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783 lines
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Markdown
783 lines
26 KiB
Markdown
---
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layout: style-guide
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title: Rust Style Guide
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category: style-guide
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tags: [style-guide]
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order: 3
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---
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# Rust Style Guide
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Like many style guides, this Rust style guide exists for two primary reasons.
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The first is to provide guidelines that result in a consistent code style across
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all of the Enso codebases, while the second is to guide people towards a style
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that is expressive while still easy to read and understand.
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In general, it aims to create a set of 'zero-thought' rules in order to ease the
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programmer burden; there is usually only _one way_ to lay out code correctly.
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<!-- MarkdownTOC levels="2,3" autolink="true" -->
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- [Code Formatting](#code-formatting)
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- [Line Width](#line-width)
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- [Imports](#imports)
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- [Sections](#sections)
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- [Vertical Spacing](#vertical-spacing)
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- [Multi-Line Expressions](#multi-line-expressions)
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- [Vertical Alignment](#vertical-alignment)
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- [Spacing](#spacing)
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- [Impl Definitions](#impl-definitions)
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- [Getters and Setters](#getters-and-setters)
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- [Trait Exports](#trait-exports)
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- [Naming](#naming)
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- [Package Structure and Naming](#package-structure-and-naming)
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- [The Public API](#the-public-api)
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- [Build Tooling](#build-tooling)
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- [Commenting](#commenting)
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- [Documentation Comments](#documentation-comments)
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- [Source Notes](#source-notes)
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- [TODO Comments](#todo-comments)
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- [Other Comment Usage](#other-comment-usage)
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- [Program Design](#program-design)
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- [Code Complexity](#code-complexity)
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- [Safety](#safety)
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- [Testing and Benchmarking](#testing-and-benchmarking)
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- [Warnings, and Lints](#warnings-and-lints)
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<!-- /MarkdownTOC -->
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## Code Formatting
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This section explains the rules for visually laying out your code. They provide
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a robust set of guidelines for creating a consistent visual to the code.
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Code style is _far_ more than just the visual formatting of the code, especially
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as formatting can often be automated. According to the documentation of rustfmt,
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"formatting code is a mostly mechanical task which takes both time and mental
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effort." While, in many cases, the programmer can be relieved of this burden
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through use of an automated formatter, it is sometimes the case that such a tool
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imposes _more_ cognitive load in programmers. With rustfmt, programmers tend to
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have to refactor long lines to use variables, and move code to specific modules
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or sections lest rustfmt produce code that is hard to read and write. Thus, it
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is very important to write code in such a way that we can be proud of its
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quality.
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Due to the fact that `rustfmt` doesn't support multiple of our requirements, we
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have created a guide for how to format Rust code for this project. Please read
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it carefully.
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We hope that, in the future, `rustfmt` will come to support many of the things
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described below, but even so, many portions of this guide will need to be
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handled manually.
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### Line Width
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Each line in the source file should be of a maximum of 100 characters of text.
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This includes comments.
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### Imports
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The imports section at the top of a file should be separated into four groups.
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These groups should be sorted in alphabetical order and are divided as follows:
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```rust
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// Group 1: sub-module definitions.
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// Group 2: prelude-like imports.
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// Group 3: local-crate imports.
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// Group 4: external imports.
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```
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Please look at the following by way of example:
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```rust
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pub mod display_object;
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use crate::prelude::*;
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use crate::closure;
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use crate::data::opt_vec::OptVec;
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use crate::dirty;
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use crate::system::web::group;
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use nalgebra::Matrix4;
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use nalgebra::Vector3;
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```
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### Sections
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Rust source files should be divided into sections, with a header placed before
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the definition of each new concept in a file.
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By the term "concept," we are referring primarily to a structure with a set of
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related implementations. However if the related implementations rely on some
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simple helper structs, these may also be defined in the same section. A section
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should have a header as follows.
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```rust
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// ===================
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// === SectionName ===
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// ===================
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```
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Additionally, the code in each section should further be divided into
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sub-sections that group relevant functionality within the section. The header
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for a sub-section is as follows.
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```rust
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// === SubSectionName ===
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```
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At least one section should be defined in every file.
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#### An Example of Using Sections
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Here is a large-scale example of how sections should be used in source files.
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```rust
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// =================
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// === AxisOrder ===
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// =================
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/// Defines the order in which particular axis coordinates are processed. Used
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/// for example to define the rotation order in `DisplayObject`.
