracted package.
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### Using IDE as a library.
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In case you want to use the IDE as a library, for example to embed it into
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another website, you need to first build it using `node ./run {built,dist}` and
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find the necessary artifacts located at `dist/content`. Especially, the
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`dist/content/index.js` defines a function `window.enso.main(cfg)` which you can
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use to run the IDE. Currently, the configuration argument can contain the
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following options:
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- `entry` - the entry point, one of predefined scenes. Set it to empty string to
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see the list of possible entry points.
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- `project` - the project name to open after loading the IDE.
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### Testing, Linting, and Validation
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After changing the code it's always a good idea to lint and test the code. We
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have prepared several scripts which maximally automate the process:
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- **Size Validation** Use `node ./run build` to check if the size of the final
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binary did not grew too much in comparison to the previous release. Watching
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the resulting binary size is one of the most important responsibility of each
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contributor in order to keep the project small and suitable for web-based
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usage. In case the size will exceed the limits:
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- If the PR does not include any new libraries, you are allowed to increase
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the limit by 10KB. In case the limit will be exceeded by more than 10KB,
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check which part of the code contributet to it, and talk about it with the
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code owner.
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- If the PR does include new libraries, you are allowed to increase the limit
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by 10KB, but you should also consider if it is possible to get the same
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results without using a new library (even by implementing few lines of code
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from the library in sources of the project).
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- If the PR does include new libraries, and the limit is exceeded by more than
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10KB, check which part of the code contributed to it, and talk about it with
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the code owner.
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- If the PR does include new libraries, and the limit is exceeded by more than
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50KB, it would probably not be merged. Research possible alternatives before
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talking with code owner about this case.
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- **Testing** For the test suite to run you need a current version of Chrome
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installed. Use `node ./run test` run both unit and web-based visual test.
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- _Note for Windows users_: there is a
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[known issue with wasm-pack](https://github.com/rustwasm/wasm-pack/issues/611)
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using the wrong version of the chrome driver. There is
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[a workaround](https://github.com/rustwasm/wasm-pack/issues/611#issuecomment-522093207)
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described in the issue: download compatible ChromeDriver from the
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[official source](https://chromedriver.chromium.org/downloads) and ensure it
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is in your `PATH`.
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- **Linting** Please be sure to fix all errors reported by `node ./run lint`
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before creating a pull request to this repository.
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### Development Branches
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The following branches are used to develop the product:
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- **wip/[initials]/[feature]**
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Feature branches. These are temporary branches used by the team to develop a
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particular feature.
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- **develop**
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Contains the most recent changes to the product. After successful review, the
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feature branches are merged here. Each commit to this branch will result in a
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nightly build of the product accessible as CI artifacts.
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- **unstable**
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Contains only those commits which can be considered unstable product releases.
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Each commit to this branch will result in an unstable release of the product
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and will be published on GitHub as a pre-release. The build version and build
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description will be automatically fetched from the newest `CHANGELOG.md` entry
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and will fail if the version will not be of the form
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`[major].[minor].[patch]-[sfx]`, where `[sfx]` is one of `alpha.[n]`,
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`beta.[n]`, or `rc.[n]`, where `[n]` is an unstable build number.
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- **stable** Contains only those commits which can be considered stable product
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releases. Each commit to this branch will result in a stable release of the
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product and will be published on GitHub as a release. The build version and
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build description will be automatically fetched from the newest `CHANGELOG.md`
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entry and will fail if the version will not be of the form
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`[major].[minor].[patch]`.
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### Forcing CI builds
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By default, CI would not build artifacts from `wip` and `develop` branches in
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order to save time and resources. If you want the artifacts to be build for your
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PR, simply add `[ci build]` anywhere in the PR description.
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### Skipping CHANGELOG.md change assertions
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By default, CI would fail if the `CHANGELOG.md` file does not need to be
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updated. However, sometimes there are PRs that does not change anything
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significant in the final product. You can then simply add
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`[ci no changelog needed]` anywhere in your PR description to skip this
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assertion.
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### Publishing Results
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All new changes should be proposed in the form of Pull Requests (PRs) to this
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repository. Each PR should contain changes to documentation and `CHANGELOG.md`
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if applicable.
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## Changelog
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Please remember to update the `CHANGELOG.md` on every new bug fix or feature
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implementation. Please note that `CHANGELOG.md` is used to establish the current
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product version (the `run` script extracts it from the newest changelog entry).
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Thus, be sure to always increase the newest version in the changelog after a
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release, otherwise CI will fail. Please use the `docs/CHANGELOG_TEMPLATE.md` as
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the template to create new changelog entries. Please note, that there is a
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special syntax for defining features of the upcoming release. The newest
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changelog entry can have a title "Next Release". In such a case, the build
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version will be `0.0.0` and CI would fail when trying to publish it as a
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release.
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