mirror of
https://github.com/enso-org/enso.git
synced 2024-12-23 17:34:10 +03:00
390 lines
19 KiB
Markdown
390 lines
19 KiB
Markdown
---
|
||
layout: developer-doc
|
||
title: Enso's Philosophy
|
||
category: summary
|
||
tags: [summary, design]
|
||
order: 1
|
||
---
|
||
|
||
# Enso: Simplicity and Correctness
|
||
|
||
Enso is an award-winning, general-purpose, purely functional programming
|
||
language with equivalent, first-class visual and textual representations and a
|
||
highly expressive and novel type system.
|
||
|
||
Enso has been designed from the ground up to be easy to use for people of all
|
||
experience levels, providing power to those that want it while keeping it hidden
|
||
from those that do not. Its type rich type system helps users to catch their
|
||
mistakes before they happen, which combines with its performant runtime to
|
||
drastically improve the quality of the end result. Enso is very much intended to
|
||
be a production language (rather than a research project), and the user-focused
|
||
development philosophy reflects that.
|
||
|
||
From a technical point of view, Enso incorporates many of the recent innovations
|
||
in the design and development of programming languages to improve the user
|
||
experience. It provides higher-order functions, strict semantics with opt-in
|
||
laziness, and opt-in algebraic data types, all under the auspices of a novel
|
||
type system that merges dependent typing with a great user experience. Enso is
|
||
the culmination of many years of research into functional programming languages,
|
||
consolidating the work trail-blazed by Haskell, Idris and Agda, but also
|
||
improvements in user-experience and ergonomics.
|
||
|
||
All in all, Enso is a programming language unlike any other before it, a
|
||
seamless blend of code and visual communication that can span organisations.
|
||
|
||
> "The compiler is your assistant, and you interact with it to arrive at a
|
||
> working program via a conversation, with information going both ways."
|
||
>
|
||
> – [Edwin Brady](https://twitter.com/edwinbrady/status/1115361451005423617)
|
||
|
||
<!-- MarkdownTOC levels="2,3" autolink="true" -->
|
||
|
||
- [Why a New Programming Language?](#why-a-new-programming-language)
|
||
- [Software Correctness Matters](#software-correctness-matters)
|
||
- [Connections to your Data](#connections-to-your-data)
|
||
- [Tenets of Enso](#tenets-of-enso)
|
||
- [Visual and Textual](#visual-and-textual)
|
||
- [Unified Syntax](#unified-syntax)
|
||
- [Visual Communication](#visual-communication)
|
||
- [One Right Way](#one-right-way)
|
||
- [Help the User](#help-the-user)
|
||
- [Simple Complexity](#simple-complexity)
|
||
- [Powerful When Necessary](#powerful-when-necessary)
|
||
- [Performance and Predictability](#performance-and-predictability)
|
||
- [Explicit Over Implicit](#explicit-over-implicit)
|
||
- [Guidance Over On-Boarding](#guidance-over-on-boarding)
|
||
- [Designing Enso](#designing-enso)
|
||
|
||
<!-- /MarkdownTOC -->
|
||
|
||
## Why a New Programming Language?
|
||
|
||
Since the 1980s, the way that programmers work and the tools that they use have
|
||
changed remarkably little. However, there is a small but growing chorus that
|
||
worries that the status quo is unsustainable: programmers are having problems
|
||
keeping up with their own creations. "Even good programmers are struggling to
|
||
make sense of the systems that they are working with," says Chris Granger, a
|
||
software developer who worked as a lead at Microsoft on Visual Studio.
|
||
|
||
We believe, without a drastic change to how software is created, that humanity's
|
||
progress is going to be stymied. However, in contrast to many approaches to
|
||
finding the next-generation interfaces for human-computer interaction, we
|
||
believe that textual code should not be replaced, but instead _enhanced_. In the
|
||
same way that writing and speaking coexist, there are times where code is more
|
||
convenient than any other approach.
