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Merge remote-tracking branch 'origin/labyrinth_map' into labyrinth_map
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41fc2eebc3
@ -228,3 +228,21 @@ For engines:
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interpretor and language are from the original monad
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importing into different syntax: https://ghc.gitlab.haskell.org/ghc/doc/users_guide/exts/package_qualified_imports.html
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Bugs & fixes:
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- When the 'map' command is called on the start of the game, a rendering error is occurred:
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> map
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!Player:(0,0)
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- Probably, another bug: on the start of the game we don't have a map flag set on True, but the 'map' command tries to do something.
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- Thread blocking when hitting a wormhole:
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labyrinth: InvalidOperation "Wormhole not found: 0"
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labyrinth: thread blocked indifinitely in an STM transaction
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- Trailpoint: points are being added successfully but the trail number is not being enumerated (or maybe is not being rendered correctly):
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1) Print "You don't have a map" when the map flag is not set (but the trailpoint should be calculated under the hood anyway)
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2)
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