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pub enum AxisOrder {XYZ,XZY,YXZ,YZX,ZXY,ZYX}
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impl Default for AxisOrder {
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fn default() -> Self {Self::XYZ}
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}
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// =================
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// === Transform ===
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// =================
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/// Defines the order in which transformations (scale, rotate, translate) are
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/// applied to a particular object.
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pub enum TransformOrder {
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ScaleRotateTranslate,
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ScaleTranslateRotate,
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RotateScaleTranslate,
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RotateTranslateScale,
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TranslateRotateScale,
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TranslateScaleRotate
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}
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impl Default for TransformOrder {
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fn default() -> Self { Self::ScaleRotateTranslate }
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}
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// =============================
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// === HierarchicalTransform ===
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// =============================
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pub struct HierarchicalTransform<OnChange> {
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transform : Transform,
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transform_matrix : Matrix4<f32>,
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origin : Matrix4<f32>,
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matrix : Matrix4<f32>,
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pub dirty : dirty::SharedBool<OnChange>,
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pub logger : Logger,
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}
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impl<OnChange> HierarchicalTransform<OnChange> {
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pub fn new(logger:Logger, on_change:OnChange) -> Self {
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let logger_dirty = logger.sub("dirty");
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let transform = default();
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let transform_matrix = Matrix4::identity();
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let origin = Matrix4::identity();
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let matrix = Matrix4::identity();
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let dirty = dirty::SharedBool::new(logger_dirty,on_change);
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Self {transform,transform_matrix,origin,matrix,dirty,logger}
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}
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}
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// === Getters ===
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impl<OnChange> HierarchicalTransform<OnChange> {
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pub fn position(&self) -> &Vector3<f32> {
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&self.transform.position
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}
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pub fn rotation(&self) -> &Vector3<f32> {
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&self.transform.rotation
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}
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...
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}
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// === Setters ===
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impl<OnChange:Callback0> HierarchicalTransform<OnChange> {
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pub fn position_mut(&mut self) -> &mut Vector3<f32> {
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self.dirty.set();
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&mut self.transform.position
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}
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pub fn rotation_mut(&mut self) -> &mut Vector3<f32> {
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self.dirty.set();
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&mut self.transform.rotation
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}
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...
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}
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```
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### Vertical Spacing
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We use the following rules for the amount of vertical space separating various
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constructs in the source:
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- 3 blank lines after imports.
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- 3 blank lines before each section.
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- 2 blank lines before each sub-section.
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- 1 blank line after each section / sub-section.
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- 1 blank line before functions / structures / impls.
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- 1 blank line at the end of the file.
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Please note that the spacing 'overlaps', in that if multiple rules, you should
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take the maximum of the spacings that apply. For example, if you have a section
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following the imports, you only use three lines of spacing.
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### Multi-Line Expressions
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In an ideal world, all expressions in the code should be a single line. This is
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because multi-line expressions are usually hard to read, and because they can
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introduce lots of noise in the code. In the vast majority of cases, the presence
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of a multi-line expression indicates that the code needs refactoring.
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Please try to refactor portions of multi-line expressions to well-named
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variables, and divide them up to a set of single-line expressions.
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#### Multi-Line Expression Examples
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The following is an example of poorly formatted code:
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```rust
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pub fn new() -> Self {
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let shape_dirty = ShapeDirty::new(logger.sub("shape_dirty"),
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on_dirty.clone());
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let dirty_flag = MeshRegistryDirty::new(logger.sub("mesh_registry_dirty"),
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on_dirty);
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Self { dirty_flag, dirty_flag }
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}
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```
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The following is an example of the same code properly formatted:
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```rust
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pub fn new() -> Self {
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let sub_logger = logger.sub("shape_dirty");
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let shape_dirty = ShapeDirty::new(sub_logger,on_dirty.clone());
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let sub_logger = logger.sub("mesh_registry_dirty");
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let dirty_flag = MeshRegistryDirty::new(sub_logger,on_dirty);
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Self {shape_dirty,dirty_flag}
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}
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```
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### Vertical Alignment
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In order to create a visual flow to our code that aids readability, the
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following constructs should be aligned vertically where possible:
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- Assignment operators (`=`)
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- Type operators (`:`)
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- Match arrows (`=>`)
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- Similar parameters or types
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#### A Vertical Alignment Example
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The following is an example of a function that correctly uses the vertical
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alignment rules above:
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```rust
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impl Printer for GlobalVarStorage {
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fn print(&self, builder:&mut Builder) {
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match self {
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Self::ConstStorage => build!(builder,"const"),
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Self::UniformStorage => build!(builder,"uniform"),
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Self::InStorage (qual) => build!(builder,"in" ,qual),
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Self::OutStorage (qual) => build!(builder,"out",qual),
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}
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}
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}
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```
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### Spacing
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The following spacing rules are _also_ employed in order to create a visual flow
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to our code to aid readability:
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- The type operator is not spaced: `fn test(foo:String, bar:Int) { ... }`
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- Commas between complex expressions (including the argument list) are spaced
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- Commas between simple elements are not spaced: `Result<Self,Error>`
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- Arguments to functions are not spaced: `build(builder,"out",qual)`
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- Operators are always spaced: `let foo = a + b * c;`
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#### Spacing Examples as Function Definitions
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The following function definitions are all good examples of correct use of
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spacing.
