input: minor constraint fixes

fixes the confined region, warping issues, etc. Closes #3158
This commit is contained in:
vaxerski 2023-09-04 17:34:19 +02:00
parent e3c83ab2e0
commit d9937fcdba
4 changed files with 50 additions and 11 deletions

View File

@ -104,3 +104,34 @@ bool CRegion::containsPoint(const Vector2D& vec) {
bool CRegion::empty() {
return !pixman_region32_not_empty(&m_rRegion);
}
Vector2D CRegion::closestPoint(const Vector2D& vec) {
double bestDist = __FLT_MAX__;
Vector2D leader = vec;
for (auto& box : getRects()) {
double x = 0, y = 0;
if (vec.x >= box.x2)
x = box.x2 - 1;
else if (vec.x < box.x1)
x = box.x1;
else
x = vec.x;
if (vec.y >= box.y2)
y = box.y2 - 1;
else if (vec.y < box.y1)
y = box.y1;
else
y = vec.y;
double distance = sqrt(pow(x, 2) + pow(y, 2));
if (distance < bestDist) {
bestDist = distance;
leader = {x, y};
}
}
return leader;
}

View File

@ -45,6 +45,7 @@ class CRegion {
wlr_box getExtents();
bool containsPoint(const Vector2D& vec);
bool empty();
Vector2D closestPoint(const Vector2D& vec);
std::vector<pixman_box32_t> getRects() const;

View File

@ -168,8 +168,8 @@ struct SConstraint {
bool active = false;
bool hintSet = false;
Vector2D positionHint; // the position hint, but will be set to the current cursor pos if not set.
bool hintSet = false;
Vector2D positionHint = {-1, -1}; // the position hint, but will be set to the current cursor pos if not set.
DYNLISTENER(setConstraintRegion);
DYNLISTENER(destroyConstraint);

View File

@ -146,7 +146,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// we restrict the cursor to the confined region
if (!pixman_region32_contains_point(&PCONSTRAINT->constraint->region, mouseCoords.x - CONSTRAINTPOS.x, mouseCoords.y - CONSTRAINTPOS.y, nullptr)) {
if (g_pCompositor->m_sSeat.mouse->constraintActive) {
wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, NULL, mouseCoords.x, mouseCoords.y);
const auto CLOSEST = CRegion(&PCONSTRAINT->constraint->region).closestPoint(mouseCoords - CONSTRAINTPOS) + CONSTRAINTPOS;
wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, NULL, CLOSEST.x, CLOSEST.y);
mouseCoords = getMouseCoordsInternal();
}
} else {
@ -1230,9 +1231,6 @@ void CInputManager::warpMouseToConstraintMiddle(SConstraint* pConstraint) {
if (!pConstraint)
return;
pConstraint->positionHint = Vector2D(pConstraint->constraint->current.cursor_hint.x, pConstraint->constraint->current.cursor_hint.y);
pConstraint->hintSet = true;
const auto PWINDOW = g_pCompositor->getWindowFromSurface(pConstraint->constraint->surface);
if (PWINDOW) {
@ -1242,8 +1240,18 @@ void CInputManager::warpMouseToConstraintMiddle(SConstraint* pConstraint) {
PWINDOW->m_vRealPosition.goalv();
const auto HINTSCALE = PWINDOW->m_fX11SurfaceScaledBy;
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, RELATIVETO.x + pConstraint->positionHint.x / HINTSCALE, RELATIVETO.y + pConstraint->positionHint.y / HINTSCALE);
wlr_seat_pointer_warp(pConstraint->constraint->seat, pConstraint->constraint->current.cursor_hint.x, pConstraint->constraint->current.cursor_hint.y);
if (pConstraint->hintSet) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, RELATIVETO.x + pConstraint->positionHint.x / HINTSCALE, RELATIVETO.y + pConstraint->positionHint.y / HINTSCALE);
wlr_seat_pointer_warp(pConstraint->constraint->seat, pConstraint->constraint->current.cursor_hint.x, pConstraint->constraint->current.cursor_hint.y);
} else {
const auto RELATIVESIZE = PWINDOW->m_bIsX11 ?
(PWINDOW->m_bIsMapped ? PWINDOW->m_vRealSize.goalv() :
g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOW->m_uSurface.xwayland->width, PWINDOW->m_uSurface.xwayland->height})) :
PWINDOW->m_vRealSize.goalv();
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, RELATIVETO.x + RELATIVESIZE.x / 2.f, RELATIVETO.y + RELATIVESIZE.y / 2.f);
wlr_seat_pointer_warp(pConstraint->constraint->seat, RELATIVESIZE.x / 2.f, RELATIVESIZE.y / 2.f);
}
}
}
@ -1259,8 +1267,7 @@ void CInputManager::unconstrainMouse() {
wlr_pointer_constraint_v1_send_deactivated(g_pCompositor->m_sSeat.mouse->currentConstraint);
const auto PCONSTRAINT = constraintFromWlr(g_pCompositor->m_sSeat.mouse->currentConstraint);
warpMouseToConstraintMiddle(PCONSTRAINT);
PCONSTRAINT->active = false;
PCONSTRAINT->active = false;
g_pCompositor->m_sSeat.mouse->constraintActive = false;
@ -1569,7 +1576,7 @@ void CInputManager::setCursorIconOnBorder(CWindow* w) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
eBorderIconDirection direction = BORDERICON_NONE;
wlr_box boxFullGrabInput = {box.x - *PEXTENDBORDERGRAB - BORDERSIZE, box.y - *PEXTENDBORDERGRAB - BORDERSIZE, box.width + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE),
box.height + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE)};
box.height + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE)};
if (!wlr_box_contains_point(&boxFullGrabInput, mouseCoords.x, mouseCoords.y) || (!m_lCurrentlyHeldButtons.empty() && !currentlyDraggedWindow)) {
direction = BORDERICON_NONE;