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https://github.com/hyprwm/Hyprland.git
synced 2024-12-27 01:34:24 +03:00
subcompositor/renderer: fixup handling of subsurfaces below the main one
some apps (notably vlc 4) place a subsurface below the main surface (which is kinda cursed) but we have to accomodate for that
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14ab0ecc5e
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@ -51,6 +51,9 @@ struct SRenderData {
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PHLWINDOW pWindow;
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bool popup = false;
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// counts how many surfaces this pass has rendered
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int surfaceCounter = 0;
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};
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struct SSwipeGesture {
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@ -277,8 +277,26 @@ void CWLSurfaceResource::resetRole() {
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}
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void CWLSurfaceResource::bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data) {
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for (auto& n : nodes) {
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std::vector<SP<CWLSurfaceResource>> nodes2;
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// first, gather all nodes below
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for (auto& n : nodes) {
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std::erase_if(n->subsurfaces, [](const auto& e) { return e.expired(); });
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// subsurfaces is sorted lowest -> highest
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for (auto& c : n->subsurfaces) {
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if (c->zIndex >= 0)
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break;
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nodes2.push_back(c->surface.lock());
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}
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}
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if (!nodes2.empty())
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bfHelper(nodes2, fn, data);
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nodes2.clear();
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for (auto& n : nodes) {
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Vector2D offset = {};
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if (n->role->role() == SURFACE_ROLE_SUBSURFACE) {
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auto subsurface = (CWLSubsurfaceResource*)n->role.get();
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@ -288,11 +306,10 @@ void CWLSurfaceResource::bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std
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fn(n, offset, data);
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}
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std::vector<SP<CWLSurfaceResource>> nodes2;
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for (auto& n : nodes) {
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std::erase_if(n->subsurfaces, [](const auto& e) { return e.expired(); });
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for (auto& c : n->subsurfaces) {
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if (c->zIndex < 0)
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continue;
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nodes2.push_back(c->surface.lock());
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}
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}
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@ -23,15 +23,29 @@ CWLSubsurfaceResource::CWLSubsurfaceResource(SP<CWlSubsurface> resource_, SP<CWL
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if (!parent)
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return;
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std::erase(parent->subsurfaces, self.lock());
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auto pushAboveIndex = [this](int idx) -> void {
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for (auto& c : parent->subsurfaces) {
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if (c->zIndex >= idx)
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c->zIndex++;
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}
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};
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std::erase_if(parent->subsurfaces, [this](const auto& e) { return e == self || !e; });
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auto it = std::find(parent->subsurfaces.begin(), parent->subsurfaces.end(), SURF);
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if (it == parent->subsurfaces.end()) {
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LOGM(ERR, "Invalid surface reference in placeAbove");
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parent->subsurfaces.emplace_back(self.lock());
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} else
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parent->subsurfaces.insert(it, self.lock());
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LOGM(ERR, "Invalid surface reference in placeAbove, likely parent");
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pushAboveIndex(1);
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parent->subsurfaces.emplace_back(self);
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zIndex = 1;
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} else {
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pushAboveIndex((*it)->zIndex);
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zIndex = (*it)->zIndex;
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parent->subsurfaces.emplace_back(self);
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}
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std::sort(parent->subsurfaces.begin(), parent->subsurfaces.end(), [](const auto& a, const auto& b) { return a->zIndex < b->zIndex; });
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});
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resource->setPlaceBelow([this](CWlSubsurface* r, wl_resource* surf) {
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@ -40,15 +54,29 @@ CWLSubsurfaceResource::CWLSubsurfaceResource(SP<CWlSubsurface> resource_, SP<CWL
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if (!parent)
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return;
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std::erase(parent->subsurfaces, self.lock());
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auto pushBelowIndex = [this](int idx) -> void {
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for (auto& c : parent->subsurfaces) {
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if (c->zIndex <= idx)
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c->zIndex--;
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}
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};
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std::erase_if(parent->subsurfaces, [this](const auto& e) { return e == self || !e; });
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auto it = std::find(parent->subsurfaces.begin(), parent->subsurfaces.end(), SURF);
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if (it == parent->subsurfaces.end()) {
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LOGM(ERR, "Invalid surface reference in placeBelow");
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parent->subsurfaces.emplace_back(self.lock());
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} else
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parent->subsurfaces.insert(it--, self.lock());
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LOGM(ERR, "Invalid surface reference in placeBelow, likely parent");
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pushBelowIndex(-1);
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parent->subsurfaces.emplace_back(self);
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zIndex = -1;
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} else {
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pushBelowIndex((*it)->zIndex);
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zIndex = (*it)->zIndex;
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parent->subsurfaces.emplace_back(self);
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}
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std::sort(parent->subsurfaces.begin(), parent->subsurfaces.end(), [](const auto& a, const auto& b) { return a->zIndex < b->zIndex; });
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});
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listeners.commitSurface = surface->events.commit.registerListener([this](std::any d) {
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@ -35,6 +35,8 @@ class CWLSubsurfaceResource : public ISurfaceRole {
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WP<CWLSubsurfaceResource> self;
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int zIndex = 1; // by default, it's above
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struct {
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CSignal destroy;
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} events;
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@ -209,7 +209,10 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
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else
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g_pHyprOpenGL->blend(true);
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if (RDATA->surface && surface == RDATA->surface) {
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// FIXME: This is wrong and will bug the blur out as shit if the first surface
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// is a subsurface that does NOT cover the entire frame. In such cases, we probably should fall back
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// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
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if (RDATA->surfaceCounter == 0) {
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if (RDATA->blur)
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
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else
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@ -235,6 +238,9 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.useNearestNeighbor = NEARESTNEIGHBORSET;
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// up the counter so that we dont blur any surfaces above this one
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RDATA->surfaceCounter++;
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}
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bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, CMonitor* pMonitor) {
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@ -602,6 +608,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, CMonitor* pMonitor, timespec
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renderdata.blur = false;
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}
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renderdata.surfaceCounter = 0;
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pWindow->m_pWLSurface->resource()->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); },
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&renderdata);
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@ -658,6 +665,8 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, CMonitor* pMonitor, timespec
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if (pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying())
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g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
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renderdata.surfaceCounter = 0;
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pWindow->m_pPopupHead->breadthfirst(
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[](CPopup* popup, void* data) {
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if (!popup->m_pWLSurface || !popup->m_pWLSurface->resource())
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@ -743,6 +752,7 @@ void CHyprRenderer::renderLayer(PHLLS pLayer, CMonitor* pMonitor, timespec* time
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renderdata.dontRound = true;
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renderdata.popup = true;
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renderdata.blur = pLayer->forceBlurPopups;
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renderdata.surfaceCounter = 0;
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if (popups) {
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pLayer->popupHead->breadthfirst(
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[](CPopup* popup, void* data) {
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