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```rust
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pub fn new<Dom:Str>(dom:Dom, logger:Logger) -> Result<Self,Error> {
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...
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}
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```
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```rust
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pub fn new<Dom:Str>(dom:Dom, logger:Logger) -> Result<Self,Error> {
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...
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}
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```
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```rust
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pub fn new<Dom:Str>
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(dom:Dom, logger:Logger, on_dirty:OnDirty) -> Result<Self,Error> {
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...
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}
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```
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```rust
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pub fn new<Dom:Str>
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(dom:Dom, logger:Logger, on_dirty:OnDirty, on_remove:OnRemove)
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-> Result<Self,Error> {
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...
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}
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```
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```rust
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pub fn new<Dom:Str>
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( dom : Dom
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, logger : Logger
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, on_dirty : OnDirty
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, on_remove : OnRemove
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, on_replace : OnReplace
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) -> Result<Self,Error> {
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...
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}
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```
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Long `where` clauses are formatted like this:
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```rust
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pub fn new<D,L>(dom:D, logger:L) -> Result<Self,Error>
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where D:AsRef<str>, L:IsLogger {
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...
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}
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```
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Or, in case they are really long, like this:
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```rust
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pub fn new<D,L>(dom:D, logger:L) -> Result<Self,Error>
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where D:AsRef<str>
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L:IsLogger
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... {
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...
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}
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```
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### Impl Definitions
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In order to aid in fast discovery of the header of an impl definition, we use
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the following style. In all cases, the `where` block should be placed after a
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line break.
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```rust
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// No constraints
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impl<T> Printer for Option<T> {
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...
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}
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```
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```rust
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// Some constraints
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impl<T:Printer>
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Printer for Option<T> {
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...
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}
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```
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```rust
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// Constraints in where block
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impl<T> Printer for Option<T>
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where T: Printer {
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...
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}
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```
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We also have a specific _ordering_ for `impl` definitions. It is as follows:
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1. The "main" `impl` for a type, containing its associated behaviour.
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2. Getter implementations, if present.
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3. Setter implementations, if present.
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4. Trait implementations for the type, if present.
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5. The "internal" `impl` block for that type, if present.
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Each of these should be accompanied by a sub-heading.
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### Getters and Setters
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We have the following rules for getters and setters in our codebase.
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- Getters do not have the `get_` prefix, while setters do have the `set_`
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prefix.
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- If a setter is provided, a `mut` accessor should be provided as well as part
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of the setters `impl` block.
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Correct examples for the definition of getters and setters can be found below:
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```rust
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fn field(&self) -> &Type {
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&self.field
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}
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fn field_mut(&mut self) -> &mut Type {
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&mut self.field
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}
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fn set_field(&mut self, val:Type) {
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*self.field_mut = val;
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}
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```
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Getters and setters should be implemented in separate `impl`, blocks, each with
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their own subheading.
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### Trait Exports
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All names should be designed to be used in a qualified fashion. This does,
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however, make one situation quite tricky. In order to use methods defined inside
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a trait, that trait has to be in scope.
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Consider a trait `display::Object`. We want to use it in a function definition
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like the following `fn test<T:display::Object>(t:T) { ... }`, and we also want
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the ability to use methods defined in the trait (and hence it has to be in
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scope). Under these circumstances, `clippy` warns that `display::Object` is
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being subject to unnecessary qualification, but we don't want to perform the
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replacement.
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In order to export traits, please rename them using the following convention:
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```rust
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/// Common traits.
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pub mod traits {
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// Read the Rust Style Guide to learn more about the used naming.
