mirror of
https://github.com/ilyakooo0/urbit.git
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130 lines
3.7 KiB
Haskell
130 lines
3.7 KiB
Haskell
module Vere.Isle where
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import ClassyPrelude
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import Data.Word
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import qualified Vere.Isle.Util as C
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import qualified SDL as SDL
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import qualified Data.Vector as V
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import Data.Bits (testBit)
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import Data.Vector ((!))
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import Data.Flat (Flat)
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--------------------------------------------------------------------------------
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newtype Word4 = Word4 Word8
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deriving newtype (Eq, Ord, Num, Integral, Real, Enum)
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newtype Word10 = Word10 Word16
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deriving newtype (Eq, Ord, Num, Integral, Real, Enum)
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data RGB = RGB !Word8 !Word8 !Word8
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type Bitmap = Word64 -- 8x8 bitmap
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{-
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TODO Storable instance?
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(Then I can use an unboxed vector)
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-}
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data Tile = Tile
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{ tFore :: !Word4
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, tBack :: !Word4
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, tSpry :: !Word10
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}
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data Display = Display
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{ dColors :: V.Vector RGB -- size: 16
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, dSprites :: V.Vector Bitmap -- size: 1024
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, dTiles :: V.Vector Tile -- size: 3600 (80x45)
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, dSurf :: V.Vector SDL.Surface -- size: 3600 (80x45)
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}
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initializeSurfaces :: IO (V.Vector SDL.Surface)
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initializeSurfaces =
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V.generateM 3600
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$ const
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$ SDL.createRGBSurface (SDL.V2 8 8)
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$ SDL.RGB888
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initialDisplay :: IO Display
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initialDisplay =
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do
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surf <- initializeSurfaces
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pure $ Display (V.generate 16 initialColors)
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(V.generate 1024 initialSprites)
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(V.generate 3600 initialTiles)
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surf
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where
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initialSprites :: Int -> Bitmap
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initialSprites = fromIntegral
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green = 4
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white = 15
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initialTiles :: Int -> Tile
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initialTiles i =
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Tile green white (fromIntegral i `mod` 1024)
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initialColors :: Int -> RGB
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initialColors = \case
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0 -> RGB 0x00 0x00 0x00 -- Black
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1 -> RGB 0x55 0x55 0x55 -- DarkGray
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2 -> RGB 0x00 0x00 0xAA -- Blue
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3 -> RGB 0x55 0x55 0xFF -- LightBlue
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4 -> RGB 0x00 0xAA 0x00 -- Green
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5 -> RGB 0x55 0xFF 0x55 -- LightGreen
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6 -> RGB 0x00 0xAA 0xAA -- Cyan
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7 -> RGB 0x55 0xFF 0xFF -- LightCyan
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8 -> RGB 0xAA 0x00 0x00 -- Red
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9 -> RGB 0xFF 0x55 0x55 -- LightRed
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10 -> RGB 0xAA 0x00 0xAA -- Magenta
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11 -> RGB 0xFF 0x55 0xFF -- LightMagenta
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12 -> RGB 0xAA 0x55 0x00 -- Brown
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13 -> RGB 0xFF 0xFF 0x55 -- Yellow
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14 -> RGB 0xAA 0xAA 0xAA -- LightGray
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15 -> RGB 0xFF 0xFF 0xFF -- White
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n -> error ("bad color: " <> show n)
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renderTile :: Display -> Tile -> SDL.Surface -> IO ()
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renderTile d (Tile fg bg tx) surf = do
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let for = dColors d ! fromIntegral fg
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let bac = dColors d ! fromIntegral bg
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let spry = dSprites d ! fromIntegral tx
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for_ [0..63] $ \i -> do
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let col = if testBit spry i then for else bac
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renderPixel i surf col
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renderPixel :: Int -> SDL.Surface -> RGB -> IO ()
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renderPixel = undefined
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-- data Display = Display
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{-dColors :: V.Vector RGB -- size: 16
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, dSprites :: V.Vector Bitmap -- size: 1024
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, dTiles :: V.Vector Tile -- size: 3600 (80x45)
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, dSurf :: V.Vector SDL.Surface -- size: 3600 (80x45)
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-}
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render :: Display -> IO ()
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render = undefined
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draw :: Display -> IO ()
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draw = undefined
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--------------------------------------------------------------------------------
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main :: IO ()
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main = C.withSDL $ C.withWindow "Lesson 01" (640, 480) $
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\w -> do
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screen <- SDL.getWindowSurface w
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-- pixelFormat <- SDL.surfaceFormat `applyToPointer` screen
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-- color <- SDL.mapRGB pixelFormat 0xFF 0xFF 0xFF
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SDL.surfaceFillRect screen Nothing (SDL.V4 maxBound maxBound maxBound maxBound)
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SDL.updateWindowSurface w
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SDL.delay 2000
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SDL.freeSurface screen
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