Currently it loads and provides an initial list of suggestions. Additionally there is a raw integration with view: then the current Searcher is put into the screen, it logs all the suggestions retrieved from the Engine.
Original commit: d719cf0e56
1.8 KiB
Repository Structure Overview
build
- Helper JS scripts used byrun
script in the main directory.docs
- Documentation.src/js
- the JS part of IDE application.src/rust
- All Rust crates.
Crates
The crates structure is currently in process of refactoring, and there are still places where code does not fit the crate it is placed. The work is tracked in #448 epic.
The detailed description of each crate is placed in its documentation at top
of its lib.rs
file.
There are two main parts of our codebase: EnsoGL library and the Enso
IDE application. The crates used in common by those parts are put in src /rust/lib
, and should be documented at the top of their lib.rs
file.
Other crates usually contains code shared by those two. The one noteworthy
is the prelude crate (src/rust/prelude
) which gathers the commonly used
imports across all crates in our repository.
EnsoGL (src/rust/ensogl
)
EnsoGL is a library providing fast 2D vector rendering engine with a rich set of primitives and high-level GUI components. Its structure will be described after the planned refactoring in #598.
Enso IDE (src/rust/ide
)
The Enso IDE crate contains entry point function of application, and integrates two main parts of it:
- IDE View (
src/rust/ide/lib/view
) - The visual part of IDE. It contains no logic and connections to backend - instead it delivers FRP endpoints to be integrated with controllers. That design allow us to measure of vis-part only performance. - IDE Controllers (
src/rust/ide/lib/controller
) - The logic part of IDE, that is synchronizing graph a text and communication with Engine. It should not know anything about visual part. In the future we may consider creating some sort of CLI for automatic integration tests.