|
||
|
||
## Software Correctness Matters
|
||
|
||
"In September 2007, Jean Bookout was driving on the highway with her best friend
|
||
in a Toyota Camry when the accelerator seemed to get stuck. When she took her
|
||
foot off the pedal, the car didn't slow down. She tried the brakes but they
|
||
seemed to have lost their power. As she swerved toward an off-ramp going 50
|
||
miles per hour, she pulled the emergency brake. The car left a skid mark 150
|
||
feet long before running into an embankment by the side of the road. The
|
||
passenger was killed. Bookout woke up in a hospital a month later.
|
||
|
||
"The incident was one of many in a nearly decade-long investigation into claims
|
||
of so-called unintended acceleration in Toyota cars. Toyota blamed the incidents
|
||
on poorly designed floor mats, “sticky” pedals, and driver error, but outsiders
|
||
suspected that faulty software might be responsible. The National Highway
|
||
Traffic Safety Administration enlisted software experts from NASA to perform an
|
||
intensive review of Toyota’s code. After nearly 10 months, the NASA team hadn't
|
||
found evidence that software was the cause—but said they couldn't prove it
|
||
wasn't.
|
||
|
||
"It was during litigation of the Bookout accident that someone finally found a
|
||
convincing connection. Michael Barr, an expert witness for the plaintiff, had a
|
||
team of software experts spend 18 months with the Toyota code, picking up where
|
||
NASA left off. Using the same model as the Camry involved in the accident,
|
||
Barr’s team demonstrated that there were more than 10 million ways for key tasks
|
||
on the on-board computer to fail, potentially leading to unintended
|
||
acceleration. They showed that as little as a single bit flip could make a car
|
||
run out of control."
|
||
|
||
The above text is part of an amazing article
|
||
[The Coming Software Apocalypse](https://www.theatlantic.com/technology/archive/2017/09/saving-the-world-from-code/540393/)
|
||
by James Somers, we strongly encourage you to read it all in order to understand
|
||
the reasoning behind much of Enso's design principles.
|
||
|
||
We believe that everyone should be able to process data and create software.
|
||
Thus, we strongly disagree with the assumption that developers should learn how
|
||
to formally prove properties about their programs, as it requires a very rare
|
||
theoretical background. We believe that it's the responsibility of the language
|
||
and its tooling to prove the correctness of the users' creation. _“Human
|
||
intuition is poor at estimating the true probability of supposedly ‘extremely
|
||
rare’ combinations of events in systems operating at a scale of millions of
|
||
requests per second. That human fallibility means that some of the more subtle,
|
||
dangerous bugs turn out to be errors in design; the code faithfully implements
|
||
the intended design, but the design fails to correctly handle a particular
|
||
‘rare’ scenario.”_, wrote Chris Newcombe, who was a leader on Amazon Web
|
||
Services team and one of Steam's creators. Enso was designed to prove the
|
||
correctness and provide as much valuable information to the user as possible in
|
||
as automated and intuitive a fashion as possible.
|
||
|
||
## Connections to your Data
|
||
|
||
Software creation is a very creative process. However, while using conventional
|
||
languages, programmers are like chess players trying to play with a blindfold on
|
||
|
||
- so much of their mental energy is spent just trying to picture where the
|
||
pieces are that there’s hardly any left over to think about the game itself.
|
||
|
||
Enso was designed around the idea that _people need an immediate connection to
|
||
what they are making_, as described by by Brett Victor in his amazing talk
|
||
[Inventing on Principle](https://vimeo.com/36579366). Any violation of this
|
||
principle alienates users from the actual problems they are trying to solve,
|
||
which consequently decreases their understanding and increases the number of
|
||
mistakes they make.
