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Development & Contributing Guide
Thank you for your interest in contributing to the Enso IDE! We believe that only through community involvement can Enso be the best it can be! There are a whole host of ways to contribute, and every single one is appreciated.
Reporting Issues
If you are concerned that your bug publicly presents a security risk to the users of Enso, please contact security@enso.org.
While it's never great to find a bug, they are a reality of software and software development! We can't fix or improve on the things that we don't know about, so report as many bugs as you can! If you're not sure whether something is a bug, file it anyway!
Even though GitHub search can sometimes be a bit hard to use, we'd appreciate if you could search for your issue before filing a bug as it's possible that someone else has already reported the issue. We know the search isn't the best, and it can be hard to know what to search for, so we really don't mind if you do submit a duplicate!
Opening an issue is as easy as following this link and filling out the fields. The template is intended to collect all the information we need to best diagnose the issue, so please take the time to fill it out accurately.
The reproduction steps are particularly important, as the more easily we can reproduce it, the faster we can fix the bug! It's also helpful to have the version of the IDE, as that will let us know if the bug is Operating System or Architecture specific.
Development Environment
The project builds on macOS, Windows, and Linux. Cross-platform targets work well on all of these platforms, however, macOS package will miss the right application icon if built on Linux or Windows due to non-trivial icon generation on these platforms. To develop the source code you will need the following setup:
-
The Rust Toolchain (nightly-2019-11-04)
This project uses several features available only in the nightly Rust toolchain. Please use the the Rust toolchain installer to install it:
rustup toolchain install nightly-2019-11-04 # Install the nightly channel. rustup component add clippy # Install the linter. cargo install wasm-pack --version 0.9.1 # Install the wasm-pack toolkit. cargo install cargo-watch # To enable ./run watch utility
-
Node and Node Package Manager LTS
To build the web and desktop applications you will need the latest LTS version of node and npm. Even minor release changes are known to cause serious issues, thus we provide support for the latest LTS version only. Please do not report build issues if you use other versions. In case you run macOS or Linux the easiest way to set up the proper version is by installing the Node Version Manager and running
nvm install --lts && nvm use --lts
. -
(Optional) FlatBuffer compiler
flatc
This dependency is needed only if you need to update files generated by the FlatBuffer from the Engine Services binary protocol description. Otherwise, relying on the generated files that are being stored in this repository is fine.
flatc
must be in the version newer than 1.12 due to this bug. As of writing this text there are no official releases with this issue fixed, however current binaries can be obtained from the project's CI build artifacts.flatc
builds from 8 May 2020 onwards have been confirmed to work.After placing
flatc
inPATH
you need to define theENSO_IDE_ENABLE_FLATC
environment variable to explicitly enable regeneration of the interface files. Theflatc
is run as part ofbuild.rs
script of the `enso-protocol package.
Working with sources
Please note that you should not use cargo fmt
on this code base. Please read
the following documents to learn more about reasons behind this decision and the
recommended code style guide. Be sure to carefully read the
Rust style guide 1 and the
Rust style guide 2 before
contributing to the codebase.
We do, however, use prettier
for the JavaScript files
in our code base. If you have not installed it already you can do so via
npm install prettier
. To use it manually via command line run
prettier --write
to all JavaScript files in the project. Alternatively, there
are plugins for many IDEs available to do this for you.
Development
As this is a multi-part project with many complex dependencies, it is equipped
with a build script which both validates your working environment and takes care
of providing the most suitable compilation flags for a particular development
stage. To run the build script simply run node ./run
in the root of the
codebase. On macOS and Linux you can use a simpler form of ./run
, however,
this doc will use the former form in order to stay cross-platform compatible.
Run node ./run help
to learn about available commands and options. All
arguments provided after the --
symbol will be passed to sub-commands. For
example node ./run build -- --dev
will pass the --dev
flag to cargo
(Rust
build tool). The most common options are presented below:
-
Interactive mode Run
node ./run watch
to start a local web-server and a source-file watch utility which will build the project on every change. Openhttp://localhost:8080
(the port may vary and will be reported in the terminal if8080
was already in use) to run the application, orhttp://localhost:8080/?entry
to open example demo scenes list. Please remember to disable the cache in your browser during the development! By default, the script disables heavyweight optimizations to provide interactive development experience. The scripts are thin wrappers for wasm-pack and accept the same command line arguments. -
Production mode In order to compile in a production mode (enable all optimizations, strip WASM debug symbols, minimize the output binaries, etc.), run
node ./run build
. To create platform-specific packages and installers usenode ./run dist
instead. The final executables will be located atdist/client/$PLATFORM
. -
Selective mode In order to compile only part of the project, and thus drastically shorten the incremental compile time, you are advised to use the selective compilation mode by passing the
--crate
option to thebuild
orwatch
command, e.g.node ./watch --crate ensogl/example
to compile only the renderer-related example scenes. Please note, that in order to run a scene in a web-browser, the scene has to be compiled and has to expose a public function with a name starting withentry_point_
. Thus, if you compile only selected crate, you will have access only to the example scenes that were defined or re-exported by that crate. In particular, theide
crate exposes theentry_point_ide
function, so you have to compile it to test your code in the Enso IDE.