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pub use super::Object as TRAIT_Object;
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pub use super::ObjectOps as TRAIT_ObjectOps;
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}
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```
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Once we have such a definition, we can import traits into scope using the simple
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`use display::object::traits::*`, which will avoid any warnings about
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unnecessary qualification.
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## Naming
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Enso has some fairly simple general naming conventions, though the sections
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below may provide more rules for use in specific cases.
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- Types are written using `UpperCamelCase`.
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- Variables and function names are written using `snake_case`.
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- If a name contains an initialism or acronym, all parts of that initialism
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should be lower-case: `make_http_request`, not `make_HTTP_request`.
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- Short variable names such as `a` and `b` should only be used in the following
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contexts:
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- Where there is no other appropriate name.
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- Named lifetimes. They should _never_ be used to refer to temporary data in a
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function, as all temporaries should be given descriptive names.
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- Names should be descriptive, even if this makes them longer.
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- Any function that performs an unsafe operation that is not documented in its
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type (e.g. `fn head<T>(ts: Vec<T>) -> T`, which fails if the list is empty),
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must be named using the word 'unsafe' (e.g. `unsafeHead`). For more
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information on unsafe function usage, see the section on [safety](#safety).
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- Naming should use American English spelling.
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## Package Structure and Naming
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Enso follows the standard rust convention for structuring crates, as provided by
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`cargo new`. This is discussed more in depth
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[here](https://learning-rust.github.io/docs/a4.cargo,crates_and_basic_project_structure.html#Project-Structure).
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### The Public API
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Whereas Rust defaults to making module members _private_ by default, this is not
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the philosophy used by the Enso codebases. We tend to want our codebase to be
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flexible for consumers, so we tend to avoid making things private. Instead, we
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use the concept of an `internal` module to separate public from private.
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If you are writing code in a module `foo.bar.baz` and would like to signal that
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a particular construct (e.g. a function) is for internal use in that package,
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you should create a `foo.bar.baz.internal` package. You can then write the
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relevant language construct in that package instead of the source package.
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#### Using Access Modifiers
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Given Rust's performance guarantees, making things `pub` has no impact on the
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performance of the compiled code. As a result, the _only_ circumstance under
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which things are allowed to not be `pub` is when doing so would allow consumers
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of an API to break internal guarantees provided by that API (e.g. building an
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immutable collection on top of a mutable buffer).
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## Build Tooling
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All Rust projects are built and managed using
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[cargo](https://doc.rust-lang.org/cargo/).
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## Commenting
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Comments in code are a tricky area to get right as we have found that comments
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often expire quickly, and in absence of a way to validate them, remain incorrect
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for long periods of time. In order to best deal with this problem, we make the
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keeping of comments up-to-date into an integral part of our programming practice
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while also limiting the types and kinds of comments we allow.
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Comments across the Enso codebases fall into three main types:
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- **Documentation Comments:** API documentation for all appropriate language
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constructs.
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- **Source Notes:** Detailed explorations of design reasoning that avoid
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cluttering the code itself.
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- **Tasks:** Things that need doing or fixing in the codebase.
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When we write comments, we try to follow one general guideline. A comment should
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explain _what_ and _why_, without mentioning _how_. The _how_ should be
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self-explanatory from reading the code, and if you find that it is not, that is
|
|
a sign that the code in question needs refactoring.
|
|
|
|
Code should be written in such a way that it guides you over what it does, and
|
|
comments should not be used as a crutch for badly-designed code.
|
|
|
|
### Documentation Comments
|
|
|
|
One of the primary forms of comment that we allow across the Enso codebases is
|
|
the doc comment. We use these comments to document the public API of a module,
|
|
as defined in [The Public API](#the-public-api). For constructs that _are_ part
|
|
of the public API, the following should be documented:
|
|
|
|
1. **Top-Level Type Definitions:** All top-level type definitions must have a
|
|
doc comment.
|
|
2. **Functions:** Function documentation should provide at-a-glance intuition
|
|
for how to use that function.
|
|
|
|
Documentation comments are intended for consumption by the users of the API, and
|
|
are written using the standard
|
|
[rustdoc](https://doc.rust-lang.org/rustdoc/index.html) syntax. Doc comments
|
|
should contain:
|
|
|
|
1. **Summary:** A one-line summary of the construct's behaviour or purpose.
|
|
2. **Description (Optional):** Any useful information that would be necessary
|
|
for a consumer of the API to know (that is not encoded in the types). This
|
|
should be written in grammatically correct English.
