mirror of
https://github.com/facebook/sapling.git
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a7f99f7f2c
Summary: Added a thrift call to return the outstanding FUSE requests. Cli will call the thrift and print the output. Added a unit test to test getOutstandingRequests(). Reviewed By: simpkins Differential Revision: D7314584 fbshipit-source-id: 420790405babdb734f598e19719b487096ec53ca
139 lines
4.1 KiB
C++
139 lines
4.1 KiB
C++
/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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#pragma once
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#include <folly/futures/Future.h>
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#include <folly/io/async/Request.h>
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#include <atomic>
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#include <utility>
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#include "eden/fs/fuse/EdenStats.h"
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#include "eden/fs/fuse/FuseChannel.h"
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#include "eden/fs/fuse/FuseTypes.h"
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namespace facebook {
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namespace eden {
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class Dispatcher;
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class RequestData : public folly::RequestData {
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FuseChannel* channel_;
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fuse_in_header fuseHeader_;
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// Needed to track stats
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std::chrono::time_point<std::chrono::steady_clock> startTime_;
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EdenStats::HistogramPtr latencyHistogram_{nullptr};
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ThreadLocalEdenStats* stats_{nullptr};
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Dispatcher* dispatcher_{nullptr};
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fuse_in_header stealReq();
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public:
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static const std::string kKey;
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RequestData(const RequestData&) = delete;
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RequestData& operator=(const RequestData&) = delete;
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RequestData(RequestData&&) = default;
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RequestData& operator=(RequestData&&) = default;
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explicit RequestData(
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FuseChannel* channel,
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const fuse_in_header& fuseHeader,
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Dispatcher* dispatcher);
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~RequestData();
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static RequestData& get();
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static RequestData& create(
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FuseChannel* channel,
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const fuse_in_header& fuseHeader,
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Dispatcher* dispatcher);
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bool hasCallback() override {
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return false;
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}
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// Returns true if the current context is being called from inside
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// a FUSE request, false otherwise.
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static bool isFuseRequest();
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folly::Future<folly::Unit> startRequest(
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ThreadLocalEdenStats* stats,
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EdenStats::HistogramPtr histogram);
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void finishRequest();
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// Returns the associated dispatcher instance
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Dispatcher* getDispatcher() const;
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// Returns the underlying fuse request, throwing an error if it has
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// already been released
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const fuse_in_header& getReq() const;
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// Returns the underlying fuse request. Unlike getReq this function doesn't
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// throw. The caller is responsible to verify that the fuse_in_header is valid
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// by checking if (fuseHeader.opcode != 0)
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const fuse_in_header& examineReq() const;
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// Check whether the request has already been interrupted
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bool wasInterrupted() const;
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/** Register the future chain associated with this request so that
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* we can cancel it when we receive an interrupt.
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* This function will append error handling to the future chain by
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* passing it to catchErrors() prior to registering the cancellation
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* handler.
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*/
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template <typename FUTURE>
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void setRequestFuture(FUTURE&& fut) {
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this->interrupter_ = this->catchErrors(std::forward<FUTURE>(fut));
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}
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/** Append error handling clauses to a future chain
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* These clauses result in reporting a fuse request error back to the
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* kernel. */
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template <typename FUTURE>
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folly::Future<folly::Unit> catchErrors(FUTURE&& fut) {
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return fut.onError(systemErrorHandler)
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.onError(genericErrorHandler)
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.ensure([] { RequestData::get().finishRequest(); });
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}
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static void systemErrorHandler(const std::system_error& err);
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static void genericErrorHandler(const std::exception& err);
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template <typename T>
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void sendReply(const T& payload) {
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channel_->sendReply(stealReq(), payload);
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}
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void sendReply(folly::ByteRange bytes) {
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channel_->sendReply(stealReq(), bytes);
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}
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void sendReply(folly::fbvector<iovec>&& vec) {
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channel_->sendReply(stealReq(), std::move(vec));
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}
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void sendReply(folly::StringPiece piece) {
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channel_->sendReply(stealReq(), folly::ByteRange(piece));
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}
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// Reply with a negative errno value or 0 for success
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void replyError(int err);
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// Don't send a reply, just release req_
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void replyNone();
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// Notify this request about EINTR. This causes the future to be
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// cancel()'d and may result in it stopping what it was doing
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// before it is complete.
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void interrupt();
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private:
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folly::Future<folly::Unit> interrupter_;
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std::atomic<bool> interrupted_{false};
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};
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} // namespace eden
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} // namespace facebook
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