Testing IDE with a specific version of a backend
Sometimes changes to the IDE must be tested against the unreleased Enso Engine version. To perform this one should:
- commit code to enso repository and allow CI to successfully complete;
- enter the
Engine CI
runs and select the run for the commit to be tested; - download the Enso Engine artifact appropriate for your OS (e.g.
enso-engine-0.2.9-SNAPSHOT-windows-amd64.zip
); - extract the archive into
ENSO_DATA_DIRECTORY/dist
. Rename the extracted folder by erasing initialenso-
, e.g. changeenso-0.2.9-SNAPSHOT
to0.2.9-SNAPSHOT
; - open the
package.yaml
of the tested project (by default it is under~/enso/projects/Unnamed/
) and change theenso-version
value to the version of the downloaded package (e.g.enso-version: 0.2.9-SNAPSHOT
); - run the IDE opening the updated project. Project Manager should automatically spawn the Language Server from the extracted package.
Using IDE as a library.
In case you want to use the IDE as a library, for example to embed it into
another website, you need to first build it using node ./run {built,dist}
and
find the necessary artifacts located at dist/content
. Especially, the
dist/content/index.js
defines a function window.enso.main(cfg)
which you can
use to run the IDE. Currently, the configuration argument can contain the
following options:
entry
- the entry point, one of predefined scenes. Set it to empty string to see the list of possible entry points.project
- the project name to open after loading the IDE.
Testing, Linting, and Validation
After changing the code it's always a good idea to lint and test the code. We have prepared several scripts which maximally automate the process:
-
Size Validation Use
node ./run check-size
to check if the size of the final binary did not grew too much in comparison to the previous release. Watching the resulting binary size is one of the most important responsibility of each contributor in order to keep the project small and suitable for web-based usage. In case the size will exceed the limits:- If the PR does not include any new libraries, you are allowed to increase the limit by 10KB. In case the limit will be exceeded by more than 10KB, check which part of the code contributet to it, and talk about it with the code owner.
- If the PR does include new libraries, you are allowed to increase the limit by 10KB, but you should also consider if it is possible to get the same results without using a new library (even by implementing few lines of code from the library in sources of the project).
- If the PR does include new libraries, and the limit is exceeded by more than 10KB, check which part of the code contributed to it, and talk about it with the code owner.
- If the PR does include new libraries, and the limit is exceeded by more than 50KB, it would probably not be merged. Research possible alternatives before talking with code owner about this case.
-
Testing For the test suite to run you need a current version of Chrome installed. Use
node ./run test
run both unit and web-based visual test.- Note for Windows users: there is a
known issue with wasm-pack
using the wrong version of the chrome driver. There is
a workaround
described in the issue: download compatible ChromeDriver from the
official source and ensure it
is in your
PATH
.
- Note for Windows users: there is a
known issue with wasm-pack
using the wrong version of the chrome driver. There is
a workaround
described in the issue: download compatible ChromeDriver from the
official source and ensure it
is in your
-
Linting Please be sure to fix all errors reported by
node ./run lint
before creating a pull request to this repository.
Development Branches
The following branches are used to develop the product:
-
wip/[initials]/[feature]
Feature branches. These are temporary branches used by the team to develop a particular feature. -
develop
Contains the most recent changes to the product. After successful review, the feature branches are merged here. Each commit to this branch will result in a nightly build of the product accessible as CI artifacts. -
unstable
Contains only those commits which can be considered unstable product releases. Each commit to this branch will result in an unstable release of the product and will be published on GitHub as a pre-release. The build version and build description will be automatically fetched from the newestCHANGELOG.md
entry and will fail if the version will not be of the form[major].[minor].[patch]-[sfx]
, where[sfx]
is one ofalpha.[n]
,beta.[n]
, orrc.[n]
, where[n]
is an unstable build number. -
stable Contains only those commits which can be considered stable product releases. Each commit to this branch will result in a stable release of the product and will be published on GitHub as a release. The build version and build description will be automatically fetched from the newest
CHANGELOG.md
entry and will fail if the version will not be of the form[major].[minor].[patch]
.
Forcing CI builds
By default, CI would not build artifacts from wip
and develop
branches in
order to save time and resources. If you want the artifacts to be build for your
commit, simply add [ci build]
anywhere in your commit message.
Skipping CHANGELOG.md change assertions
By default, CI would fail if the CHANGELOG.md
file does not need to be
updated. However, sometimes there are PRs that does not change anything
significant in the final product. You can then simply add
[ci no changelog needed]
anywhere in your commit message to skip this
assertion.
Publishing Results
All new changes should be proposed in the form of Pull Requests (PRs) to this
repository. Each PR should contain changes to documentation and CHANGELOG.md
if applicable.
Changelog
Please remember to update the CHANGELOG.md
on every new bug fix or feature
implementation. Please note that CHANGELOG.md
is used to establish the current
product version (the run
script extracts it from the newest changelog entry).
Thus, be sure to always increase the newest version in the changelog after a
release, otherwise CI will fail. Please use the docs/CHANGELOG_TEMPLATE.md
as
the template to create new changelog entries. Please note, that there is a
special syntax for defining features of the upcoming release. The newest
changelog entry can have a title "Next Release". In such a case, the build
version will be 0.0.0
and CI would fail when trying to publish it as a
release.