|
||
|
||
Enso's visual representation targets domains where data processing is the
|
||
primary focus, including data science, machine learning, IoT, bioinformatics,
|
||
predictive maintenance, computer graphics, sound processing and so on. Each
|
||
domain requires a highly tailored toolbox for working with such data, and Enso
|
||
provides a coherent and unified foundation for building such toolboxes, on top
|
||
of a growing library of existing ones. At its core, Enso delivers a powerful
|
||
environment for the modelling of data flows, with extensive inbuilt capabilities
|
||
for data visualisation and manipulation.
|
||
|
||
## Tenets of Enso
|
||
|
||
The design of a tool can have a _drastic_ effect on the
|
||
[cognitive load](https://en.wikipedia.org/wiki/Cognitive_load) experienced by
|
||
users. As we design Enso, we rely on a small set of principles to guide the
|
||
design and evolution of the language, with the aim of making it easier to both
|
||
express thoughts and understand existing logic.
|
||
|
||
Enso's design is based on a small set of principles that all focus on minimising
|
||
the cognitive load for users. They are elucidated below
|
||
|
||
- **Visual and Textual:** The visual and textual syntaxes are both first-class.
|
||
One is just as a canonical representation of the program as the other. New
|
||
features must work across both.
|
||
- **Unified Syntax:** The language syntax should be simple, concise, and be
|
||
usable on both the type and term levels.
|
||
- **Visual Communication:** A pure and functional language that lends itself
|
||
easily to visualisation of data-flows.
|
||
- **One Right Way:** There should, overwhelmingly, be only one way to perform a
|
||
given task. Limited choice breeds simplicity.
|
||
- **Help the User:** Enso should do its utmost to make things easier for the
|
||
user, even if that involves accepting additional complexity in the
|
||
implementation. This does not come at the exclusion of letting users access
|
||
that power.
|
||
- **Simple Complexity:** Though the language is backed by powerful functionality
|
||
and compiler smarts, but this should be invisible to the users until they care
|
||
to engage with it.
|
||
- **Powerful When Necessary:** Designed to employ powerful techniques that
|
||
confer safety and speed, allowing the users to write correct programs.
|
||
- **Performance and Predictability:** Predictable performance, with integrated
|
||
debugging and profiling features to help users diagnose their problems.
|
||
- **Explicit Over Implicit:** The design of Enso and its libraries should
|
||
_always_ account for making all behaviour explicit.
|
||
- **Guidance Over On-Boarding:** While an on-boarding process can help new users
|
||
get up to speed, the language itself should endeavour to be as helpful as
|
||
possible.
|
||
|
||
### Visual and Textual
|
||
|
||
While Enso _is_ a programming language, the visual environment with which it
|
||
ships is just as important. This means that when designing the language, and any
|
||
new feature for the language, we need to explicitly account for how it works in
|
||
both the visual and textual syntaxes.
|
||
|
||
- **Necessity:** Is this functionality necessary in both environments, or is it
|
||
compensating for a deficiency in one environment.
|
||
- **Simplicity:** Features should seem uniform between the two environments as
|
||
much as possible.
|
||
- **Portability:** One environment should not expose any features not exposed by
|
||
the other.
|
||
|
||
Both syntaxes are of _equal_ importance when thinking about designing Enso, and
|
||
so any functionality from one syntax that doesn't fit in the other should be
|
||
rejected.
|
||
|
||
### Unified Syntax
|
||
|
||
With the syntax being the primary mode of interaction between users and Enso,
|
||
whether it be visual or textual, it is important that it is consistent within
|
||
itself. This is quite a nebulous concept, but it boils down to a few main
|
||
factors:
|
||
|
||
- The syntax should have a minimal number of constructs in it.
|
||
- The syntax should use a coherent visual language in both its forms.
|
||
- The type-level syntax should equal the value-level syntax, allowing a natural
|
||
blend of programming with both types and terms.
|
||
- The behaviour of the program should be immediately evident from the syntax
|
||
(and so the syntax should not embody any context-sensitive behaviour).
|
||
- The language syntax should be amenable to providing clear and descriptive
|
||
diagnostics to users.