|
|
|
|
Convention in rust is to not document function or return parameters, and so
|
|
rustdoc does not provide a way to do so.
|
|
|
|
An example of a valid set of comments for some rust code is as follows:
|
|
|
|
```rust
|
|
/// A representation of tree structures containing elements of type `T`.
|
|
pub trait Tree<T> {
|
|
/// Provides a sequence representation of the tree.
|
|
///
|
|
/// The function provides configurable behaviour for the order in which the
|
|
/// tree is walked. See [WalkStrategy](org.enso.WalkStrategy.html) for
|
|
/// the provided options.
|
|
pub fn walk_to_sequence(self: &Self, order: WalkStrategy<T>) -> Vec<T> {
|
|
// ...
|
|
}
|
|
|
|
fn getBuffer(self: &Self) -> Vec<T> {
|
|
// ...
|
|
}
|
|
}
|
|
```
|
|
|
|
Documentation comments should not reference internal implementation details, or
|
|
be used to explain choices made in the implementation. For this kind of info,
|
|
you should use [Source Notes](#source-notes) as described below.
|
|
|
|
You may document _more_ than what is specified here, but this is the _minimum_
|
|
required for acceptance at code-review time.
|
|
|
|
### Source Notes
|
|
|
|
Source Notes is a mechanism for moving detailed design information about a piece
|
|
of code out of the code itself. In doing so, it retains the key information
|
|
about the design while not impeding the flow of the code. They are used in the
|
|
following circumstances:
|
|
|
|
- **Design Information:** Documentation about _why_ something was written in a
|
|
particular fashion, as well as information on the process that led to it being
|
|
done this way.
|
|
- **Explaining Complexity:** If an implementation uses complex constructs or any
|
|
elements that are non-obvious, these should be explained as part of a source
|
|
note.
|
|
- **Knowledge Provenance:** Explaining where some knowledge (e.g. a mathematical
|
|
formula or an algorithm) was obtained from. It is also useful to accompany
|
|
these by some commentary on _why_ the choice was made.
|
|
- **Safety:** Any unsafe usage of a function must be accompanied by a source
|
|
note that explains what makes this particular usage safe.
|
|
|
|
Source notes are detailed comments that, like all comments, explain both the
|
|
_what_ and the _why_ of the code being described. In very rare cases, it may
|
|
include some _how_, but only to refer to why a particular method was chosen to
|
|
achieve the goals in question.
|
|
|
|
A source note comment is broken into two parts:
|
|
|
|
1. **Referrer:** This is a small comment left at the point where the explanation
|
|
is relevant. It takes the following form: `// Note [Note Name]`, where
|
|
`Note Name` is a unique identifier across the codebase. These names should be
|
|
descriptive, and make sure you search for it before using it, in case it is
|
|
already in use.
|
|
2. **Source Note:** This is the comment itself, which is a large block comment
|
|
placed after the first function in which it is referred to in the module. The
|
|
first line names the note using the same referrer as above:
|
|
`// Note [Note Name]`. The name(s) in the note are underlined using a string
|
|
of the `=` (equals) character.
|
|
|
|
A source note may contain sections within it where necessary. These are titled
|
|
using the following syntax: `== Note [Note Name (Section Name)]`, and can be
|
|
referred to from a referrer much as the main source note can be.
|
|
|
|
Sometimes it is necessary to reference a source note in another module, but this
|
|
should never be done in-line. Instead, a piece of code should reference a source
|
|
note in the same module that references the other note while providing
|
|
additional context to that reference.
|
|
|
|
An example can be seen below:
|
|
|
|
```rust
|
|
/// A representation of tree structures containing elements of type `T`.
|
|
pub trait Tree<T> {
|
|
/// Provides a sequence representation of the tree.
|
|
///
|
|
/// The function provides configurable behaviour for the order in which the
|
|
/// tree is walked. See [WalkStrategy](org.enso.WalkStrategy.html) for
|
|
/// the provided options.
|
|
pub fn walk_to_sequence(self: &Self, order: WalkStrategy<T>) -> Vec<T> {
|
|
let mut output_vec = Vec.new(self.getBuffer().len()); // Note [Buffer Size]
|
|
// ...
|
|
}
|
|
|
|
// Note [Buffer Size]
|
|
// ==================
|
|
// When working with the buffer for the tree walk, it is important that you
|
|
// ensure....
|
|
|
|
fn getBuffer(self: &Self) -> Vec<T> {
|
|
// ...