|
||
- Special cases in the syntax should be avoided
|
||
|
||
A key point of design for Enso's syntax is the notion that syntactic rules need
|
||
to be remembered, so it is incredibly important to find a happy middle ground
|
||
between _too many_ and _not enough_ syntactic constructs.
|
||
|
||
### Visual Communication
|
||
|
||
Humans are inherently visual creatures, and Enso is designed to enable a
|
||
_visual_ style of communication. When designing new language features, it is
|
||
overwhelmingly important to consider their impact on Enso's visualisation
|
||
functionality.
|
||
|
||
- _How_ they impact the existing visualisation capabilities.
|
||
- _How_ they can be visualised themselves.
|
||
|
||
### One Right Way
|
||
|
||
Choice in a language inherently creates myriad ways to do things. This is
|
||
singularly unhelpful in any programming language, let alone one intended to span
|
||
all experience levels, as it increases the cognitive burden of using the
|
||
language.
|
||
|
||
To that end, it is significantly important to not introduce elements to the
|
||
design that can already be achieved another way, or that can be achieved simply
|
||
through a combination of existing features.
|
||
|
||
However, there are sometimes cases where the duplication of functionality may be
|
||
introduced while providing a significant ergonomic benefit to users. Under such
|
||
circumstances, the trade-offs of the design decision must be very carefully
|
||
weighted, and a decision made based on the balance between complexity and
|
||
ergonomics.
|
||
|
||
### Help the User
|
||
|
||
Features with significant usability benefits for users should be weighted very
|
||
highly in Enso's design. This is true _even_ when adding such a feature may
|
||
bring significant complexity to the implementation of the language or tooling,
|
||
as the user experience is paramount.
|
||
|
||
That is not to say, however, that _any and all_ complexity should be accepted in
|
||
the aid of user experience. If the maintenance burden is too great, then it is
|
||
likely that introducing such a photo will impact future UX improvements. To this
|
||
end, it is always a careful balancing act, even if we tilt the scales heavily in
|
||
favour of UX over simplicity of the implementation.
|
||
|
||
### Simple Complexity
|
||
|
||
A big part of Enso's design is the notion of employing sophisticated and
|
||
cutting-edge techniques in programming language design. However, many languages
|
||
that employ these techniques do so to the _detriment_ of the user experience.
|
||
|
||
While this increased power may allow the system to guarantee more things, or
|
||
perform better, it often means that the user has to contend with additional
|
||
complexity. A huge part of the design of Enso is hiding this complexity from the
|
||
user as much as is possible, ensuring that the focus of the language design is
|
||
on a good user experience.
|
||
|
||
Nevertheless, we do not intend to _bar_ users from this complexity. As much as
|
||
Enso should provide a good user experience, it should also not stand in the way
|
||
of power users.
|
||
|
||
### Powerful When Necessary
|
||
|
||
While we want to provide a simple tool to our users, this should not induce the
|
||
language to shy away from necessary power.
|
||
|
||
Sometimes, the expression of an idea in its most succinct requires powerful
|
||
language constructs. Given that Enso doesn't want to limit the ability of its
|
||
users to express things, it needs to provide this power. However, this power
|
||
should be opt-in, with users not wanting the enhancements to expressiveness not
|
||
having to know or care about it.
|
||
|
||
### Performance and Predictability
|
||
|
||
There is little that is more frustrating than the code you write running slowly
|
||
for no explicable reason.
|
||
|
||
To that end, Enso aims not only to be _fast_, meaning that users will not have
|
||
to rely on other languages or tools for performance, but it also aims to be
|
||
_predictable_. With Enso, 'predictable' means that it should be easy for
|
||
advanced users to reason about the performance of their code. As a result, we
|
||
aim for a sensible mapping from source code to machine execution, and aim to
|
||
ensure that seemingly innocuous changes do not impact Enso's performance.