|
|
}
|
|
}
|
|
```
|
|
|
|
### TODO Comments
|
|
|
|
We follow a simple convention for `TODO` comments in our codebases:
|
|
|
|
- The line starts with `TODO` or `FIXME`.
|
|
- It is then followed by the author's initials `[ARA]`, or for multiple people
|
|
`[ARA, MK]`, in square brackets.
|
|
- It is then followed by an explanation of what needs to be done.
|
|
|
|
For example:
|
|
|
|
```rust
|
|
// TODO [ARA] This is a bit of a kludge. Instead of X it should to Y, accounting
|
|
// for the fact that Z.
|
|
```
|
|
|
|
### Other Comment Usage
|
|
|
|
There are, of course, a few other situations where commenting is very useful:
|
|
|
|
- **Commenting Out:** You may comment out code while developing it, but if you
|
|
commit any commented out code, it should be accompanied by an explanation of
|
|
why said code can't just be deleted.
|
|
- **Bugs:** You can use comments to indicate bugs in our code, as well as
|
|
third-party bugs. In both cases, the comment should link to the issue tracker
|
|
where the bug has been reported.
|
|
|
|
## Program Design
|
|
|
|
Any good style guide goes beyond purely stylistic rules, and also talks about
|
|
design styles to use in code.
|
|
|
|
### Code Complexity
|
|
|
|
While we often have to write complex functionality, we want to ensure that the
|
|
code itself is kept as simple and easy to read as possible. To do this, please
|
|
use the following rules:
|
|
|
|
- Write single-line expressions wherever possible, rather than writing one
|
|
complex chunk of code.
|
|
- Separate intermediate results out to their own variables with appropriate
|
|
names. Even if they are temporaries, giving them a name is a great aid to code
|
|
comprehension.
|
|
|
|
### Safety
|
|
|
|
Whereas most languages don't have a concept of _safety_, rust comes with a built
|
|
in notion of `unsafe`. When working with `unsafe` functions and code blocks, you
|
|
must account for the following:
|
|
|
|
- As unsafe functions are explicitly declared with the keyword `unsafe`, we do
|
|
not need any special naming convention for them.
|
|
- Usage of unsafety should be confined to the smallest possible block.
|
|
- Usage of unsafety should be accompanied by a source note that explains why it
|
|
is necessary, and any constraints on its usage.
|
|
- Unsafe function usage must be accompanied by a source note explaining how this
|
|
usage of it is made safe.
|
|
|
|
Furthermore, we do not allow for code containing pattern matches that can fail.
|
|
|
|
### Testing and Benchmarking
|
|
|
|
New code should always be accompanied by tests. These can be unit, integration,
|
|
or some combination of the two, and they should always aim to test the new code
|
|
in a rigorous fashion.
|
|
|
|
- Testing should be performed as described in
|
|
[the Rust book](https://doc.rust-lang.org/book/ch11-00-testing.html) and
|
|
should use the functionality for testing built into the language.
|
|
- Tests should cover as much code as possible, and may be a combination of unit
|
|
and integration tests.
|
|
|
|
Any performance-critical code should also be accompanied by a set of benchmarks.
|
|
These are intended to allow us to catch performance regressions as the code
|
|
evolves, but also ensure that we have some idea of the code's performance in
|
|
general.
|
|
|
|
- We use nightly rust in order to access the built-in
|
|
[benchmarking](https://doc.rust-lang.org/unstable-book/library-features/test.html)
|
|
functionality.
|
|
- We measure time, CPU, and memory usage where possible.
|
|
- Where relevant, benchmarks may set thresholds which, when surpassed, cause the
|
|
benchmark to fail. These thresholds should be set for a release build, and not
|
|
for a development build.
|
|
|
|
_Do not benchmark a development build_ as the data you get will often be
|
|
entirely useless.
|
|
|
|
### Warnings, and Lints
|
|
|
|
In general, we aim for a codebase that is free of warnings and lints, and we do
|
|
this using the following ideas:
|
|
|
|
#### Warnings
|
|
|
|
New code should introduce no new warnings onto main. You may build with warnings
|
|
on your own branch, but the code that is submitted as part of a PR should not
|
|
introduce new warnings. You should also endeavour to fix any warnings that you
|
|
come across during development.
|
|
|
|
Sometimes it is impossible to fix a warning (often in situations involving the
|
|
use of macros). In such cases, you are allowed to suppress the warning locally,
|
|
but this must be accompanied by a source note explaining why you are doing so.
|