|
||
|
||
### Explicit Over Implicit
|
||
|
||
When designing Enso and its libraries, we don't want to have any behaviour of a
|
||
function that is not recorded in its type, or its defaults. This gives rise to
|
||
two main principles for designing Enso's APIs:
|
||
|
||
1. Use the correct types to inform both users and the tools about the behaviour
|
||
of the function.
|
||
2. Use the inbuilt capabilities for named and default arguments to provide
|
||
_sensible defaults_, for an API, without hiding behaviour.
|
||
|
||
An example of this trade-off is reading a opening a file handle with
|
||
`openHandle`.
|
||
|
||
Unlike more specialised functions such as `readFile` and `writeFile`,
|
||
`openHandle` is much more flexible about how it opens the file. In such cases,
|
||
users making use of this file function can generally be assumed to want to open
|
||
the file for both reading _and_ writing.
|
||
|
||
This is the sensible, default, but it is made properly explicit by inclusion as
|
||
a defaulted keyword argument to the function:
|
||
|
||
```ruby
|
||
type File.Mode :
|
||
type Read
|
||
type Write
|
||
type RW
|
||
type Append
|
||
type RWA
|
||
|
||
openHandle : File.Path -> File.Mode -> File.Handle
|
||
openHandle path -> fileMode = RW -> ...
|
||
```
|
||
|
||
In doing so, the design of the function tells the user the following things:
|
||
|
||
- It takes a file path, which represents the location of a file on the user's
|
||
local system (as opposed to a `Resource.Path`, which is a location for a
|
||
generic resource).
|
||
- It has an _explicit_ default behaviour that it opens the file for both reading
|
||
and writing, that is defaulted as part of the definition, but can be
|
||
overridden if necessary.
|
||
|
||
As a result, this design allows for _explicit_ communication of the behaviour of
|
||
the function, both under default, and non-default circumstances. Hence, the user
|
||
who would like to open a file for appending (via `appendHandle`), as well as
|
||
reading and writing, can call it as follows: `openHandle path (fileMode = RWA)`,
|
||
or just `openHandle path RWA`.
|
||
|
||
### Guidance Over On-Boarding
|
||
|
||
While it is important to have an on-boarding process to help bring new users up
|
||
to speed, that process cannot be the only guidance that users of Enso get.
|
||
|
||
To this end, it is _overwhelmingly_ important that the language is helpful and
|
||
informative as much as is possible. This means things like the provision of
|
||
intelligent suggestions to users based on the kinds of program they are writing.
|
||
It means things like helpful and informative error messages that explain
|
||
problems to the user in an intuitive fashion whilst not hiding the details.
|
||
|
||
In essence, it means designing for the _enduring_ user experience of Enso,
|
||
rather than purely the initial user experience.
|
||
|
||
## Designing Enso
|
||
|
||
As Enso's design and functionality evolves, we have to take the utmost care to
|
||
ensure that it doesn't balloon beyond control. As a result, every new feature
|
||
that we contemplate adding to the language should advance these core tenets, and
|
||
thereby ensure that it matches with the overall vision for Enso.
|
||
|
||
We stick to the above principles when we're _building_ the compiler as well,
|
||
with code being liberally commented with need-to-know information, as well as
|
||
for clean and clear design documents to accompany it.
|
||
|
||
You can find out more about the various components that make up Enso by having a
|
||
read of the design documents listed below. These documents are highly technical,
|
||
and are not intended to be user-facing documentation.
|
||
|
||
- **[Semantics](semantics/):** A description of Enso's semantics, with a focus
|
||
on both the main principles and the details.
|
||
- **[Syntax](syntax/):** A description of Enso's syntax, with a focus on both
|
||
the main principles behind its design and its nitty gritty details.
|
||
- **[The Type System](types/):** A description of Enso's type system, starting
|
||
at a very high level and slowly getting into more detail as the design
|
||
evolves.
|
||
- **[The Runtime](runtime/):** A description of the design for the runtime that
|
||
is evolving in tandem with the runtime's development.
|